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SIMPLE TRICKS
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PREFACE
The title of this little brochure indicates its contents. Simple Tricks and simple tricks only. No apparatus is required and but little sleight-of-hand is needed in the performance of any of them. They consist of a series of tricks and problems, easily acquired, suitable for gatherings round the table on winter evenings. Some of them are new and many are old; but even the oldest are new to the rising generation. For six of the latest tricks,—“A Hindoo Swindle,” “The Elusive Match,” “A Subtle Impromptu Effect with a Coin,” “A Novel Card Effect,” “An Artful Card Force,” and “Another Easy Card Force,”—I am indebted to my friend Mr. F. Walford Perry, a thoroughly up-to-date and original young conjurer. As I have already said, I have included no tricks which require the exercise of much sleight-of-hand; but even the most simple trick should be thoroughly practised before you present it to your friends, especially those tricks which require the assistance of a confederate. Rehearse everything with him thoroughly beforehand. Even your “patter” should be rehearsed. But endeavour to lead your audience to believe that, like “Mr. Wemmick’s” marriage, it is all impromptu. He said, “Hello! here’s a church. Let’s have a wedding.” You say, “Hand me that serviette ring and I’ll show you 6 a trick.” If, when the contents of this little volume have been thoroughly digested, my readers desire to make a study of more advanced legerdemain, I recommend my Conjuring Up to Date, Card Tricks with and without Apparatus, and Latest Sleights and Illusions to their notice.
The title of this little brochure shows what it's about. Simple Tricks and just simple tricks. No special equipment is needed, and only a bit of sleight-of-hand is required for any of them. They are a collection of tricks and puzzles that are easy to learn, perfect for gatherings around the table on winter nights. Some of them are new, and many are old; but even the oldest ones are fresh for the new generation. For six of the latest tricks—“A Hindoo Swindle,” “The Elusive Match,” “A Subtle Impromptu Effect with a Coin,” “A Novel Card Effect,” “An Artful Card Force,” and “Another Easy Card Force”—I want to thank my friend Mr. F. Walford Perry, a completely modern and original young magician. As I've mentioned, none of the tricks require much sleight-of-hand; however, even the simplest trick should be practiced thoroughly before you show it to your friends, especially those that need a partner's help. Go over everything with them carefully in advance. Even your “patter” should be practiced. But try to make your audience believe that, like “Mr. Wemmick’s” marriage, it’s all spontaneous. He said, “Hey! Look, there’s a church. Let’s have a wedding.” You say, “Pass me that napkin ring and I’ll show you 6a trick.” If, after you've fully explored this little volume, my readers wish to dive into more advanced magic, I suggest my Conjuring Up to Date, Card Tricks with and without Apparatus, and Latest Sleights and Illusions for consideration.
For tricks which require apparatus my readers cannot do better than to send to Messrs. Hamley Bros., Ltd., 35, New Oxford Street, or one of their branches, for their Magical Catalogue.
For tricks that need equipment, my readers can't go wrong by reaching out to Hamley Bros., Ltd., 35 New Oxford Street, or one of their branches, to get their Magical Catalogue.
The Daily Telegraph, in a recent article on “Magic Fifty Years Ago,” used these words: “Hamleys’ were then, as they are now, the premier manufacturers of magical apparatus.” A statement which I cordially endorse. The apparatus sold by Messrs. Hamley Bros. is invariably reliable.
The Daily Telegraph, in a recent article on “Magic Fifty Years Ago,” said: “Hamleys was then, as it is now, the leading manufacturer of magical equipment.” I completely agree with this statement. The products sold by Hamley Bros. are always dependable.
In conclusion I beg to offer my readers the following advice:—
In conclusion, I would like to give my readers the following advice:—
Never state the nature of the trick you are about to perform.
Never reveal the nature of the trick you’re about to perform.
Make it a rule never to repeat a trick the same evening unless you have acquired a different way of showing it. In fact, it is advisable to learn several methods of presenting the same trick.
Make it a rule never to repeat a trick on the same night unless you’ve found a different way to present it. In fact, it’s a good idea to learn multiple methods for performing the same trick.
Talk as much as possible and make your “patter” lively, but do not try to be funny unless you are naturally humorous; and, above all, avoid allusions to politics, religion, or any subject about which there may be a diversity of opinion among your audience.
Talk as much as you can and keep your chatter engaging, but don’t force humor unless it comes naturally to you; and, most importantly, steer clear of politics, religion, or any topic that might spark differing opinions among your audience.
CONTENTS
SIMPLE CARD TRICKS
SIMPLE COIN TRICKS
8SIMPLE TRICKS WITH HANDKERCHIEFS, RINGS, CANDLES, ETC.
A Knot that Cannot be Drawn Tight | 44 |
To Tie an Instantaneous Knot in a Handkerchief | 45 |
Half a Burnt Message Found Restored in a Candle | 46 |
Two Good Ring Tricks | 47 |
SIMPLE ARITHMETICAL PROBLEMS
MATCH PUZZLES
SIMPLE MISCELLANEOUS TRICKS
9SIMPLE CARD TRICKS
AN EASY METHOD OF FINDING A SELECTED CARD
Throw the pack on the table and request some one to select a card. Then gather up the rest of the cards and request your friend to show his card to his neighbour, to avoid mistakes. While this is being done bend the pack slightly while pretending to shuffle it, and cause the card to be returned and the pack shuffled. The selected card can then be easily detected among the bent cards by its being perfectly straight. A good way to finish the trick is to bring the card to the top of the pack and cause it to project about an inch over the right side; cover the front end of the pack with your four fingers so that the edge of the projecting card is concealed, and, with your thumb at the other end, hold the pack firmly about eighteen inches above the table. Request the person who drew the card to call it by name. On this being done, drop the pack on the table, when the projecting card will be completely turned over by the air in its descent and lie perfectly square on the top of the pack. Another good finish is to bring the chosen card to the bottom of the pack, and requesting the person who selected it to hold the pack by pinching it tightly between his finger and thumb close to the corner, you give 10 the pack a sharp rap, when all the cards will fall excepting the one chosen.
Throw the deck on the table and ask someone to pick a card. Then gather the rest of the cards and ask your friend to show their card to their neighbor to avoid any mistakes. While this is happening, bend the deck slightly as if you're shuffling it, and have the card returned and the deck shuffled. The chosen card can then be easily spotted among the bent cards because it will be perfectly straight. A great way to end the trick is to bring the card to the top of the deck and make it stick out about an inch on the right side; cover the front end of the deck with your four fingers so the edge of the sticking-out card is hidden, and, with your thumb at the other end, hold the deck firmly about eighteen inches above the table. Ask the person who picked the card to call it out by name. When they do, drop the deck on the table, and the sticking-out card will completely flip over in the air on its way down and land perfectly square on top of the deck. Another good ending is to move the selected card to the bottom of the deck, and ask the person who picked it to grip the deck tightly between their finger and thumb near the corner; then give 10the deck a sharp tap, causing all the cards to fall except for the one they chose.
TO BRING A CHOSEN CARD FROM THE BOTTOM OF THE PACK AT ANY NUMBER REQUESTED
Ask a member of the company to take a card, look at it, and return it to the pack. Make the “pass” (Hercat’s Card Tricks, p. 7); “palm” the card (Card Tricks, p. 18) and hand the pack to be shuffled. While this is being done transfer the palmed card to your left hand, and on receiving the pack back, place it over the concealed card, and tell the company you will produce the latter from the bottom of the pack at any number they may name. Supposing some one says, “Let it be the fifteenth card.” You push the pack forward in your left hand, allowing the bottom card to project about an inch toward you, and proceed to draw out the cards above it with your right hand, one at a time, until the fourteenth is reached, when you push the bottom card forward and produce it as the fifteenth.
Ask someone in the group to take a card, look at it, and then return it to the deck. Do the “pass” (Hercat’s Card Tricks, p. 7); “palm” the card (Card Tricks, p. 18) and hand the deck over to be shuffled. While they do this, move the palmed card to your left hand. When you get the deck back, place it over the hidden card, and tell the group you'll reveal the card from the bottom of the deck at any number they choose. If someone says, “Let’s make it the fifteenth card,” push the deck forward in your left hand, allowing the bottom card to stick out about an inch toward you, and start pulling out the cards above it with your right hand, one at a time, until you reach the fourteenth card. At that point, push the bottom card forward and reveal it as the fifteenth.
A CHOSEN CARD SHAKEN THROUGH A HANDKERCHIEF
Request a member of the company to select a card and return it to the pack, which you proceed to wrap up in a large pocket handkerchief, and on the person calling the card by name you shake the handkerchief and the selected card falls on the table.
Request a member of the company to pick a card and return it to the pack, which you then wrap up in a large pocket handkerchief. When the person calls out the card by name, you shake the handkerchief, and the chosen card falls onto the table.
Explanation.—If you are not an adept at sleight-of-hand 11 it is advisable to use a “forcing pack” which is composed of only three or four cards, of a kind (i.e. ten kings of hearts, ten five of spades, ten eight of diamonds, etc.) with backs to match your ordinary pack. If you can make the “pass” and can “palm” (Hercat’s Card Tricks, pp. 7 and 18) the following is the correct modus operandi. On the card being returned to the pack, carry it to the top by the pass, palm it, and hand the pack back to be shuffled. Place the palmed card face upward on the left hand and cover it with a large white handkerchief, and cause the pack to be placed face down on the handkerchief exactly over the concealed card. With your right hand throw the back hem of the handkerchief over the pack and with that hand grasp the four sides underneath. Then reverse the position of your hands, moving the right hand toward the right on top and taking the left hand away, which will leave the selected card concealed in the fold of the handkerchief (Fig. 1). Ask the person who took the card to name it and request it to leave the pack and pass through the handkerchief. When he does so shake the handkerchief gently and the card will slowly come into view. If you use a “forcing pack” retain a duplicate of the card you intend to force; conceal it in your left hand and proceed as above described.
Explanation.—If you're not skilled at sleight-of-hand, it's best to use a "forcing pack" which consists of only three or four cards of the same kind (like ten kings of hearts, ten fives of spades, ten eights of diamonds, etc.) with backs that match your regular deck. If you can do the "pass" and can "palm" (Hercat’s Card Tricks, pp. 7 and 18), here's the correct modus operandi. When returning the card to the deck, move it to the top with a pass, palm it, and give the deck back to be shuffled. Place the palmed card face up in your left hand and cover it with a large white handkerchief, then position the deck face down on the handkerchief directly over the hidden card. With your right hand, throw the back hem of the handkerchief over the deck and grasp the four sides underneath with that hand. Next, reverse your hands, moving your right hand to the right on top and taking your left hand away, leaving the chosen card concealed in the fold of the handkerchief (Fig. 1). Ask the person who picked the card to name it and request that it leave the deck and pass through the handkerchief. When they do, shake the handkerchief gently and the card will gradually appear. If you're using a "forcing pack," keep a duplicate of the card you want to force hidden in your left hand and follow the steps described above.
A SELECTED CARD FOUND IN A LIGHTED CIGARETTE
Roll a card, say the seven of hearts, in a cigarette paper and stuff a small piece of tobacco in each end. Have this in one of your pockets, where it will not get crushed, ready for palming. Previously arrange with a friend to act as your confederate, and request him when you ask him to select a card to take the duplicate of the one in the cigarette. When ready to present the trick, hand the pack to your friend and ask him to shuffle it, select any card he likes, show it to his neighbour, replace it in the pack, and again shuffle the latter thoroughly. While this is in progress produce some tobacco and a cigarette paper and roll a cigarette, which substitute for the one prepared. If you are not an adept at palming I would suggest the following easy method: Lay your handkerchief across your knees, and on it place the prepared cigarette. While reaching for a match, drop the cigarette you have just made on your lap, as if by accident, and pick up the one containing the card. You can afterwards pick up your handkerchief and put it and the genuine cigarette in your pocket. You then light the prepared cigarette and ask your friend to hand you the pack and name his card; when he does so, tell him you will produce the card in any place he may name.
Roll a card, like the seven of hearts, in a cigarette paper and stuff a small piece of tobacco in each end. Keep this in one of your pockets where it won’t get crushed, ready for palming. First, coordinate with a friend to be your accomplice, and ask him that when you ask him to pick a card, he should take the duplicate of the one in the cigarette. When you're ready to perform the trick, hand the deck to your friend and ask him to shuffle it, pick any card he likes, show it to his neighbor, put it back in the deck, and shuffle it again thoroughly. While this is happening, get out some tobacco and a cigarette paper to roll a cigarette, which you'll substitute for the prepared one. If you’re not great at palming, here's an easier method: Lay your handkerchief across your knees and place the prepared cigarette on it. While reaching for a match, drop the cigarette you just made on your lap like it was an accident and pick up the one with the card in it. You can then pick up your handkerchief and put it along with the genuine cigarette in your pocket. Next, light the prepared cigarette and ask your friend to give you the deck and name his card; when he does, tell him you’ll reveal the card in any location he specifies.
By previous arrangement he must say, “In the cigarette you are smoking.” You then pick up the pack and “ruffle” it over the cigarette; take the latter from your mouth, extinguish the fire, and tearing the paper in the centre, produce the seven of hearts from it.
By previous arrangement he must say, “In the cigarette you’re smoking.” You then grab the pack and “ruffle” it over the cigarette; take it from your mouth, put out the flame, and tearing the paper in the middle, reveal the seven of hearts from it.
A STICKING CARD
Obtain a short “drawing-pin” with a small head, and having painted the head black, stick it through the centre of the ace of clubs. Put this in your pocket and “force” another ace upon a member of the company. Hand the pack to the person upon whom you have forced the card, request him to replace it and shuffle the pack. Then take the pack from him, and as you turn your back slip the card with the pin through it on the top of the pack. Holding the pack in your right hand with its face toward the palm, ask your friend to name his card. When he does so throw the pack sharply against the door. The top card will be held there by the pin and the rest of the pack will fall on the floor.
Get a small "pushpin" with a tiny head, and after painting the head black, stick it through the center of the ace of clubs. Put this in your pocket and "force" another ace onto someone in the group. Hand the deck to the person you forced the card on, ask them to put it back, and shuffle the deck. Then take the deck back from them, and as you turn around, slide the card with the pin through it onto the top of the deck. Holding the deck in your right hand with its face toward your palm, ask your friend to name their card. When they do, throw the deck sharply against the door. The top card will be held there by the pin, and the rest of the deck will fall to the floor.
This trick was shown by a conjurer before the late King Edward a few years ago, and His Majesty was reported in the daily papers to have expressed “great surprise.”
This trick was performed by a magician in front of the late King Edward a few years ago, and His Majesty was reported in the daily papers to have expressed “great surprise.”
TWO SELECTED CARDS CAUGHT IN THE AIR
Two cards are selected and returned to the pack, which you then make a pretence of shuffling, taking care not to lose sight of the chosen cards; “slip” (Hercat’s Card Tricks, p. 10) one of the latter to the top of the pack and the others to the bottom face upward. Have a small piece of wax on your right finger and thumb and press the pack between them. Obtain the names of the selected cards, and then throw the pack in the air, moving your hand away quickly, with, of course, the selected cards sticking 14 to your thumb and finger. As the cards descend thrust your hand in among them, and then, separating your thumb and finger, show the cards adhering to them, which you will appear to have caught.
Two cards are picked and put back in the deck, which you then pretend to shuffle, making sure not to lose track of the chosen cards; "slip" (Hercat’s Card Tricks, p. 10) one of those cards to the top of the deck and the others to the bottom facing up. Have a small piece of wax on your right finger and thumb and press the deck between them. Get the names of the selected cards, and then toss the deck in the air, quickly moving your hand away, with, of course, the selected cards sticking to your thumb and finger. As the cards fall, plunge your hand into them, and then, separating your thumb and finger, show the cards stuck to them, making it look like you caught them.
AN EASY BUT PUZZLING TRICK
Any card may be drawn—not “forced”—and returned to the pack. In pretending to shuffle the cards, bring the selected card to the bottom of the pack, and then slip another card in front of it. Show your friend this card at the bottom and ask him if it is his. Of course he will say “No.” Lower the pack, and with the fingers of your left hand draw the bottom card back about half an inch, and with your right hand draw out the next card—which is the one chosen—and place it face down on the table. Shuffle the pack and again show the bottom card, “Is this your card?” “No.” “Then I will place this one on the table”—which you do. Repeat this, and place a third card from the bottom of the pack on the table. Then say, “I am sure your card must be one of the three. No? Look and see for yourself.” He turns the three cards over, and of course finds his card is one of them.
Any card can be drawn—not “forced”—and then returned to the deck. While pretending to shuffle the cards, move the chosen card to the bottom of the deck, and then slide another card in front of it. Show your friend this card at the bottom and ask if it’s his. He will obviously say “No.” Lower the deck, and with the fingers of your left hand, pull the bottom card back about half an inch, while with your right hand, pull out the next card—which is the one he chose—and place it face down on the table. Shuffle the deck again and show the bottom card, “Is this your card?” “No.” “Then I'll place this one on the table”—and you do that. Repeat this, and place a third card from the bottom of the deck on the table. Then say, “I’m sure your card must be one of these three. No? Look and see for yourself.” He flips over the three cards and of course finds his card among them.
TRAVELLING CARDS
Give the pack to a member of the company, and request him to count off between twenty and forty cards, place the pack on the table, and hand the cards he has counted to you. You then hand the pile to a second person and 15 request him to count off about one-third of the number, lay them in a pile on the table, and hand you the remainder, which you give to the first person, requesting him to place them in his pocket. Taking up the second pile, you request the second person to place it in his pocket. We will suppose the first person selected thirty and the second person abstracted ten cards from them, which should leave twenty now in the pocket of the former. Then announce your intention of causing a certain number of cards to leave the pocket of person number one and travel invisibly into the pocket of person number two. Open a pocket-handkerchief, and covering number one’s pocket, flick it in the direction of person number two, exclaiming, “They have gone!” On the two piles being produced and counted, those from the pocket of number one person will number only fifteen, and the same number will be found in the second pile.
Give the deck to someone in the group, and ask them to count out between twenty and forty cards, place the deck on the table, and hand you the cards they counted. Then, give that stack to a second person and ask them to count out about a third of that amount, pile those cards on the table, and give you the rest, which you then give back to the first person, asking them to put it in their pocket. Take the second pile and ask the second person to put it in their pocket. Let’s suppose the first person picked thirty cards and the second person took ten from them, leaving twenty in the first person’s pocket. Now, announce that you’re going to make a certain number of cards leave the first person's pocket and move invisibly into the second person's pocket. Open a handkerchief, cover the first person’s pocket, flick it towards the second person, and shout, “They have gone!” When you bring out and count the two piles, the cards from the first person's pocket will total only fifteen, and the second pile will have the same number.
Explanation.—When you receive the thirty cards from the first person, you palm off five or six cards (the number is immaterial) and retain them concealed in your hand, handing the remainder to the second person. When he has counted off ten and placed them on the table, you take those that are left from him and hand them to person number one. When picking up the pile of ten from the table, while pretending to square it, you add the palmed cards and hand the pile thus increased to person number two. You must be careful not to allow the two persons to count the cards after the changes have been made. If you see they are inclined to do so, take the piles from them and place them in their pockets yourself.
Explanation.—When you get the thirty cards from the first person, secretly hold back five or six cards (the exact number doesn't matter) in your hand and give the rest to the second person. After he counts out ten and puts them on the table, take the remaining cards from him and pass them back to the first person. When you pick up the pile of ten from the table, while pretending to tidy them up, add the hidden cards and hand the larger pile to the second person. Make sure not to let the two people count the cards after you've made these changes. If you think they might try to do that, take the piles from them and put them in their pockets yourself.
TO NAME ALL THE CARDS IN THE PACK
Ask some one to shuffle the pack, and, on receiving it back, glance at the bottom card. Put the pack behind your back, and then turn the top card round with its face toward you; bring the pack in front of you, the bottom card facing the audience and the turned card facing you. Having already glanced at the bottom card, you can tell them its name, and you now know the card on top. Put the pack behind you again, and move the top card to the front, and turn the one now on top round. Again hold the pack up and name the front card, at the same time noting the card facing you. By repeating this process you can name all the cards in the pack. Take care to have all your audience in front of you, or the turned card will be seen.
Ask someone to shuffle the deck, and when you get it back, take a look at the bottom card. Hide the deck behind your back, then flip the top card around so it’s facing you; bring the deck in front of you, with the bottom card facing the audience and the flipped card facing you. Since you’ve already seen the bottom card, you can tell them its name, and now you know the top card as well. Hide the deck behind you again, move the top card to the front, and flip the new top card around. Hold the deck up once more and name the front card, while also noting the card facing you. By repeating this process, you can name all the cards in the deck. Make sure all your audience members are in front of you, or the flipped card will be visible.
A NEW METHOD
Here is an absolutely new method of performing the same trick blindfolded, but with the aid of a confederate. You tell your friends that by placing your hands on a person’s head you can see with his eyes. To illustrate this, tell your assistant to seat himself at a table, and you then stand behind him blindfolded, with your fingers lightly touching his temples. The cards are spread out faces down on the table, and no matter which card he picks up and looks at, you at once say what it is. Of course, you take the tip from him; but how? I will tell you.
Here’s a brand new way to do the same trick while blindfolded, but with the help of a partner. You tell your friends that by placing your hands on someone’s head, you can see through their eyes. To demonstrate, have your assistant sit at a table while you stand behind them blindfolded, with your fingers lightly touching their temples. The cards are laid out face down on the table, and no matter which card they pick up and look at, you immediately announce what it is. Obviously, you’re getting the cue from them; but how? I’ll explain.
He must keep his mouth shut and his teeth together. The slightest pressure between his upper and lower teeth—so slight that it is quite imperceptible—will cause his 17 temples to throb—try it on your own temples—and, of course, by the arrangement of a very simple code he can communicate to you the name of each card. Say one throb stands for hearts, two for diamonds, three for clubs, and four for spades. We will say his temples throb twice. You say, “You are looking at a diamond.” Then we will suppose they next throb five times. You say, “It is the five of diamonds,” and so on. When you come to an ace, of course one throb will suffice; when he picks up a knave, let him give two throbs in rapid succession—a kind of postman’s knock; a queen, a postman’s knock and one throb over; and for a king, a double postman’s knock—rat-tat, rat-tat. With a little practice and a more elaborate code, you can describe all kinds of articles which may be selected—keys, watches, books, etc. It is a capital trick and one which no one can possibly discover.
He has to keep his mouth shut and his teeth together. The smallest pressure between his upper and lower teeth—so small that it's barely noticeable—will make his temples throb—try it on your own temples—and, of course, with a very simple code, he can let you know the name of each card. Let's say one throb stands for hearts, two for diamonds, three for clubs, and four for spades. If his temples throb twice, you would say, “You are looking at a diamond.” Then let's assume they throb five times next. You would say, “It’s the five of diamonds,” and so on. When it comes to an ace, just one throb will do; if he picks up a jack, he should give two quick throbs—a sort of postman’s knock; for a queen, a postman’s knock and one extra throb; and for a king, a double postman’s knock—rat-tat, rat-tat. With a bit of practice and a more detailed code, you can describe all sorts of items that might be chosen—keys, watches, books, etc. It’s a great trick, and nobody will ever figure it out.
THE SENSE OF TOUCH
This is an improvement upon the two preceding tricks which I invented several years ago, and have shown scores of times without the modus operandi being once detected.
This is an upgrade from the two previous tricks I created several years ago, which I have demonstrated countless times without anyone figuring out the modus operandi.
Effect.—The pack is handed to the audience to be shuffled, and, without even glancing at it, the performer places it behind his back and names each card (presumably by the sense of touch) before he draws it. He can hand the pack back to the audience to be shuffled as many times as desired.
Impact.—The deck is passed to the audience for shuffling, and without even looking at it, the performer puts it behind his back and names each card (presumably by feel) before pulling it out. He can let the audience shuffle the deck as many times as they want.
Execution.—Before handing the pack to be shuffled, ascertain which card is on the top, and palm it in the right 18 hand; receive the pack back in the palm of the left hand and cover it with the thumb.
Execution.—Before you pass the deck for shuffling, check which card is on top and hold it in your right hand; take the deck back in your left hand and cover it with your thumb.
Put both hands behind you and slip the palmed card between the tips of your left first and second fingers; then palm the top card and take the card originally palmed between the right thumb and the forefinger with your thumb on top. While doing this, explain to the audience that you have with considerable practice acquired a marvellously keen sense of touch which enables you to ascertain the name of each card by simply feeling it. You proceed to say: “I will name each card before showing it to you, and you are at liberty to shuffle the pack as many times as you may desire.
Put both hands behind you and slide the palmed card between the tips of your left index and middle fingers; then hide the top card in your palm and take the card you originally palmed between your right thumb and index finger with your thumb on top. While doing this, tell the audience that with a lot of practice, you've developed an incredibly sharp sense of touch that allows you to identify each card just by feeling it. You then say: “I will name each card before showing it to you, and you can shuffle the deck as many times as you want."
“The card I am now feeling appears to be (say) the queen of spades.” You then show the card held between your thumb and finger, at the same time glancing at the palmed card. Throw the former on the table, and putting your hand behind your back again, nip the palmed card with the first two fingers of the left hand, and palm the top card as before. You can go through the whole pack in this manner, but each time you hand it to be shuffled, be sure to have one card palmed. This trick should not be attempted until it has been thoroughly rehearsed.
“The card I’m feeling now seems to be the queen of spades.” You show the card held between your thumb and finger while glancing at the card you’ve palmed. Place the former on the table, and then, putting your hand behind your back again, pinch the palmed card with your left hand’s first two fingers, and palm the top card like before. You can go through the entire deck this way, but every time you hand it over to be shuffled, make sure to have one card palmed. This trick shouldn’t be attempted until it’s been thoroughly practiced.
WHERE IS THE ACE?
Select the ace and five of hearts and two other cards of the same suit and conceal the five behind one of the latter so as to make it appear you have only three cards. Hold the two cards (with the concealed five) faces down, a little distance apart and showing the ace place it deliberately 19 behind them so that the pip shows between (Fig. 2) when the cards are held up. Having shown the cards in the latter position to the company, lower them again and defy any one to lift up the ace. A member of the company does so and naturally looks at the card, when you say, “But you must not look at it. Take the card off and place it face down on the table, and I will then tell you whether your attempt has been successful. We will try again?” Re-arranging the cards, substitute the five for the ace and place it so that the centre pip alone is visible between the two cards. Repeat your challenge and request your friend to remove the ace, place it on the table, and cover it with his hand. When this is done ask him if he still has the ace, and he will naturally say “Yes.” Tell him to raise his hand, and to his astonishment he will find the five.
Select the ace and five of hearts along with two other cards of the same suit, then hide the five behind one of the latter to make it seem like you only have three cards. Hold the two cards (with the hidden five) face down, spaced a bit apart, while showing the ace. Place it carefully 19 behind them so that the pip shows between (Fig. 2) when the cards are held up. After showing the cards in that position to the group, lower them again and challenge anyone to lift the ace. When someone does and looks at the card, say, “But you must not look at it. Take the card off and put it face down on the table, and then I’ll tell you if your attempt was successful. Shall we try again?” Rearranging the cards, swap the five for the ace and position it so that only the center pip is visible between the two cards. Repeat your challenge and ask your friend to remove the ace, place it on the table, and cover it with his hand. Once that’s done, ask him if he still has the ace, and he will likely say “Yes.” Tell him to lift his hand, and to his surprise, he will find the five.
TO MAKE A PERSON NAME A CARD WHICH YOU HAVE YOURSELF SELECTED
Take any card from two to ten, say the five of hearts, and
lay it face down on the table without permitting any one
20 to see its face. Then announce your intention of examining
a number of the company as to their knowledge about
cards. Ask for a volunteer, and on one consenting to act
tell him to answer your questions rapidly and to make his
replies short. Then put the following questions: “How
many cards are there in a full pack?” Answer, “Fifty-two.”
“How many suits?” “Four.” “What are their colours?”
“Red and Black.” “Now name one of those colours.”
“Red.” If he should say “black,” you must say, “You
select black so I take red. How many suits are there
in red?” “Two.” “What are they?” “Hearts and
Diamonds.” “Name one of those suits quickly.” “Hearts.”
If he should name diamonds say, “Then I take hearts.”
“How many cards in the suit?” “Thirteen.” “How
many between the ace and knave?” “Nine.” “How
many below six and how many above six?” “Four below
and four above.” “Name either below or above?”
“Below.” If he says “above,” say, “That gives me those
below six. What are the numbers below six?” “Two,
three, four, and five.” “Name two of those numbers.”
“Four and five.” If he should say “two and three,” or
“three and four” you remark, “That leaves me four and
five. Name one of those numbers.” If he says “four,”
you say, “Which leaves five.” The suit you selected was
hearts, and now we have come down to five. So you have
actually selected the five of hearts; and I am sure you will
admit I have not influenced your choice in any way.
Please turn over the card on the table.” He does so and, of
course, finds it is the five of hearts.
Take any card from two to ten, let’s say the five of hearts, and lay it face down on the table without letting anyone see its face. Then, announce that you’re going to ask the group some questions about cards. Ask for a volunteer, and when someone agrees, tell them to answer your questions quickly and keep their responses brief. Then ask the following questions: “How many cards are there in a full deck?” Answer: “Fifty-two.” “How many suits?” “Four.” “What are their colors?” “Red and Black.” “Now name one of those colors.” “Red.” If they say “black,” you respond, “You picked black, so I’ll take red. How many suits are there in red?” “Two.” “What are they?” “Hearts and Diamonds.” “Name one of those suits quickly.” “Hearts.” If they say "diamonds," you say, “Then I’ll go with hearts.” “How many cards are in that suit?” “Thirteen.” “How many are between the ace and the jack?” “Nine.” “How many are below six and how many are above six?” “Four below and four above.” “Name either below or above?” “Below.” If they say “above,” you respond, “That gives me those below six. What are the numbers below six?” “Two, three, four, and five.” “Name two of those numbers.” “Four and five.” If they say “two and three,” or “three and four,” you remark, “That leaves me with four and five. Name one of those numbers.” If they say “four,” you say, “Which leaves five.” The suit you picked was hearts, and now we’ve arrived at five. So you have actually picked the five of hearts; and I'm sure you’ll agree that I haven’t influenced your choice in any way. Please turn over the card on the table.” They do so and, of course, discover it’s the five of hearts.
THE CLOCK
Select twelve cards of any suit, ace to ten and king and queen; arrange them in a circle to represent the figures on the face of a clock, the king as twelve and the queen as eleven (Fig. 3), and request a member of the company to think of one of the numbers. You then explain you will tap the cards with a pencil and he is to mentally add your first tap to the number he thought of and count your succeeding taps until twenty is reached, when he is to call “Stop,” and your pencil will then rest upon his number. For instance, we will suppose he thinks of twelve; he must count your first tap as thirteen and continue counting mentally until twenty is reached.
Select twelve cards from any suit, ace to ten, plus king and queen; arrange them in a circle to represent the numbers on a clock, with the king at twelve and the queen at eleven (Fig. 3). Ask someone in the group to think of one of the numbers. Then explain that you will tap the cards with a pencil, and they need to mentally add your first tap to the number they thought of, counting your subsequent taps until they reach twenty, at which point they should say “Stop,” and your pencil will be on their number. For example, if they think of twelve, they should count your first tap as thirteen and keep counting mentally until they hit twenty.
Explanation.—Touch the cards at random during the first seven taps and allow your pencil, on its eighth tap, to rest on the king (twelve). Eight and twelve being twenty he will of course say “Stop.” Supposing he thought of a lower figure—seven, for instance. Tap at random as before until your eighth tap, which must always be on twelve; then touch the cards in rotation, making the queen your ninth tap, the ten your tenth tap, nine your eleventh, and so on until you reach seven, which will be your thirteenth tap, which number added to seven, the number thought of, will make twenty, and your friend will say “Stop.”
Explanation.—Touch the cards randomly during the first seven taps and allow your pencil, on the eighth tap, to rest on the king (twelve). Eight and twelve make twenty, so he will definitely say “Stop.” If he thought of a lower number—like seven, for example. Tap randomly as before until your eighth tap, which always has to be on twelve; then touch the cards in order, making the queen your ninth tap, the ten your tenth tap, nine your eleventh, and so on until you reach seven, which will be your thirteenth tap. Adding that number to seven, the number he thought of, will total twenty, and your friend will say “Stop.”
Another effective trick can be worked with the card dial, but it requires the assistance of a confederate. Having previously instructed him what to do, you tell the company that any one is at liberty to touch one of the cards during your absence from the room, and on returning you will indicate the card he has touched. Upon your returning hand a pencil to your confederate and request him to touch the cards in rotation until you say “Stop,” when the pencil will rest on the right card. Your confederate must hold the pencil in his right hand with his forefinger resting on top. When he touches the right card he must raise that finger slightly. It is a signal no one would notice, and the trick always creates a great deal of wonder.
Another effective trick can be done with the card dial, but it needs the help of an accomplice. After previously instructing him on what to do, you tell the group that anyone can touch one of the cards while you're out of the room, and when you come back, you'll point out the card they've touched. When you return, hand a pencil to your accomplice and ask him to touch the cards one by one until you say “Stop,” at which point the pencil will rest on the correct card. Your accomplice should hold the pencil in his right hand with his forefinger resting on top. When he touches the right card, he should lift that finger slightly. It’s a signal that no one would notice, and the trick always leaves people amazed.
HOW TO GUESS CARDS THOUGHT OF
Allow the pack to be shuffled freely and then place it on the table face down. Take the three top cards, and holding them up with their backs towards you, ask some one to 23 think of one. Then spread them face down on the table in front of you. Take three more cards, and ask a second person to think of one, and lay these on top of the other three. Show three more cards to a third person, and after he has thought of one, lay these on top of the others. You have now three parcels on the table, each containing three cards. Hold up one parcel, and say to each person: “Is the card you thought of in this lot?” Proceed in the same way with the other parcels, and then tell each person the name of the card he thought of. As the cards shown to the first person were laid on the table first, it stands to reason that the cards he thought of must be at the bottom of the parcel he has said “Yes” to; the second person’s card will be the middle one in the parcel, and the third person’s the top card.
Allow the deck to be shuffled freely and then place it face down on the table. Take the top three cards, hold them up with their backs facing you, and ask someone to think of one. Then spread these cards face down on the table in front of you. Take three more cards and ask a second person to think of one, placing these on top of the first three. Show three more cards to a third person, and after they have thought of one, lay these on top of the others. You now have three stacks on the table, each containing three cards. Hold up one stack and ask each person: “Is the card you thought of in this group?” Repeat the process with the other stacks, and then reveal to each person the name of the card they thought of. Since the cards shown to the first person were laid down first, it makes sense that the card they thought of is at the bottom of the stack they said “Yes” to; the second person’s card will be the middle one in their stack, and the third person’s will be the top card.
AN INGENIOUS CARD TRICK
Select ten cards, regardless of suit, the ace, and from deuce to ten, arranging them as follows: Lay the ten face down on the palm of your hand, the nine next, and the others in rotation, finishing with the ace, which you call “one.” Give the cards so arranged to a friend, and tell him you will leave the room while he moves cards one at a time, not to exceed nine, from top to bottom, and when you return you will tell him how many he has shifted. You may repeat this feat successfully several times, and finish by requesting him to make up his mind how many cards he intends moving before you leave the room and you will tell him which card will indicate the number he 24 has selected. On returning you immediately refer him to the card which gives the correct answer. This is really a most puzzling trick and yet an easy one to perform. Commence by showing how the cards are to be moved by shifting a few yourself, noting how many you move, so you will remember which card you leave at the bottom. When you return to the room you subtract the number of pips on that card from ten and the product will show the number of the card from the top, the pips on which indicate the number of cards your friend has moved. We will suppose that, in illustrating, you move four cards, which will, of course, leave the four at the bottom; you subtract four from ten, which leaves six, and no matter how many cards have been moved the pips on the sixth from the top will indicate the number. Taking the pack in your hand face downward, count off the first six cards, and glancing at the sixth say, “You moved —— cards.” When you repeat the trick add the number originally at the bottom to the number your friend has moved, which will give the number now at the bottom, which you again subtract from ten. In predicting the number of cards your friend means to move you tell him the number of the card from the top which will show it. We will suppose the bottom card is eight and your friend mentally decides upon moving five cards, you subtract eight from ten, which leaves two, and tell him the number he is going to move will be indicated by the pips on the second card from the top after he has moved the cards.
Select ten cards of any suit, from ace to ten, arranging them as follows: Lay the ten face down on your hand, then the nine next, followed by the others in order, ending with the ace, which you call “one.” Hand the arranged cards to a friend, and tell him you will leave the room while he moves cards one at a time, not exceeding nine, from top to bottom. When you return, you will tell him how many he has shifted. You can successfully repeat this several times, and conclude by asking him to decide how many cards he plans to move before you leave the room, and you will tell him which card will indicate the number he has chosen. Upon returning, you immediately refer him to the card that shows the correct answer. This is a really puzzling trick yet quite easy to perform. Start by demonstrating how to move the cards by shifting a few yourself, keeping track of how many you move so you remember which card is left at the bottom. When you go back to the room, subtract the number of pips on that card from ten. The result will indicate the position of the card from the top, with the pips on that card showing how many cards your friend has moved. Let’s say you illustrate by moving four cards, leaving the four at the bottom; you subtract four from ten, which leaves six, so regardless of how many cards have been moved, the pips on the sixth card from the top will show the number. Taking the deck in your hand face down, count the first six cards, and glancing at the sixth say, “You moved —— cards.” When you repeat the trick, add the number originally at the bottom to the number your friend has moved, giving you the new bottom card number, which you subtract from ten again. To predict how many cards your friend intends to move, tell him the number of the card from the top that will show it. Suppose the bottom card is eight and your friend decides to move five cards; you subtract eight from ten, leaving two, and tell him the number he is going to move will be indicated by the pips on the second card from the top after he has moved the cards.
TO NAME A CARD WHICH SOME ONE HAS THOUGHT OF
Spread six cards before a member of the company and ask him to think of one. Place these cards at the bottom of the pack and give the latter a “false shuffle,” i.e. shuffle them in such a manner that the bottom cards are not disturbed. Then take the four top cards, and spreading them on the table, faces upward, ask your friend if his card is among them. Of course, he will say “No.” While he is looking at the cards on the table “slip” (Hercat’s Card Tricks, p. 10) one of the bottom cards to the top of the pack. To do this moisten the tips of the two middle fingers of the left hand, and holding the pack in that hand with the moistened fingers against the face of the bottom card, with the thumb and two middle fingers of the right hand raise the rest of the cards slightly and the card adhering to the moistened fingers will be carried to the top of the pack. Again spread the four top cards on the table and repeat the enquiry. If he says “No,” repeat the former process until he says, “Yes, my card is in that lot.” You, of course, know it is the card you “slipped” from the bottom of the pack. You then tell him to gather up all the cards and shuffle them thoroughly; then place the pack on the table, put his hand over it and look you steadily in the eye. You place your hand over his and say, “I can read your thoughts, you took the ——,” naming his card. This is an easy trick to perform and causes great amazement.
Spread six cards in front of a member of the group and ask him to think of one. Put these cards at the bottom of the deck and give it a “false shuffle,” which means you shuffle in a way that the bottom cards stay in place. Then take the top four cards and spread them on the table with the faces up, asking your friend if his card is among them. Naturally, he will say “No.” While he's looking at the cards on the table, “slip” (Hercat’s Card Tricks, p. 10) one of the bottom cards to the top of the deck. To do this, moisten the tips of the two middle fingers of your left hand and hold the deck in that hand with the moistened fingers against the face of the bottom card. With the thumb and two middle fingers of your right hand, lift the rest of the cards slightly, and the card sticking to the moistened fingers will move to the top of the deck. Again, spread the four top cards on the table and ask again. If he responds “No,” repeat the previous process until he finally says, “Yes, my card is in that group.” You will know it’s the card you “slipped” from the bottom of the deck. Then tell him to gather all the cards and shuffle them well; next, place the deck on the table, have him put his hand over it, and look you directly in the eye. You place your hand over his and say, “I can read your thoughts, you picked the ——,” naming his card. This is an easy trick to perform and creates a lot of amazement.
THE REJECTED RECRUITS—A LAUGHABLE TRICK
Select a king and the four knaves and lay the king on the table face upward. Tell the company that the king is recruiting for the army and accepts the knave of clubs, which you place on the king’s right. The knave of spades, which you place on the left, he rejects. The knave of diamonds is accepted and placed on the right. The knave of hearts is declined, and placed on the left.
Select a king and four knaves, and lay the king on the table face up. Let everyone know that the king is recruiting for the army and accepts the knave of clubs, which you place on the king’s right. The knave of spades, which you place on the left, is rejected. The knave of diamonds is accepted and placed on the right. The knave of hearts is declined and placed on the left.
Now ask your audience how it is that the king, being in want of recruits, accepts two and refuses two.
Now ask your audience how it is that the king, in need of recruits, accepts two and turns down two.
The answer will puzzle those not acquainted with the trick. It is as follows: Two of the knaves have but one eye each, and are consequently medically unfit.
The answer will confuse those who aren't familiar with the trick. Here it is: Two of the con artists each have only one eye, making them medically unfit.
A NOVEL CARD EFFECT
Effect.—A five-spot card is passed for examination, a two spot of the same suit is then placed face down on the five; after rubbing the cards slightly and separating them a spot is found to have passed from the centre of the five on to the two spot, making a four spot and a three spot. The pack is afterwards shown to be quite an ordinary one without any apparent preparation.
Impact.—A five-spot card is shown for inspection, then a two-spot of the same suit is placed face down on the five. After rubbing the cards a bit and separating them, it appears that a spot has moved from the center of the five to the two, resulting in a four-spot and a three-spot. The deck is then revealed to be completely normal, with no visible preparation.
Preparation.—Remove from the pack the five, four, three, and two of any suit. Place the remainder of pack face down on the table. Now place the five spot face up on the back of the pack, the two spot face down on the five, the four face up on the back of the two, and the three spot face down on the four. Then remove the three top 27 cards, without in any way altering their order, and place them on the face of the pack so that the two spot is showing, and turn the five spot face down, so that the pack appears to be without preparation.
Preparation.—Take out the five, four, three, and two of any suit from the deck. Put the rest of the deck face down on the table. Next, place the five spot face up on the back of the deck, then the two spot face down on the five, the four face up on the back of the two, and the three spot face down on the four. After that, take the top three cards off the deck without changing their order, and place them on the face of the pack so that the two spot is visible, while turning the five spot face down, making it look like the deck is unprepared.
Presentation.—Show pack held in left hand and call special attention to the two spot on the bottom of the pack, then lift off the five-spot card and pass it to a spectator with the remark that the centre spot is loose and can be transferred at will to any other card; while the card is being examined you secretly count off the three other prepared cards at the bottom of the pack and keep them separated from the rest with the index finger of left hand. Now take back the five-spot card and place it on the back of the pack, with its face side toward audience. Then with the first two fingers and thumb of right hand take the three other cards from bottom of pack and show them as one card only: namely, the two spot. This movement is best executed by slightly pushing down the three cards with the index finger of left hand until a sufficient amount of projection is obtained for the fingers and thumb of right hand to grip. Now place the apparent two-spot card face toward, and on to the five spot; proceed by gently rubbing the back card with the index finger of right hand, and lift the top card and show it to be a three spot, while the card facing is found to be a four spot, which you also remove. The back of the two-spot card will then be seen and the pack appear to be an unprepared one.
Presentation.—Hold the pack in your left hand and draw attention to the two-spot at the bottom. Then lift the five-spot card and pass it to a spectator, mentioning that the center spot is loose and can be moved to any other card at will. While they examine the card, secretly count the three other prepared cards at the bottom of the pack and keep them separate with your left index finger. Now take back the five-spot card and place it on the back of the pack, face side up toward the audience. Using the first two fingers and thumb of your right hand, take the three other cards from the bottom of the pack and display them as if they are just one card: the two spot. The best way to do this is to slightly press down the three cards with your left index finger until enough of them sticks out for your fingers and thumb to grip. Place the apparent two-spot card face up on the five-spot. Then gently rub the back card with your right index finger and lift the top card to reveal it as a three spot, while the card underneath shows to be a four spot, which you also remove. The back of the two-spot card will then be visible, and the pack will appear to be unprepared.
AN ARTFUL CARD FORCE
Presentation.—First secretly note what the top card of the pack is. Then proceed by asking a spectator to state what card he wishes you to use by giving you a number. After having received the number you proceed to count the cards face down on to a table until you reach that number, at the same time mentioning that the last card counted is the one you are to use. You pause for a moment, apparently thinking, then say, it is possible that the spectator may think that you already know the card as you counted them yourself, you consider that it would only be fair to allow him to count them himself. At the same time you replace the counted cards, and hand the pack to spectator, with the request that he counts down to the number previously stated. This, of course, has the effect of bringing the known top card into position at his number, so that it is quite an easy matter to follow on with any trick in which the sleight-of-hand force is necessary. This seems very simple, but try the effect; even our advanced friends will find it extremely useful.
Presentation.—First, secretly note what the top card of the pack is. Then ask a spectator to tell you which card they want to use by giving you a number. Once you have the number, count the cards face down onto a table until you reach that number, while mentioning that the last card you counted is the one you will use. Take a moment to think, then say that the spectator might think you already know the card since you counted them yourself, and that it would be fair to let them count the cards themselves. At the same time, replace the counted cards and hand the pack to the spectator, asking them to count down to the previously stated number. This, of course, positions the known top card at their number, making it easy to follow up with any trick that requires this sleight-of-hand force. It seems very simple, but give it a try; even our more experienced friends will find it extremely useful.
ANOTHER EASY CARD FORCE
Requisites.—An ordinary pack of cards and two extra cards stuck securely together.
Requirements.—A standard deck of cards and two additional cards firmly attached together.
Place the double card below a previously noted card. Hold the pack in the left hand so that the thumb can pass readily down the cards at the upper corner. Now pass the thumb of the right hand down the cards so as to ruffle them. You will find that the thumb is automatically 29 stopped at the double card. By requesting a spectator to take the card immediately above the break in the pack, you can then proceed with any trick in which a forced card is necessary. Numerous other uses for the double card will readily occur to my readers from the hint given.
Place the double card below a previously noted card. Hold the deck in your left hand so that your thumb can easily slide down the cards at the top corner. Now slide the thumb of your right hand down the cards to shuffle them. You'll notice that your thumb naturally stops at the double card. By asking a spectator to take the card right above the break in the deck, you can then continue with any trick that requires a forced card. Many other applications for the double card will easily come to mind for my readers based on this suggestion.
A SIMPLE BUT PUZZLING CARD TRICK
Place the pack face down on the table and cover it with a serviette. Then request a member of the company to put his hand under the serviette and take a card at random; to be careful not to let you see it but show it to the company and then return it to the pack and to square the pack through the serviette after the card has been replaced. You then lift up the side of the serviette nearest to you and at once produce the card.
Place the deck face down on the table and cover it with a napkin. Then ask someone from the group to put their hand under the napkin and randomly pick a card; make sure they don’t let you see it but show it to everyone else and then put it back in the deck, squaring the deck through the napkin after the card has been returned. You then lift up the side of the napkin closest to you and immediately reveal the card.
Explanation.—When the company are looking at the card slip your hand under the serviette and turn the pack over, and, of course, you can at once detect the “faced” card when it is replaced. On withdrawing it with your right hand turn the pack over with your left and lift off the serviette.
Explanation.—When the company is examining the card slip, slide your hand under the napkin and flip the pack over. You'll easily spot the "faced" card as soon as it's replaced. When you take it out with your right hand, flip the pack over with your left and remove the napkin.
SIMPLE COIN TRICKS
HOW TO DETECT A MARKED COIN
Place ten coins—say shillings—in any empty finger-bowl
and request a member of the company to select one, put
a private mark on it, and then holding it in his closed hand,
to close his eyes and think of the appearance of the coin
very hard. In about a minute pick up the the bowl, and
going to him, request him to open his eyes; gaze in them,
and then make a few mesmeric passes over his face. Then
request him to drop the coin he holds in the bowl and to
mix it up thoroughly with the other nine shillings. Now
ask some one to blindfold you; when this is done place
your hand in the bowl, and picking up the shillings one at
a time, you can at once detect his, which you throw across
the table to him for confirmation. The secret is that the
coin held in the person’s hand has obtained a certain
degree of warmth and can at once be detected in consequence.
Place ten coins—let's say shillings—into any empty finger bowl and ask someone in the group to choose one, mark it privately, and then, with it held in their closed hand, to close their eyes and focus really hard on what the coin looks like. After about a minute, lift the bowl, go over to them, ask them to open their eyes, look into them, and then make a few mesmerizing passes over their face. Then ask them to drop the coin they’re holding into the bowl and mix it up well with the other nine shillings. Now, get someone to blindfold you; once that’s done, reach into the bowl and pick up the shillings one by one. You’ll be able to instantly identify theirs, which you can then toss across the table to them for confirmation. The trick is that the coin in the person’s hand has warmed up to a certain degree and can be easily recognized because of that.
A PENETRATIVE SHILLING
Sew a halfpenny in the corner of your handkerchief and place the latter in your pocket ready for the trick. Borrow a shilling and request the lender to put a private mark on 31 it. Take out your handkerchief and pretend to place the shilling under it, instead of which pick up the corner containing the halfpenny, place it in the centre and grasp it through the handkerchief with your left hand, while you let the marked shilling drop in the palm of your right. Ask a member of the company to hold the shilling (the halfpenny in the centre) in the handkerchief a few inches above the table. Then pick up an empty glass with your right hand, hold it under the table, and request the person who holds the handkerchief to let it fall on the table. The coin in the handkerchief will be heard to strike the latter and at the same time you drop the shilling from the palm of your right hand into the glass and place the latter on the table, while with your left hand you pick up the handkerchief and shake it, being careful not to allow the halfpenny to strike the table again while you are doing so. Request the person who lent the shilling to take it out of the glass and say if it is the one bearing his private mark.
Sew a penny into the corner of your handkerchief and keep that in your pocket for the trick. Borrow a dollar and ask the lender to mark it privately. Take out your handkerchief and pretend to place the dollar under it; instead, pick up the corner with the penny, position it in the center, and hold it through the handkerchief with your left hand, while you let the marked dollar fall into your right palm. Ask someone in the group to hold the dollar (with the penny in the center) in the handkerchief a few inches above the table. Then, pick up an empty glass with your right hand, hold it under the table, and ask the person holding the handkerchief to let it drop onto the table. The coin in the handkerchief will make a sound when it hits the table, and at the same time, you drop the dollar from your right palm into the glass and place the glass on the table. With your left hand, pick up the handkerchief and shake it, making sure the penny doesn’t hit the table again while you do this. Finally, ask the person who lent you the dollar to take it out of the glass and confirm if it’s the one with their private mark.
ANOTHER SIMPLE TRICK
Here is another simple trick with a sixpence. Put a small piece of wax on it, and place it, the waxed side uppermost, in the centre of a handkerchief. Then put one of the lower corners of the handkerchief over the coin and ask some one to put his finger on it and press it. Then move the second lower corner of the handkerchief over the other corner, telling your assistant to move his finger while you do so. Next cover the two lower corners with the two upper corners of the handkerchief in the same manner, and ask your assistant if he is sure the sixpence is still 32 there. Of course he will say yes; he can feel it. Then tell him to raise his finger. When he does so, take the two upper corners in your hands, and raise the handkerchief, when the coin will appear to have vanished. Of course, it is sticking to the lower corner of the handkerchief.
Here’s another simple trick using a sixpence. Put a small piece of wax on it and place it, waxed side up, in the center of a handkerchief. Then fold one of the lower corners of the handkerchief over the coin and ask someone to press it with their finger. Next, move the second lower corner of the handkerchief over the first corner, telling your assistant to move their finger while you do this. Then cover the two lower corners with the two upper corners of the handkerchief in the same way and ask your assistant if they're sure the sixpence is still there. Of course, they will say yes; they can feel it. Then tell them to lift their finger. When they do, take the two upper corners in your hands and raise the handkerchief, and the coin will seem to have vanished. It's actually stuck to the lower corner of the handkerchief.
A COIN TO DISAPPEAR FROM YOUR CHEEK AND REAPPEAR AT YOUR ELBOW
While sitting at the table turn up your right sleeve, and, taking a half-crown or penny, rub it against your cheek, and then, as if by accident, drop it on the table. Pick up the coin and repeat the process, this time resting your elbow on the table, as you explain, to steady it. Move your hand from your cheek, and the coin has disappeared, and with your left hand produce it from your elbow. Then say, “I will reverse the experiment and send the coin back.” Place your empty hand against your face and your left hand containing the coin under your elbow. After rubbing your face and chin, show the coin again in your right hand and your left hand empty. You require two coins for this trick, one palmed in your left hand. When you rub the coin against your face the second time, drop it inside your collar and produce the palmed coin from your elbow. When you “reverse the experiment,” take the coin from your collar as you are rubbing your face and chin and drop the other coin from your left hand into your handkerchief spread over your knees.
While sitting at the table, roll up your right sleeve and take a half-crown or a penny. Rub it against your cheek and then, as if it was an accident, drop it on the table. Pick up the coin and do it again, this time resting your elbow on the table as you explain to hold it steady. Move your hand away from your cheek, and the coin will have vanished, then reveal it from your elbow with your left hand. Next, say, “I’ll reverse the experiment and send the coin back.” Put your empty hand against your face with your left hand holding the coin under your elbow. After rubbing your face and chin, show the coin again in your right hand with your left hand empty. You’ll need two coins for this trick, one hidden in your left hand. When you rub the coin on your face again, drop it into your collar and bring out the hidden coin from your elbow. When you “reverse the experiment,” take the coin from your collar while rubbing your face and chin, and drop the other coin from your left hand into your handkerchief that’s spread over your knees.
TWO VANISHED HALF-CROWNS
This trick requires considerable practice, but is a very effective one. Take the two coins in your right hand, and throw them repeatedly, one at a time, into the other hand until the audience begin to think it is a “sell.” Then, offering your left hand (in which the coins are supposed to be) to some one, say: “Well, you try to do it.” Open your hand, and the coins have disappeared.
This trick takes a lot of practice but is very effective. Hold two coins in your right hand and toss them into your other hand one at a time until the audience starts to think it’s a “sell.” Then, extend your left hand (where the coins are supposed to be) to someone and say, “Well, you try it.” Open your hand, and the coins will be gone.
Explanation.—The last time you throw only one half-crown, and instead of throwing the second, bring the right hand down quickly, and at the same time jerk the coin in your left hand upwards into your right, and it will strike the coin retained there. The clink will be heard, and by closing your left hand quickly you will lead the company to suppose both coins are in that hand. Half-crowns are the best coins for the trick owing to their weight.
Explanation.—The last time you toss just one half-crown, instead of tossing the second, quickly bring your right hand down and at the same time flick the coin in your left hand up into your right. It will hit the coin you’re holding there. The sound will be heard, and by quickly closing your left hand, you’ll make everyone think both coins are in that hand. Half-crowns are the best coins for this trick because of their weight.
A DIVINATION
Request a member of the company (seated) to place a shilling or florin upon each knee, and cover them with his hands with his fingers stretched out. You then tell him, when you turn your back, to raise one of the coins and tap his head with it twelve times just above his ear; then replace it on his knee and cover it with his hands as before; and you will tell him, on examining the coins, which one he raised.
Request a seated member of the company to place a dollar or two-pound coin on each knee and cover them with their hands, fingers spread out. Then, instruct them that when you turn your back, they should lift one of the coins and tap their head with it twelve times just above their ear; after that, they should put it back on their knee and cover it with their hands as before. You will then tell them which coin they raised when you check the coins.
The examination of the coins has really nothing to do with the trick. All you have to do is to look at the person’s hands; the blood leaves the hand that has been raised, and 34 when it is again placed beside the other the difference in colour is most perceptible.
The examination of the coins has nothing to do with the trick. You just need to look at the person's hands; the blood drains from the raised hand, and 34when it’s placed next to the other, the difference in color is very noticeable.
I have performed this trick hundreds of times in drawing-rooms, and it has never been detected, but created great surprise.
I’ve done this trick hundreds of times in living rooms, and it’s never been caught, but it has always amazed people.
AN EFFECTIVE BUT SIMPLE TRICK
Stick a halfpenny (or a shilling) under the edge of a table secretly with a small piece of wax. Show another halfpenny to the company, and when it is returned to you, place it in front of you on the table while you turn up your sleeves. Then place the fingers of your left hand under the table, and with your right hand sweep the halfpenny on the table into your left, at the same time getting hold of the halfpenny under the table, taking care that one coin does not strike the other. Then place your right hand over your left, and pretend to rub the halfpenny the audience have examined very vigorously, and, showing both coins, say you have rubbed one halfpenny into two. You can improve on this trick by using four halfpence on the table and one stuck under the edge. Sweep two coins into your left hand, get possession of the stuck halfpenny, and close your hand. Hold it up, and say: “There are two halfpennies on the table, and I have two in this hand.” Picking up the two halfpennies with your right hand, tell the company that you intend to pass one of them into the other hand. Then lay both hands flat on the table, lift your left hand, and show three halfpennies under it. Slide your right hand off the table, leaving one halfpenny behind, and carrying the second coin away with your fingers. As 35 your hand leaves the table, press the halfpenny with your thumb against your two middle fingers, and nip it with your first and little fingers. Remove your thumb, and you will find you can hold it securely “palmed.” Then with the right hand sweep the three halfpennies back into the left hand, at the same time letting the “palmed” coin fall with them. Close your fingers over them quickly, and picking up the remaining halfpenny from the table with your right hand, say: “I intend to make this halfpenny join its companions. One, two, three—go!”
Stick a halfpenny (or a shilling) under the edge of a table quietly with a small piece of wax. Show another halfpenny to the group, and when it's handed back to you, place it in front of you on the table while you roll up your sleeves. Then, put the fingers of your left hand under the table, and with your right hand sweep the halfpenny on the table into your left hand, while also grabbing the halfpenny tucked under the table, making sure the two coins don’t hit each other. Next, cover your left hand with your right hand and pretend to rub the halfpenny the audience has examined really hard, and while showing both coins, say you’ve turned one halfpenny into two. You can spice up this trick by using four halfpence on the table and one stuck underneath the edge. Sweep two coins into your left hand, grab the hidden halfpenny, and close your hand. Raise it and say, “There are two halfpennies on the table, and I’ve got two in this hand.” Picking up the two halfpennies with your right hand, tell the group that you plan to pass one of them into the other hand. Then lay both hands flat on the table, lift your left hand, and reveal three halfpennies beneath it. Slide your right hand off the table, leaving one halfpenny behind, and take the second coin with your fingers. As your hand leaves the table, press the halfpenny with your thumb against your two middle fingers, and pinch it with your first and little fingers. Remove your thumb, and you’ll see you can hold it securely “palmed.” Then with your right hand, sweep the three halfpennies back into your left hand, while secretly letting the “palmed” coin fall in with them. Quickly close your fingers over them, and pick up the remaining halfpenny from the table with your right hand, saying: “I’m going to make this halfpenny join its friends. One, two, three—go!”
Pushing it with your thumb against your two middle fingers, palm it as before, and throw the four coins which you hold in your left hand on the table. While the attention of the company is on them, drop the “palmed” coin in your pocket.
Pushing it with your thumb against your two middle fingers, hold it in your palm like before, and toss the four coins you have in your left hand onto the table. While everyone is focused on them, drop the “palmed” coin into your pocket.
CHANGING APPLE AND COINS
Procure two small apples exactly alike, and in the bottom of one scoop out a hole large enough to hold a pile of three sixpences. Make a conical cover out of cartridge paper large enough to cover the apple and about nine inches in height. Obtain six sixpences, three of which place in a pile on an inverted glass goblet. Conceal the other three and the hollow apple in your left hand. Ask some one to examine the cover, and, on receiving it back, transfer it to your left hand and slip it over the apple. Then give the duplicate apple for examination, and, taking the cover by its lower part, and the apple concealed in it, place both over the three sixpences on the glass. Take the apple that has been examined, and put it under the table with your left hand, hold it between your knees, and say: “I command 36 this apple to pass through the table and take the place now occupied by the three sixpences, and the sixpences to fall into my hand.” Bring your left hand from under the table and show the coins, lift up the cover and show the apple on the glass. Then reverse the procedure. Cover the apple on the glass; place the three sixpences under the table; secure the apple held between your knees and roll it on the table; lift up the cover and hollow apple together, and, dropping the latter into your lap, show the former is empty. This trick should be performed sitting.
Get two small apples that look the same, and scoop out a hole in the bottom of one that’s big enough to hold three sixpence coins. Make a conical cover from cartridge paper that's large enough to cover the apple and about nine inches tall. Get six sixpences, placing three in a pile on an upside-down glass goblet. Hide the other three coins and the hollow apple in your left hand. Ask someone to examine the cover, and when you get it back, transfer it to your left hand and slip it over the apple. Then give the duplicate apple for examination, and while holding the cover by its bottom along with the concealed apple, place both over the three sixpences on the glass. Take the examined apple and put it under the table with your left hand, holding it between your knees, and say: “I command 36this apple to pass through the table and take the place now occupied by the three sixpences, and the sixpences to fall into my hand.” Bring your left hand from under the table and show the coins, lift the cover, and reveal the apple on the glass. Then reverse the steps. Cover the apple on the glass, place the three sixpences under the table, secure the apple held between your knees, and roll it onto the table; lift the cover and the hollow apple together, dropping the latter into your lap and showing that the former is empty. This trick should be performed while sitting.
AN OBEDIENT SIXPENCE
Place two half-crowns (or pennies) on the table and a sixpence between them. Then cover the coins with an inverted wine-glass, the edges of the latter resting upon the larger coins. Challenge any one to remove the sixpence without touching the glass or the money. It is done very easily, and in an amusing manner. You have only to scratch the tablecloth with your finger-nail in the direction you wish the coin to come, saying: “Come hither, sixpence,” and it will at once obey you.
Place two half-crowns (or pennies) on the table and a sixpence between them. Then cover the coins with an upside-down wine glass, the edges of the glass resting on the larger coins. Challenge anyone to remove the sixpence without touching the glass or the money. It’s actually pretty easy and amusing. You just need to scratch the tablecloth with your fingernail in the direction you want the coin to go, saying: “Come here, sixpence,” and it will immediately follow your command.
COIN AND GLASS
Cover the mouths of two glasses with newspaper, by gumming it on them, and trim off the edges neatly.[A] Stand them inverted upon two pieces of newspaper in such a manner that the type on the paper over the glasses fairly corresponds with that on the paper on the table. Make two cones of newspaper to fit closely over each glass. Unobserved by the company, place a penny under the glass 37 on your left, which will of course be concealed by the paper on the mouth of the glass. Then borrow a penny, and, placing the cone over the glass on your right, lift the latter covered by the former from the table; lay the borrowed penny on the newspaper, and cover with the glass and cone. You call attention to the fact that there is nothing under the other glass, and you then cover it with the second cone. You now tell the company that at your word of command the penny will leave one glass and travel invisibly over the table to the other glass. You lift the cone from the glass on your right, under which the borrowed penny was placed, and the coin is not to be seen. Then, lifting both the cone and glass together on your left, the concealed penny is brought into view. You now announce your intention of sending the penny back. Place the covered glass over the penny and replace the cover over the glass on your right. “One, two, three—go!” you exclaim and, lifting the cone off the glass on your left, the penny under it appears to have disappeared, and on removing the other glass, still covered by the cone, the borrowed penny will once more be seen. This trick can be worked with one glass only and the penny made to appear to drop through the table in your hand placed under the latter ready to catch it (the penny, of course, being already palmed in your hand); but the use of two glasses makes the trick more effective, and it can be repeated many times without fear of detection. The paper upon which the glasses stand can, of course, be examined; but the glasses when removed from the paper must be covered with the cones, or the paper cover on the mouth of each will be seen.
Cover the openings of two glasses with newspaper by sticking it on, and trim the edges neatly. Stand them upside down on two pieces of newspaper so that the text on the paper covering the glasses aligns well with the text on the paper on the table. Make two cones out of newspaper that fit snugly over each glass. While the guests aren't looking, place a penny under the glass on your left, which will be hidden by the paper covering the glass. Then borrow a penny, and while placing the cone over the glass on your right, lift it along with the one hiding the borrowed penny from the table; lay the borrowed penny on the newspaper and cover it with the glass and cone. Point out that there's nothing under the other glass, and then cover it with the second cone. Now tell everyone that at your command, the penny will leave one glass and move invisibly to the other glass. Lift the cone from the glass on your right, where the borrowed penny was, and the coin won't be visible. Then, lifting both the cone and the glass on your left, reveal the hidden penny. Next, announce your plan to send the penny back. Place the covered glass back over the penny and cover the glass on your right again. "One, two, three—go!" you say, and when you lift the cone from the glass on your left, the penny under it seems to have vanished. Removing the other glass, still under its cone, will show the borrowed penny again. This trick can also be performed with just one glass, making the penny appear to drop through the table into your hand placed underneath to catch it (with the penny already concealed in your hand); however, using two glasses makes the trick more convincing, and it can be repeated multiple times without worry of being caught. The paper under the glasses can be inspected; just make sure the glasses are covered with the cones when removed from the paper, or the paper covering their openings will be visible.
A SIMPLE EXPERIMENT WITH FOUR SHILLINGS
Borrow four shillings; place one on the palm of each hand, and, holding the palms upward, close your fingers over them. Then request a member of the company to place the other two coins on the nails of your two middle fingers; and announce your intention of throwing a coin from one hand to the other, explaining it is rather a difficult feat to accomplish with your hands closed. Make one or two movements with your hands, and then, as if accidentally, drop the two shillings resting upon your nails upon the table. Apologising for your clumsiness, request some one to replace the coins on your nails, saying you will have another try. Now give your hands a jerk upward; open them and catch the coins on your nails, one in each hand, and tell the company you have accomplished your purpose and sent one coin flying invisibly through the air from one hand to the other. To verify your assertion open your hands and show three coins in one hand and only one in the other.
Borrow four shillings; place one on the palm of each hand, and, holding your palms upward, close your fingers over them. Then ask someone in the group to put the other two coins on the tips of your two middle fingers; and announce your plan to throw a coin from one hand to the other, explaining that it’s a bit tricky to do with your hands closed. Make one or two movements with your hands, and then, as if by accident, drop the two shillings resting on your fingertips onto the table. Apologizing for your clumsiness, ask someone to put the coins back on your fingertips, saying you’ll give it another try. Now give your hands a quick upward jerk; open them and catch the coins on your fingertips, one in each hand, and tell everyone you’ve succeeded in sending one coin invisibly through the air from one hand to the other. To prove your point, open your hands and show three coins in one hand and only one in the other.
When you make the first attempt, and appear to fail, in the upward movement of your hands you open them and allow the shilling resting upon the nail of your left hand to slip into the palm, while you permit the coin in the palm of your right hand to fall, with the one above it on the nail, on the table. If this is done neatly the company will suppose it is the two coins from the nails which have fallen. You now have two shillings in your left hand and none 39 in your right. In the second attempt you have only to catch the shillings resting on your nails in the manner described, and on showing one shilling in your right hand and three in your left, your statement that one has travelled invisibly from one hand to the other will appear to be correct.
When you make your first attempt and seem to fail, as you lift your hands upward, you open them and let the shilling resting on the nail of your left hand slip into your palm, while you let the coin in your right hand's palm fall, along with the one on the nail, onto the table. If you do this smoothly, the audience will think it's the two coins from the nails that have dropped. Now you have two shillings in your left hand and none in your right. For your second attempt, you just need to catch the shillings on your nails as described, and by showing one shilling in your right hand and three in your left, your claim that one has moved invisibly from one hand to the other will seem accurate.
PUZZLE OF TEN HALFPENCE
Place ten halfpence in a row upon the table, then taking up any one of the series, place it upon another, with this proviso, that you pass over just two halfpence each time. Repeat this until there is not a single halfpenny left. Let the following figures represent the halfpence:—
Place ten pennies in a row on the table, then take any one of them and stack it on top of another, making sure to skip exactly two pennies each time. Keep doing this until there are no pennies left. Let the following figures represent the pennies:—
Place No. 4 upon No. 1; No. 7 upon No. 3; No. 5 upon No. 9; No. 2 upon No. 6; and No. 8 upon No. 10. A little practice will enable the reader to do this puzzle without referring to the figures.
Place 4 on 1; 7 on 3; 5 on 9; 2 on 6; and 8 on 10. With a bit of practice, the reader will be able to solve this puzzle without looking at the images.
HOW TO INCREASE YOUR WEALTH
Obtain three sixpences exactly alike, place one in your pocket and stick the other two with a small piece of wax under the edge of the table about an inch apart. After showing other tricks produce the sixpence from your pocket and show it to the company to prove it is an ordinary coin. Pull up your sleeves, and if the table has a cover turn it back. Place the coin on the table near the edge over the concealed sixpences, and showing your right hand is perfectly empty place your thumb over the coin and rub it 40 vigorously backwards and forwards on the table. At the same time run your first and second fingers under the table, and securing one of the coins sticking there move it and the coin under your thumb simultaneously off the table, and pinching them together between your thumb and finger, say: “I will show you how to double your capital. I am going to rub this sixpence into two sixpences.” Then showing your other hand is empty use the left thumb and finger to assist in the rubbing, and gradually separate the two coins and exhibit them. Then putting the sixpence with the wax in your pocket place the other one near the edge of the table and repeat the trick, saying: “See, I have now trebled my capital.” Do not allow the company to examine the waxed coins.
Obtain three identical sixpence coins, put one in your pocket, and stick the other two with a small piece of wax under the edge of the table about an inch apart. After performing other tricks, take the sixpence out of your pocket and show it to the audience to prove it's an ordinary coin. Roll up your sleeves, and if the table has a cover, pull it back. Place the coin on the table near the edge, right above the hidden sixpences, and show that your right hand is completely empty. Cover the coin with your thumb and rub it vigorously back and forth on the table. At the same time, slide your first and second fingers under the table to grab one of the coins stuck there, then lift both that coin and the one under your thumb off the table together, pinching them between your thumb and finger. Say: “I will show you how to double your capital. I am going to rub this sixpence into two sixpences.” After showing that your other hand is empty, use your left thumb and finger to help with the rubbing, gradually separating the two coins and displaying them. Then put the sixpence with the wax in your pocket, place the other one near the edge of the table, and repeat the trick, saying: “See, I have now trebled my capital.” Don't let the audience examine the waxed coins.
A NEAT COIN TRICK
Procure three coins (pennies or half-crowns) exactly alike. Scratch a cross on two, and in the third bore a hole, in which fasten a short piece of black elastic cord. The other end of the elastic tie round your ankle, taking care that the coin does not hang below your trouser leg. Put one of the marked pennies in your left-hand trousers pocket and drop the other one unobserved into the pocket of some one present, or give it to a confederate to hold. Commence by borrowing a similar coin to those you are using and mark it like the others. Hold it between the thumb and finger of the right hand, and, giving it a twist, spin it on the table, then snapping your fingers over it, catch the edge of the coin and it will fly up your sleeve. Close your hand and say, “I will make this coin fly up my 41 sleeve, travel round my back, and pass down my other sleeve.” In the meantime you have secured the penny in your pocket and concealed it in your left hand. Open your right hand, showing it is empty, and then show the penny in the other hand. Lower your right hand, the penny in your sleeve will drop into it, and you can pocket it unobserved. Then ask for the loan of a cap and walking-stick. Request some one to hold the stick, while you hold the cap in your left hand. Pick up the penny with your right hand and pretend to place it on the floor. In doing so substitute the coin attached to the elastic, and, stretching the latter, hold the coin on the floor while you cover it with the cap, and ask the person who has the stick to place its end on the coin through the cap and keep it there until you tell him to move it. Then say, “I command this coin to leave the cap and pass into Mr. So-and-So’s pocket. Move the stick, please, and then lift up the cap.” On the removal of the stick the coin will fly under your trouser leg, and, of course, when the cap is lifted it is no longer on the floor. On the person whose name you mentioned putting his hand in his pocket he will find the coin you placed there, which you return to the person from whom you borrowed the penny.
Get three coins (pennies or half-crowns) that are identical. Scratch a cross on two of them, and make a hole in the third one, fastening a short piece of black elastic cord through it. Tie the other end of the elastic around your ankle, making sure the coin doesn’t hang below your pant leg. Put one of the marked pennies in your left front pocket and secretly drop the other one into someone else's pocket or give it to an accomplice to hold. Start by borrowing a similar coin to the ones you’re using and mark it like the others. Hold it between your thumb and finger of your right hand, give it a twist to spin it on the table, then snap your fingers over it and catch the edge of the coin so it flies up your sleeve. Close your hand and say, “I will make this coin fly up my sleeve, travel around my back, and come down my other sleeve.” Meanwhile, you’ve tucked the penny into your pocket and concealed it in your left hand. Open your right hand to show it’s empty, then show the penny in your other hand. Lower your right hand, letting the penny in your sleeve drop into it, and pocket it unnoticed. Next, ask to borrow a hat and a walking stick. Ask someone to hold the stick while you hold the hat in your left hand. Pick up the penny with your right hand and pretend to drop it on the floor. While doing that, switch it with the coin attached to the elastic, stretching the elastic to keep the coin on the floor while covering it with the hat. Ask the person holding the stick to place its end on the coin through the hat and to keep it there until you tell them to move it. Then say, “I command this coin to leave the hat and go into Mr. So-and-So’s pocket. Please move the stick and lift up the hat.” When they remove the stick, the coin will fly under your pant leg, and when they lift the hat, it won’t be on the floor anymore. The person you named will find the coin in their pocket, which you return to the person from whom you borrowed the penny.
A SUBTLE IMPROMPTU EFFECT WITH A COIN
Effect.—A coin dropped down the sleeve is slowly rubbed out through the cloth at the elbow.
Impact.—A coin dropped down the sleeve is gradually rubbed out through the fabric at the elbow.
Requisites.—Two coins exactly alike.
Requirements.—Two identical coins.
Presentation.—First secretly place one of the coins 42 between the buttons at the end of your left coat sleeve. Then stand with your right side towards spectators with the left arm extended, but slightly bent at the elbow. After having the coin examined, proceed to drop it down the sleeve of the extended arm, when it will fall to the elbow, and ask a spectator to feel that it is really there. Proceed by placing thumb of right hand on the side of sleeve toward spectators, and the fingers at the back, and rub the hand up and down the sleeve from the elbow to the cuff, and at the same time secretly gain possession of the coin between the buttons and bring it down behind the sleeve towards the elbow. Now with a slow pinching movement bring the coin down between the thumb and fingers and apparently out through the cloth of the sleeve, meanwhile moving the left arm up and down slightly. The coin left in the sleeve can be secretly got away by dropping the arm and allowing it to fall into the hand and then pocketed.
Presentation.—First, secretly place one of the coins 42between the buttons at the end of your left coat sleeve. Then stand with your right side facing the audience and your left arm extended, but slightly bent at the elbow. After having the coin examined, drop it down the sleeve of your extended arm so it falls to the elbow, and ask a spectator to check that it’s really there. Next, place the thumb of your right hand on the side of the sleeve that’s facing the audience, and your fingers at the back. Rub your hand up and down the sleeve from the elbow to the cuff, while secretly taking possession of the coin between the buttons and bringing it down behind the sleeve towards the elbow. Now, with a slow pinching motion, bring the coin down between your thumb and fingers and make it look like it’s coming out through the fabric of the sleeve, while slightly moving your left arm up and down. The coin left in the sleeve can be secretly removed by lowering your arm and allowing it to fall into your hand, then pocket it.
AN ORIGINAL COIN SWINDLE
Palm a halfpenny in your right hand and ask a friend (be sure he is your friend) to lend you a shilling. Pick up a glass, invert it, and place the borrowed shilling on its bottom. Then ask your friend whether the coin is on the top or bottom of the tumbler. He will naturally look surprised at such a question; and you then say,—“Ah, I see you know the trick.” Slide the shilling off the glass into your right hand, and as your friend holds out his hand to receive it back, drop the concealed halfpenny into it. The chances are ten to one that he will place the coin in his 43 pocket without glancing at it. Unless you really desire to swindle your friend out of elevenpence halfpenny you will, of course, explain to him how he has been “had.”
Hold a halfpenny in your right hand and ask a friend (make sure he is your friend) to lend you a shilling. Pick up a glass, turn it upside down, and place the borrowed shilling on its bottom. Then ask your friend if the coin is on the top or bottom of the glass. He will likely look surprised at such a question; and you then say, “Ah, I see you know the trick.” Slide the shilling off the glass into your right hand, and as your friend reaches out to take it back, drop the hidden halfpenny into his hand. The odds are ten to one that he will put the coin in his pocket without looking at it. Unless you really want to trick your friend out of elevenpence halfpenny, you will, of course, explain to him how he has been “had.”
A CROSS
Place seven coins on the table, five in a row and one above and one underneath the centre coin. Then challenge any one to form a cross with these coins by moving two only, all the arms of the cross to have the same number of coins. After many attempts and failures show how easy it is to accomplish by taking the two coins at the ends of the row and placing them upon the coin in the centre.
Place seven coins on the table: five in a row, one above, and one below the center coin. Then challenge someone to create a cross with these coins by moving only two, ensuring that all arms of the cross have the same number of coins. After many attempts and failures, demonstrate how simple it is to achieve by taking the two coins at the ends of the row and stacking them on the central coin.
SIMPLE TRICKS WITH HANDKERCHIEFS, RINGS, CANDLES, ETC.
A KNOT THAT CANNOT BE DRAWN TIGHT
Tie a single over-hand knot in a handkerchief, and holding it in your left hand, give one end to some one, telling him to pull at a given signal. As he is about to do so, slip your left thumb underneath and, letting go the end hanging over your left hand, allow the handkerchief to run between your thumb and forefinger, when it will come out without any knot (Fig. 4).
Necktie a simple overhand knot in a handkerchief, and while holding it in your left hand, give one end to someone, instructing him to pull at a specific signal. Just as he’s about to do it, slide your left thumb underneath, let go of the end hanging over your left hand, and let the handkerchief slide between your thumb and forefinger. It will come free without any knot (Fig. 4).
TO TIE AN INSTANTANEOUS KNOT IN A HANDKERCHIEF
Hold the handkerchief in both hands; give it a twist; blow on it, and a knot instantly appears in its centre.
Hold the handkerchief with both hands, twist it; blow on it, and a knot immediately shows up in the center.
Then while in the act of blowing on it bring the hands together quickly, throw the end a, held in the right hand, between the two middle fingers of the left hand and over b; at the same time grasp b between the two middle fingers of the right hand (Fig. 6); pull a under b with the left 46 hand and b under a with your right, and the knot is made. With practice you will be able to do this imperceptibly.
Then, as you’re blowing on it, quickly bring your hands together, throw the end a, which is held in your right hand, between the two middle fingers of your left hand and over b; at the same time, grip b between the two middle fingers of your right hand (Fig. 6); pull a under b with your left hand and b under a with your right, and the knot is made. With practice, you’ll be able to do this without anyone noticing.
HALF A BURNT MESSAGE FOUND RESTORED IN A CANDLE
Procure two candles and from one cut one-third off, in which piece drill a hole lengthwise and remove the wick. Put this piece in your pocket and place the other candle in a candlestick. Give a small piece of paper to a member of the company and request him to write a short sentence on it. Tear the paper in two, and giving him half, retain the other half yourself, which you fold up. Have a similar piece of paper, folded, concealed in your right hand, and as you turn to get the candle (which should be lighted), substitute one for the other. Burn the plain piece of paper in the candle, and obtaining the piece of candle from your pocket put your hands behind your back, and, having rolled up the half message, work it into the hole in the piece of candle. In order to gain the time to do this stoop over the lighted candle and make several unsuccessful attempts to blow it out. When the paper is in the piece of candle give one good hard blow and extinguish the light. With the piece of candle concealed in your left hand, take the candle out of the candlestick, lay it on the table, and with a knife cut off the burnt end, which throw away and divide the remainder into three equal parts. Then ask the person who wrote the message to select one piece. When he does so pick up the selected piece with your right hand and pretend to transfer it to your left, but retain it in the right and show the piece concealed in your left, which you present to the 47 person who wrote the sentence and request him to pull out the piece of paper, which he will find to be the corresponding half of the piece in his possession.
Get two candles and cut one-third off one of them. Drill a hole lengthwise in that piece and remove the wick. Put this piece in your pocket and put the other candle in a candlestick. Give a small piece of paper to someone in the group and ask them to write a short sentence on it. Tear the paper in half, giving them one half and keeping the other half for yourself, which you fold up. Have another folded piece of paper concealed in your right hand, and as you turn to get the candle (which should be lit), swap one for the other. Burn the plain piece of paper in the candle, and then take the piece of candle from your pocket and hide your hands behind your back. Roll up the half-message and stuff it into the hole in the piece of candle. To buy time for this, lean over the lit candle and make several failed attempts to blow it out. Once the paper is in the piece of candle, give one solid blow to extinguish the flame. With the piece of candle hidden in your left hand, take the candle out of the candlestick, place it on the table, and cut off the burnt end with a knife, throwing it away, and divide the remainder into three equal parts. Then ask the person who wrote the message to choose one piece. When they do, pick up the chosen piece with your right hand and pretend to move it to your left while actually keeping it in your right. Show the piece hidden in your left hand and give it to the person who wrote the sentence, asking them to pull out the piece of paper, which they'll find matches the half they have.
TWO GOOD RING TRICKS
Take a common ring, about the size of a wedding-ring, and suspend it to the centre of your handkerchief by a piece of cotton four inches long. You can hold the handkerchief up by the corners with the ring hanging in front of you, and the latter will not be noticed. Then let the handkerchief fall over your left hand and the ring in your palm. Request the loan of a wedding-ring, and, having obtained one, put it under the handkerchief, drop it in your palm, and pick up the other ring, which push up in the centre of the handkerchief, requesting some one to hold it there. Next take a drinking-glass in your right hand and request the person to drop the ring in it and the handkerchief over it. Shake the glass, and the ring will be heard to rattle inside. Then stand the glass in the palm of your left hand with its bottom over the borrowed ring, which is concealed there. With your right hand pinch the centre of the handkerchief and lift it up quickly, of course, carrying the suspended ring with it, being very careful not to let the ring strike the glass. The glass is seen to be empty; lift it up and show the ring underneath. Say, “You see, the ring has passed through the bottom of the tumbler.”
Take a regular ring, about the size of a wedding ring, and hang it from the center of your handkerchief using a piece of cotton that's four inches long. Hold the handkerchief up by the corners with the ring hanging in front of you, and it won’t be noticeable. Then let the handkerchief fall over your left hand and the ring in your palm. Ask to borrow a wedding ring, and once you have one, place it under the handkerchief, drop it into your palm, and pick up the other ring, which you push up to the center of the handkerchief, asking someone to hold it there. Next, take a drinking glass in your right hand and ask the person to drop the ring into it, placing the handkerchief over it. Shake the glass, and you’ll hear the ring rattling inside. Then, hold the glass in the palm of your left hand, with its bottom covering the borrowed ring, which is hidden there. With your right hand, pinch the center of the handkerchief and lift it up quickly, making sure to carry the suspended ring with it and not let the ring hit the glass. The glass will appear empty; lift it up and reveal the ring underneath. Say, “See, the ring has passed through the bottom of the glass.”
A similar and a better trick can be performed with a short cane—say about eighteen inches long—instead of a glass. Commence as in the previous trick, and after you 48 have asked some one to hold the suspended ring through the handkerchief, show the cane, and, holding your left hand back upward, push it through the latter and the borrowed ring, and grasp the cane with, of course, the ring on it, in the centre. With your right hand take the ring and handkerchief from the person who holds them, and request him to take hold of each end of the cane. Now lower the handkerchief until it hides your left hand, when you must move the latter away, leaving the ring on the cane concealed by the handkerchief. Then let the suspended ring fall out of the handkerchief, and if it strikes the cane so much the better. Whip the handkerchief away, and the ring on the cane will be seen. How that ring could have got on the cane while the ends of the latter were being held will puzzle everybody. Pocket the handkerchief with the suspended ring at once, and don’t allow it to be examined.
A similar and even better trick can be done with a short cane—about eighteen inches long—instead of a glass. Start like in the previous trick, and after asking someone to hold the suspended ring through the handkerchief, show the cane, and while keeping your left hand facing up, push it through the handkerchief and the borrowed ring, grabbing the cane in the middle with the ring on it. With your right hand, take the ring and handkerchief from the person holding them, and ask them to grab each end of the cane. Now lower the handkerchief until it covers your left hand, then move your left hand away, leaving the ring concealed on the cane by the handkerchief. Next, let the suspended ring drop out of the handkerchief, and if it hits the cane, that's even better. Whip the handkerchief away, and the ring on the cane will be revealed. Everyone will be confused about how that ring got on the cane while they were holding the ends. Quickly pocket the handkerchief with the suspended ring and don’t let anyone examine it.
SIMPLE ARITHMETICAL PROBLEMS
TO ASCERTAIN A NUMBER THOUGHT OF
Every schoolboy knows the old puzzle: Think of a number; double it; add 10, divide by 2, subtract number thought of; and 5 left. Here is a great improvement upon that problem, which I have seen puzzle some excellent accountants.
Every schoolboy knows the classic riddle: Choose a number; double it; add 10, divide by 2, subtract the original number; and you’ll be left with 5. Here is a significant improvement on that problem, which I have seen stump some really skilled accountants.
Think of a number; multiply by 3; if the result is odd, add 1 and divide by 2; multiply by 3; if result be odd, add 1, and again divide by 2. By how many 9’s is the result divisible?
Think of a number; multiply it by 3; if the result is odd, add 1 and divide by 2; then multiply that result by 3; if the new result is odd, add 1 and divide by 2 again. How many times is the result divisible by 9?
On receipt of that information you at once give the number thought of. One of the most puzzling features of the trick is that no 9’s are obtainable in the result should either 1, 2, or 3 be thought of, as the following will show:—
On getting that information, you immediately reveal the number that was chosen. One of the most confusing aspects of the trick is that no 9’s can appear in the outcome if 1, 2, or 3 is chosen, as the following will demonstrate:—
Number thought of | 1 | 2 | 3 |
multiply by | 3 | 3 | 3 |
3 | 9 | ||
Add | 1 | 1 | |
Divide by 2 | 4 | 6 | 10 |
2 | 3 | 5 | |
Multiply by | 3 | 3 | 3 |
9 | 15 | ||
Add | 1 | 1 | |
Divide by 2 | 6 | 10 | 16 |
3 | 5 | 8 |
As will be seen, none of these results is divisible by 9, yet the number thought of is correctly given in each instance.
As you can see, none of these results can be divided by 9, but the number you have in mind is accurately provided in each case.
Solution.—When the number thought of is multiplied by 3, you ask the question, “Is the result odd or even?” If the answer is “odd,” make a mental note of one; then proceed. “Add one and divide by two. Is the result odd or even?” If the answer is again “odd,” make a mental note of two; and proceed. “Add one and divide by two. How many nines are obtainable in the result? I do not want to know what the surplus is.”
Solution.—When you multiply the number you have in mind by 3, ask yourself, “Is the result odd or even?” If the answer is “odd,” remember one; then continue. “Add one and divide by two. Is the result odd or even?” If the answer is again “odd,” remember two; and continue. “Add one and divide by two. How many nines can you get from the result? I don’t want to know what’s left over.”
The above figures illustrate that when 1 is the number thought of there is only an addition of 1. When 2 is the figure, no addition is required to the first result; but the second result being 9, 1 is added and two noted, which, of course, is the figure thought of. When 3 is thought of two additions are necessary, one to the 9 and one to the 15, making a total of three to be remembered, which represents the original number. When 4 or any succeeding number is thought of the final result is always divisible by 9, and in your mental calculation each 9 must represent 4, to which you add the figures you have previously noted.
The above figures show that when you think of 1, there’s only an addition of 1. When 2 is the number, no addition is needed to the first result; however, since the second result is 9, you add 1 and note two, which is obviously the number you thought of. When you think of 3, you need to add two times: one to the 9 and one to the 15, totaling three to remember, which corresponds to the original number. When 4 or any following number is thought of, the final result is always divisible by 9, and in your mental calculation, each 9 must represent 4, to which you add the numbers you’ve previously noted.
Number thought of 4 × 3 = 12 ÷ 2 = 6 × 3 = 18 ÷ 2 = 9.
Number thought of 4 × 3 = 12 ÷ 2 = 6 × 3 = 18 ÷ 2 = 9.
Here we have one 9, which represents 4, the number thought of.
Here we have a 9, which stands for 4, the number in mind.
Number thought of 7 × 3 = 21 + 1 = 22 ÷ 2 = 11 × 3 = 33 + 1 = 34 ÷ 2 = 17. From which is obtainable only one 9, which represents 4, to which you add 1 for the first addition 51 of 1, and 2 for the second addition, making a total of 7, the number thought of.
Number thought of 7 × 3 = 21 + 1 = 22 ÷ 2 = 11 × 3 = 33 + 1 = 34 ÷ 2 = 17. From this, you can only get one 9, which stands for 4, then you add 1 for the first addition and 2 for the second addition, totaling 7, the number thought of. 51
Number thought of,
Number considered,
11 | ||
× | 3 | |
33 | ||
+ | 1 | note 1 |
÷ 2 | 34 | |
17 | ||
× | 3 | |
51 | ||
+ | 1 | note 2 |
÷ 2 | 52 | |
26 | two 9’s = 8 = 11 |
HOW TO NAME A NUMBER WHICH HAS BEEN ERASED
Request a member of the company to write a row of figures, the number of which is immaterial, add them together and subtract the addition from the row. Then to cross out any figure from the result, add the remaining figures together and give you the total, when you will tell him which figure he has erased. Of course, you do not see his figures and can leave the room while he makes them.
Request a member of the team to write down a series of numbers, the quantity of which doesn’t matter, then add them up and subtract the total from the original series. Next, mark out one number from the result, add up the remaining numbers, and report the total to you, and you will be able to tell him which number he removed. Naturally, you can’t see his numbers and can leave the room while he does this.
567219 | = 30 | |
- | 30 | |
567189 |
We will suppose he crosses out 7, which makes the addition of the row, minus that figure, 29. He gives you that result and you at once name the crossed off figure. There are two ways of arriving at the answer. The simplest and quickest way is to add the units in the result together until only one figure remains and deduct it from 9. For instance, we will take 29. Add the 2 and 9 together, which make 11; add 1 and 1 together and you have 2, which deduct from 9, leaving 7, the figure erased in the above example.
Let's say he crosses out 7, which makes the sum of the row, minus that number, 29. He gives you that result, and you immediately identify the crossed-out number. There are two ways to arrive at the answer. The simplest and fastest method is to add the digits in the result together until only one digit remains and subtract it from 9. For example, let's take 29. If you add 2 and 9 together, you get 11; then add 1 and 1 together and you have 2, which you subtract from 9, leaving 7, the number that was crossed out in the previous example.
Supposing 1 was the figure erased, the addition of the remaining figures would then be 35; 3 + 5 = 8, 9 - 8 = 1, the figure crossed off.
Supposing 1 was the number that was erased, adding the remaining numbers would then be 35; 3 + 5 = 8, 9 - 8 = 1, the number that was crossed off.
The second method is to reckon the next multiple of 9 above the figures given you; for instance, supposing they are 29, the next multiple of 9 is 36. Deduct 29 from it and it leaves 7, the erased figure. If either 9 or 0 is erased the result is the same. You can get out of the difficulty, on being told you are wrong, by saying (in case you have given 9), “Yes, I see it is a nought; I thought it had a tail, so mistook it for a nine.” If you have named 0 and it turns out to be 9, you can say, “Oh, I didn’t notice the tail; of course I should have said nine.”
The second method is to find the next multiple of 9 above the figures you have; for example, if the figures are 29, the next multiple of 9 is 36. Subtract 29 from it, and you get 7, the erased digit. If either 9 or 0 is erased, the result is the same. You can get out of the situation when you're told you're wrong by saying (if you said 9), “Yes, I see it’s a zero; I thought it had a tail, so I mistook it for a nine.” If you said 0 and it turns out to be 9, you can say, “Oh, I didn’t see the tail; I should have said nine.”
A LESSON IN THE CORRECT FORMATION OF A FIGURE
Request a friend to write the following figures:—
Request a friend to write down the following numbers:—
Take the paper from him and, after pretending to scrutinise the row, ask him to point out which figure he considers 53 most imperfectly made. If he should select the 1, say, “You had better practise making that figure. Oblige me by multiplying the row by nine.” When he does so the result will be
Take the paper from him and, after pretending to examine the row, ask him to point out which figure he thinks is made the worst. If he picks the 1, say, “You should practice making that figure. Please multiply the row by nine.” When he does that, the result will be
Then say, “After this practice you will be able to make better ones in future.”
Then say, “After this practice, you’ll be able to make better ones in the future.”
If he selects the 4 request him to multiply by 36 and the result will be
If he chooses 4, ask him to multiply it by 36, and the result will be
Whichever figure he selects, mentally multiply it by 9 and request him to multiply the row by the result. If he thinks 9 the most imperfectly made figure, you, of course, tell him to multiply by 81 and the result will be all 9’s.
Whichever number he picks, multiply it by 9 in your head and ask him to multiply that by the result. If he considers 9 the most poorly constructed number, you simply tell him to multiply by 81 and the outcome will be all 9’s.
FOUR NINES PROBLEM
How can four 9’s be written so that they will make 100?
How can you use four 9's to make 100?
999⁄9
AN ANSWER TO A SUM GIVEN IN ADVANCE
Ask some one to start a sum in addition by writing the top line of four figures. We will suppose he writes 1912. 54 You mentally subtract the 2 and place it before the 1, making 21,910, which figures write on a piece of paper, which you fold up and lay on the table. You then ask a second person to place four figures under the first line. Then add a line yourself, which must be a deduction of the second line from four 9’s. Ask a third person to add four figures to those already written. Then add another line yourself, making it a deduction of the third person’s figures from four 9’s. Request a fourth person to add up the sum and tell him you have already done so, and he will find the answer on the table. The sum will appear something like this:—
Ask someone to start an addition problem by writing the top line of four digits. Let's say they write 1912. 54You mentally subtract the 2 and place it in front of the 1, making it 21,910, which you write down on a piece of paper, fold up, and lay on the table. Then, ask a second person to write four digits under the first line. Next, you add your own line, which should be the result of subtracting the second line from four 9’s. Ask a third person to add four digits to those already written. Then, add another line yourself, making it the subtraction of the third person's figures from four 9’s. Finally, request a fourth person to sum it up and tell him you’ve already done it, and he’ll find the answer on the table. The total will look something like this:—
1912 |
7234 |
2765 |
4891 |
5108 |
21,910 |
Which answer corresponds with the figures on the paper, which has been on the table the whole time. If you have in the company two friends upon whom you can rely as confederates, previously arrange with them to write the third and fifth lines, explaining to them that they must deduct the line immediately preceding theirs from 9’s and make their lines the products. This adds greatly to the mystery of the trick.
Which answer matches the numbers on the paper that has been on the table the whole time? If you have two friends in the group you can trust as accomplices, set it up with them in advance to write the third and fifth lines. Explain to them that they need to subtract the line right before theirs from 9 and make their lines the results. This really enhances the mystery of the trick.
AN ARITHMETICAL PUZZLE
Take 9 from 6; from 9 take 10, and from 40 take 50, and you will find 6 remains.
Take 9 from 6; from 9 take 10, and from 40 take 50, and you will find 6 is left.
FROM | SIX | FROM | IX | FROM | XL |
TAKE | IX | TAKE | X | TAKE | L |
S | I | X |
AN ARITHMETICAL MYSTERY
Thirteen commercial travellers arrived at an inn, and each desired a separate room. The landlady had but 12 vacant rooms, which may be represented thus:—
Thirteen salespeople showed up at an inn, and each wanted their own room. The landlady only had 12 available rooms, which can be illustrated like this:—
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
But she promised to accommodate all according to their wishes. So she showed two of the travellers into room No. 1, asking them to remain a few minutes together. Traveller No. 3 she showed into room No. 2, traveller No. 4 she showed into room No. 3, traveller No. 5 into room No. 4, traveller No. 6 into room No. 5, and so on until she had put the twelfth traveller into Room No. 11. She then went back to where she had left the two travellers together, and asking the thirteenth traveller to follow her, led him to No. 12, the remaining room. Thus all were accommodated. Ask your friends to explain the mystery.
But she promised to accommodate everyone according to their preferences. So, she showed two of the travelers into room No. 1, asking them to stay together for a few minutes. Traveler No. 3 was taken to room No. 2, traveler No. 4 was shown to room No. 3, traveler No. 5 went to room No. 4, traveler No. 6 to room No. 5, and so on until she had placed the twelfth traveler in Room No. 11. She then returned to where she had left the two travelers together, and after asking the thirteenth traveler to follow her, she led him to No. 12, the last room. In this way, everyone was accommodated. Ask your friends to explain the mystery.
HOW TO TELL HER AGE
Girls of a marriageable age do not like to tell how old they are, but you can find out by following the subjoined instructions, the young lady doing the figuring: Tell her to put down the number of the month in which she was 56 born, then to multiply it by 2, then to add 5, then to multiply it by 50, then to add her age, then to subtract 365, then to add 115, then tell her to tell you the amount she has left. The two figures to the right will tell you her age and the remainder the month of her birth. For example, the amount is 822, she is twenty-two years old and was born in the eighth month (August).
Girls of a marriageable age don’t like to reveal their age, but you can figure it out by following these simple steps, with the young lady doing the math: Ask her to write down the number of the month she was born in, then multiply it by 2, add 5, multiply that by 50, add her age, subtract 365, then add 115. After that, ask her to tell you the final number she has. The two digits on the right will show her age, and the remaining number will indicate her birth month. For example, if the final number is 822, she is twenty-two years old and was born in the eighth month (August).
A RACE IN ADDITION
Tell a friend that you will race him in counting from 1 to 100, and guarantee to win, under the following conditions: You will allow him to start first, at any number from 1 to 10, and you are both to have the privilege of adding any figure up to 10 to the last number called. For instance, we will suppose he starts with 5. You call 15, having mentally added 10 to his number. He then calls 20, having added 5; and so on, until 100 is reached. Until he sees through the trick you will win every time, and even then you will win if you start first and commence at 1. In that case, as he can only add 10, his first call could not exceed 11, to which you immediately add 1 and call 12. If his next call is 22, you say 23. No matter what his additions may be, the numbers you must always reach first are 12, 23, 34, 45, 56, 67, 78, and 89. When you call the latter number, as he can only add 10 to it, your next call will, of course, be 100. By this you will observe that, although you can only add 10 to your opponent’s last number, you in reality add 11 to your own. So you are, so to speak, always 1 ahead of him. If, when you suggest the trick, you see your friend is not familiar with it, you 57 can give him the option of starting first, and you need not pick up the thread of your winning numbers until you reach 50, adding low numbers to his additions, which will help to puzzle him; but he will soon see that it is necessary to reach 89; then he will notice you strike 78 and 67. When you see he is getting on the right track, pick up the winning numbers earlier, and at last insist that you must now start first. In starting with a person who does not know the trick it is advisable, and more puzzling, to dodge about at first and not get on the track of the winning numbers until 56 or 67. But if your friend knows the trick and starts at 1 you cannot beat him. I have seen good accountants puzzle for hours over this little trick, which was invented by Mr. William Lawtey, a dear old friend of mine.
Tell a friend that you’re going to race him in counting from 1 to 100, and you’re sure you’ll win, under these conditions: He can start first at any number from 1 to 10, and both of you can add any number up to 10 to the last number called. For example, let’s say he starts with 5. You’d say 15, having added 10 to his number. He then says 20, adding 5; and so on, until you reach 100. As long as he doesn’t catch on to the trick, you’ll win every time, and even if he figures it out, you still win if you start first at 1. In that case, since he can only add 10, his first number can’t be more than 11, and you’d immediately add 1 and say 12. If he calls 22 next, you’d just say 23. No matter what he adds, the numbers you need to call first are always 12, 23, 34, 45, 56, 67, 78, and 89. When you call 89, since he can only add 10, you’ll call 100 next. This shows that, even though you only add 10 to his last number, you’re effectively adding 11 to yours. So, you’re always 1 ahead of him. If you notice your friend doesn’t know the trick when you suggest it, you can let him start first, and you don’t have to jump into your winning sequence until you reach 50, adding lower numbers to his calls, which will confuse him. But he’ll soon realize he needs to get to 89; then he’ll see you hit 78 and 67. When you see he’s figuring it out, start using your winning numbers earlier and eventually insist that you must start first. In playing with someone who doesn’t know the trick, it's better and more confusing to mess around at first and not get onto the winning numbers until 56 or 67. But if your friend knows the trick and starts at 1, you won’t beat him. I’ve seen good accountants puzzled for hours over this little trick, which was invented by my dear old friend, Mr. William Lawtey.
TO PREDICT THE HOUR YOUR FRIEND INTENDS TO RISE ON THE FOLLOWING MORNING
Request your friend to make up his mind as to the time he intends to rise on the following morning, and then to mention an entirely different hour to you. To the latter you mentally add twelve, and giving him the number of the total, request him to look at his watch, and starting at the hour preceding the one he has selected for rising, to count backwards until he reaches the number you have given him, beginning with the number which he previously gave you. Ask him to state the hour at which he stops, which he will find is the one he selected for rising. For instance; supposing your friend intends to rise at nine and gives you 58 four. To four you mentally add twelve and request him to start at the hour before his getting-up time (which would be eight) and count sixteen backwards on the face of the watch, starting with the number he gave you—four—and when he reaches sixteen his finger or pencil will rest upon nine, the hour he selected for getting up.
Ask your friend to decide what time he plans to wake up the next morning, and then have him tell you a completely different hour. To that hour, mentally add twelve, and then give him the total. Ask him to look at his watch, and starting from the hour before the time he picked to wake up, count backwards until he gets to the number you gave him, starting with the number he previously told you. Have him say the hour where he stops, which will turn out to be the time he chose to wake up. For example, if your friend plans to wake up at nine and tells you four, add twelve to four in your head, and then ask him to start from eight (the hour before waking up) and count sixteen backwards on his watch, starting with four. When he gets to sixteen, his finger or pencil will land on nine, the hour he picked to wake up.
MATCH PUZZLES
EXPERIMENT WITH TEN MATCHES
The secret is that No. 1 must be crossed first and No. 9 second, or the trick cannot be accomplished.
The secret is that you have to cross No. 1 first and No. 9 second, or you won’t be able to pull off the trick.
The following are the correct moves: 4 over 2 and 3 60 and crossed on 1; 6 over 7 and 8 and crossed on 9; 8 over 7 and 5, crossed on 3; 2 over the 3 and 5, crossed on 7; the 10 over the 9 and 7, crossed on 5.
The correct moves are: 4 over 2 and 3 60and crossed on 1; 6 over 7 and 8 and crossed on 9; 8 over 7 and 5, crossed on 3; 2 over 3 and 5, crossed on 7; 10 over 9 and 7, crossed on 5.
THE MAGIC NINE
Make the figure 9 with a long tail with matches (Fig. 9) and tell a member of the company to think of a number, which must exceed the number of matches in the tail; and, commencing at the first match in the latter, count mentally round the figure, stop when he reaches the number thought of, and then, recommencing at the match he stopped at, count the reverse way, this time avoiding the tail, and continuing on the upper part of the 9 until he again reaches the number he selected, when you will point to the match he has stopped at. This you can do very easily, for if there are seven matches in the tail he will, of course, stop at the seventh match on the left from the tail, as will be seen by the numbering on the diagram, which assumes he thought of fifteen. Each time the puzzle is tried vary the length of the tail by taking some matches out of the latter and adding them to the upper part of the figure, or vice versa. If this is not done the 61 stop will always be made at the same match, which will give the trick away.
Make a number 9 with a long tail using matches (Fig. 9) and ask someone in the group to think of a number that’s higher than the number of matches in the tail. Starting from the first match in the tail, they should mentally count around the figure and stop when they reach their chosen number. Then, they should restart counting from the match where they stopped, this time going backwards, avoiding the tail, and continue along the top part of the 9 until they reach their number again, at which point you will point to the match where they stopped. This works easily because if there are seven matches in the tail, they will land on the seventh match from the tail’s left, as shown in the diagram that assumes they thought of fifteen. Each time you try this puzzle, change the tail's length by moving some matches from it to the upper part of the figure or the other way around. If you don’t, the stop will always happen at the same match, giving away the trick.
TRIANGLES WITH MATCHES
Make three equilateral triangles with six matches. Of course, two can be made with five matches; but then there is one over, and how to make a third triangle with only one match is a puzzler. It is as easy as possible. Make a triangle with three matches, and stand the other three upon end inside the triangle in the form of a tripod (Fig. 10).
Make three equilateral triangles using six matches. Sure, you can create two with five matches, but then you'll have one left over, and figuring out how to make a third triangle with just one match is quite the challenge. It's actually pretty straightforward. Create a triangle with three matches, and then prop the other three up inside the triangle to form a tripod (Fig. 10).
Here is another triangular puzzle. With five matches form two equilateral triangles. Tell the company they are to remove three matches; then add two and make two more equilateral triangles. This is only a “sell.” You do not say where the two matches are to be added. You add them to the three removed, and form the same figure over again (Fig. 11).
Here’s another triangular puzzle. Using five matches, create two equilateral triangles. Tell the group to remove three matches, then add two more to make two additional equilateral triangles. This is just a “sell.” You don’t specify where the two matches should be added. You add them to the three removed, and recreate the same figure again (Fig. 11).
MATCH SQUARES
Make nine squares with twenty-four matches (Fig. 12). 62 Then request some one to remove eight matches, and without touching those left, to leave two perfect squares.
Make nine squares with twenty-four matches (Fig. 12). 62Then ask someone to take away eight matches, and without moving the ones that are left, to form two perfect squares.
Fig. 13 shows the solution.
__A_TAG_PLACEHOLDER_0__ shows the answer.
YOUR OPPONENT MUST TAKE THE LAST MATCH
Place twenty-five matches in a row on the table. Request some one to select one end of the row and to take one, two, or three matches from it, you having the same privilege at the other end; and you guarantee he will be compelled to take the last match no matter how he may vary the number he takes.
Place twenty-five matches in a row on the table. Ask someone to choose one end of the row and take one, two, or three matches from it, while you have the same option at the other end. You can guarantee that they will be forced to take the last match, no matter how they decide to vary the number they take.
The secret is to remove four matches each time between you. For instance, if your opponent takes three you take one; if he takes two you take two; if he takes one you take three and so on. It is obvious if four matches are taken six times one match will be left on the table, which your opponent must take.
The trick is to take four matches total each time you both play. For example, if your opponent takes three, you take one; if they take two, you take two; if they take one, you take three, and so on. It's clear that if four matches are taken six times, one match will remain on the table for your opponent to take.
A SHAKESPEAREAN QUOTATION
Lay five matches on the table and request a member of the company to form a well-known quotation from Shakespeare by the addition of three more matches (Fig. 14). “But,” some one will say, “how does KINI represent a Shakespearean quotation?” Your reply is obvious: “Can’t you see KINI is ‘a little more than kin, but rather less than kind’?”
Lay five matches on the table and ask someone in the group to create a famous quote from Shakespeare by adding three more matches (Fig. 14). “But,” someone will say, “how does KINI represent a Shakespearean quote?” Your reply is simple: “Can’t you see KINI is ‘a little more than kin, but less than kind’?”
NUMERAL
Place five matches on the table and challenge any one to make them into thirteen without breaking any of them, and then, without moving them, to make eight by the use of a card. The solution will be found in Fig. 15.
Place five matches on the table and challenge anyone to rearrange them into thirteen without breaking any, and then, without moving them, to make eight using a card. The solution will be found in Fig. 15.
To make eight, hide the lower half of the row from sight, and it of course shows viii.
To create an eight, cover the bottom half of the row, and it will clearly show viii.
SIX AND FIVE MAKE NINE
Place six matches on the table and request a person to add five more in such a manner as to make nine. The solution is shown in Fig. 16.
Place six matches on the table and ask someone to add five more so that there are nine in total. The solution is shown in Fig. 16.
THE ARTFUL SCHOOLBOYS
At a certain school were four long dormitories, built in the form of a square, in which thirty-two boys occupied beds, as shown by matches in Fig. 17.
At a certain school, there were four long dormitories built in a square layout, where thirty-two boys had beds, as indicated by matches in Fig. 17.
By this arrangement the master, in going his rounds at night, counted twelve boys in each corridor. One night four boys absented themselves from the school, and the remaining boys rearranged themselves in such a manner that the master was still able to count twelve boys in each corridor, and the absence of their four comrades was not noticed. How they did it is shown in Fig. 18.
By this arrangement, the master, while checking the halls at night, counted twelve boys in each corridor. One night, four boys were absent from school, and the remaining boys organized themselves in a way that allowed the master to still count twelve boys in each corridor, so no one noticed that their four friends were gone. How they managed this is shown in Fig. 18.
The four absentees returned on the following night, accompanied by four friends; but the master was unable to notice the addition, for he again counted twelve boys in each dormitory. The new arrangement was as Fig. 19.
The four who were missing came back the next night, bringing four friends with them; however, the master didn’t notice the extra boys because he still counted twelve in each dormitory. The new setup was as Fig. 19.
There were now thirty-six boys sleeping in the dormitories, and next night they were joined by four more, which brought the number up to forty, and yet the master 65 only counted twelve in each dormitory on his rounds that night. How the new distribution was made is shown in Fig. 20.
There were now thirty-six boys sleeping in the dormitories, and the next night, four more joined them, bringing the total up to forty. Yet, the master 65 only counted twelve in each dormitory during his rounds that night. The new distribution is explained in Fig. 20.
Next night four more chums popped in for a snooze, making a total of forty-four, and again the master was bamboozled by the following readjustment (Fig. 21).
Next night, four more friends dropped by for a sleepover, bringing the total to forty-four, and once again, the master was confused by the following adjustment (Fig. 21).
History is silent upon the subject of the arrangement at the breakfast-tables.
History is silent about how the breakfast tables were set up.
The proper way to present this puzzle to your friends is to lay forty-four matches on the table, and after showing the initial arrangement, allow them to work the rest out for themselves.
The best way to show this puzzle to your friends is to place forty-four matches on the table, and after demonstrating the starting setup, let them figure out the rest on their own.
WHAT ARE MATCHES MADE OF?
Arrange fourteen matches as in Fig. 22, and tell your friends to take away any three matches they may select without disturbing the others, and replace one in any position they may choose in such a way as to show what matches are made of. They will endeavour to form the word “wood”; but Fig. 23 gives the correct solution.
Arrange fourteen matches as in Fig. 22, and ask your friends to pick any three matches they want to take away without moving the others. Then, they should put one match back in any position they choose to show what the matches are made of. They'll try to form the word “wood”; however, Fig. 23 provides the correct solution.
A SHEEP PEN
Arrange eight matches as shown in Fig. 24, and state that this enclosure, formed by eight hurdles, is supposed to hold one hundred sheep. Ask your friends how many 67 more hurdles would be required to enable the enclosure to contain two hundred sheep? The reply is generally eight more, and your friends will be surprised to learn that only two more hurdles are required—one at each end across the enclosure. Three hurdles being moved to admit of the introduction of the additional two, the pen will, of course, be doubled in size.
Arrange eight matches as shown in Fig. 24, and say that this enclosure, made up of eight hurdles, is meant to hold one hundred sheep. Ask your friends how many more hurdles would be needed to make the enclosure fit two hundred sheep. They’ll usually answer eight more, but they’ll be surprised to find out that only two more hurdles are necessary—one at each end of the enclosure. By moving three hurdles to allow for the addition of the two, the pen will effectively be doubled in size.
POST AND RAIL PUZZLE
Put the following question to the company: Supposing there was a tunnel through a hill and a post and rail fence was constructed through it, and another fence was made exactly above it, over the hill, how many more posts would be required for the latter route, supposing they were the same distance apart by both routes?
Put this question to the company: If there was a tunnel through a hill with a post and rail fence built through it, and another fence built directly above it on the hill, how many additional posts would be needed for the top fence, assuming they are spaced the same distance apart on both routes?
After several calculations have been made you can astonish the company by telling them that exactly the same number of posts would be required for both routes, which you can prove by making a rough sketch of the diagram, Fig. 25, and placing matches on it to represent the posts.
After doing some calculations, you can impress everyone by showing that the same number of posts would be needed for both routes. You can prove this by drawing a quick diagram, Fig. 25, and using matches to represent the posts.
SIMPLE MISCELLANEOUS TRICKS
A GOOD AFTER-DINNER TRICK
Procure an egg, an apple, an orange, and two dozen nuts. Place the latter on a plate, and request three persons during your absence from the room to each pocket one of the three former, asserting that you will eventually state in whose pockets the different articles are to be found. On returning to the room present to one of the persons you have asked to assist you one nut, to a second person two nuts, and to the third three nuts, which will of course leave eighteen nuts on the plate. You must mentally name the person to whom you gave one nut “number one,” to the person holding two nuts “number two,” and the one who has three nuts “number three.”
Get an egg, an apple, an orange, and two dozen nuts. Put the nuts on a plate, and ask three people to each take one of the three items while you step out of the room, claiming that you'll eventually reveal which items are in which pockets. When you come back, give one nut to the first person, two nuts to the second, and three nuts to the third, leaving eighteen nuts on the plate. Mentally label the person you gave one nut as “number one,” the one with two nuts as “number two,” and the one with three nuts as “number three.”
Announce your intention of again leaving the room, and request your three assistants to help themselves during your absence to nuts as follows—the one holding the apple to take the same number of nuts you presented him with, the one who has the egg to twice as many as you gave him, and the holder of the orange to four times as many as he originally received.
Announce that you're planning to leave the room again, and ask your three assistants to help themselves to nuts while you're gone as follows: the person holding the apple should take the same number of nuts you gave him, the one with the egg should take twice as many as you gave him, and the one with the orange should take four times as many as he originally received.
Impress on them that the number of nuts they take must be in addition to those they already hold.
Impress upon them that the number of nuts they take must be in addition to what they already have.
On returning to the room you glance at the nuts remaining in the plate and at once call for the egg, apple, and orange from their respective holders.
On returning to the room, you look at the leftover nuts on the plate and immediately ask for the egg, apple, and orange from their holders.
You must memorise the following Latin words: Attento, Beato, Cantores, Erocat, Fortasse, Glossema, numbering them 1, 2, 3, 4, 5, and 7. The initials of these words, it will be observed, are the first six letters of the alphabet, omitting D, which is not required; A, of course, standing for Apple, E for Egg, and O for Orange.
You need to memorize the following Latin words: Attento, Beato, Cantores, Erocat, Fortasse, Glossema, numbering them 1, 2, 3, 4, 5, and 7. You'll notice that the initials of these words are the first six letters of the alphabet, skipping D, which isn't needed; A, of course, stands for Apple, E for Egg, and O for Orange.
On returning to the room after your second absence count the number of nuts remaining on plate, refer to the Latin words, and you have the key. Supposing there are only two nuts left, take the second word, Beato, and reject the consonants, when the vowels will remain in proper order, E, A, O. The E being first shows the egg is in the pocket of the person whom you have designated as “number one.” The A being second indicates “number two” has the apple, and the O, the third letter, means “number three” holds the orange.
On returning to the room after your second absence, count the number of nuts left on the plate, refer to the Latin words, and you'll find the key. If there are only two nuts left, take the second word, Beato, and drop the consonants, leaving the vowels in order: E, A, O. The E being first means the egg is in the pocket of the person you've labeled as “number one.” The A being second indicates “number two” has the apple, and the O, the third letter, means “number three” holds the orange.
Supposing there are seven nuts left, take the seventh word, Glossema, reject the consonants as before, and pick out the vowels, O, E, A, which proves “number one” person holds the orange, “number two” the egg, and “number three” the apple, and so on with the other Latin words, the remaining number of nuts always indicating the word from which you are to select the vowels. This trick may be repeated ad lib. without fear of detection.
Supposing there are seven nuts left, take the seventh word, Glossema, ignore the consonants as before, and pick out the vowels, O, E, A, which shows that “number one” person holds the orange, “number two” the egg, and “number three” the apple, and so on with the other Latin words, with the remaining number of nuts always indicating the word from which you are to select the vowels. This trick can be repeated ad lib. without fear of being caught.
TO REMOVE A SERVIETTE RING FROM A TAPE HELD ON THE THUMBS OF ANOTHER PERSON
Obtain a piece of tape, or string, about three feet in length and tie the ends; pass this loop through a serviette ring and the ends of the loop over the thumbs of a friend (Fig. 26).
Obtain a piece of tape or string, about three feet long, and tie the ends together; pass this loop through a napkin ring and place the ends of the loop over your friend's thumbs (Fig. 26).
Take hold of the tape with your left forefinger at A and pull it forward and down; with your right forefinger pull the tape at B, from underneath, forward and upward, which will cause the two parts to cross each other. Then with your right forefinger and thumb place the tape B over the thumb D; move the ring toward D and with your right forefinger and thumb take the tape at C from underneath and carry it also over the thumb D. Take hold of the ring and pull it gently, as you slip your left forefinger out of the loop A, when it will at once be released without the tape leaving either thumb.
Hold the tape with your left index finger at A and pull it forward and down; with your right index finger, pull the tape at B from underneath, forward and upward, so the two parts cross each other. Then, using your right index finger and thumb, place the tape at B over thumb D; move the ring toward D, and with your right index finger and thumb, take the tape at C from underneath and also move it over thumb D. Hold the ring and pull it gently while slipping your left index finger out of loop A, which will release it without the tape coming off either thumb.
AN EXPERIMENT IN GRAVITY
Give a person two half-crowns and request him to hold them horizontally between the tips of his thumb and finger of his right hand, the coins touching each other. Then request him to drop the lower coin in his left hand and you will tell him which side will come uppermost. First note which side of the coin is underneath when you place them in position, for that will be the uppermost side when it reaches his left hand. The lower coin will turn completely over in the act of falling: nothing can prevent it. The distance between the hands should be from fourteen to sixteen inches.
Give someone two half-crowns and ask them to hold them horizontally between the tips of their thumb and finger of their right hand, with the coins touching each other. Then ask them to drop the lower coin into their left hand, and you will tell them which side will be facing up. First, take note of which side of the coin is underneath when you position them because that will be the side facing up when it lands in their left hand. The lower coin will turn completely over as it falls: there's no way to stop that. The distance between the hands should be about fourteen to sixteen inches.
A SCISSORS FEAT
Hold a pair of scissors on the first two joints of your little fingers with your palms upward, their blades pointing to the floor (Fig. 27). Then throw the points over toward you, turning your hands at the same time and bringing 72 your knuckles back to back, the scissors standing out straight from you (Fig. 28).
Hold a pair of scissors on the first two joints of your little fingers with your palms facing up, their blades pointing down to the floor (Fig. 27). Then flip the points toward you, twisting your hands at the same time and bringing your knuckles together, with the scissors sticking straight out from you (Fig. 28).
I have never seen any one accomplish this simple feat until they learned the secret. When you throw the scissors over on the palms of your hands, with their points toward your chest, allow the blades to rest there for an instant with the tips of your little fingers touching your palms through the scissors’ bows; then bring the backs of your fingers together with your hands closed and the points of the scissors outward. The uninitiated, instead of allowing the bows to slip to the points of the little fingers, hold them tight on the second joints and, of course, fail.
I have never seen anyone achieve this simple task until they figured out the trick. When you throw the scissors onto the palms of your hands, with the points facing your chest, let the blades rest there for a moment, allowing the tips of your little fingers to touch your palms through the scissors’ bows; then bring the backs of your fingers together with your hands closed and the points of the scissors facing outward. Those who don't know the trick, instead of letting the bows slide to the tips of their little fingers, grip them tightly on the second joints, and naturally, they fail.
ANOTHER TRICK WITH A PAIR OF SCISSORS
This trick consists of fastening the scissors securely to the back of a chair with a piece of string and then removing them without cutting or untying the string. First make a loop of a piece of string about two feet in length and pass the double end through one of the bows and the 73 two loose ends through the loop and pull tight. Next pass the two single ends through the other bow of the scissors and tie them to the back of the chair. The puzzle is how to remove them, which is simple enough when you know how. Loosen the loop and draw it upwards and pass it through the other bow, and then over both bows and points, when the scissors will be free.
This trick involves securely attaching a pair of scissors to the back of a chair using a piece of string, then removing them without cutting or untying the string. First, make a loop with a piece of string about two feet long and thread the double end through one of the handles of the scissors. Then, take the two loose ends and pull them through the loop and tighten it. Next, thread the two single ends through the other handle of the scissors and tie them to the back of the chair. The challenge is figuring out how to remove them, which is quite easy once you know the trick. Loosen the loop and pull it upwards, threading it through the other handle, and then over both handles and the tips, at which point the scissors will be free.
AN INDESTRUCTIBLE CIGARETTE PAPER
Take three cigarette papers, fold one up into a very small square, and paste it lightly on the top right corner of the second paper. The third paper roll lengthwise, and conceal it in your ear. Show the first paper between both thumbs and fingers, your right thumb on the pasted corner, then proceed to tear it up into squares, placing the pieces in front of each other before tearing again. When it is in pieces about the size of the pasted square, under the shelter of your left hand, with its back to the audience, separate the pieces from the square and hold the latter up between your right thumb and finger. Then, pretending to moisten your left forefinger on your tongue, slip the pieces in your mouth and conceal them there, and carefully unfold the square held in the other hand, when the paper will appear to have been restored. You then roll the paper length wise, and say, “I will swallow it.” Put it in your mouth and pretend to do so. Putting your left hand to your ear, say, “I will now reproduce from my ear.” Pull out the paper concealed there very carefully, and as you turn to 74 lay it on your table allow the pieces in your mouth to drop into your hand.
Take three cigarette papers, fold one into a very small square, and lightly stick it on the top right corner of the second paper. Roll the third paper lengthwise and hide it in your ear. Show the first paper between both thumbs and fingers, placing your right thumb on the pasted corner, and then start tearing it into squares, laying the pieces in front of each other before tearing again. When you have them in pieces about the size of the pasted square, shield them with your left hand, keeping it turned away from the audience, and separate the pieces from the square, holding the latter up between your right thumb and finger. Then, pretending to moisten your left forefinger on your tongue, slip the pieces into your mouth and hide them there, while you carefully unfold the square in your other hand, which will seem to have been restored. Roll the paper lengthwise and say, "I will swallow it." Put it in your mouth and pretend to swallow. Touching your left hand to your ear, say, "I will now reproduce from my ear." Carefully pull out the paper concealed there and, as you turn to lay it on your table, let the pieces in your mouth drop into your hand.
TO CUT AN APPLE IN TWO WITH YOUR FINGER
With a needle and strong thread take a stitch of about half an inch in its side, leaving several inches of the thread hanging from where you puncture it. Reinserting the needle in the hole it made coming out, take another stitch of half an inch, and again reinsert the needle where it came out. Take similar stitches all round the apple until the needle comes out of the first hole made, and then cross the two ends of the thread and pull them steadily until all the thread comes out of the hole. The apple is now cut through, although the skin does not show it.
With a needle and strong thread, make a stitch about half an inch long on its side, leaving several inches of thread hanging from where you pierced it. Reinsert the needle back into the hole it made when it came out, take another half-inch stitch, and again reinsert the needle where it just came out. Continue taking similar stitches all around the apple until the needle comes out of the first hole you made, then cross the two ends of the thread and pull them firmly until all the thread comes out of the hole. The apple is now cut through, although the skin doesn’t show it.
Slip this apple in your pocket, and during dessert select an apple as much like the prepared one as possible. Having previously placed your serviette over your knees, with the prepared apple in it, drop the apple just selected and pick up the former with your right hand while you turn your plate over with your left hand. Putting the apple on its side on the inverted plate, laying your forefinger on the apple you give the former a smart blow with your right fist, when the apple will fall in two pieces.
Slip this apple into your pocket, and during dessert, choose an apple that looks as much like the prepared one as possible. After putting your napkin over your knees, with the prepared apple inside it, drop the apple you just picked and grab the prepared one with your right hand while you flip your plate over with your left. Place the apple on its side on the upside-down plate, rest your forefinger on the apple, and give the prepared one a quick hit with your right fist, causing the apple to split into two pieces.
A TRICK WITH DOMINOES
Take a full set of dominoes—twenty-eight pieces—turn them face downward on the table; shuffle them thoroughly; 75 then tell the company to turn them over and match them in the ordinary way, while you take a seat at the other end of the room with your back to the table. They can blindfold you if they wish. As soon as all the pieces are matched you call out the numbers shown at the two ends of the row. Return to the table, turn the dominoes over again, shuffle them as before with the right hand; again turn your back, and call out the end numbers. You can repeat this any number of times without detection, unless some one should count the pieces and find only twenty-seven. Each time you have shuffled them you have dropped a piece concealed in your right hand, and extracted and palmed another. One piece taken from a set of dominoes invariably indicates by its numbers the numbers at the two ends of a row when the pieces are all properly matched.
Take a full set of dominoes—twenty-eight pieces—put them face down on the table; shuffle them really well; 75then ask everyone to flip them over and match them like usual, while you sit at the other end of the room with your back to the table. They can blindfold you if they'd like. Once all the pieces are matched, you announce the numbers shown at the two ends of the row. Go back to the table, flip the dominoes over again, shuffle them as before with your right hand; turn your back again, and call out the end numbers. You can do this as many times as you want without getting caught, unless someone counts the pieces and finds only twenty-seven. Every time you shuffle, you’ve secretly dropped one piece hidden in your right hand and pulled out another one. One piece taken from a set of dominoes always indicates by its numbers the numbers at the two ends of a row when the pieces are all properly matched.
AN ESCAPE
Ask some one to tie your wrists together with a handkerchief, and then to pass a cord between your arms behind your tied wrists, and hold the ends securely. Have towel or cloth thrown over your hands, and after a very brief interval tell the person who holds the ends of the cord to pull. When he does so, the latter will pass from your hands and fall on the floor. You remove the cloth, and show that your wrists are still tied together.
Ask someone to tie your wrists together with a handkerchief, and then to pass a cord between your arms behind your tied wrists and hold the ends securely. Have a towel or cloth draped over your hands, and after a very brief moment, tell the person holding the ends of the cord to pull. When they do, the cord will slip from your hands and fall to the floor. You can then remove the cloth and show that your wrists are still tied together.
Explanation.—When your hands are covered, move your elbows out, which will separate your wrists, push the second finger of your right hand between them, and with it pull the bight of the cord through the bandage round 76 your wrists, slip it over one hand, and when your assistant pulls the cord it will pass off clear of your hands.
Explanation.—When your hands are covered, move your elbows out to create space between your wrists. Then, slide the second finger of your right hand between them and use it to pull the loop of the cord through the bandage around your wrists. Slip it over one hand, and when your assistant pulls the cord, it will come off smoothly without getting caught on your hands.
CIGARETTE PAPERS AND SERVIETTES
Screw three cigarette papers up into pellets and cover each of them with a folded serviette. Then lift the serviette on your right with your left hand (to show that the pellet is still there) and transfer it to your right, holding it with your thumb on top and fingers underneath, and re-cover the pellet. As you do this nip the pellet between the tips of your first and second fingers in such a way that it does not show in front of them as you withdraw your hand palm upwards. Then raise the centre serviette with your left hand, transfer it to your right, as before, and re-cover the pellet, and as you do so, drop the pellet concealed between your fingers under it. Then raise the third serviette with your left hand, transfer it to your right, re-cover the pellet, and, in doing so, nip the latter between your fingers, as you did the first one. Then say: “There are three pellets on the table covered by serviettes. I command the one here (pointing to the one on your left) to travel invisibly to the centre serviette.” Turn the serviette over, and show the pellet has gone. Then lift the centre serviette with your left hand, and show the two pellets under it. Transfer it to your right hand, and, in replacing it, drop the concealed pellet. Then say: “We have now two pellets under the centre serviette, and one under this one” (pointing to the one on your left). “I command this one to join its fellows.” Lift the serviette as you speak, and show the 77 pellet has gone; lift up the centre serviette, and the three pellets will be found together.
Screw three cigarette papers into little balls and cover each one with a folded napkin. Then lift the napkin on your right with your left hand (to show that the ball is still there) and move it to your right, holding it with your thumb on top and your fingers underneath, then re-cover the ball. While doing this, pinch the ball between the tips of your first and second fingers so it doesn't show in front of them as you pull your hand up with your palm facing up. Next, raise the middle napkin with your left hand, transfer it to your right like before, and re-cover the ball, and as you do that, drop the ball you're hiding underneath it. Now lift the third napkin with your left hand, transfer it to your right, re-cover the ball, and while doing this, pinch that ball between your fingers just like you did with the first one. Then say: “There are three balls on the table covered by napkins. I command the one here” (pointing to the one on your left) “to travel invisibly to the middle napkin.” Flip the napkin over to show the ball is gone. Then lift the middle napkin with your left hand to show the two balls underneath. Move it to your right hand and, as you put it back down, drop the hidden ball. Then say: “Now we have two balls under the middle napkin, and one under this one” (pointing to the one on your left). “I command this one to join its friends.” Lift the napkin as you speak, and show the 77ball is gone; lift up the middle napkin, and you'll find all three balls together.
FOUR CIGARETTE PAPERS
This is a variation of the previous trick. Roll up five cigarette papers into pellets. Conceal one at the root of the left thumb, and form a square with the others on the table. Show your hands empty (the concealed pellet will not be observed if properly held), and cross your hands over the pellets on the table. With the tips of your right fore and second fingers nip one of the pellets on your left, and at the same time drop the pellet concealed in your left hand between the two on your right. Move both hands away quickly, and one of the pellets on your left will appear to have travelled invisibly under your right hand. Again cross your hands, passing your right hand under the left, and as you do so drop the pellet concealed between your fingers, covering it at once with the left hand. Then nip the remaining pellet with your right first and second fingers, as before, and, on lifting your hands, all four pellets will appear on your right. You can get rid of the remaining pellet by dropping it on the floor, or on your lap if you are sitting at the table.
This is a twist on the previous trick. Roll up five cigarette papers into little balls. Hide one at the base of your left thumb, and arrange the others in a square on the table. Show your hands empty (the hidden ball won't be seen if held correctly), and cross your hands over the balls on the table. Use the tips of your right index and middle fingers to pinch one of the balls on your left, and at the same time, drop the ball hidden in your left hand between the two on your right. Quickly move both hands away, and one of the balls on your left will seem to have mysteriously moved under your right hand. Cross your hands again, passing your right hand under your left, and as you do that, drop the ball hidden between your fingers, covering it immediately with your left hand. Then pinch the last ball with your right index and middle fingers, and when you lift your hands, all four balls will appear to be on your right. You can get rid of the last ball by dropping it on the floor or on your lap if you’re sitting at the table.
A HINDOO SWINDLE
This effect is practically unknown to the Western Conjurer, but has been one of the stock-in-trade among magicians in India for years. It involves a principle (that of transfer) which is capable of extensive development in the use of modern magic.
This effect is almost unknown to Western magicians, but it has been a staple among magicians in India for years. It involves a principle (that of transfer) that can be widely explored in modern magic.
Requisites.—(1) A piece of brittle unglazed earthenware. (A piece of substance akin to thin flowerpot is used in India.) (2) A stick of specially prepared soft charcoal.
Requirements.—(1) A piece of fragile unglazed pottery. (A material similar to a thin flowerpot is used in India.) (2) A stick of specially treated soft charcoal.
A piece of earthenware is given, upon which a spectator is requested to write his initials with a piece of charcoal supplied. The correct preparation of this charcoal was conveyed to me by a Hindoo, and is as follows: Procure a piece of boxwood or beech, the former for preference, place it in the fire until reduced to a red glowing mass, remove it with tongs and immediately place it into a thick jar and cover up very tightly till cool.
A piece of earthenware is given, and a spectator is asked to write his initials with a piece of charcoal provided. The proper way to prepare this charcoal was explained to me by a Hindu, and it goes like this: Get a piece of boxwood or beech, preferably boxwood, place it in the fire until it turns into a red-hot mass, remove it with tongs, and then quickly put it into a thick jar and seal it tightly until it cools down.
The earthenware is taken by the performer and crushed up under his heel. The spectator is then asked to wave his right hand over the broken pieces, and upon the palm being turned upwards the absolute initials in all detail are found imprinted upon his hand.
The performer takes the earthenware and crushes it under his heel. The spectator is then asked to wave his right hand over the broken pieces, and when the palm is turned upwards, the complete initials in all detail are revealed imprinted on his hand.
Presentation.—Hand the piece of earthenware to the spectator, together with the charcoal; request that his initials shall be written on the earthenware in a space marked the size of the tip of the index finger. After this has been done, you take it back between the thumb and index finger of the right hand, the finger over the initials exerting a firm pressure which has the effect of transferring the writing to the latter. Then place the earthenware under your heel and crush it.
Presentation.—Hand the piece of pottery to the spectator, along with the charcoal; ask them to write their initials on the pottery in a space that's about the size of the tip of their index finger. Once that's done, take it back using your thumb and index finger on your right hand, applying firm pressure with the finger over the initials to transfer the writing. Then place the pottery under your heel and crush it.
Now request the spectator to wave his right hand over the pieces. After this has been done for a few seconds, boldly take hold of the hand (your index finger firmly pressing upon its palm) and suggest that the hand is not quite over the pieces, suiting the action to the word by slightly pulling the hand forward; this has the effect of re-transferring 79 the reversed initials on to the spectator’s palm, to be discovered a little later upon the hand being turned over.
Now ask the spectator to wave their right hand over the pieces. After doing this for a few seconds, confidently grasp their hand (with your index finger pressing firmly on its palm) and suggest that the hand isn’t quite over the pieces, matching your actions with words by gently pulling the hand forward; this will re-transfer the reversed initials onto the spectator’s palm, which will be revealed a little later when the hand is turned over.
THE ELUSIVE MATCH—A CAPITAL IMPROMPTU TRICK
Effect.—A match apparently thrown away persists in reappearing in closed hand.
Impact.—A match that seems to be discarded keeps showing up in a closed hand.
Requisites.—A box of ordinary safety matches, together with an extra match top, broken off about half an inch long.
Requirements.—A box of regular safety matches, along with an extra match head, broken off to about half an inch long.
Presentation.—First conceal the extra match top between the tips of the index and second finger of the right hand. Now give the box of matches to a spectator, and request that the tops of three of the matches be broken off about half an inch long and handed to you. You then place these upon the table and proceed to pick them up one at a time with the right hand, and throw them into the left (each time closing that hand) as follows: The first is thrown in quite fairly, the second one is also thrown in but is secretly accompanied by the one which you have previously concealed at the finger-tips, the third one you pick up and apparently throw away, but really retaining it at the finger-tips as above mentioned. You now open the left hand and throw three match tops on to the table instead of the supposed two; apparently the one thrown away has secretly travelled back to the left hand. This trick can be repeated about three times without fear of detection, as you always have a fourth match top in readiness at the finger-tips. Properly worked it proves a very bewildering little trick.
Presentation.—First, hide the extra match top between the tips of your index and middle fingers of your right hand. Then, hand the box of matches to a spectator and ask them to break off the tops of three matches about half an inch long and pass them to you. Place these on the table and pick them up one at a time with your right hand, tossing them into your left hand (closing that hand each time) as follows: The first one is thrown in openly, the second one is thrown in but secretly accompanied by the one you’ve already hidden at your finger-tips, and the third one is picked up and seemingly thrown away, but you actually keep it at your finger-tips as mentioned before. Now, open your left hand and drop three match tops on the table instead of the expected two; it appears that the one thrown away has magically returned to your left hand. This trick can be repeated about three times without being caught, as you always have a fourth match top ready at your finger-tips. When done right, it turns out to be a really confusing little trick.
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