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THE HYBORIAN AGE
By Robert E. Howard
[Transcriber's Note: This etext was first published in The Phantagraph February, August, and October-November 1936 issues. Extensive research did not uncover any evidence that the U.S. copyright on this publication was renewed.]
[Transcriber's Note: This e-text was first published in The Phantagraph in the February, August, and October-November 1936 issues. Extensive research found no evidence that the U.S. copyright for this publication was renewed.]
(Nothing in this article is to be considered as an attempt to advance any theory in opposition to accepted history. It is simply a fictional background for a series of fiction-stories. When I began writing the Conan stories a few years ago, I prepared this 'history' of his age and the peoples of that age, in order to lend him and his sagas a greater aspect of realness. And I found that by adhering to the 'facts' and spirit of that history, in writing the stories, it was easier to visualize (and therefore to present) him as a real flesh-and-blood character rather than a ready-made product. In writing about him and his adventures in the various kingdoms of his Age, I have never violated the 'facts' or spirit of the 'history' here set down, but have followed the lines of that history as closely as the writer of actual historical-fiction follows the lines of actual history. I have used this 'history' as a guide in all the stories in this series that I have written.)
(Nothing in this article is meant to dispute accepted history. It's simply a fictional backdrop for a series of stories. A few years ago, when I began writing the Conan stories, I developed this 'history' of his time and the people from that era to provide him and his adventures with a sense of authenticity. I discovered that by adhering to the 'facts' and the essence of that history in my writing, it became easier to present him as a genuine character rather than a generic creation. While I've been writing about him and his adventures across various kingdoms of his time, I have always remained true to the 'facts' and the spirit of the 'history' I've created, following its guidelines much like a writer of historical fiction follows actual history. I have used this 'history' as a framework for all the stories in this series that I have written.)
Of that epoch known by the Nemedian chroniclers as the Pre-Cataclysmic Age, little is known except the latter part, and that is veiled in the mists of legendry. Known history begins with the waning of the Pre-Cataclysmic civilization, dominated by the kingdoms of Kamelia, Valusia, Verulia, Grondar, Thule and Commoria. These peoples spoke a similar language, arguing a common origin. There were other kingdoms, equally civilized, but inhabited by different, and apparently older races.
Of the time referred to by the Nemedian chroniclers as the Pre-Cataclysmic Age, we know little except for its later parts, which are shrouded in legend. Recorded history starts with the decline of the Pre-Cataclysmic civilization, which was ruled by the kingdoms of Kamelia, Valusia, Verulia, Grondar, Thule, and Commoria. These peoples shared a similar language, suggesting a common ancestry. There were other kingdoms that were equally advanced but were inhabited by different, seemingly older races.
The barbarians of that age were the Picts, who lived on islands far out on the western ocean; the Atlanteans, who dwelt on a small continent between the Pictish Islands and the main, or Thurian Continent; and the Lemurians, who inhabited a chain of large islands in the eastern hemisphere.
The barbarians of that time were the Picts, who lived on islands far out in the western ocean; the Atlanteans, who resided on a small continent between the Pictish Islands and the main, or Thurian Continent; and the Lemurians, who occupied a series of large islands in the eastern hemisphere.
There were vast regions of unexplored land. The civilized kingdoms, though enormous in extent, occupied a comparatively small portion of the whole planet. Valusia was the western-most kingdom of the Thurian Continent; Grondar the eastern-most. East of Grondar, whose people were less highly cultured than those of their kindred kingdoms, stretched a wild and barren expanse of deserts. Among the less arid stretches of desert, in the jungles, and among the mountains, lived scattered clans and tribes of primitive savages. Far to the south there was a mysterious civilization, unconnected with the Thurian culture, and apparently pre-human in its nature. On the far-eastern shores of the Continent there lived another race, human, but mysterious and non-Thurian, with which the Lemurians from time to time came in contact. They apparently came from a shadowy and nameless continent lying somewhere east of the Lemurian Islands.
There were vast areas of unexplored land. The civilized kingdoms, though massive in size, covered only a relatively small part of the entire planet. Valusia was the westernmost kingdom of the Thurian Continent; Grondar was the easternmost. To the east of Grondar, whose people were not as cultured as those in their neighboring kingdoms, stretched a wild and desolate area of deserts. Among the less arid sections of the desert, in the jungles, and in the mountains, lived scattered clans and tribes of primitive people. Far to the south, there was a mysterious civilization that had no connection to Thurian culture and seemed to be pre-human in nature. On the far-eastern shores of the Continent, there lived another race, human but enigmatic and non-Thurian, with which the Lemurians occasionally interacted. They apparently came from a shadowy and unnamed continent located somewhere east of the Lemurian Islands.
The Thurian civilization was crumbling; their armies were composed largely of barbarian mercenaries. Picts, Atlanteans and Lemurians were their generals, their statesmen, often their kings. Of the bickerings of the kingdoms, and the wars between Valusia and Commoria, as well as the conquests by which the Atlanteans founded a kingdom on the mainland, there were more legends than accurate history.
The Thurian civilization was falling apart; their armies mainly consisted of barbarian mercenaries. Picts, Atlanteans, and Lemurians served as their generals, statesmen, and often kings. There were more legends than accurate history regarding the disputes among the kingdoms, the wars between Valusia and Commoria, and the conquests that led the Atlanteans to establish a kingdom on the mainland.
Then the Cataclysm rocked the world. Atlantis and Lemuria sank, and the Pictish Islands were heaved up to form the mountain peaks of a new continent. Sections of the Thurian Continent vanished under the waves, or sinking, formed great inland lakes and seas. Volcanoes broke forth and terrific earthquakes shook down the shining cities of the empires. Whole nations were blotted out.
Then the Cataclysm shook the world. Atlantis and Lemuria disappeared beneath the waves, and the Pictish Islands were lifted up to create the mountain peaks of a new continent. Parts of the Thurian Continent vanished underwater, or as they sank, turned into large inland lakes and seas. Volcanoes erupted, and massive earthquakes brought down the shining cities of the empires. Entire nations were erased.
The barbarians fared a little better than the civilized races. The inhabitants of the Pictish Islands were destroyed, but a great colony of them, settled among the mountains of Valusia's southern frontier to serve as a buffer against foreign invasion, was untouched. The Continental kingdom of the Atlanteans likewise escaped the common ruin, and to it came thousands of their tribesmen in ships from the sinking land. Many Lemurians escaped to the eastern coast of the Thurian Continent, which was comparatively untouched. There they were enslaved by the ancient race which already dwelt there, and their history, for thousands of years, is a history of brutal servitude.
The barbarians did a bit better than the civilized races. The people of the Pictish Islands were wiped out, but a large colony of them, located in the mountains at Valusia's southern border to act as a buffer against foreign invasions, remained safe. The Atlanteans on the mainland also avoided the widespread destruction, and thousands of their tribesmen arrived by ship from the sinking land. Many Lemurians managed to escape to the eastern shore of the Thurian Continent, which was relatively unharmed. There, they were enslaved by the ancient race that already lived there, and their story, for thousands of years, is a tale of harsh servitude.
In the western part of the Continent, changing conditions created strange forms of plant and animal life. Thick jungles covered the plains, great rivers cut their roads to the sea, wild mountains were heaved up, and lakes covered the ruins of old cities in fertile valleys. To the Continental kingdom of the Atlanteans, from sunken areas, swarmed myriads of beasts and savages—ape-men and apes. Forced to battle continually for their lives, they yet managed to retain vestiges of their former state of highly advanced barbarism. Robbed of metals and ores, they became workers in stone like their distant ancestors, and had attained a real artistic level, when their struggling culture came into contact with the powerful Pictish nation. The Picts had also reverted to flint, but had advanced more rapidly in the matter of population and war-science. They had none of the Atlanteans' artistic nature; they were a ruder, more practical, more prolific race. They left no pictures painted or carved on ivory, as did their enemies, but they left remarkably efficient flint weapons in plenty.
In the western part of the continent, changing conditions led to unusual types of plant and animal life. Dense jungles covered the plains, massive rivers carved their paths to the sea, wild mountains rose up, and lakes hid the remnants of ancient cities in fertile valleys. From the sunken areas of the Atlantean kingdom, countless beasts and savages emerged—ape-men and apes. Constantly forced to fight for their survival, they still managed to hold onto remnants of their once highly advanced barbaric culture. Stripped of metals and ores, they became stone workers like their distant ancestors and had reached a genuine level of artistry when their struggling culture encountered the powerful Pictish nation. The Picts had also regressed to using flint but had progressed more rapidly in terms of population and warfare. Lacking the artistic nature of the Atlanteans, they were a rougher, more practical, and more prolific race. They left no painted or carved images on ivory like their enemies, but they did produce an abundance of remarkably effective flint weapons.
These stone-age kingdoms clashed, and in a series of bloody wars, the outnumbered Atlanteans were hurled back into a state of savagery, and the evolution of the Picts was halted. Five hundred years after the Cataclysm the barbaric kingdoms have vanished. It is now a nation of savages—the Picts—carrying on continual warfare with tribes of savages—the Atlanteans. The Picts had the advantage of numbers and unity, whereas the Atlanteans had fallen into loosely knit clans. That was the west of that day.
These stone-age kingdoms fought each other, and in a series of bloody wars, the outnumbered Atlanteans were pushed back into a state of barbarism, stopping the evolution of the Picts. Five hundred years after the Cataclysm, the brutal kingdoms have disappeared. It is now a nation of savages—the Picts—constantly fighting against tribes of savages—the Atlanteans. The Picts had the advantage of numbers and unity, while the Atlanteans had broken into loosely organized clans. That was the west of that time.
In the distant east, cut off from the rest of the world by the heaving up of gigantic mountains and the forming of a chain of vast lakes, the Lemurians are toiling as slaves of their ancient masters. The far south is still veiled in mystery. Untouched by the Cataclysm, its destiny is still pre-human. Of the civilized races of the Thurian Continent, a remnant of one of the non-Valusian nations dwells among the low mountains of the southeast—the Zhemri. Here and there about the world are scattered clans of apish savages, entirely ignorant of the rise and fall of the great civilizations. But in the far north another people are slowly coming into existence.
In the distant east, surrounded by towering mountains and a series of large lakes, the Lemurians are working as slaves for their ancient masters. The far south remains mysterious, untouched by the Cataclysm, with a fate still predating humanity. Among the civilized races of the Thurian Continent, a remnant of one of the non-Valusian nations resides in the low mountains of the southeast—the Zhemri. Scattered across the world, there are clans of primitive savages who are completely unaware of the rise and fall of great civilizations. Meanwhile, in the far north, another people are gradually emerging.
At the time of the Cataclysm, a band of savages, whose development was not much above that of the Neanderthal, fled to the north to escape destruction. They found the snow-countries inhabited only by a species of ferocious snow-apes—huge shaggy white animals, apparently native to that climate. These they fought and drove beyond the Arctic circle, to perish, as the savages thought. The latter, then, adapted themselves to their hardy new environment and throve.
At the time of the Cataclysm, a group of primitives, whose development was barely above that of the Neanderthals, escaped north to avoid destruction. They discovered that the snow-covered regions were populated only by a type of fierce snow-ape—large, shaggy white creatures, seemingly native to that climate. They battled against these animals and drove them beyond the Arctic Circle, believing they would perish there. The primitives then adjusted to their tough new environment and thrived.
After the Pictish-Atlantean wars had destroyed the beginnings of what might have been a new culture, another, lesser cataclysm further altered the appearance of the original continent, left a great inland sea where the chain of lakes had been, to further separate west from east, and the attendant earthquakes, floods and volcanoes completed the ruin of the barbarians which their tribal wars had begun.
After the Pictish-Atlantean wars had wiped out the early stages of what could have been a new culture, another smaller disaster changed the landscape of the original continent even more, creating a large inland sea where the chain of lakes used to be, further dividing the west from the east. The accompanying earthquakes, floods, and volcanoes finished off the destruction of the barbarians that their tribal wars had started.
A thousand years after the lesser cataclysm, the western world is seen to be a wild country of jungles and lakes and torrential rivers. Among the forest-covered hills of the northwest exist wandering bands of ape-men, without human speech, or the knowledge of fire or the use of implements. They are the descendants of the Atlanteans, sunk back into the squalling chaos of jungle-bestiality from which ages ago their ancestors so laboriously crawled. To the southwest dwell scattered clans of degraded, cave-dwelling savages, whose speech is of the most primitive form, yet who still retain the name of Picts, which has come to mean merely a term designating men—themselves, to distinguish them from the true beasts with which they contend for life and food. It is their only link with their former stage. Neither the squalid Picts nor the apish Atlanteans have any contact with other tribes or peoples.
A thousand years after the smaller disaster, the western world looks like a wild place filled with jungles, lakes, and raging rivers. In the forest-covered hills of the northwest, there are roaming groups of ape-like people who lack human speech, the ability to make fire, or the use of tools. They are the descendants of the Atlanteans, who have fallen back into the chaotic wildness of the jungle from which their ancestors struggled to escape long ago. To the southwest, there are scattered clans of degraded, cave-dwelling savages whose speech is extremely basic, yet they still identify as Picts, a name that has come to mean simply "men"—used to separate themselves from the true beasts with whom they compete for survival and food. It is their only connection to their past. Neither the filthy Picts nor the ape-like Atlanteans have any contact with other tribes or peoples.
Far to the east, the Lemurians, levelled almost to a bestial plane themselves by the brutishness of their slavery, have risen and destroyed their masters. They are savages stalking among the ruins of a strange civilization. The survivors of that civilization, who have escaped the fury of their slaves, have come westward. They fall upon that mysterious pre-human kingdom of the south and overthrow it, substituting their own culture, modified by contact with the older one. The newer kingdom is called Stygia, and remnants of the older nation seemed to have survived, and even been worshipped, after the race as a whole had been destroyed.
Far to the east, the Lemurians, nearly reduced to a primal state by the brutality of their slavery, have risen up and overthrown their masters. They are like savages moving through the ruins of a once-great civilization. The survivors of that civilization, who managed to escape the wrath of their slaves, have moved westward. They attack the enigmatic pre-human kingdom in the south and topple it, replacing it with their own culture, influenced by their encounters with the older one. This new kingdom is called Stygia, and fragments of the older nation seem to have survived and even been revered after the race as a whole was destroyed.
Here and there in the world small groups of savages are showing signs of an upward trend; these are scattered and unclassified. But in the north, the tribes are growing. These people are called Hyborians, or Hybori; their god was Bori—some great chief, whom legend made even more ancient as the king who led them into the north, in the days of the great Cataclysm, which the tribes remember only in distorted folklore.
Here and there in the world, small groups of primitives are showing signs of improvement; these groups are scattered and unclassified. But in the north, the tribes are expanding. These people are called Hyborians, or Hybori; their god was Bori—some great chief, whom legend portrays as even more ancient, as the king who led them into the north during the days of the great Cataclysm, which the tribes remember only in distorted folklore.
They have spread over the north, and are pushing southward in leisurely treks. So far they have not come in contact with any other races; their wars have been with one another. Fifteen hundred years in the north country have made them a tall, tawny-haired, grey-eyed race, vigorous and warlike, and already exhibiting a well-defined artistry and poetism of nature. They still live mostly by the hunt, but the southern tribes have been raising cattle for some centuries. There is one exception in their so far complete isolation from other races: a wanderer into the far north returned with the news that the supposedly deserted ice wastes were inhabited by an extensive tribe of ape-like men, descended, he swore, from the beasts driven out of the more habitable land by the ancestors of the Hyborians. He urged that a large war-party be sent beyond the arctic circle to exterminate these beasts, whom he swore were evolving into true men. He was jeered at; a small band of adventurous young warriors followed him into the north, but none returned.
They have spread across the north and are moving southward at a relaxed pace. So far, they haven’t encountered any other races; their conflicts have been with each other. Fifteen hundred years in the northern region have made them a tall, light-haired, gray-eyed people, strong and warlike, and already showing a clear artistic and poetic connection to nature. They still mainly survive by hunting, but the southern tribes have been raising cattle for several centuries. There is one exception to their complete isolation from other races: a traveler who ventured into the far north came back with news that the supposedly deserted icy wastelands were inhabited by a large tribe of ape-like men, who he insisted were descended from the beasts driven out of the more livable areas by the ancestors of the Hyborians. He urged that a large war party be sent beyond the Arctic Circle to eliminate these creatures, claiming they were evolving into true humans. He was mocked; a small group of daring young warriors followed him into the north, but none returned.
But tribes of the Hyborians were drifting south, and as the population increased this movement became extensive. The following age was an epoch of wandering and conquest. Across the history of the world tribes and drifts of tribes move and shift in an everchanging panorama.
But groups of Hyborians were moving south, and as the population grew, this migration became widespread. The next age was a time of travel and conquest. Throughout history, groups of tribes move and change in a constantly shifting landscape.
Look at the world five hundred years later. Tribes of tawny-haired Hyborians have moved southward and westward, conquering and destroying many of the small unclassified clans. Absorbing the blood of conquered races, already the descendants of the older drifts have begun to show modified racial traits, and these mixed races are attacked fiercely by new, purer-blooded drifts, and swept before them, as a broom sweeps debris impartially, to become even more mixed and mingled in the tangled debris of races and tag-ends of races.
Look at the world five hundred years later. Tribes of light-haired Hyborians have moved south and west, conquering and destroying many of the small, unclassified clans. By absorbing the blood of conquered people, the descendants of earlier groups have started to show altered racial traits, and these mixed races are fiercely attacked by new, purer-blooded groups, getting swept away like debris by a broom, becoming even more mixed and tangled in a mess of races and fragments of races.
As yet the conquerors have not come in contact with the older races. To the southeast the descendants of the Zhemri, given impetus by new blood resulting from admixture with some unclassified tribe, are beginning to seek to revive some faint shadow of their ancient culture. To the west the apish Atlanteans are beginning the long climb upward. They have completed the cycle of existence; they have long forgotten their former existence as men; unaware of any other former state, they are starting the climb unhelped and unhindered by human memories. To the south of them the Picts remain savages, apparently defying the laws of Nature by neither progressing nor retrogressing. Far to the south dreams the ancient mysterious kingdom of Stygia. On its eastern borders wander clans of nomadic savages, already known as the Sons of Shem.
So far, the conquerors haven't interacted with the older races. To the southeast, the descendants of the Zhemri, boosted by new blood from mixing with some unknown tribe, are starting to revive a trace of their ancient culture. To the west, the primitive Atlanteans are beginning their long ascent. They've completed the cycle of existence and have long forgotten their past lives as humans; oblivious to any previous state, they're starting to climb without any help or memories from humanity. To the south, the Picts are still savages, seemingly defying the laws of nature by neither progressing nor regressing. Farther south lies the ancient, mysterious kingdom of Stygia. On its eastern borders, nomadic clans known as the Sons of Shem roam.
Next to the Picts, in the broad valley of Zingg, protected by great mountains, a nameless band of primitives, tentatively classified as akin to the Shemites, has evolved an advanced agricultural system and existence.
Next to the Picts, in the wide valley of Zingg, sheltered by towering mountains, an unnamed group of early people, tentatively categorized as similar to the Shemites, has developed an advanced farming system and way of life.
Another factor has added to the impetus of Hyborian drift. A tribe of that race has discovered the use of stone in building, and the first Hyborian kingdom has come into being—the rude and barbaric kingdom of Hyperborea, which had its beginning in a crude fortress of boulders heaped to repel tribal attack. The people of this tribe soon abandoned their horse-hide tents for stone houses, crudely but mightily built, and thus protected, they grew strong. There are few more dramatic events in history than the rise of the rude, fierce kingdom of Hyperborea, whose people turned abruptly from their nomadic life to rear dwellings of naked stone, surrounded by cyclopean walls—a race scarcely emerged from the polished stone age, who had by a freak of chance, learned the first rude principles of architecture.
Another factor has contributed to the movement of the Hyborians. A tribe from that group has figured out how to use stone for building, leading to the creation of the first Hyborian kingdom—the rough and barbaric kingdom of Hyperborea, which began with a simple fortress made of boulders stacked to fend off tribal attacks. The people of this tribe quickly moved from their horse-hide tents to stone houses, built in a rough but sturdy manner, and with this new protection, they grew stronger. Few events in history are as dramatic as the rise of the fierce, crude kingdom of Hyperborea, where the people suddenly shifted from a nomadic lifestyle to constructing dwellings of bare stone, encircled by massive walls—a group barely emerging from the polished stone age, who, by a twist of fate, had learned the basic principles of architecture.
The rise of this kingdom drove forth many other tribes, for, defeated in the war, or refusing to become tributary to their castle-dwelling kinsmen, many clans set forth on long treks that took them halfway around the world. And already the more northern tribes are beginning to be harried by gigantic blond savages, not much more advanced than ape-men.
The rise of this kingdom prompted many other tribes to move out, as those who were defeated in the war or refused to pay tribute to their castle-dwelling relatives embarked on long journeys that took them halfway around the world. Already, the northern tribes are starting to be attacked by huge blonde savages, who are not much more advanced than ape-men.
The tale of the next thousand years is the tale of the rise of the Hyborians, whose warlike tribes dominate the western world. Rude kingdoms are taking shape. The tawny-haired invaders have encountered the Picts, driving them into the barren lands of the west. To the northwest, the descendants of the Atlanteans, climbing unaided from apedom into primitive savagery, have not yet met the conquerors. Far to the east the Lemurians are evolving a strange semi-civilization of their own. To the south the Hyborians have founded the kingdom of Koth, on the borders of those pastoral countries known as the Lands of Shem, and the savages of those lands, partly through contact with the Hyborians, partly through contact with the Stygians who have ravaged them for centuries, are emerging from barbarism. The blond savages of the far north have grown in power and numbers so that the northern Hyborian tribes move southward, driving their kindred clans before them. The ancient kingdom of Hyperborea is overthrown by one of these northern tribes, which, however, retains the old name. Southeast of Hyperborea a kingdom of the Zhemri has come into being, under the name of Zamora. To the southwest, a tribe of Picts have invaded the fertile valley of Zingg, conquered the agricultural people there, and settled among them. This mixed race was in turn conquered later by a roving tribe of Hybori, and from these mingled elements came the kingdom of Zingara.
The story of the next thousand years is about the rise of the Hyborians, whose warrior tribes dominate the western world. Rough kingdoms are forming. The tawny-haired invaders have clashed with the Picts, pushing them into the barren lands to the west. In the northwest, the descendants of the Atlanteans, climbing up from primitive existence, have not yet encountered the conquerors. Far to the east, the Lemurians are developing a strange semi-civilization of their own. To the south, the Hyborians have established the kingdom of Koth, on the borders of the pastoral regions known as the Lands of Shem. The savages from these lands, partly through contact with the Hyborians and partly through the Stygians who have ravaged them for centuries, are slowly emerging from barbarism. The blond savages of the far north have gained power and numbers, causing the northern Hyborian tribes to move southward, pushing their kin ahead of them. The ancient kingdom of Hyperborea is overthrown by one of these northern tribes, which still keeps the old name. Southeast of Hyperborea, a kingdom of the Zhemri has formed, called Zamora. To the southwest, a tribe of Picts has invaded the fertile valley of Zingg, conquered the agricultural people living there, and settled among them. This mixed race was later conquered by a wandering tribe of Hybori, and from these blended elements arose the kingdom of Zingara.
Five hundred years later the kingdoms of the world are clearly defined. The kingdoms of the Hyborians—Aquilonia, Nemedia, Brythunia, Hyperborea, Koth, Ophir, Argos, Corinthia, and one known as the Border Kingdom—dominate the western world. Zamora lies to the east, and Zingara to the southwest of these kingdoms—people alike in darkness of complexion and exotic habits, but otherwise unrelated. Far to the south sleeps Stygia, untouched by foreign invasion, but the peoples of Shem have exchanged the Stygian yoke for the less galling one of Koth. The dusky masters have been driven south of the great river Styx, Nilus, or Nile, which, flowing north from the shadowy hinterlands, turns almost at right angles and flows almost due west through the pastoral meadowlands of Shem, to empty into the great sea. North of Aquilonia, the western-most Hyborian kingdom, are the Cimmerians, ferocious savages, untamed by the invaders, but advancing rapidly because of contact with them; they are the descendants of the Atlanteans, now progressing more steadily than their old enemies the Picts, who dwell in the wilderness west of Aquilonia.
Five hundred years later, the kingdoms of the world are clearly defined. The kingdoms of the Hyborians—Aquilonia, Nemedia, Brythunia, Hyperborea, Koth, Ophir, Argos, Corinthia, and one called the Border Kingdom—dominate the western world. Zamora is to the east, and Zingara to the southwest of these kingdoms—people who share a similar dark complexion and exotic customs, but otherwise have no connection. Far to the south lies Stygia, untouched by foreign invasion, while the people of Shem have traded the harsh Stygian rule for the slightly easier one of Koth. The dusky rulers have been pushed down south of the great river Styx, Nilus, or Nile, which flows north from the shadowy regions, then turns almost at right angles and flows nearly due west through the lush meadows of Shem, emptying into the great sea. North of Aquilonia, the westernmost Hyborian kingdom, are the Cimmerians, fierce savages, untamed by the invaders, but rapidly advancing due to their contact with them; they are the descendants of the Atlanteans, now progressing more steadily than their old enemies, the Picts, who live in the wilderness west of Aquilonia.
Another five centuries and the Hybori peoples are the possessors of a civilization so virile that contact with it virtually snatched out of the wallow of savagery such tribes as it touched. The most powerful kingdom is Aquilonia, but others vie with it in strength and mixed race; the nearest to the ancient root-stock are the Gundermen of Gunderland, a northern province of Aquilonia. But this mixing has not weakened the race. They are supreme in the western world, though the barbarians of the wastelands are growing in strength.
Another five centuries later, the Hyborian peoples possess a civilization so robust that contact with it nearly lifted the tribes it encountered out of their savage state. The most powerful kingdom is Aquilonia, but others compete with it in strength and diversity; the closest to the ancient roots are the Gundermen of Gunderland, a northern province of Aquilonia. However, this mixing has not weakened the race. They are dominant in the western world, although the barbarians from the wastelands are becoming stronger.
In the north, golden-haired, blue-eyed barbarians, descendants of the blond arctic savages, have driven the remaining Hyborian tribes out of the snow countries, except the ancient kingdom of Hyperborea, which resists their onslaught. Their country is called Nordheim, and they are divided into the red-haired Vanir of Vanaheim, and the yellow-haired Æsir of Asgard.
In the north, golden-haired, blue-eyed warriors, descendants of the blonde Arctic nomads, have pushed the last of the Hyborian tribes out of the snowy regions, except for the ancient kingdom of Hyperborea, which still stands against them. Their land is called Nordheim, and they are split into the red-haired Vanir of Vanaheim and the blonde Æsir of Asgard.
Now the Lemurians enter history again as Hyrkanians. Through the centuries they have pushed steadily westward, and now a tribe skirts the southern end of the great inland sea—Vilayet—and establishes the kingdom of Turan on the southwestern shore. Between the inland sea and the eastern borders of the native kingdoms lie vast expanses of steppes and in the extreme north and extreme south, deserts. The non-Hyrkanian dwellers of these territories are scattered and pastoral, unclassified in the north, Shemitish in the south, aboriginal, with a thin strain of Hyborian blood from wandering conquerors. Toward the latter part of the period other Hyrkanian clans push westward, around the northern extremity of the inland sea, and clash with the eastern outposts of the Hyperboreans.
Now the Lemurians re-enter history as Hyrkanians. Over the centuries, they have steadily moved westward, and now a tribe is settling along the southern edge of the great inland sea—Vilayet—and establishing the kingdom of Turan on the southwestern shore. Between the inland sea and the eastern borders of the native kingdoms are vast stretches of steppes, with deserts in both the far north and extreme south. The non-Hyrkanian inhabitants of these areas are scattered and pastoral, unclassified in the north, Shemitish in the south, and native, with a slight mix of Hyborian blood from wandering conquerors. Toward the end of this period, other Hyrkanian clans push westward, around the northern edge of the inland sea, and clash with the eastern outposts of the Hyperboreans.
Glance briefly at the peoples of that age. The dominant of Hyborians are no longer uniformly tawny-haired and grey-eyed. They have mixed with other races. There is a strong Shemitish, even a Stygian strain among the peoples of Koth, and to a lesser extent, of Argos, while in the case of the latter, admixture with the Zingarans has been more extensive than with the Shemites. The eastern Brythunians have intermarried with the dark-skinned Zamorians, and the people of southern Aquilonia have mixed with the brown Zingarans until black hair and brown eyes are the dominant type in Poitain, the southern-most province. The ancient kingdom of Hyperborea is more aloof than the others, yet there is alien blood in plenty in its veins, from the capture of foreign women—Hyrkanians, Æsir and Zamorians. Only in the province of Gunderland, where the people keep no slaves, is the pure Hyborian stock found unblemished. But the barbarians have kept their bloodstream pure; the Cimmerians are tall and powerful, with dark hair and blue or grey eyes. The people of Nordheim are of similar build, but with white skins, blue eyes and golden or red hair. The Picts are of the same type as they always were—short, very dark, with black eyes and hair. The Hyrkanians are dark and generally tall and slender, though a squat slant-eyed type is more and more common among them, resulting from mixture with a curious race of intelligent, though stunted, aborigines, conquered by them among the mountains east of Vilayet, on their westward drift. The Shemites are generally of medium height, though sometimes when mixed with Stygian blood, gigantic, broadly and strongly built, with hook noses, dark eyes and blue-black hair. The Stygians are tall and well made, dusky, straight-featured—at least the ruling classes are of that type. The lower classes are a down-trodden, mongrel horde, a mixture of negroid, Stygian, Shemitish, even Hyborian bloods. South of Stygia are the vast black kingdoms of the Amazons, the Kushites, the Atlaians and the hybrid empire of Zembabwe.
Take a quick look at the people of that time. The dominant Hyborians aren't all tawny-haired and grey-eyed anymore. They've mixed with other races. There's a strong Shemitish, even Stygian influence among the people of Koth, and to a lesser extent, Argos, while in Argos, mixing with the Zingarans is more significant than with the Shemites. The eastern Brythunians have intermarried with the dark-skinned Zamorians, and the people of southern Aquilonia have blended with the brown Zingarans, making black hair and brown eyes the most common traits in Poitain, the southernmost province. The ancient kingdom of Hyperborea remains more isolated than the others, yet there's a lot of foreign blood in its population due to the capture of women from Hyrkanians, Æsir, and Zamorians. Only in the province of Gunderland, where people don’t keep slaves, can you find the pure Hyborian lineage untouched. But the barbarians have preserved their bloodlines; the Cimmerians are tall and powerful, with dark hair and blue or grey eyes. The people of Nordheim have a similar build but with white skin, blue eyes, and golden or red hair. The Picts remain as they always were—short, very dark, with black eyes and hair. The Hyrkanians are usually dark and tall, slender, although a stocky, slant-eyed type is becoming more common among them, resulting from mixing with a peculiar race of intelligent but diminutive natives, conquered by them in the mountains east of Vilayet during their westward migration. The Shemites are typically of medium height, though when mixed with Stygian blood, they can be gigantic, broadly built, with hook noses, dark eyes, and blue-black hair. The Stygians are tall and well-built, dusky, and straight-featured—at least the ruling class members fit that description. The lower classes are a downtrodden, mixed group, a blend of negroid, Stygian, Shemitish, and even Hyborian blood. South of Stygia lie the vast black kingdoms of the Amazons, the Kushites, the Atlaians, and the hybrid empire of Zembabwe.
Between Aquilonia and the Pictish wilderness lie the Bossonian marches, peopled by descendants of an aboriginal race, conquered by a tribe of Hyborians, early in the first ages of the Hyborian drift. This mixed people never attained the civilization of the purer Hyborians, and was pushed by them to the very fringe of the civilized world. The Bossonians are of medium height and complexion, their eyes brown or grey, and they are mesocephalic. They live mainly by agriculture, in large walled villages, and are part of the Aquilonian kingdom. Their marches extend from the Border Kingdom in the north to Zingara in the southwest, forming a bulwark for Aquilonia against both the Cimmerians and the Picts. They are stubborn defensive fighters, and centuries of warfare against northern and western barbarians have caused them to evolve a type of defense almost impregnable against direct attack.
Between Aquilonia and the Pictish wilderness lie the Bossonian marches, home to descendants of an indigenous people, conquered by a tribe of Hyborians in the early ages of the Hyborian era. This mixed group never achieved the civilization of the more "pure" Hyborians and was pushed by them to the very edges of the civilized world. The Bossonians are of average height and complexion, with brown or gray eyes, and have a medium head shape. They primarily make their living through agriculture in large walled villages and are part of the Aquilonian kingdom. Their territory stretches from the Border Kingdom in the north to Zingara in the southwest, forming a protective barrier for Aquilonia against both the Cimmerians and the Picts. They are tenacious defenders, and centuries of fighting against northern and western barbarians have led them to develop a defense strategy that is nearly impossible to breach by direct attack.
Five hundred years later the Hyborian civilization was swept away. Its fall was unique in that it was not brought about by internal decay, but by the growing power of the barbarian nations and the Hyrkanians. The Hyborian peoples were overthrown while their vigorous culture was in its prime.
Five hundred years later, the Hyborian civilization was destroyed. Its fall was unusual because it wasn’t caused by internal decline, but by the rising strength of the barbarian nations and the Hyrkanians. The Hyborian people were defeated while their vibrant culture was at its peak.
Yet it was Aquilonia's greed which brought about that overthrow, though indirectly. Wishing to extend their empire, her kings made war on their neighbors. Zingara, Argos and Ophir were annexed outright, with the western cities of Shem, which had, with their more eastern kindred, recently thrown off the yoke of Koth. Koth itself, with Corinthia and the eastern Shemitish tribes, was forced to pay Aquilonia tribute and lend aid in wars. An ancient feud had existed between Aquilonia and Hyperborea, and the latter now marched to meet the armies of her western rival. The plains of the Border Kingdom were the scene of a great and savage battle, in which the northern hosts were utterly defeated, and retreated into their snowy fastnesses, whither the victorious Aquilonians did not pursue them. Nemedia, which had successfully resisted the western kingdom for centuries, now drew Brythunia and Zamora, and secretly, Koth, into an alliance which bade fair to crush the rising empire. But before their armies could join battle, a new enemy appeared in the east, as the Hyrkanians made their first real thrust at the western world. Reinforced by adventurers from east of Vilayet, the riders of Turan swept over Zamora, devastated eastern Corinthia, and were met on the plains of Brythunia by the Aquilonians who defeated them and hurled them flying eastward. But the back of the alliance was broken, and Nemedia took the defensive in future wars, aided occasionally by Brythunia and Hyperborea, and, secretly, as usual, by Koth. This defeat of the Hyrkanians showed the nations the real power of the western kingdom, whose splendid armies were augmented by mercenaries, many of them recruited among the alien Zingarans, and the barbaric Picts and Shemites. Zamora was reconquered from the Hyrkanians, but the people discovered that they had merely exchanged an eastern master for a western master. Aquilonian soldiers were quartered there, not only to protect the ravaged country, but also to keep the people in subjection. The Hyrkanians were not convinced; three more invasions burst upon the Zamorian borders, and the Lands of Shem, and were hurled back by the Aquilonians, though the Turanian armies grew larger as hordes of steel-clad riders rode out of the east, skirting the southern extremity of the inland sea.
Yet it was Aquilonia's greed that caused the downfall, albeit indirectly. Wanting to expand their empire, her kings waged war on their neighbors. Zingara, Argos, and Ophir were taken over completely, along with the western cities of Shem, which had recently freed themselves from the control of Koth. Koth itself, along with Corinthia and the eastern Shemitish tribes, was forced to pay tribute to Aquilonia and provide support in wars. There had long been a feud between Aquilonia and Hyperborea, and now the latter marched to confront the armies of their western rival. The plains of the Border Kingdom witnessed a fierce and brutal battle, in which the northern forces were decisively defeated and retreated into their snowy strongholds, which the victorious Aquilonians chose not to pursue. Nemedia, which had successfully resisted the western kingdom for centuries, now formed an alliance with Brythunia and Zamora, and secretly, Koth, which was poised to crush the rising empire. But before their armies could clash, a new enemy emerged in the east, as the Hyrkanians made their first significant attempt at the western world. Bolstered by adventurers from east of Vilayet, the Turanian riders swept through Zamora, ravaged eastern Corinthia, and faced the Aquilonians on the plains of Brythunia, where they were defeated and driven back eastward. However, the alliance's strength was shattered, and Nemedia went on the defensive in future conflicts, occasionally aided by Brythunia and Hyperborea, and, secretly as always, by Koth. This defeat of the Hyrkanians demonstrated the real power of the western kingdom, whose fabulous armies were bolstered by mercenaries, many of them recruited from the foreign Zingarans, as well as the barbaric Picts and Shemites. Zamora was reclaimed from the Hyrkanians, but the people realized they had merely traded one master for another. Aquilonian soldiers were stationed there, not only to protect the devastated land but also to keep the population subdued. The Hyrkanians were not deterred; three more invasions struck the borders of Zamora and the Lands of Shem, and were repelled by the Aquilonians, although the Turanian forces continued to grow as hordes of steel-clad riders emerged from the east, skirting the southern tip of the inland sea.
But it was in the west that a power was growing destined to throw down the kings of Aquilonia from their high places. In the north there was incessant bickering along the Cimmerian borders between the black-haired warriors and the Nordheimir; and the Æsir, between wars with the Vanir, assailed Hyperborea and pushed back the frontier, destroying city after city. The Cimmerians also fought the Picts and Bossonians impartially, and several times raided into Aquilonia itself, but their wars were less invasions than mere plundering forays.
But in the west, a power was rising that would eventually overthrow the kings of Aquilonia from their thrones. In the north, there was constant fighting along the Cimmerian borders between the black-haired warriors and the Nordheimir; while the Æsir, caught up in conflicts with the Vanir, attacked Hyperborea and expanded their territory, destroying city after city. The Cimmerians also fought the Picts and Bossonians indiscriminately, and several times launched raids into Aquilonia itself, but their campaigns were more about pillaging than actual invasions.
But the Picts were growing amazingly in population and power. By a strange twist of fate, it was largely due to the efforts of one man, and he an alien, that they set their feet upon the ways that led to eventual empire. This man was Arus, a Nemedian priest, a natural-born reformer. What turned his mind toward the Picts is not certain, but this much is history—he determined to go into the western wilderness and modify the rude ways of the heathen by the introduction of the gentle worship of Mitra. He was not daunted by the grisly tales of what had happened to traders and explorers before him, and by some whim of fate he came among the people he sought, alone and unarmed, and was not instantly speared.
But the Picts were growing rapidly in population and power. By a strange twist of fate, it was mostly due to the efforts of one man, who was an outsider, that they began their journey toward eventual empire. This man was Arus, a Nemedian priest and a natural reformer. It’s unclear what made him turn his attention to the Picts, but one thing is certain—he decided to venture into the western wilderness and improve the rough ways of the heathen by introducing the gentle worship of Mitra. He wasn’t discouraged by the gruesome stories of what had happened to traders and explorers before him, and by some twist of fate, he found himself among the people he sought, alone and unarmed, and was not immediately speared.
The Picts had benefited by contact with Hyborian civilization, but they had always fiercely resisted that contact. That is to say, they had learned to work crudely in copper and tin, which were found scantily in their country, and for which latter metal they raided into the mountains of Zingara, or traded hides, whale's teeth, walrus tusks and such few things as savages have to trade. They no longer lived in caves and tree-shelters, but built tents of hides, and crude huts, copied from those of the Bossonians. They still lived mainly by the chase, since their wilds swarmed with game of all sorts, and the rivers and sea with fish, but they had learned how to plant grain, which they did sketchily, preferring to steal it from their neighbors the Bossonians and Zingarans. They dwelt in clans which were generally at feud with each other, and their simple customs were blood-thirsty and utterly inexplicable to a civilized man, such as Arus of Nemedia. They had no direct contact with the Hyborians, since the Bossonians acted as a buffer between them. But Arus maintained that they were capable of progress, and events proved the truth of his assertion—though scarcely in the way he meant.
The Picts had gained from their contact with Hyborian civilization, but they had always strongly resisted it. They had learned to work with copper and tin, which were only found in small amounts in their land, and for tin, they would raid the mountains of Zingara or trade hides, whale teeth, walrus tusks, and the few items that they had for trade. They no longer lived in caves and tree shelters but built tents from hides and simple huts modeled after the Bossonians. They still primarily lived by hunting since their lands were full of game, and the rivers and sea were teeming with fish. However, they had learned to plant grain, although they did so only reluctantly, preferring to steal it from their neighbors, the Bossonians and Zingarans. They lived in clans that were often at odds with one another, and their straightforward customs were violent and completely incomprehensible to a civilized person like Arus of Nemedia. They had no direct contact with the Hyborians because the Bossonians served as a buffer between them. Nevertheless, Arus believed they were capable of progress, and events proved him right—though not in the way he had intended.
Arus was fortunate in being thrown in with a chief of more than usual intelligence—Gorm by name. Gorm cannot be explained, any more than Genghis Khan, Othman, Attila, or any of those individuals, who, born in naked lands among untutored barbarians, yet possess the instinct for conquest and empire-building. In a sort of bastard-Bossonian, the priest made the chief understand his purpose, and though extremely puzzled, Gorm gave him permission to remain among his tribe unbutchered—a case unique in the history of the race. Having learned the language Arus set himself to work to eliminate the more unpleasant phases of Pictish life—such as human sacrifice, blood-feud, and the burning alive of captives. He harangued Gorm at length, whom he found to be an interested, if unresponsive listener. Imagination reconstructs the scene—the black-haired chief, in his tiger-skins and necklace of human teeth, squatting on the dirt floor of the wattle hut, listening intently to the eloquence of the priest, who probably sat on a carven, skin-covered block of mahogany provided in his honor—clad in the silken robes of a Nemedian priest, gesturing with his slender white hands as he expounded the eternal rights and justices which were the truths of Mitra. Doubtless he pointed with repugnance at the rows of skulls which adorned the walls of the hut and urged Gorm to forgive his enemies instead of putting their bleached remnants to such use. Arus was the highest product of an innately artistic race, refined by centuries of civilization; Gorm had behind him a heritage of a hundred thousand years of screaming savagery—the pad of the tiger was in his stealthy step, the grip of the gorilla in his black-nailed hands, the fire that burns in a leopard's eyes burned in his.
Arus was lucky to be paired with a chief who was particularly intelligent—Gorm, to be precise. Gorm can't be easily defined, just like Genghis Khan, Othman, Attila, or others like them, who, born in wild lands among uncivilized people, still had the instinct for conquest and building empires. Using a sort of mixed-up version of his native tongue, the priest helped Gorm understand his mission, and although he was deeply confused, Gorm allowed him to stay with his tribe unharmed—a unique situation in their history. After learning the language, Arus set out to change the more brutal aspects of Pictish culture—like human sacrifice, blood feuds, and burning captives alive. He spoke at length with Gorm, who was interested but not very responsive. One can imagine the scene—the black-haired chief, dressed in tiger skins and a necklace made of human teeth, sitting on the dirt floor of the wattle hut, listening intently to the priest’s impassioned words, likely seated on a carved, skin-covered block of mahogany made for him—wearing the elegant robes of a Nemedian priest, gesturing with his slender white hands as he talked about the eternal rights and truths of Mitra. He probably pointed in disgust at the rows of skulls decorating the hut's walls and urged Gorm to forgive his enemies instead of displaying their bleached remains in such a way. Arus was the highest achievement of a naturally artistic people, refined over centuries of civilization; Gorm had a background steeped in a hundred thousand years of brutal savagery—the quiet stealth of a tiger was in his step, the powerful grip of a gorilla was in his black-nailed hands, and the fierce fire that burns in a leopard's eyes blazed in his own.
Arus was a practical man. He appealed to the savage's sense of material gain; he pointed out the power and splendor of the Hyborian kingdoms, as an example of the power of Mitra, whose teachings and works had lifted them up to their high places. And he spoke of cities, and fertile plains, marble walls and iron chariots, jeweled towers, and horsemen in their glittering armor riding to battle. And Gorm, with the unerring instinct of the barbarian, passed over his words regarding gods and their teachings, and fixed on the material powers thus vividly described. There in that mud-floored wattle hut, with the silk-robed priest on the mahogany block, and the dark-skinned chief crouching in his tiger-hides, was laid the foundations of empire.
Arus was a practical guy. He appealed to the savage's desire for material wealth; he pointed out the power and glory of the Hyborian kingdoms as a testament to Mitra's influence, whose teachings and actions had helped lift them to their impressive status. He spoke about cities, fertile lands, marble walls and iron chariots, jeweled towers, and horsemen in their shining armor charging into battle. And Gorm, with the keen instincts of a barbarian, ignored his comments about gods and their teachings and focused on the tangible power he vividly described. In that muddy, wattle hut, with the silk-robed priest on the mahogany block and the dark-skinned chief crouched in his tiger skins, the foundations of an empire were being built.
As has been said, Arus was a practical man. He dwelt among the Picts and found much that an intelligent man could do to aid humanity, even when that humanity was cloaked in tiger-skins and wore necklaces of human teeth. Like all priests of Mitra, he was instructed in many things. He found that there were vast deposits of iron ore in the Pictish hills, and he taught the natives to mine, smelt and work it into implements—agricultural implements, as he fondly believed. He instituted other reforms, but these were the most important things he did: he instilled in Gorm a desire to see the civilized lands of the world; he taught the Picts how to work in iron; and he established contact between them and the civilized world. At the chiefs request he conducted him and some of his warriors through the Bossonian marches, where the honest villagers stared in amazement, into the glittering outer world.
As mentioned, Arus was a practical man. He lived among the Picts and saw many ways an intelligent person could help humanity, even when that humanity was dressed in tiger skins and wearing necklaces made of human teeth. Like all priests of Mitra, he was educated in many subjects. He discovered large deposits of iron ore in the Pictish hills and taught the locals to mine, smelt, and shape it into tools—tools for farming, as he hoped. He initiated other changes, but these were the most significant things he accomplished: he inspired Gorm to explore the civilized lands of the world; he taught the Picts how to work with iron; and he connected them with the civilized world. At the chief's request, he guided him and some of his warriors through the Bossonian marches, where the honest villagers looked on in amazement at the shimmering outer world.
Arus no doubt thought that he was making converts right and left, because the Picts listened to him, and refrained from smiting him with their copper axes. But the Pict was little calculated to seriously regard teachings which bade him forgive his enemy and abandon the warpath for the ways of honest drudgery. It has been said that he lacked artistic sense; his whole nature led to war and slaughter. When the priest talked of the glories of the civilized nations, his dark-skinned listeners were intent, not on the ideals of his religion, but on the loot which he unconsciously described in the narration of rich cities and shining lands. When he told how Mitra aided certain kings to overcome their enemies, they paid scant heed to the miracles of Mitra, but they hung on the description of battle-lines, mounted knights, and maneuvers of archers and spearmen. They harkened with keen dark eyes and inscrutable countenances, and they went their ways without comment, and heeded with flattering intentness his instructions as to the working of iron, and kindred arts.
Arus probably thought he was converting people left and right because the Picts listened to him and didn’t attack him with their copper axes. But the Pict was unlikely to take seriously teachings that told him to forgive his enemy and give up the fight for a life of honest work. It's been said he lacked artistic sensibility; his nature was all about war and violence. When the priest talked about the glories of civilized nations, his dark-skinned audience was focused, not on the ideals of his religion, but on the treasure he unknowingly described through his tales of rich cities and beautiful lands. When he recounted how Mitra helped certain kings defeat their foes, they paid little attention to Mitra’s miracles but were captivated by the descriptions of battle lines, cavalry, and the tactics of archers and spearmen. They listened with sharp, dark eyes and unreadable expressions, and then left without a word, paying close attention to his instructions about working with iron and related crafts.
Before his coming they had filched steel weapons and armor from the Bossonians and Zingarans, or had hammered out their own crude arms from copper and bronze. Now a new world opened to them, and the clang of sledges re-echoed throughout the land. And Gorm, by virtue of this new craft, began to assert his dominance over other clans, partly by war, partly by craft and diplomacy, in which latter art he excelled all other barbarians.
Before he arrived, they had stolen steel weapons and armor from the Bossonians and Zingarans, or had made their own rough weapons from copper and bronze. Now a new world was opening up to them, and the sound of hammers rang out across the land. And Gorm, using this new skill, started to establish his dominance over other clans, partly through war, and partly through skillful negotiation, in which he outperformed all other tribes.
Picts now came and went freely into Aquilonia, under safe-conduct, and they returned with more information as to armor-forging and sword-making. More, they entered Aquilonia's mercenary armies, to the unspeakable disgust of the sturdy Bossonians. Aquilonia's kings toyed with the idea of playing the Picts against the Cimmerians, and possibly thus destroying both menaces, but they were too busy with their policies of aggression in the south and east to pay much heed to the vaguely known lands of the west, from which more and more stocky warriors swarmed to take service among the mercenaries.
Picts now moved freely in and out of Aquilonia, under safe conduct, and they returned with more knowledge about armor-making and sword-smithing. They even joined Aquilonia's mercenary armies, much to the disgust of the tough Bossonians. Aquilonia's kings considered using the Picts against the Cimmerians, potentially eliminating both threats, but they were too focused on their aggressive policies in the south and east to pay much attention to the vaguely known western lands, from which more and more stocky warriors flocked to join the mercenaries.
These warriors, their service completed, went back to their wilderness with good ideas of civilized warfare, and that contempt for civilization which arises from familiarity with it. Drums began to beat in the hills, gathering-fires smoked on the heights, and savage sword-makers hammered their steel on a thousand anvils. By intrigues and forays too numerous and devious to enumerate, Gorm became chief of chiefs, the nearest approach to a king the Picts had had in thousands of years. He had waited long; he was past middle age. But now he moved against the frontiers, not in trade, but in war.
These warriors, having finished their service, returned to their wilderness with a good understanding of civilized warfare and a disdain for civilization that comes from being too familiar with it. Drums started to beat in the hills, gathering fires smoked on the peaks, and savage sword-makers pounded their steel on countless anvils. Through countless intrigues and raids too complicated to list, Gorm became the chief of chiefs, the closest thing to a king the Picts had seen in thousands of years. He had waited a long time; he was past middle age. But now he was moving against the borders, not for trade, but for war.
Arus saw his mistake too late; he had not touched the soul of the pagan, in which lurked the hard fierceness of all the ages. His persuasive eloquence had not caused a ripple in the Pictish conscience. Gorm wore a corselet of silvered mail now, instead of the tiger-skin, but underneath he was unchanged—the everlasting barbarian, unmoved by theology or philosophy, his instincts fixed unerringly on rapine and plunder.
Arus realized his mistake too late; he hadn't reached the heart of the pagan, which held the harsh toughness of all time. His convincing speech hadn’t made any impact on the Pictish conscience. Gorm wore a silvered chainmail now, instead of the tiger-skin, but underneath he was the same—an eternal barbarian, untouched by religion or philosophy, his instincts unwaveringly focused on theft and looting.
The Picts burst on the Bossonian frontiers with fire and sword, not clad in tiger-skins and brandishing copper axes as of yore, but in scale-mail, wielding weapons of keen steel. As for Arus, he was brained by a drunken Pict, while making a last effort to undo the work he had unwittingly done. Gorm was not without gratitude; he caused the skull of the slayer to be set on the top of the priest's cairn. And it is one of the grim ironies of the universe that the stones which covered Arus's body should have been adorned with that last touch of barbarity—above a man to whom violence and blood-vengeance were revolting.
The Picts stormed the Bossonian borders with fire and sword, not wearing tiger-skins and wielding copper axes like before, but in scale-mail, using sharp steel weapons. As for Arus, he was killed by a drunken Pict while trying to fix the damage he had unknowingly caused. Gorm was not without gratitude; he had the skull of the killer placed on top of the priest's cairn. It’s one of those dark ironies of life that the stones covering Arus's body were topped with that final act of savagery—over a man who found violence and revenge repulsive.
But the newer weapons and mail were not enough to break the lines. For years the superior armaments and sturdy courage of the Bossonians held the invaders at bay, aided, when necessary, by imperial Aquilonian troops. During this time the Hyrkanians came and went, and Zamora was added to the empire.
But the newer weapons and armor weren't enough to break the lines. For years, the better weaponry and strong bravery of the Bossonians kept the invaders at bay, supported when needed by imperial Aquilonian troops. During this time, the Hyrkanians came and went, and Zamora was added to the empire.
Then treachery from an unexpected source broke the Bossonian lines. Before chronicling this treachery, it might be well to glance briefly at the Aquilonian empire. Always a rich kingdom, untold wealth had been rolled in by conquest, and sumptuous splendor had taken the place of simple and hardy living. But degeneracy had not yet sapped the kings and the people; though clad in silks and cloth-of-gold, they were still a vital, virile race. But arrogance was supplanting their former simplicity. They treated less powerful people with growing contempt, levying more and more tributes on the conquered. Argos, Zingara, Ophir, Zamora and the Shemite countries were treated as subjugated provinces, which was especially galling to the proud Zingarans, who often revolted, despite savage retaliations.
Then betrayal from an unexpected source broke through the Bossonian defenses. Before diving into this betrayal, it’s useful to take a quick look at the Aquilonian empire. Always a wealthy kingdom, immense riches had come in through conquest, and luxurious opulence had replaced simple, rugged living. But decline hadn’t yet weakened the kings and the people; even though they wore silks and gold-threaded fabrics, they were still a strong, vital race. However, arrogance was taking the place of their former humility. They treated less powerful nations with increasing contempt, imposing heavier tributes on the conquered. Argos, Zingara, Ophir, Zamora, and the Shemite lands were viewed as subjugated territories, which particularly angered the proud Zingarans, who frequently revolted despite brutal retaliation.
Koth was practically tributary, being under Aquilonia's 'protection' against the Hyrkanians. But Nemedia the western empire had never been able to subdue, although the latter's triumphs were of the defensive sort, and were generally attained with the aid of Hyperborean armies. During this period Aquilonia's only defeats were: her failure to annex Nemedia; the rout of an army sent into Cimmeria; and the almost complete destruction of an army by the Æsir. Just as the Hyrkanians found themselves unable to withstand the heavy cavalry charges of the Aquilonians, so the latter, invading the snow-countries, were overwhelmed by the ferocious hand-to-hand fighting of the Nordics. But Aquilonia's conquests were pushed to the Nilus, where a Stygian army was defeated with great slaughter, and the king of Stygia sent tribute—once at least—to divert invasion of his kingdom. Brythunia was reduced in a series of whirlwind wars, and preparations were made to subjugate the ancient rival at last—Nemedia.
Koth was practically a vassal state, relying on Aquilonia's 'protection' against the Hyrkanians. However, Nemedia, the western empire, had never been fully conquered, even though its victories were mostly defensive and often achieved with help from Hyperborean armies. During this time, Aquilonia's only defeats included its failure to annex Nemedia, the defeat of an army sent into Cimmeria, and the near-total destruction of another army by the Æsir. Just as the Hyrkanians struggled to withstand the heavy cavalry charges of the Aquilonians, the Aquilonians, when invading the snow-covered lands, were overwhelmed by the fierce hand-to-hand fighting of the Nordics. Nonetheless, Aquilonia's conquests reached the Nile, where a Stygian army was defeated with significant loss, and the king of Stygia sent tribute—at least once—to prevent an invasion of his kingdom. Brythunia was conquered in a series of rapid wars, and plans were set in motion to finally subjugate their ancient rival—Nemedia.
With their glittering hosts greatly increased by mercenaries, the Aquilonians moved against their old-time foe, and it seemed as if the thrust were destined to crush the last shadow of Nemedian independence. But contentions arose between the Aquilonians and their Bossonian auxiliaries.
With their shimmering ranks boosted by mercenaries, the Aquilonians launched an attack against their longtime enemy, and it looked like they would finally eliminate the last remnants of Nemedian independence. However, conflicts broke out between the Aquilonians and their Bossonian allies.
As the inevitable result of imperial expansion, the Aquilonians had become haughty and intolerant. They derided the ruder, unsophisticated Bossonians, and hard feeling grew between them—the Aquilonians despising the Bossonians and the latter resenting the attitude of their masters—who now boldly called themselves such, and treated the Bossonians like conquered subjects, taxing them exorbitantly, and conscripting them for their wars of territorial expansion—wars the profits of which the Bossonians shared little. Scarcely enough men were left in the marches to guard the frontier, and hearing of Pictish outrages in their homelands, whole Bossonian regiments quit the Nemedian campaign and marched to the western frontier, where they defeated the dark-skinned invaders in a great battle.
As a direct result of their imperial expansion, the Aquilonians had become arrogant and intolerant. They mocked the rougher, less sophisticated Bossonians, which created tension between them—the Aquilonians looked down on the Bossonians while the latter resented their masters—who boldly labeled themselves as such and treated the Bossonians like conquered subjects, charging them high taxes and forcing them to fight in wars for territorial expansion—wars from which the Bossonians received very little benefit. There were hardly enough men left in the border regions to defend against threats, and upon hearing about Pictish attacks in their homeland, entire Bossonian regiments abandoned the Nemedian campaign and marched to the western frontier, where they defeated the dark-skinned invaders in a major battle.
This desertion, however, was the direct cause of Aquilonia's defeat by the desperate Nemedians, and brought down on the Bossonians the cruel wrath of the imperialists—intolerant and short-sighted as imperialists invariably are. Aquilonian regiments were secretly brought to the borders of the marches, the Bossonian chiefs were invited to attend a great conclave, and, in the guise of an expedition against the Picts, bands of savage Shemitish soldiers were quartered among the unsuspecting villagers. The unarmed chiefs were massacred, the Shemites turned on their stunned hosts with torch and sword, and the armored imperial hosts were hurled ruthlessly on the unsuspecting people. From north to south the marches were ravaged and the Aquilonian armies marched back from the borders, leaving a ruined and devastated land behind them.
This desertion, however, directly led to Aquilonia's defeat by the desperate Nemedians and brought down the harsh wrath of the imperialists on the Bossonians—intolerant and shortsighted as imperialists always are. Aquilonian troops were secretly stationed at the borders of the marches, and the Bossonian leaders were invited to a major meeting. Under the pretense of an expedition against the Picts, groups of brutal Shemitish soldiers were settled among the unsuspecting villagers. The unarmed leaders were slaughtered, the Shemites attacked their shocked hosts with fire and sword, and the armored imperial forces ruthlessly descended upon the unsuspecting population. From north to south, the marches were devastated, and the Aquilonian armies returned from the borders, leaving a destroyed and barren land in their wake.
And then the Pictish invasion burst in full power along those borders. It was no mere raid, but the concerted rush of a whole nation, led by chiefs who had served in Aquilonian armies, and planned and directed by Gorm—an old man now, but with the fire of his fierce ambition undimmed. This time there were no strong walled villages in their path, manned by sturdy archers, to hold back the rush until the imperial troops could be brought up. The remnants of the Bossonians were swept out of existence, and the blood-mad barbarians swarmed into Aquilonia, looting and burning, before the legions, warring again with the Nemedians, could be marched into the west. Zingara seized this opportunity to throw off the yoke, which example was followed by Corinthia and the Shemites. Whole regiments of mercenaries and vassals mutinied and marched back to their own countries, looting and burning as they went. The Picts surged irresistibly eastward, and host after host was trampled beneath their feet. Without their Bossonian archers the Aquilonians found themselves unable to cope with the terrible arrow-fire of the barbarians. From all parts of the empire legions were recalled to resist the onrush, while from the wilderness horde after horde swarmed forth, in apparently inexhaustible supply. And in the midst of this chaos, the Cimmerians swept down from their hills, completing the ruin. They looted cities, devastated the country, and retired into the hills with their plunder, but the Picts occupied the land they had over-run. And the Aquilonian empire went down in fire and blood.
And then the Pictish invasion surged forward along those borders. It wasn’t just a raid; it was a coordinated attack by an entire nation, led by chiefs who had fought in Aquilonian armies and organized by Gorm—an old man now, but still driven by his fierce ambition. This time, there were no strong walled villages in their way, defended by skilled archers to hold back the attack until the imperial troops could arrive. The remnants of the Bossonians were wiped out, and the bloodthirsty barbarians flooded into Aquilonia, looting and burning, before the legions, who were already battling the Nemedians, could march to the west. Zingara seized this chance to break free, a move that was mirrored by Corinthia and the Shemites. Entire regiments of mercenaries and vassals rebelled and returned to their homelands, looting and burning as they went. The Picts surged unstoppable eastward, trampling one host after another beneath their feet. Without their Bossonian archers, the Aquilonians found themselves unable to handle the fierce arrow fire from the barbarians. From all corners of the empire, legions were called back to resist the advance, while from the wilderness, endless waves of warriors poured forth. And in the midst of this chaos, the Cimmerians descended from their hills, adding to the destruction. They plundered cities, ravaged the countryside, and retreated into the hills with their spoils, while the Picts claimed the land they had invaded. The Aquilonian empire fell in flames and blood.
Then again the Hyrkanians rode from the blue east. The withdrawal of the imperial legions from Zamora was their incitement. Zamora fell easy prey to their thrusts, and the Hyrkanian king established his capital in the largest city of the country. This invasion was from the ancient Hyrkanian kingdom of Turan, on the shores of the inland sea, but another, more savage Hyrkanian thrust came from the north. Hosts of steel-clad riders galloped around the northern extremity of the inland sea, traversed the icy deserts, entered the steppes, driving the aborigines before them, and launched themselves against the western kingdoms. These newcomers were not at first allies with the Turanians, but skirmished with them as with the Hyborians; new drifts of eastern warriors bickered and fought, until all were united under a great chief, who came riding from the very shores of the eastern ocean. With no Aquilonian armies to oppose them, they were invincible. They swept over and subjugated Brythunia, and devastated southern Hyperborea, and Corinthia. They swept into the Cimmerian hills, driving the black-haired barbarians before them, but among the hills, where cavalry was less effectual, the Cimmerians turned on them, and only a disorderly retreat, at the end of a whole day of bloody fighting, saved the Hyrkanian hosts from complete annihilation.
Then again, the Hyrkanians rode in from the blue east. The pullout of the imperial legions from Zamora gave them the opportunity they needed. Zamora quickly fell victim to their attacks, and the Hyrkanian king made his capital in the largest city of the country. This invasion came from the ancient Hyrkanian kingdom of Turan, located on the shores of the inland sea, but another, more savage Hyrkanian force approached from the north. Groups of armored riders galloped around the northern edge of the inland sea, crossed the icy deserts, entered the steppes, driving the native people ahead of them, and launched their assault on the western kingdoms. These newcomers were not initially allies of the Turanians; instead, they clashed with them as they did with the Hyborians. New waves of eastern warriors fought among themselves until they united under a powerful chief who rode in from the shores of the eastern ocean. With no Aquilonian armies to stand against them, they were unstoppable. They swept through and conquered Brythunia, ravaged southern Hyperborea, and invaded Corinthia. They pushed into the Cimmerian hills, forcing the black-haired barbarians before them, but once in the hills, where cavalry struggled to be effective, the Cimmerians turned on them, and only a chaotic retreat after an entire day of bloody fighting saved the Hyrkanian forces from total destruction.
While these events had been transpiring, the kingdoms of Shem had conquered their ancient master, Koth, and had been defeated in an attempted invasion of Stygia. But scarcely had they completed their degradation of Koth, when they were over-run by the Hyrkanians, and found themselves subjugated by sterner masters than the Hyborians had ever been. Meanwhile the Picts had made themselves complete masters of Aquilonia, practically blotting out the inhabitants. They had broken over the borders of Zingara, and thousands of Zingarans, fleeing the slaughter into Argos, threw themselves on the mercy of the westward-sweeping Hyrkanians, who settled them in Zamora as subjects. Behind them as they fled, Argos was enveloped in the flame and slaughter of Pictish conquest, and the slayers swept into Ophir and clashed with the westward-riding Hyrkanians. The latter, after their conquest of Shem, had overthrown a Stygian army at the Nilus and over-run the country as far south as the black kingdom of Amazon, of whose people they brought back thousands as captives, settling them among the Shemites. Possibly they would have completed their conquests in Stygia, adding it to their widening empire, but for the fierce thrusts of the Picts against their western conquests.
While these events were unfolding, the kingdoms of Shem had defeated their ancient ruler, Koth, but faced a setback in their attempts to invade Stygia. Just as they finished their takeover of Koth, they were attacked by the Hyrkanians and found themselves under harsher control than that of the Hyborians. Meanwhile, the Picts had fully taken over Aquilonia, nearly erasing its population. They broke into Zingara, and thousands of Zingarans, fleeing the massacre into Argos, sought refuge with the advancing Hyrkanians, who relocated them to Zamora as subjects. As they escaped, Argos was engulfed in the flames and bloodshed of the Pictish invasion, with the attackers moving into Ophir and engaging with the westward-moving Hyrkanians. After conquering Shem, the Hyrkanians had defeated a Stygian army at the Nile and seized land all the way south to the dark kingdom of Amazon, from which they brought back thousands of captives, settling them among the Shemites. They might have completed their conquests in Stygia, incorporating it into their growing empire, if not for the fierce assaults from the Picts on their western territories.
Nemedia, unconquerable by Hyborians, reeled between the riders of the east and the swordsmen of the west, when a tribe of Æsir, wandering down from their snowy lands, came into the kingdom, and were engaged as mercenaries; they proved such able warriors that they not only beat off the Hyrkanians, but halted the eastward advance of the Picts.
Nemedia, which couldn't be conquered by the Hyborians, was caught between the eastern riders and the western warriors when a tribe of Æsir, coming down from their snowy territories, entered the kingdom and were hired as mercenaries. They turned out to be such skilled fighters that they not only pushed back the Hyrkanians but also stopped the Picts from advancing eastward.
The world at that time presents some such picture: a vast Pictish empire, wild, rude and barbaric, stretches from the coasts of Vanaheim in the north to the southern-most shores of Zingara. It stretches east to include all Aquilonia except Gunderland, the northern-most province, which, as a separate kingdom in the hills, survived the fall of the empire, and still maintains its independence. The Pictish empire also includes Argos, Ophir, the western part of Koth, and the western-most lands of Shem. Opposed to this barbaric empire is the empire of the Hyrkanians, of which the northern boundaries are the ravaged lines of Hyperborea, and the southern, the deserts south of the lands of Shem. Zamora, Brythunia, the Border Kingdom, Corinthia, most of Koth, and all the eastern lands of Shem are included in this empire. The borders of Cimmeria are intact; neither Pict nor Hyrkanian has been able to subdue these warlike barbarians. Nemedia, dominated by the Æsir mercenaries, resists all invasions. In the north Nordheim, Cimmeria and Nemedia separate the conquering races, but in the south, Koth has become a battle-ground where Picts and Hyrkanians war incessantly. Sometimes the eastern warriors expel the barbarians from the kingdom entirely; again the plains and cities are in the hands of the western invaders. In the far south, Stygia, shaken by the Hyrkanian invasion, is being encroached upon by the great black kingdoms. And in the far north, the Nordic tribes are restless, warring continually with the Cimmerians, and sweeping the Hyperborean frontiers.
The world during that time looks like this: a vast Pictish empire, wild, rough, and barbaric, spans from the coasts of Vanaheim in the north to the southernmost shores of Zingara. It stretches east to cover all of Aquilonia except Gunderland, the northernmost province, which, as a separate kingdom in the hills, survived the empire's downfall and still maintains its independence. The Pictish empire also includes Argos, Ophir, the western part of Koth, and the far western lands of Shem. Opposing this barbaric empire is the empire of the Hyrkanians, whose northern boundaries are marked by the ravaged lines of Hyperborea and the southern edges are the deserts south of Shem. Zamora, Brythunia, the Border Kingdom, Corinthia, most of Koth, and all the eastern lands of Shem are part of this empire. The borders of Cimmeria remain untouched; neither Pict nor Hyrkanian has managed to conquer these fierce warriors. Nemedia, under the control of the Æsir mercenaries, resists all invasions. To the north, Nordheim, Cimmeria, and Nemedia separate the conquering races, but in the south, Koth has turned into a battleground where Picts and Hyrkanians fight constantly. Sometimes the eastern warriors completely drive the barbarians out of the kingdom; other times, the plains and cities fall into the hands of the western invaders. In the far south, Stygia, shaken by the Hyrkanian invasion, is being encroached upon by the powerful black kingdoms. And in the far north, the Nordic tribes are restless, constantly at war with the Cimmerians and pushing against the Hyperborean borders.
Gorm was slain by Hialmar, a chief of the Nemedian Æsir. He was a very old man, nearly a hundred years old. In the seventy-five years which had elapsed since he first heard the tale of empires from the lips of Arus—a long time in the life of a man, but a brief space in the tale of nations—he had welded an empire from straying savage clans, he had overthrown a civilization. He who had been born in a mud-walled, wattle-roofed hut, in his old age sat on golden thrones, and gnawed joints of beef presented to him on golden dishes by naked slave-girls who were the daughters of kings. Conquest and the acquiring of wealth altered not the Pict; out of the ruins of the crushed civilization no new culture arose phoenix-like. The dark hands which shattered the artistic glories of the conquered never tried to copy them. Though he sat among the glittering ruins of shattered palaces and clad his hard body in the silks of vanquished kings, the Pict remained the eternal barbarian, ferocious, elemental, interested only in the naked primal principles of life, unchanging, unerring in his instincts which were all for war and plunder, and in which arts and the cultured progress of humanity had no place. Not so with the Æsir who settled in Nemedia. These soon adopted many of the ways of their civilized allies, modified powerfully, however, by their own intensely virile and alien culture.
Gorm was killed by Hialmar, a leader of the Nemedian Æsir. He was an old man, almost a hundred years old. In the seventy-five years since he first heard the story of empires from Arus—long for a man’s life but short in the history of nations—he had built an empire from wandering savage clans and toppled a civilization. Born in a mud-walled, thatch-roofed hut, he now sat on golden thrones in his old age, gnawing on beef served to him on golden plates by naked slave girls who were the daughters of kings. Conquest and wealth didn’t change the Pict; from the ruins of the defeated civilization, no new culture rose like a phoenix. The dark hands that destroyed the artistic achievements of the conquered never attempted to replicate them. Though he sat among the dazzling wreckage of broken palaces and dressed his tough body in the silks of defeated kings, the Pict remained a timeless barbarian, fierce and elemental, focused only on the raw basics of life—unchanging, instinctive, driven only by war and plunder, with no regard for arts or the cultured advancement of humanity. The Æsir who settled in Nemedia, however, quickly adopted many customs from their civilized allies, although they were significantly shaped by their own extremely strong and foreign culture.
For a short age Pict and Hyrkanian snarled at each other over the ruins of the world they had conquered. Then began the glacier ages, and the great Nordic drift. Before the southward moving ice-fields the northern tribes drifted, driving kindred clans before them. The Æsir blotted out the ancient kingdom of Hyperborea, and across its ruins came to grips with the Hyrkanians. Nemedia had already become a Nordic kingdom, ruled by the descendants of the Æsir mercenaries. Driven before the onrushing tides of Nordic invasion, the Cimmerians were on the march, and neither army nor city stood before them. They surged across and completely destroyed the kingdom of Gunderland, and marched across ancient Aquilonia, hewing their irresistible way through the Pictish hosts. They defeated the Nordic-Nemedians and sacked some of their cities, but did not halt. They continued eastward, overthrowing a Hyrkanian army on the borders of Brythunia.
For a brief time, the Picts and Hyrkanians glared at each other over the ruins of the world they had conquered. Then the Ice Ages began, along with the great Nordic migration. The northern tribes moved forward, pushing their allied clans along with them, as they faced the advancing ice fields. The Æsir wiped out the ancient kingdom of Hyperborea, and amidst its ruins, they clashed with the Hyrkanians. Nemedia had already turned into a Nordic kingdom, ruled by the descendants of Æsir mercenaries. Driven by the unstoppable waves of Nordic invasion, the Cimmerians were on the move, and nothing stood in their way—no army or city. They surged through and completely wrecked the kingdom of Gunderland and marched across ancient Aquilonia, cutting through the Pictish forces with ease. They defeated the Nordic-Nemedians and looted some of their cities, but they pressed on. They continued east, overthrowing a Hyrkanian army on the borders of Brythunia.
Behind them hordes of Æsir and Vanir swarmed into the lands, and the Pictish empire reeled beneath their strokes. Nemedia was overthrown, and the half-civilized Nordics fled before their wilder kinsmen, leaving the cities of Nemedia ruined and deserted. These fleeing Nordics, who had adopted the name of the older kingdom, and to whom the term Nemedian henceforth refers, came into the ancient land of Koth, expelled both Picts and Hyrkanians, and aided the people of Shem to throw off the Hyrkanian yoke. All over the western world, the Picts and Hyrkanians were staggering before this younger, fiercer people. A band of Æsir drove the eastern riders from Brythunia and settled there themselves, adopting the name for themselves. The Nordics who had conquered Hyperborea assailed their eastern enemies so savagely that the dark-skinned descendants of the Lemurians retreated into the steppes, pushed irresistibly back toward Vilayet.
Behind them, hordes of Æsir and Vanir poured into the lands, and the Pictish empire staggered under their blows. Nemedia was toppled, and the semi-civilized Nordics fled from their wilder relatives, leaving the cities of Nemedia in ruins and deserted. These fleeing Nordics, who took on the name of the older kingdom and to whom the term Nemedian now refers, entered the ancient land of Koth, driving out both Picts and Hyrkanians, and helped the people of Shem shake off the Hyrkanian oppression. Across the western world, the Picts and Hyrkanians were reeling before this younger, fiercer group. A band of Æsir pushed the eastern riders out of Brythunia and settled there themselves, taking on the name. The Nordics who had conquered Hyperborea attacked their eastern enemies so violently that the dark-skinned descendants of the Lemurians retreated into the steppes, pushed back relentlessly toward Vilayet.
Meanwhile the Cimmerians, wandering southeastward, destroyed the ancient Hyrkanian kingdom of Turan, and settled on the southwestern shores of the inland sea. The power of the eastern conquerors was broken. Before the attacks of the Nordheimir and the Cimmerians, they destroyed all their cities, butchered such captives as were not fit to make the long march, and then, herding thousands of slaves before them, rode back into the mysterious east, skirting the northern edge of the sea, and vanishing from western history, until they rode out of the east again, thousands of years later, as Huns, Mongols, Tatars and Turks. With them in their retreat went thousands of Zamorians and Zingarans, who were settled together far to the east, formed a mixed race, and emerged ages afterward as gypsies.
Meanwhile, the Cimmerians, moving southeast, destroyed the ancient Hyrkanian kingdom of Turan and settled on the southwestern shores of the inland sea. The power of the eastern conquerors was broken. Before the attacks from the Nordheimir and the Cimmerians, they destroyed all their cities, killed those captives who weren't fit for the long march, and then, herding thousands of slaves with them, rode back into the mysterious east, skirting the northern edge of the sea and disappearing from western history until they reemerged from the east thousands of years later as Huns, Mongols, Tatars, and Turks. Along with them in their retreat were thousands of Zamorians and Zingarans, who settled together far to the east, formed a mixed race, and later emerged as gypsies.
Meanwhile, also, a tribe of Vanir adventurers had passed along the Pictish coast southward, ravaged ancient Zingara, and come into Stygia, which, oppressed by a cruel aristocratic ruling class, was staggering under the thrusts of the black kingdoms to the south. The red-haired Vanir led the slaves in a general revolt, overthrew the reigning class, and set themselves up as a caste of conquerors. They subjugated the northern-most black kingdoms, and built a vast southern empire, which they called Egypt. From these red-haired conquerors the earlier Pharaohs boasted descent.
Meanwhile, a group of Vanir adventurers had traveled down the Pictish coast, devastated ancient Zingara, and entered Stygia, which was suffering under a harsh aristocratic ruling class and struggling against the pressures from the black kingdoms to the south. The red-haired Vanir led the enslaved people in a massive revolt, overthrew the ruling class, and positioned themselves as a new class of conquerors. They dominated the northernmost black kingdoms and established a vast southern empire, which they named Egypt. The early Pharaohs took pride in tracing their lineage back to these red-haired conquerors.
The western world was now dominated by Nordic barbarians. The Picts still held Aquilonia and part of Zingara, and the western coast of the continent. But east to Vilayet, and from the Arctic circle to the lands of Shem, the only inhabitants were roving tribes of Nordheimir, excepting the Cimmerians, settled in the old Turanian kingdom. There were no cities anywhere, except in Stygia and the lands of Shem; the invading tides of Picts, Hyrkanians, Cimmerians and Nordics had levelled them in ruins, and the once dominant Hyborians had vanished from the earth, leaving scarcely a trace of their blood in the veins of their conquerors. Only a few names of lands, tribes and cities remained in the languages of the barbarians, to come down through the centuries connected with distorted legend and fable, until the whole history of the Hyborian age was lost sight of in a cloud of myths and fantasies. Thus in the speech of the gypsies lingered the terms Zingara and Zamora; the Æsir who dominated Nemedia were called Nemedians, and later figured in Irish history, and the Nordics who settled in Brythunia were known as Brythunians, Brythons or Britons.
The western world was now ruled by Nordic barbarians. The Picts still controlled Aquilonia and part of Zingara, as well as the western coast of the continent. But east to Vilayet, and from the Arctic Circle to the lands of Shem, the only inhabitants were wandering tribes of Nordheimir, except for the Cimmerians, who had settled in the old Turanian kingdom. There were no cities anywhere except in Stygia and the lands of Shem; the invading forces of Picts, Hyrkanians, Cimmerians, and Nordics had reduced them to ruins, and the once-mighty Hyborians had disappeared from the earth, leaving hardly any trace of their blood in the veins of their conquerors. Only a few names of lands, tribes, and cities remained in the languages of the barbarians, passed down through the centuries connected with distorted legends and fables, until the entire history of the Hyborian age was obscured by a haze of myths and fantasies. Thus, in the speech of the gypsies lingered the terms Zingara and Zamora; the Æsir who ruled Nemedia were called Nemedians and later appeared in Irish history, and the Nordics who settled in Brythunia were referred to as Brythunians, Brythons, or Britons.
There was no such thing, at that time, as a consolidated Nordic empire. As always, the tribes had each its own chief or king, and they fought savagely among themselves. What their destiny might have been will not be known, because another terrific convulsion of the earth, carving out the lands as they are known to moderns, hurled all into chaos again. Great strips of the western coast sank; Vanaheim and western Asgard—uninhabited and glacier-haunted wastes for a hundred years—vanished beneath the waves. The ocean flowed around the mountains of western Cimmeria to form the North Sea; these mountains became the islands later known as England, Scotland and Ireland, and the waves rolled over what had been the Pictish wilderness and the Bossonian marches. In the north the Baltic Sea was formed, cutting Asgard into the peninsulas later known as Norway, Sweden and Denmark, and far to the south the Stygian continent was broken away from the rest of the world, on the line of cleavage formed by the river Nilus in its westward trend. Over Argos, western Koth and the western lands of Shem, washed the blue ocean men later called the Mediterranean. But where land sank elsewhere, a vast expanse west of Stygia rose out of the waves, forming the whole western half of the continent of Africa.
There wasn't a unified Nordic empire back then. The tribes all had their own leaders or kings, and they fought fiercely among themselves. What their future could have been is unknown, because another massive upheaval of the earth reshaped the lands as we know them today and threw everything into chaos again. Large sections of the western coast sank; Vanaheim and western Asgard—empty, glacier-covered wastelands for a hundred years—disappeared beneath the ocean. The sea surged around the mountains of western Cimmeria to create the North Sea; these mountains became what we now call England, Scotland, and Ireland, and the waves rolled over what used to be the Pictish wilderness and the Bossonian borders. In the north, the Baltic Sea formed, splitting Asgard into the peninsulas we now know as Norway, Sweden, and Denmark, and far to the south, the Stygian continent broke away from the rest of the world along the line created by the river Nile as it flowed westward. The blue ocean that people later named the Mediterranean washed over Argos, western Koth, and the western lands of Shem. But where land sank elsewhere, a massive area west of Stygia rose from the waves, forming the entire western half of the continent of Africa.
The buckling of the land thrust up great mountain ranges in the central part of the northern continent. Whole Nordic tribes were blotted out, and the rest retreated eastward. The territory about the slowly drying inland sea was not affected, and there, on the western shores, the Nordic tribes began a pastoral existence, living in more or less peace with the Cimmerians, and gradually mixing with them. In the west the remnants of the Picts, reduced by the cataclysm once more to the status of stone-age savages, began, with the incredible virility of their race, once more to possess the land, until, at a later age, they were overthrown by the westward drift of the Cimmerians and Nordics. This was so long after the breaking-up of the continent that only meaningless legends told of former empires.
The shifting of the land raised up huge mountain ranges in the central region of the northern continent. Entire Nordic tribes were wiped out, and the survivors moved east. The area around the slowly drying inland sea remained unaffected, and there, on the western shores, the Nordic tribes started a pastoral lifestyle, living in relative peace with the Cimmerians and gradually blending with them. In the west, the remnants of the Picts, reduced once again to the status of stone-age savages by the disaster, began to reclaim the land thanks to the incredible strength of their race, until, in a later age, they were eventually defeated by the westward movement of the Cimmerians and Nordics. By this time, it was so long after the continent had broken apart that only vague legends spoke of former empires.
This drift comes within the reach of modern history and need not be repeated. It resulted from a growing population which thronged the steppes west of the inland sea—which still later, much reduced in size, was known as the Caspian—to such an extent that migration became an economic necessity. The tribes moved southward, northward and westward, into those lands now known as India, Asia Minor and central and western Europe.
This shift falls within modern history and doesn’t need to be repeated. It was caused by a growing population that crowded the steppes west of the inland sea, which later became much smaller and was known as the Caspian. This led to migration becoming an economic necessity. The tribes moved south, north, and west, into the areas now known as India, Asia Minor, and central and western Europe.
They came into these countries as Aryans. But there were variations among these primitive Aryans, some of which are still recognized today, others which have long been forgotten. The blond Achaians, Gauls and Britons, for instance, were descendants of pure-blooded Æsir. The Nemedians of Irish legendry were the Nemedian Æsir. The Danes were descendants of pure-blooded Vanir; the Goths—ancestors of the other Scandinavian and Germanic tribes, including the Anglo-Saxons—were descendants of a mixed race whose elements contained Vanir, Æsir and Cimmerian strains. The Gaels, ancestors of the Irish and Highland Scotch, descended from pure-blooded Cimmerian clans. The Cymric tribes of Britain were a mixed Nordic-Cimmerian race which preceded the purely Nordic Britons into the isles, and thus gave rise to a legend of Gaelic priority. The Cimbri who fought Rome were of the same blood, as well as the Gimmerai of the Assyrians and Grecians, and Gomer of the Hebrews. Other clans of the Cimmerians adventured east of the drying inland sea, and a few centuries later mixed with Hyrkanian blood, returned westward as Scythians. The original ancestors of the Gaels gave their name to modern Crimea.
They entered these countries as Aryans. However, there were variations among these early Aryans, some of which are still recognized today, while others have long been forgotten. For example, the blond Achaians, Gauls, and Britons were descendants of pure-blooded Æsir. The Nemedians in Irish legends were the Nemedian Æsir. The Danes were descendants of pure-blooded Vanir; the Goths—who are ancestors of the other Scandinavian and Germanic tribes, including the Anglo-Saxons—descended from a mixed race with elements of Vanir, Æsir, and Cimmerian ancestry. The Gaels, ancestors of the Irish and Highland Scots, came from pure-blooded Cimmerian clans. The Cymric tribes in Britain were a mixed Nordic-Cimmerian race that arrived before the purely Nordic Britons and thus contributed to a legend of Gaelic priority. The Cimbri who fought against Rome shared the same ancestry, as did the Gimmerai from the Assyrians and Greeks, and Gomer from the Hebrews. Other Cimmerian clans ventured east of the shrinking inland sea, and a few centuries later, after mixing with Hyrkanian blood, returned westward as Scythians. The original ancestors of the Gaels gave their name to modern Crimea.
The ancient Sumerians had no connection with the western race. They were a mixed people, of Hyrkanian and Shemitish bloods, who were not taken with the conquerors in their retreat. Many tribes of Shem escaped that captivity, and from pure-blooded Shemites, or Shemites mixed with Hyborian or Nordic blood, were descended the Arabs, Israelites, and other straighter-featured Semites. The Canaanites, or Alpine Semites, traced their descent from Shemitish ancestors mixed with the Kushites settled among them by their Hyrkanian masters; the Elamites were a typical race of this type. The short, thick-limbed Etruscans, base of the Roman race, were descendants of a people of mixed Stygian, Hyrkanian and Pictish strains, and originally lived in the ancient kingdom of Koth. The Hyrkanians, retreating to the eastern shores of the continent, evolved into the tribes later known as Tatars, Huns, Mongols and Turks.
The ancient Sumerians had no ties to the Western race. They were a mixed group, with Hyrkanian and Shemitish ancestry, who weren’t taken by the conquerors during their retreat. Many Shem tribes managed to escape that captivity, and from pure-blooded Shemites, or Shemites mixed with Hyborian or Nordic blood, came the Arabs, Israelites, and other straighter-featured Semites. The Canaanites, or Alpine Semites, traced their lineage back to Shemitish ancestors who were mixed with the Kushites that were settled among them by their Hyrkanian rulers; the Elamites were a typical race of this kind. The short, stocky Etruscans, who were the foundation of the Roman race, were descendants of a group with mixed Stygian, Hyrkanian, and Pictish ancestry, who originally lived in the ancient kingdom of Koth. The Hyrkanians, retreating to the eastern shores of the continent, evolved into the tribes later known as Tatars, Huns, Mongols, and Turks.
The origins of other races of the modern world may be similarly traced; in almost every case, older far than they realize, their history stretches back into the mists of the forgotten Hyborian age....
The origins of other races in the modern world can be traced in a similar way; in almost every case, much older than they realize, their history goes back into the mists of the forgotten Hyborian age....
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