This is a modern-English version of Computers—the machines we think with, originally written by Halacy, D. S. (Daniel Stephen). It has been thoroughly updated, including changes to sentence structure, words, spelling, and grammar—to ensure clarity for contemporary readers, while preserving the original spirit and nuance. If you click on a paragraph, you will see the original text that we modified, and you can toggle between the two versions.

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COMPUTERS—THE MACHINES WE THINK WITH


Computers—

Computers—

THE MACHINES WE THINK WITH

THE MACHINES WE THINK WITH

D. S. HALACY, Jr.

D. S. Halacy, Jr.

 

HARPER & ROW, PUBLISHERS
NEW YORK, EVANSTON, AND LONDON

HARPER & ROW, PUBLISHERS
NEW YORK, EVANSTON, AND LONDON

 


COMPUTERS—THE MACHINES WE THINK WITH. Copyright © 1962, by Daniel S. Halacy, Jr. Printed in the United States of America. All rights in this book are reserved. No part of the book may be used or reproduced in any manner whatsoever without written permission except in the case of brief quotations embodied in critical articles and reviews. For information address Harper & Row, Publishers, Incorporated, 49 East 33rd Street, New York 16, N.Y.

COMPUTERS—THE TOOLS WE THINK WITH. Copyright © 1962, by Daniel S. Halacy, Jr. Printed in the United States of America. All rights in this book are reserved. No part of the book may be used or reproduced in any way without written permission, except for brief quotes in critical articles and reviews. For information, contact Harper & Row, Publishers, Inc., 49 East 33rd Street, New York, NY 10016.

Library of Congress catalog card number: 62-14564
F-S

Contents

1. Computers—The Machines We Think With 1
   
2. The Computer’s Past 18
   
3. How Computers Work 48
   
4. Computer Cousins—Analog and Digital 72
   
5. The Binary Boolean Bit 96
   
6. The Electronic Brain 121
   
7. Uncle Sam’s Computers 147
   
8. The Computer in Business and Industry 171
   
9. The Computer and Automation 201
   
10. The Academic Computer 219
   
11. The Road Ahead 251

Computers—The machines we think with

1

1: Computers—The Machines
    We Think With

While you are reading this sentence, an electronic computer is performing 3 million mathematical operations! Before you read this page, another computer could translate it and several others into a foreign language. Electronic “brains” are taking over chores that include the calculation of everything from automobile parking fees to zero hour for space missile launchings.

While you’re reading this sentence, a computer is doing 3 million math calculations! Before you look at this page, another computer could have translated it and several others into another language. Electronic “brains” are handling tasks that include everything from calculating car parking fees to zero hour for space missile launches.

Despite bitter winter weather, a recent conference on computers drew some 4,000 delegates to Washington, D.C.; indicating the importance and scope of the new industry. The 1962 domestic market for computers and associated equipment is estimated at just under $3 billion, with more than 150,000 people employed in manufacture, operation, and maintenance of the machines.

Despite the harsh winter weather, a recent conference on computers attracted around 4,000 participants to Washington, D.C., highlighting the significance and reach of this emerging industry. The estimated domestic market for computers and related equipment in 1962 is just below $3 billion, with over 150,000 people working in the manufacturing, operation, and maintenance of these machines.

In the short time since the first electronic computer made its appearance, these thinking machines have made such fantastic strides in so many different directions that most of us are unaware how much our lives are already being affected by them. Banking, for example, employs complex machines that process checks and handle accounts so much faster than human bookkeepers 2that they do more than an hour’s work in less than thirty seconds.

In the brief period since the first electronic computer came onto the scene, these intelligent machines have advanced remarkably in various ways, to the point where many of us don't realize how significantly our lives are already impacted by them. Banking, for instance, uses sophisticated machines that process checks and manage accounts much more quickly than human bookkeepers, completing an hour’s work in under thirty seconds. 2

General Electric Co., Computer Dept.

Programmer at console of computer used in electronic processing of bank checking accounts.

General Electric Co., Computer Dept.

Programmer at the computer console used for the electronic processing of bank checking accounts.

Our government is one of the largest users of computers and “data-processing machines.” The census depends on such equipment, and it played a part in the development of early mechanical types of computers when Hollerith invented a punched-card system many years ago. In another application, the post office uses letter readers that scan addresses and sort mail at speeds faster than the human eye can keep up with. Many magazines 3have put these electronic readers to work whizzing through mailing lists.

Our government is one of the biggest users of computers and “data-processing machines.” The census relies on this technology, which contributed to the early development of mechanical computers when Hollerith created a punched-card system long ago. In another case, the post office uses letter readers that scan addresses and sort mail at speeds faster than the human eye can track. Many magazines 3 have implemented these electronic readers to quickly go through mailing lists.

General Electric Co., Computer Dept.

Numbers across bottom of check are printed in magnetic ink and can be read by the computer.

General Electric Co., Computer Dept.

The numbers at the bottom of the check are printed in magnetic ink and are readable by the computer.

In Sweden, writer Astrid Lindgren received additional royalties for one year of 9,000 kronor because of library loans. Since this was based on 850,000 total loans of her books from thousands of schools and libraries, the bookkeeping was possible only with an electronic computer.

In Sweden, author Astrid Lindgren received extra royalties of 9,000 kronor for one year due to library loans. Since this was based on a total of 850,000 loans of her books from thousands of schools and libraries, the accounting was only feasible with an electronic computer.

Computers are beginning to take over control of factories, steel mills, bakeries, chemical plants, and even the manufacture of ice cream. In scientific research, computers are solving mathematical and logical problems so complex that they would go forever unsolved if men had to do the work. One of the largest computing systems yet designed, incorporating half a million transistors and millions of other parts, handles ticket reservations for the airlines. Others do flight planning and air traffic control itself.

Computers are starting to take control of factories, steel mills, bakeries, chemical plants, and even ice cream production. In scientific research, computers are solving mathematical and logical problems so complicated that they would remain unsolved if humans had to do the work. One of the biggest computing systems ever created, containing half a million transistors and millions of other components, manages ticket reservations for airlines. Others handle flight planning and air traffic control itself.

Gigantic computerized air defense systems like SAGE and NORAD help guard us from enemy attack. When John Glenn made his space flight, giant computers on the ground made the vital calculations to bring him safely back. Tiny computers in space vehicles themselves have proved they can survive the shocks of launching and the environment of space. These airborne 4computers make possible the operation of Polaris, Atlas, and Minuteman missiles. Such applications are indicative of the scope of computer technology today; the ground-based machines are huge, taking up rooms and even entire buildings while those tailored for missiles may fit in the palm of the hand. One current military project is such an airborne computer, the size of a pack of cigarettes yet able to perform thousands of mathematical and logical operations a second.

Gigantic computerized air defense systems like SAGE and NORAD help protect us from enemy attacks. When John Glenn flew into space, massive computers on the ground handled the crucial calculations to ensure his safe return. Small computers in the spacecraft itself have demonstrated that they can withstand the forces of launch and the conditions of space. These airborne 4 computers enable the operation of Polaris, Atlas, and Minuteman missiles. These examples highlight the extent of computer technology today; the ground-based machines are enormous, occupying entire rooms or even buildings, while those designed for missiles can fit in the palm of your hand. One current military project features an airborne computer the size of a pack of cigarettes, yet it can carry out thousands of mathematical and logical operations per second.

Computers are a vital part of automation, and already they are running production lines and railroads, making mechanical drawings and weather predictions, and figuring statistics for insurance companies as well as odds for gamblers. Electronic machines permit the blind to read a page of ordinary type, and also control material patterns in knitting mills. This last use is of particular interest since it represents almost a full circle in computer science. Oddly, it was the loom that inspired the first punched cards invented and used to good advantage by the French designer Jacquard. These homely forerunners of stored information sparked the science that now returns to control the mills.

Computers play a crucial role in automation, and they are already managing production lines and railroads, creating mechanical drawings and weather forecasts, and calculating statistics for insurance companies as well as odds for gamblers. Electronic devices allow blind people to read standard text, and they also manage material patterns in knitting mills. This last application is especially interesting because it represents a near-complete circle in computer science. Interestingly, it was the loom that inspired the first punched cards, which were invented and effectively utilized by the French designer Jacquard. These simple precursors of stored information ignited the science that now controls the mills again.

Men very wisely are now letting computers design other computers, and in one recent project a Bell Laboratories computer did a job in twenty-five minutes that would have taken a human designer a month. Even more challenging are the modern-day “robots” performing precision operations in industrial plants. One such, called “Unimate,” is simply guided through the mechanical operations one time, and can then handle the job alone. “TransfeRobot 200” is already doing assembly-line work in dozens of plants.

Men are now smartly letting computers design other computers, and in a recent project, a Bell Laboratories computer completed a task in twenty-five minutes that would have taken a human designer a month. Even more impressive are the modern "robots" carrying out precise operations in factories. One of them, called "Unimate," can be guided through the mechanical operations just once and then handle the job on its own. The "TransfeRobot 200" is already working on assembly lines in numerous plants.

The hope has been expressed that computer extension of our brainpower by a thousandfold would give our country a lead over potential enemies. This is a rather vain hope, since the United States has no corner on the computer market. There is worldwide interest in computers, and machines are being built in Russia, England, France, Germany, Switzerland, Holland, Sweden, Africa, Japan, and other countries. A remarkable computer in Japan recognizes 8,000 colors and analyzes them instantly. Computer 5translation from one language to another has been mentioned, and work is even being done on machines that will permit us to speak English into a phone in this country and have it come out French, or whatever we will, overseas! Of course, computers have a terminology all their own too; words like analog and digital, memory cores, clock rates, and so on.

The hope has been expressed that computers could boost our brainpower a thousand times, giving our country an edge over potential enemies. This is a bit of a unrealistic hope since the United States doesn't have a monopoly on the computer market. There's global interest in computers, with machines being developed in Russia, England, France, Germany, Switzerland, the Netherlands, Sweden, Africa, Japan, and other countries. A remarkable computer in Japan recognizes 8,000 colors and analyzes them instantly. Computer 5 translation from one language to another has been mentioned, and work is even being done on machines that would allow us to speak English into a phone here and have it come out in French, or whatever we choose, overseas! Of course, computers have their own jargon too; terms like analog and digital, memory cores, clock rates, and so on.

The broad application of computers has been called the “second industrial revolution.” What the steam engine did for muscles, the modern computer is beginning to do for our brains. In their slow climb from caveman days, humans have encountered ever more problems; one of the biggest of these problems eventually came to be merely how to solve all the other problems.

The widespread use of computers is often referred to as the “second industrial revolution.” Just as the steam engine transformed physical labor, the modern computer is starting to enhance our mental capabilities. Throughout history, as humans evolved from cavemen, we faced increasingly complex challenges; one of the most significant issues became figuring out how to tackle all the other challenges.

At first man counted on his fingers, and then his toes. As the problems grew in size, he used pebbles and sticks, and finally beads. These became the abacus, a clever calculating device still in constant use in many parts of the world. Only now, with the advent of low-cost computers, are the Japanese turning from the soroban, their version of the abacus.

At first, people counted on their fingers and then their toes. As problems became more complex, they used pebbles and sticks, and eventually beads. These evolved into the abacus, a smart calculating tool that is still widely used in many parts of the world. Now, with the rise of affordable computers, the Japanese are beginning to move away from the soroban, their version of the abacus.

The large-scale computers we are becoming familiar with are not really as new as they seem. An Englishman named Babbage built what he called a “difference engine” way back in 1831. This complex mechanical computer cost a huge sum even by today’s standards, and although it was never completed to Babbage’s satisfaction, it was the forerunner and model for the successful large computers that began to appear a hundred years later. In the meantime, of course, electronics has come to the aid of the designer. Today, computer switches operate at billionths-of-a-second speeds and thus make possible the rapid handling of quantities of work like the 14 billion checks we Americans wrote in 1961.

The large computers we’re getting used to aren’t as new as they might seem. An Englishman named Babbage created what he called a “difference engine” way back in 1831. This complex mechanical computer was incredibly expensive even by today’s standards, and although Babbage was never fully satisfied with its completion, it set the stage for the successful large computers that started to emerge a hundred years later. In the meantime, of course, electronics have helped designers a lot. Today, computer switches operate at billionths of a second speeds, allowing us to quickly handle massive amounts of work, like the 14 billion checks we Americans wrote in 1961.

There are dozens of companies now in the computer manufacturing field, producing a variety of machines ranging in price from less than a hundred dollars total price to rental fees of $100,000 a month or more. Even at these higher prices the big problem of some manufacturers is to keep up with demand. A $1 billion market in 1960, the computer field is predicted to 6climb to $5 billion by 1965, and after that it is anyone’s guess. Thus far all expert predictions have proved extremely conservative.

There are countless companies now in the computer manufacturing industry, creating a range of machines priced from under a hundred dollars to rental fees of $100,000 a month or more. Even at these higher prices, many manufacturers struggle to keep up with demand. A $1 billion market in 1960, the computer industry is expected to reach $5 billion by 1965, and beyond that, it's anyone's guess. So far, all expert predictions have turned out to be very conservative.

The path of computer progress is not always smooth. Recently a computer which had been installed on a toll road to calculate charges was so badly treated by motorists it had to be removed. Another unfortunate occurrence happened on Wall Street. A clever man juggled the controls of a large computer used in stock-market work and “made” himself a quarter of a million dollars, though he ultimately landed in jail for his illegal computer button pushing. Interestingly, there is one corrective institution which already offers a course in computer engineering for its inmates.

The path of computer progress isn't always easy. Recently, a computer set up on a toll road to calculate charges was so mistreated by drivers that it had to be taken out. Another unfortunate incident occurred on Wall Street. An ingenious individual manipulated the controls of a large computer used in stock trading and “made” himself a quarter of a million dollars, although he eventually ended up in jail for his illegal actions. Interestingly, there's already a correctional facility that offers a computer engineering course for its inmates.

So great is the impact of computers that lawyers recently met for a three-day conference on the legal aspects of the new machines. Points taken up included: Can business records on magnetic tape or other storage media be used as evidence? Can companies be charged with mismanagement for not using computers in their business? How can confidential material be handled satisfactorily on computers?

The impact of computers is so significant that lawyers recently gathered for a three-day conference to discuss the legal issues surrounding these new machines. Topics covered included: Can business records stored on magnetic tape or other media serve as evidence? Can companies be held liable for mismanagement if they don’t use computers in their operations? How can confidential information be properly managed on computers?

Along with computing machines a whole new technology is growing. Universities and colleges—even high schools—are teaching courses in computers. And the computer itself is getting into the teaching business too. The “teaching machine” is one of the most challenging computer developments to come along so far. These mechanical professors range from simple “programmed” notebooks, such as the Book of Knowledge and Encyclopedia Britannica are experimenting with, to complex computerized systems such as that developed by U.S. Industries, Inc., for the Air Force and others.

Along with computers, a whole new technology is emerging. Universities and colleges—even high schools—are offering courses in computer science. And computers are becoming part of the education process too. The “teaching machine” is one of the most exciting advancements in computing so far. These mechanical educators range from simple “programmed” notebooks, like the ones that the Book of Knowledge and Encyclopedia Britannica are experimenting with, to complex computerized systems developed by U.S. Industries, Inc., for the Air Force and others.

The computer as a teaching machine immediately raises the question of intelligence, and whether or not the computer has any. Debate waxes hot on this subject; but perhaps one authority was only half joking when he said that the computer designer’s competition was a unit about the size of a grapefruit, using only a tenth of a volt of electricity, with a memory 10,000 times 7as extensive as any existing electronic computer. This is a brief description of the human brain, of course.

The computer as a teaching tool quickly brings up the issue of intelligence and whether computers have any at all. There's a lot of heated debate on this topic; however, one expert may have been only partly joking when he mentioned that the competition for computer designers was something the size of a grapefruit, operating on just a tenth of a volt of electricity, with a memory 10,000 times larger than any current electronic computer. This is, of course, a brief description of the human brain.

When the first computers appeared, those like ENIAC and BINAC, fiction writers and even some science writers had a field day turning the machines into diabolical “brains.” Whether or not the computer really thinks remains a controversial question. Some top scientists claim that the computer will eventually be far smarter than its human builder; equally reputable authorities are just as sure that no computer will ever have an original thought in its head. Perhaps a safe middle road is expressed with the title of this book; namely that the machine is simply an extension of the human brain. A high-speed abacus or slide rule, if you will; accurate and foolproof, but a moron nonetheless.

When the first computers like ENIAC and BINAC showed up, fiction writers and even some science writers had a blast turning these machines into evil "brains." Whether computers actually think is still a hot topic. Some leading scientists believe that computers will eventually be much smarter than their human creators; equally respected experts are convinced that no computer will ever have an original thought. Maybe a balanced view is captured in the title of this book, which suggests that the machine is simply an extension of the human brain. Think of it as a high-speed calculator or slide rule: precise and dependable, but still dumb.

There are some interesting machine-brain parallels, of course. Besides its ability to do mathematics, the computer can perform logical reasoning and even make decisions. It can read and translate; remembering is a basic part of its function. Scientists are now even talking of making computers “dream” in an attempt to come up with new ideas!

There are definitely some intriguing similarities between machines and the human brain. In addition to being able to do math, computers can also perform logical reasoning and make decisions. They can read and translate, and memory is a fundamental part of their function. Scientists are even discussing the possibility of making computers "dream" as a way to generate new ideas!

More similarities are being discovered or suggested. For instance, the interconnections in a computer are being compared with, and even crudely patterned after, the brain’s neurons. A new scientific discipline, called “bionics,” concerns itself with such studies. Far from being a one-way street, bionics works both ways so that engineers and biologists alike benefit. In fact, some new courses being taught in universities are designed to “bridge the gap between engineering and biology.”

More similarities are being found or proposed. For example, the connections in a computer are being compared to, and even somewhat modeled after, the brain’s neurons. A new scientific field called “bionics” focuses on these studies. It’s not just one-sided; bionics benefits both engineers and biologists. In fact, some new courses being offered at universities aim to “bridge the gap between engineering and biology.”

At one time the only learning a computer had was “soldered in”; today the machines are being “forced” to learn by the application of punishment or reward as necessary. “Free” learning in computers of the Perceptron class is being experimented with. These studies, and statements like those of renowned scientist Linus Pauling that he expects a “molecular theory” of learning in human beings to be developed, are food for thought 8as we consider the parallels our electronic machines share with us. Psychologists at the University of London foresee computers not only training humans, but actually watching over them and predicting imminent nervous breakdowns in their charges!

At one time, the only knowledge a computer had was "hardwired"; today, machines are being "trained" to learn through punishment or reward as needed. There's ongoing experimentation with "free" learning in computers of the Perceptron type. These studies, along with comments from famous scientist Linus Pauling about the expectation of a "molecular theory" of learning in humans, give us a lot to think about as we look at the similarities between our electronic devices and ourselves. Psychologists at the University of London anticipate that computers will not only train humans but will also monitor them and predict upcoming nervous breakdowns in those they care for! 8

Cornell Aeronautical Laboratory

Bank of “association” units in Mark I Perceptron, a machine that “learns” from experience.

Cornell Aeronautical Laboratory

Collection of “association” units in the Mark I Perceptron, a machine that “learns” from experience.

To demonstrate their skill many computers play games of tick-tack-toe, checkers, chess, Nim, and the like. A simple electromechanical computer designed for young people to build can be programmed to play tick-tack-toe expertly. Checker- and chess-playing computers are more sophisticated, many of them learning as they play and capable of an occasional move classed as brilliant by expert human players. The IBM 704 computer has been programmed to inspect the results of its possible decisions several moves ahead and to select the best choice. At the end of the game it prints out the winner and thanks its opponent 9for the game. Rated as polite, but only an indifferent player by experts, the computer is much like the checker-playing dog whose master scoffed at him for getting beaten three games out of five. Chess may well be an ultimate challenge for any kind of brain, since the fastest computer in operation today could not possibly work out all the possible moves in a game during a human lifetime!

To show off their capabilities, many computers play games like tic-tac-toe, checkers, chess, Nim, and others. A simple electromechanical computer designed for kids to build can be programmed to play tic-tac-toe really well. Checkers and chess-playing computers are more advanced, with many learning as they play and occasionally making moves that seasoned human players consider brilliant. The IBM 704 computer has been programmed to evaluate the outcomes of its possible decisions several moves ahead and choose the best option. At the end of the game, it prints out the winner and thanks its opponent 9 for the game. Experts rate it as polite but just an average player, much like a checker-playing dog whose owner teased it for losing three out of five games. Chess may be the ultimate test for any brain, since even the fastest computer today couldn't possibly calculate all the possible moves in a game within a human lifetime!

As evidenced in the science-fiction treatment early machines got, the first computers were monsters at least in size. Pioneering design efforts on machines with the capacity of the brain led to plans for something roughly the size of the Pentagon, equipped with its own Niagara for power and cooling, and a price tag the world couldn’t afford. As often seems to happen when a need arises, though, new developments have come along to offset the initial obstacles of size and cost.

As shown in the way early machines were portrayed in science fiction, the first computers were huge—at least in size. Early design efforts for machines capable of mimicking the brain resulted in plans for something about the size of the Pentagon, complete with its own Niagara Falls for power and cooling, and a price tag that was unaffordable for the world. However, as is often the case when a need arises, new advancements have emerged to overcome the initial challenges of size and cost.

One such development was the transistor and other semiconductor devices. Tiny and rugged, these components require little power. With the old vacuum-tubes replaced, computers shrank immediately and dramatically. On the heels of this micro-miniaturization have come new and even smaller devices called “ferrite cores” and “cryotrons” using magnetism and supercold temperatures instead of conventional electronic techniques.

One major development was the transistor and other semiconductor devices. Small and durable, these components need very little power. With the old vacuum tubes replaced, computers became much smaller almost overnight. Following this miniaturization trend, new and even tinier devices called “ferrite cores” and “cryotrons” have emerged, using magnetism and supercool temperatures instead of traditional electronic methods.

As a result, an amazing number of parts can be packed into a tiny volume. So-called “molecular electronics” now seems to be a possibility, and designers of computers have a gleam in their eyes as they consider progress being made toward matching the “packaging density” of the brain. This human computer has an estimated 100 billion parts per cubic foot!

As a result, an incredible number of components can be crammed into a small space. So-called "molecular electronics" now looks feasible, and computer designers are excited as they think about the advances being made toward achieving the "packing density" of the brain. This human computer has an estimated 100 billion components per cubic foot!

We have talked of reading and translating. Some new computers can also accept voice commands and speak themselves. Others furnish information in typed or printed form, punched cards, or a display on a tube or screen.

We have discussed reading and translating. Some new computers can also understand voice commands and can talk back. Others provide information in written form, on punched cards, or display it on a screen.

Like us, the computer can be frustrated by a task beyond its capabilities. A wrong command can set its parts clicking rapidly but in futile circles. Early computers, for example, could be panicked by the order to divide a number by zero. The 10solution to that problem of course is infinity, and the poor machine had a hard time trying to make such an answer good.

Like us, a computer can feel frustrated by a task it can't handle. A wrong command can cause its components to operate rapidly but in pointless loops. For instance, early computers could get confused by the instruction to divide a number by zero. The answer to that problem is infinity, and the poor machine struggled to process such a response.

Aeronutronic Division, Ford Motor Co.

This printed-circuit card contains more than 300 BIAX memory elements. Multiples of such cards mounted in computers store large amounts of information.

Aeronutronic Division, Ford Motor Co.

This printed-circuit board has over 300 BIAX memory elements. Multiple boards like these installed in computers can store significant amounts of information.

There are other, quainter stories like that of the pioneer General Electric computer that simply could not function in the dark. All day long it hummed efficiently, but problems left with it overnight came out horribly botched for no reason that engineers could discover. At last it was found that a light had to be left burning with the scary machine! Neon bulbs in the computer were enough affected by light and darkness that the delicate electronic balance of the machine had been upset.

There are other, quirky stories like that of the early General Electric computer that just couldn’t operate in the dark. It hummed away efficiently all day, but any issues it experienced overnight came out completely messed up for reasons the engineers couldn’t figure out. Eventually, they discovered that a light had to be left on for the bizarre machine! The neon bulbs in the computer were so sensitive to light and darkness that the delicate electronic balance of the machine was thrown off.

Among the computer’s unusual talents is the ability to compose 11music. Such music has been published and is of a quality to give rise to thoughtful speculation that perhaps great composers are simply good selectors of music. In other words, all the combinations of notes and meter exist: the composer just picks the right ones. No less an authority than Aaron Copland suggests that “we’ll get our new music by feeding information into an electronic computer.” Not content with merely writing music, some computers can even play a tune. At Christmas time, carols are rendered by computers specially programmed for the task. The result is not unlike a melody played on a pipe organ.

Among the computer’s unique abilities is the capacity to create music. This music has been published and is of a quality that leads to interesting speculation that perhaps great composers are just skilled at selecting music. In other words, all the combinations of notes and rhythms already exist; the composer simply chooses the right ones. Noted composer Aaron Copland suggests that “we’ll get our new music by feeding information into an electronic computer.” Some computers go beyond just writing music and can actually play a tune. During Christmas, carols are performed by computers specifically programmed for the job. The outcome is quite similar to a melody played on a pipe organ.

In an interesting switch of this musical ability on the part of the machine, Russian engineers check the reliability of their computers by having them memorize Mozart and Grieg. Each part of the complex machines is assigned a definite musical value, and when the composition is “played back” by the computer, the engineer can spot any defects existing in its circuitry. Such computer maintenance would seem to be an ideal field for the music lover.

In a fascinating twist on this musical talent from machines, Russian engineers test the reliability of their computers by getting them to memorize Mozart and Grieg. Each component of the complex machines is given a specific musical value, and when the computer “plays back” the composition, the engineer can identify any defects in its circuitry. This kind of computer maintenance seems like the perfect job for music lovers.

In a playful mood, computers match pennies with visitors, explain their inner workings as they whiz through complex mathematics, and are even capable of what is called heuristic reasoning. This amounts to playing hunches to reach short-cut solutions to otherwise unsolvable problems. A Rand Corporation computer named JOHNNIAC demonstrated this recently. It was given some basic axioms and asked to prove some theorems. JOHNNIAC came up with the answers, and in one case produced a proof that was simpler than that given in the text. As one scientist puts it, “If computers don’t really think, they at least put on a pretty creditable imitation of the real thing.”

In a playful mood, computers play games with visitors, explain how they work as they zoom through complex math, and can even perform what's called heuristic reasoning. This means they use intuition to find quick solutions to problems that are otherwise unsolvable. A Rand Corporation computer named JOHNNIAC showed this recently. It was given some basic principles and asked to prove some theorems. JOHNNIAC came up with the answers, and in one instance, it produced a proof that was simpler than the one found in the textbook. As one scientist puts it, “If computers don’t really think, they at least put on a pretty good imitation of the real thing.”

Computers are here to stay; this has been established beyond doubt. The only question remaining is how fast the predictions made by dreamers and science-fiction writers—and now by sober scientists—will come to be a reality. When we consider that in the few years since the 1953 crop of computers, their capacity 12and speed has been increased more than fiftyfold, and is expected to jump another thousandfold in two years, these dreams begin to sound more and more plausible.

Computers are here to stay; that's beyond question. The only thing left to figure out is how quickly the predictions from visionaries, science fiction writers, and now serious scientists will become reality. When we think about how much progress has been made since the 1953 generation of computers—where their capacity and speed have increased more than fifty times—and that they’re expected to increase another thousand times in just two years, these dreams start to seem increasingly realistic. 12

One quite probable use for computers is medical diagnosis and prescription of treatment. Electronic equipment can already monitor an ailing patient, and send an alarm when help is needed. We may one day see computers with a built-in bedside manner aiding the family doctor.

One likely use for computers is in medical diagnosis and prescribing treatment. Electronic devices can already monitor a sick patient and send an alert when assistance is required. We might eventually see computers with a built-in bedside manner supporting the family doctor.

The accomplished inroads of computing machines in business are as nothing to what will eventually take place. Already computer “game-playing” has extended to business management, and serious executives participate to improve their administrative ability. We speak of decision-making machines; business decisions are logical applications for this ability. Computers have been given the job of evaluating personnel and assigning salaries on a strictly logical basis. Perhaps this is why in surveys questioning increased use of the machines, each executive level in general tends to rate the machine’s ability just below its own.

The significant advancements of computers in business are just the beginning of what's to come. Already, computer “game-playing” has made its way into business management, with serious executives getting involved to enhance their management skills. We talk about decision-making machines; making business decisions is a practical use for this capability. Computers are now tasked with evaluating employees and determining salaries purely based on logic. Maybe that's why surveys exploring the increased use of these machines generally show that each level of executives tends to rate the machine's capabilities just below their own.

Other games played by the computer are war games, and computers like SAGE are well known. This system not only monitors all air activity but also makes decisions, assigns targets, and then even flies the interceptor planes and guided missiles on their missions. Again in the sky, the increase of commercial air traffic has perhaps reached the limit of human ability to control it. Computers are beginning to take over here too, planning flights and literally flying the planes.

Other games that computers play include war games, and systems like SAGE are well known for this. This system not only monitors all air activity but also makes decisions, assigns targets, and even flies interceptor planes and guided missiles on their missions. Additionally, with the rise in commercial air traffic, we may have reached the limits of what humans can manage. Computers are starting to take over in this area as well, planning flights and even flying the planes.

Surface transport can also be computer-controlled. Railroads are beginning to use the computer techniques, and automatic highways are inevitable. Ships also benefit, and special systems coupled to radar can predict courses and take corrective action when necessary.

Surface transport can also be controlled by computers. Railroads are starting to adopt computer technologies, and automatic highways are on the horizon. Ships are benefiting as well, with special systems linked to radar that can predict routes and take corrective action when needed.

Men seem to have temporarily given up trying to control the weather, but using computers, meteorologists can take the huge mass of data from all over the world and make predictions rapidly enough to be of use.

Men seem to have temporarily stopped trying to control the weather, but with computers, meteorologists can quickly analyze the vast amounts of data from around the world and make predictions that are useful.

We have talked of the computer’s giant strides in banking. 13Its wide use in stores is not far off. An English computer firm has designed an automatic supermarket that assembles ordered items, prices them, and delivers them to the check stand. At the same time it keeps a running inventory, price record, and profit and loss statement, besides billing the customer with periodic statements. The storekeeper will have only to wash the windows and pay his electric power bill.

We’ve discussed the major advancements computers are making in banking. 13 Their widespread use in retail isn’t far away. A British computer company has created an automatic supermarket that gathers ordered items, prices them, and sends them to the checkout. It also keeps track of inventory, price records, and profit-and-loss statements, in addition to sending customers periodic bills. The store owner will only need to clean the windows and pay the electricity bill.

Even trading stamps may be superseded by computer techniques that keep track of customer purchases and credit him with premiums as he earns them. Credit cards have helped pioneer computer use in billing; it is not farfetched to foresee the day when we are issued a lifetime, all-inclusive credit card—perhaps with our birth certificate!—a card with our thumbprint on it, that will buy our food, pay our rent and utilities and other bills. A central computer system will balance our expenses against deposits and from time to time let us know how we stand financially.

Even trading stamps might be replaced by computer systems that track customer purchases and credit them with rewards as they accumulate them. Credit cards have been at the forefront of computer use in billing; it's not unrealistic to imagine a future where we're given a lifetime, all-inclusive credit card—maybe even linked to our birth certificate!—a card with our thumbprint that will pay for our groceries, rent, utilities, and other bills. A centralized computer system will keep track of our expenses against our deposits and periodically inform us of our financial status.

As with many other important inventions, the computer and its technology were spurred by war and are aided now by continuing threats of war. It is therefore pleasant to think on the possibilities of a computer system “programmed” for peace: a gigantic, worldwide system whose input includes all recorded history of all nations, all economic and cultural data, all weather information and other scientific knowledge. The output of such a machine hopefully would be a “best plan” for all of us. Such a computer would have no ax to grind and no selfish interests unless they were fed into it.

As with many other major inventions, computers and their technology were driven by war and continue to be influenced by ongoing threats of conflict. So, it's nice to imagine a computer system designed for peace: a massive, global system that takes in all recorded history from every nation, along with all economic and cultural data, weather information, and other scientific knowledge. Ideally, the output of this machine would be a "best plan" for everyone. This computer wouldn't have any agendas or selfish interests unless those were programmed into it.

Given all the facts, it would punch out for us a set of instructions that would guarantee us the best life possible. This has long been a dream of science writers. H. G. Wells was one of these, suggesting a world clearinghouse of information in his book World Brain written in the thirties. In this country, scientist Vannevar Bush suggested a similar computer called “Memex” which could store huge amounts of data and answer questions put to it.

Given all the facts, it would provide us with a set of instructions that would guarantee us the best possible life. This has long been a dream of science writers. H. G. Wells was one of them, proposing a global information hub in his book World Brain, written in the thirties. In this country, scientist Vannevar Bush suggested a similar computer called “Memex” that could store massive amounts of data and respond to questions asked of it.

The huge amounts of information—books, articles, speeches, 14and records of all sorts—are beginning to make it absolutely necessary for an efficient information retrieval system. Many cases have been noted in which much time and effort are spent on a project which has already been completed but then has become lost in the welter of literature crammed into libraries. The computer is a logical device for such work; in a recent test such a machine scored 86 per cent in its efforts to locate specific data on file. Trained workers rated only 38 per cent in the same test!

The vast amounts of information—books, articles, speeches, 14and records of all kinds—are making it essential to have an efficient information retrieval system. There have been many instances where a lot of time and effort were spent on a project that had already been completed but ended up getting lost in the overwhelming amount of literature piled up in libraries. The computer is a logical tool for this kind of work; in a recent test, one such machine managed to find specific data on file with an accuracy of 86 percent. In comparison, trained workers only scored 38 percent on the same test!

The Boeing Co.

Engineers using computers to solve complex problems in aircraft design.

The Boeing Company

Engineers are using computers to tackle complicated issues in aircraft design.

The science of communication is advancing along with that of computers, and can help make the dream of a worldwide “brain” come true. Computers in distant cities are now linked by telephone lines or radio, and high-speed techniques permit the transmission of many thousands of words per second across these “data links.” An interesting sidelight is the fact that an ailing computer can be hooked by telephone line with a repair center many miles away and its ailments diagnosed by remote control. Communications satellites that are soon to be dotting the sky like tiny moons may well play a big part in computing 15systems of the future. Global weather prediction and worldwide coordination of trade immediately come to mind.

The science of communication is progressing alongside computer technology and can help make the vision of a global “brain” a reality. Computers in far-off cities are now connected via telephone lines or radio, and high-speed methods allow the transmission of thousands of words per second through these “data links.” An interesting aspect is that a malfunctioning computer can be connected by telephone line to a repair center many miles away, allowing its issues to be diagnosed remotely. Communication satellites, which will soon be scattered across the sky like tiny moons, are likely to play a significant role in future computing systems. Global weather forecasting and the worldwide coordination of trade are just a couple of examples. 15

While we envision such far-reaching applications, let’s not lose sight of the possibilities for computer use closer to home—right in our homes, as a matter of fact. Just as early inventors of mechanical power devices did not foresee the day when electric drills and saws for hobbyist would be commonplace and the gasoline engine would do such everyday chores as cutting the grass in our yards, the makers of computers today cannot predict how far the computer will go in this direction. Perhaps we may one day buy a “Little Dandy Electro-Brain” and plug it into the wall socket for solving many of the everyday problems we now often guess wrong on.

While we imagine such expansive applications, let’s not forget the possibilities for using computers in our everyday lives—like right in our homes. Just as early inventors of mechanical power didn't anticipate that electric drills and saws for hobbyists would become common, and that gasoline engines would handle tasks like mowing our lawns, today’s computer creators can’t predict how far computers will advance in this area. Maybe one day we’ll buy a “Little Dandy Electro-Brain” and plug it into the wall to help solve many of the everyday problems we often guess wrong about.

Royal McBee Corp.

Students at Staples High School, Westport, Connecticut, attend a summer session to learn the techniques of programming and operating an electronic computer.

Royal McBee Corp.

Students at Staples High School in Westport, Connecticut, attend a summer program to learn how to program and operate a computer.

16

The Saturday Evening Post

“Herbert’s been replaced by an electronic brain—one of the simpler types.”

The Saturday Evening Post

“Herbert’s been replaced by a computer—one of the basic models.”

Some years ago a group of experts predicted that by 1967 the world champion chess player would be an electronic computer. No one has yet claimed that we would have a president of metal and wire, but some interesting signposts are being put up. Computers are now used widely to predict the result of elections. Computers count the votes, and some have suggested that computers could make it possible for us to vote at home. The government is investigating the effectiveness of a decision-making computer as a stand-by aid for the President in this complex age we are moving into. No man has the ability to weigh every factor and to make decisions affecting the world. Perhaps a computer can serve in an advisory capacity to a president or to a World Council; perhaps—

Some years ago, a group of experts predicted that by 1967, the world champion chess player would be an electronic computer. No one has yet said we would have a president made of metal and wire, but some interesting signs are appearing. Computers are now widely used to predict election outcomes. They count the votes, and some have suggested that computers could allow us to vote from home. The government is looking into the effectiveness of a decision-making computer as a backup tool for the President in this complex era we're entering. No human can weigh every factor and make decisions that impact the world. Maybe a computer can function as an advisor to a president or a World Council; maybe—

17It is comforting to remember that men will always tell the computer what it is supposed to do. No computer will ever run the world any more than the cotton gin or the steam engine or television runs the world. And in an emergency, we can always pull out the wallplug, can’t we?

17It’s reassuring to know that people will always control what the computer is meant to do. No computer will ever manage the world any more than the cotton gin, the steam engine, or television does. And in an emergency, we can always unplug it, right?


18History is but the unrolled scroll of prophecy.

—James A. Garfield

—James A. Garfield

2: The Computer’s Past

Although it seemed to burst upon us suddenly, the jet airplane can trace its beginnings back through the fabric wings of the Wrights to the wax wings of Icarus and Daedalus, and the steam aerophile of Hero in ancient Greece. The same thing is true of the computer, the “thinking machine” we are just now becoming uncomfortably aware of. No brash upstart, it has a long and honorable history.

Although it seemed to appear out of nowhere, the jet airplane has its origins rooted in the fabric wings of the Wright brothers, all the way back to the wax wings of Icarus and Daedalus, and the steam-powered flying machine of Hero in ancient Greece. The same is true for the computer, the “thinking machine” that we’re starting to feel uneasy about. It’s not just a flashy newcomer; it has a long and respected history.

Naturalists tell us that man is not the only animal that counts. Birds, particularly, also have an idea of numbers. Birds, incidentally, use tools too. We seem to have done more with the discoveries than our feathered friends; at least no one has yet observed a robin with a slide rule or a snowy egret punching the controls of an electronic digital computer. However, the very notion of mere birds being tool and number users does give us an idea of the antiquity and lengthy heritage of the computer.

Naturalists inform us that humans aren't the only animals that can count. Birds, in particular, also have a sense of numbers. Interestingly, birds use tools as well. We seem to have advanced further with our discoveries than our avian counterparts; after all, no one has ever seen a robin with a slide rule or a snowy egret operating an electronic digital computer. Still, the concept of simple birds being able to use tools and understand numbers gives us insight into the long history and deep heritage of computers.

The computer was inevitable when man first began to make his own problems. When he lived as an animal, life was far simpler, and all he had to worry about was finding game and plants to eat, and keeping from being eaten or otherwise killed himself. But when he began to dabble in agriculture and the raising of flocks, when he began to think consciously and to reflect about things, man needed help.

The computer became unavoidable when humans started creating their own problems. Back when they lived like animals, life was much simpler; all they had to focus on was finding food and avoiding being eaten or killed. But once they started experimenting with farming and raising livestock, and began to think and reflect, people needed assistance.

19First came the hand tools that made him more powerful, the spears and bows and arrows and clubs that killed game and enemies. Then came the tools to aid his waking brain. Some 25,000 years ago, man began to count. This was no mean achievement, the dim, foggy dawning of the concept of number, perhaps in the caves in Europe where the walls have been found marked with realistic drawings of bison. Some budding mathematical genius in a skin garment only slightly shaggier than his mop of hair stared blinking at the drawings of two animals and then dropped his gaze to his two hands. A crude, tentative connection jelled in his inchoate gray matter and he shook his head as if it hurt. It was enough to hurt, this discovery of “number,” and perhaps this particular pioneer never again put two and two together. But others did; if not that year, the next.

19First came the hand tools that made him stronger, the spears, bows, arrows, and clubs that hunted game and fought enemies. Then came the tools to help his conscious mind. About 25,000 years ago, humans began to count. This was no small feat, the early, unclear beginnings of the concept of numbers, perhaps in caves in Europe where walls have been found marked with realistic drawings of bison. Some emerging mathematical genius in a skin garment only a bit shaggier than his messy hair stared at the drawings of two animals and then looked down at his two hands. A rough, tentative connection formed in his developing mind, and he shook his head as if it hurt. It was enough to hurt, this discovery of “number,” and maybe this particular pioneer never again added two and two together. But others did; if not that year, then the next.

Armed with his grasp of numbers, man didn’t need to draw two mastodons, or sheep, or whatever. Two pebbles would do, or two leaves or two sticks. He could count his children on his fingers—we retain the expression “a handful” to this day, though often our children are another sort of handful. Of course, the caveman did not of a sudden do sums and multiplications. When he began to write, perhaps 5,000 years later, he had formed the concept of “one,” “two,” “several,” and “many.”

Armed with his understanding of numbers, humans didn't need to draw two mastodons, or sheep, or anything else. Two pebbles would work, or two leaves or two sticks. He could count his kids on his fingers—we still use the phrase “a handful” today, even though our kids can often be a different kind of handful. Of course, the caveman didn’t just suddenly start doing calculations and multiplications. When he began to write, maybe 5,000 years later, he had already developed the ideas of “one,” “two,” “several,” and “many.”

Besides counting his flock and his children, and the number of the enemy, man had need for counting in another way. There were the seasons of the year, and a farmer or breeder had to have a way of reckoning the approach of new life. His calendar may well have been the first mathematical device sophisticated enough to be called a computer.

Besides counting his flock and his kids, and the number of enemies, a person needed to count in another way. There were the seasons of the year, and a farmer or breeder had to have a method for tracking the arrival of new life. His calendar might have been the first mathematical tool advanced enough to be considered a computer.

It was natural that numbers be associated with sex. The calendar was related to the seasons and the bearing of young. The number three, for example, took on mystic and potent connotation, representing as it did man’s genitals. Indeed, numbers themselves came quaintly to have sex. One, three, and the other odd numbers were male; the symmetrical, even numbers logically were female.

It made sense that numbers were linked to sex. The calendar was tied to the seasons and childbirth. The number three, for instance, had a mystical and powerful meaning, as it represented man's genitals. In fact, numbers amusingly came to have genders. One, three, and other odd numbers were considered male, while the symmetrical, even numbers were seen as female.

The notion that man used the decimal system because of his 20ten fingers and toes is general, but it was some time before this refinement took place. Some early peoples clung to a simpler system with a base of only two; and interestingly a tribe of Australian aborigines counts today thus: enea (1), petchaval (2), enea petchaval (3), petchaval petchaval (4). Before we look down our noses at this naïve system, let us consider that high-speed electronic computers use only two values, 1 and 0.

The idea that humans adopted the decimal system because of their20ten fingers and toes is common, but it took a while for this to become refined. Some early cultures stuck with a simpler system based on just two. Interestingly, a tribe of Australian aborigines still counts like this: enea (1), petchaval (2), enea petchaval (3), petchaval petchaval (4). Before we judge this simple system, let's remember that modern high-speed electronic computers operate using just two values, 1 and 0.

But slowly symbols evolved for more and more numbers, numbers that at first were fingers, and then perhaps knots tied in a strip of hide. This crude counting aid persists today, and cowboys sometimes keep rough tallies of a herd by knotting a string for every five that pass. Somehow numbers took on other meanings, like those that figure in courtship in certain Nigerian tribes. In their language, the number six also means “I love you.” If the African belle is of a mind when her boyfriend tenderly murmurs the magic number, she replies in like tone, “Eight!”, which means “I feel the same way!”

But gradually, symbols were created for more and more numbers, numbers that initially were represented by fingers, and then maybe by knots tied in a strip of hide. This basic counting method still exists today, and cowboys sometimes keep rough counts of a herd by knotting a string for every five that go by. Somehow, numbers began to acquire other meanings, like those related to courtship in certain Nigerian tribes. In their language, the number six also translates to “I love you.” If the African woman is in the mood when her boyfriend softly whispers the magic number, she responds in the same way, “Eight!”, which means “I feel the same way!”

From the dawn of history there have apparently been two classes of us human beings, the “haves” and the “have nots.” Nowadays we get bills or statements from our creditors; in early days, when a slate or clay tablet was the document, a forerunner of the carbon copy or duplicate paper developed. Tallies were marked for the amount of the debt, the clay tablet was broken across the marks, and creditor and debtor each took half. No chance for cheating, since a broken half would fit only the proper mate!

From the beginning of time, there have seemingly been two groups of people: the "haves" and the "have-nots." Today, we receive bills or statements from our creditors; in ancient times, documents were written on a slate or clay tablet, which was an early version of a carbon copy or duplicate paper. Tallies were recorded for the debt amount, the clay tablet was broken along the marks, and both the creditor and debtor kept half. There was no opportunity for cheating, as only the matching broken piece would fit together!

Numbers at first applied only to discrete, or distinctly separate, things. The scratches on a calendar, the tallies signifying the count of a flock; these were more easily reckoned. The idea of another kind of number inspired the first clocks. Here was a monumental breakthrough in mathematics. Nature provided the sunrise that clearly marked the beginning of each day; man himself thought to break the day into “hours,” or parts of the whole. Such a division led eventually to measurement of size and weight. Now early man knew not only how many goats he had, but how many “hands” high they were, and how many 21“stones” they weighed. This further division ordained another kind of mechanical computer man must someday contrive—the analog.

At first, numbers were only used for distinct, separate items. The marks on a calendar and the tallies tracking the count of a flock were easier to tally up. The concept of a different kind of number inspired the first clocks. This was a significant breakthrough in mathematics. Nature offered the sunrise to clearly signal the start of each day; humans came up with the idea of dividing the day into “hours,” or parts of a whole. This division eventually led to measuring size and weight. Now early humans not only knew how many goats they had, but also how many “hands” tall they were, and how many 21“stones” they weighed. This further division called for a different kind of mechanical device that humans would eventually create—the analog.

The first counting machines used were pebbles or sea shells. For the Stone Age businessman to carry around a handful of rocks for all his transactions was at times awkward, and big deals may well have gone unconsummated for want of a stone. Then some genius hit on the idea of stringing shells on a bit of reed or hide; or more probably the necklace came first as adornment and the utilitarian spotted it after this style note had been added. At any rate, the portable adding machine became available and our early day accountant grew adroit at sliding the beads back and forth on the string. From here it was only a small step, taken perhaps as early as 3000 B.C., to the rigid counter known as the abacus.

The first counting devices used were pebbles or seashells. For the Stone Age businessman, carrying around a handful of rocks for all his transactions was sometimes awkward, and important deals may have fallen through because a stone was missing. Then, some clever person came up with the idea of stringing shells on a piece of reed or hide; or more likely, the necklace was created first as decoration, and then someone noticed its practical use. Regardless, the portable adding machine became available, and our early accountants got skilled at sliding the beads back and forth on the string. From there, it was just a small leap, possibly as early as 3000 BCE, to the more structured counter known as the abacus.

The word “counter” is one we use in everyday conversation. We buy stock over the counter; some deals are under the counter. We all know what the counter itself is—that wide board that holds the cash register and separates us from the shopkeeper. At one time the cash register was the counter; actually the counting board had rods of beads like the abacus, or at least grooves in which beads could be moved. The totting up of a transaction was done on the “counter”; it is still there although we have forgotten whence came its name.

The word "counter" is one we use in everyday conversation. We buy stock over the counter; some deals are off the books. We all know what the counter is—that long surface that holds the cash register and separates us from the shopkeeper. At one point, the cash register *was* the counter; in fact, the counting board had rods of beads like an abacus, or at least grooves for moving beads. The total of a transaction was calculated on the "counter"; it still exists even though we've forgotten where its name originated.

The most successful computer used for the next 5,000 years, the portable counter, or the abacus, is a masterpiece of simplicity and effectiveness. Though only a frame with several rows of beads, it is sophisticated enough that as late as 1947 Kiyoshi Matsuzake of the Japanese Ministry of Communications, armed with the Japanese version—a soroban, bested Private Tom Wood of the U. S. Army of Occupation punching the keys of an up-to-the-minute electric calculating machine in four of five problem categories! Only recently have Japanese banks gone over to modern calculators, and shopkeepers there and in other lands still conduct business by this rule of thumb and forefinger.

The most successful computer used for the next 5,000 years, the portable counter or abacus, is a masterpiece of simplicity and effectiveness. It's just a frame with several rows of beads, yet it's sophisticated enough that as recently as 1947, Kiyoshi Matsuzake from the Japanese Ministry of Communications, using the Japanese version—a soroban, outperformed Private Tom Wood of the U.S. Army of Occupation who was using a state-of-the-art electric calculator in four out of five problem categories! Just recently, Japanese banks have switched to modern calculators, and shopkeepers there and in other countries still do business using this method of thumb and forefinger.

The abacus, ancient mechanical computer, is still in use in many parts of the world. Here is the Japanese version, the soroban, with problem being set up.

The abacus, an ancient mechanical computer, is still used in many parts of the world. Here is the Japanese version, the soroban, with a problem being set up.

The name abacus comes to us by way of the Greek abax, 22meaning “dust.” Scholars infer that early sums were done schoolboy fashion in Greece with a stylus on a dusty slate, and that the word was carried over to the mechanical counter. The design has changed but little over the years and all abacuses bear a resemblance. The major difference is the number of beads on each row, determined by the mathematical base used in the particular country. Some in India, for example, were set up to handle pounds and shillings for use in shops. Others have a base of twelve. The majority, however, use the decimal system. Each 23row has seven beads, with a runner separating one or two beads from the others. Some systems use two beads on the narrow side, some only one; this is a mathematical consideration with political implications, incidentally: The Japanese soroban has the single-bead design; Korea’s son pan uses two. When Japan took over Korea the two-bead models were tabu, and went out of use until the Koreans were later able to win their independence again.

The name "abacus" comes from the Greek abax, 22which means “dust.” Scholars believe that early calculations were done like schoolboys in Greece using a stylus on a dusty slate, and that the term was then applied to the mechanical counter. The design has changed very little over time, and all abacuses look similar. The main difference is the number of beads on each row, based on the mathematical system used in the specific country. Some in India, for example, were designed to manage pounds and shillings for use in shops. Others have a base of twelve. However, most use the decimal system. Each 23row has seven beads, with a divider separating one or two beads from the rest. Some systems use two beads on the narrow side, while others use just one; this is a mathematical choice with political consequences: The Japanese soroban features the single-bead design, while Korea’s son pan uses two. When Japan annexed Korea, the two-bead models became forbidden and fell out of use until Koreans later regained their independence.

About the only thing added to the ancient abacus in recent years is a movable arrow for marking the decimal point. W. D. Loy patented such a gadget in the United States. Today the abacus remains a useful device, not only for business, but also for the teaching of mathematics to youngsters, who can literally “grasp their numbers.” For that reason it ought also to be helpful to the blind, and as a therapeutic aid for manual dexterity. Apparently caught up in the trend toward smaller computers, the abacus has been miniaturized to the extent that it can be worn as earrings or on a key chain.

About the only thing added to the ancient abacus in recent years is a movable arrow for marking the decimal point. W. D. Loy patented that gadget in the United States. Today, the abacus is still a useful tool, not just for business, but also for teaching math to kids, who can literally “grasp their numbers.” For that reason, it should also be helpful for the blind and as a therapeutic aid for manual dexterity. Apparently caught up in the trend toward smaller computers, the abacus has been miniaturized to the point that it can be worn as earrings or on a keychain.

Even with mechanical counters, early mathematicians needed written numbers. The caveman’s straight-line scratches gave way to hieroglyphics, to the Sumerian cuneiform “wedges,” to Roman numerals, and finally to Hindu and Arabic. Until the numbers, 1, 2, 3, 4, 5, 6, 7, 8, 9, and that most wonderful of all, 0 or zero, computations of any but the simplest type were apt to be laborious and time-consuming. Even though the Romans and Greeks had evolved a decimal system, their numbering was complex. To count to 999 in Greek required not ten numbers but twenty-seven. The Roman number for 888 was DCCCLXXXVIII. Multiplying CCXVII times XXIX yielded an answer of MMMMMMCCXCIII, to be sure, but not without some difficulty. It required an abacus to do any kind of multiplication or division.

Even with mechanical counters, early mathematicians still needed written numbers. The caveman's straight-line scratches evolved into hieroglyphics, then to the Sumerian cuneiform "wedges," Roman numerals, and finally to Hindu and Arabic numerals. Until the numbers 1, 2, 3, 4, 5, 6, 7, 8, 9, and the most amazing of all, 0 or zero, performing calculations beyond the simplest ones was often hard and time-consuming. Although the Romans and Greeks had developed a decimal system, their numbering was complicated. Counting to 999 in Greek required not ten numbers but twenty-seven. The Roman numeral for 888 was DCCCLXXXVIII. Multiplying CCXVII by XXIX gave an answer of MMMMMMCCXCIII, but it was definitely not easy. You needed an abacus to do any kind of multiplication or division.

Indeed, it was perhaps from the abacus that the clue to Arabic simplicity came. The Babylonians, antedating the Greeks, had nevertheless gone them one better in arithmetic by using a “place” system. In other words, the position of a number denoted its 24value. The Babylonians simply left an empty space between cuneiform number symbols to show an empty space in this positional system. Sometime prior to 300 B.C. a clever mathematician tired of losing track and punched a dot in his clay tablet to fill the empty space and avoid possible error.

Indeed, it was perhaps from the abacus that the hint of Arabic simplicity emerged. The Babylonians, who came before the Greeks, had actually improved arithmetic by using a “place” system. In other words, the position of a number indicated its value. The Babylonians simply left an empty space between cuneiform number symbols to represent a gap in this positional system. Sometime before 300 BCE, a clever mathematician, frustrated with losing track, punched a dot in his clay tablet to fill the gap and prevent errors.

The abacus shows these empty spaces on its rows of beads, too, and finally the Hindus combined their nine numerals with a “dot with a hole in it” and gave the mathematical world the zero. In Hindu it was sifr, corrupted to zephirium in Latin, and gives us today both cipher and zero. This enigma of nothingness would one day be used by Leibnitz to prove that God made the world; it would later become half the input of the electronic computer! Meantime, it was developed independently in various other parts of the world; the ancient Mayans being one example.

The abacus also displays these empty spaces on its rows of beads, and eventually, the Hindus merged their nine numerals with a “dot with a hole in it” and introduced the concept of zero to the mathematical world. In Hindu, it was sifr, which became zephirium in Latin, leading to our current terms cipher and zero. This mystery of nothingness would later be used by Leibnitz to argue that God created the world; it would eventually become a key part of the electronic computer! Meanwhile, it was developed independently in different parts of the world, with the ancient Mayans being one example.

Impressed as we may be by an electronic computer, it may take some charity to recognize its forebears in the scratchings on a rock. To call the calendar a computer, we must in honesty add a qualifying term like “passive.” The same applies to the abacus despite its movable counters. But time, which produced the simple calendar, also furnished the incentive for the first “active” computers too. The hourglass is a primitive example, as is the sundial. Both had an input, a power source, and a readout. The clock interestingly ended up with not a decimal scheme, but one with a base of twelve. Early astronomers began conventionally bunching days into groups of ten, and located different stars on the horizon to mark the passage of the ten days. It was but a step from here to use these “decans,” as they were called, to further divide each night itself into segments. It turned out that 12 decans did the trick, and since symmetry was a virtue the daylight was similarly divided by twelve, giving us a day of 24 hours rather than 10 or 20.

As impressive as an electronic computer may be, it takes a bit of generosity to acknowledge its ancestors in the scratches on a rock. To call the calendar a computer, we should honestly add a term like "passive." The same goes for the abacus, even with its movable counters. However, time, which created the basic calendar, also inspired the first "active" computers. The hourglass is a basic example, as is the sundial. Both had an input, a power source, and a readout. Interestingly, the clock didn't adopt a decimal system but one based on twelve. Early astronomers typically grouped days into sets of ten and identified different stars on the horizon to track the passing of those ten days. This led them to use these "decans" to divide each night into segments. It turned out 12 decans worked perfectly, and since symmetry was valued, daylight was also divided into twelve segments, giving us a 24-hour day instead of 10 or 20.

From the simple hourglass and the more complex water clocks, the Greeks progressed to some truly remarkable celestial motion computers. One of these, built almost a hundred years before the birth of Christ, was recently found on the sea bottom off 25the Greek island of Antikythera. It had been aboard a ship which sank, and its discovery came as a surprise to scholars since history recorded no such complex devices for that era. The salvaged Greek computer was designed for astronomical work, showing locations of stars, predicting eclipses, and describing various cycles of heavenly bodies. Composed of dozens of gears, shafts, slip rings, and accurately inscribed plates, it was a computer in the best sense of the word and was not exceeded technically for many centuries.

From the basic hourglass and the more intricate water clocks, the Greeks advanced to some truly impressive celestial motion machines. One of these, built nearly a hundred years before Christ, was recently discovered on the ocean floor near the Greek island of Antikythera. It had been on a ship that sank, and its discovery surprised researchers since history had no record of such complex devices from that time. The recovered Greek machine was made for astronomical purposes, showing star positions, predicting eclipses, and detailing various cycles of celestial bodies. Made up of dozens of gears, shafts, slip rings, and precisely engraved plates, it was a computer in the truest sense and wasn’t outdone technically for many centuries.

The Greek engineer Vitruvius made an interesting observation when he said, “All machinery is generated by Nature and the revolution of the universe guides and controls. Our fathers took precedents from Nature—developed the comforts of life by their inventions. They rendered some things more convenient by machines and their revolutions.” Hindsight and language being what they are, today we can make a nice play on the word “revolution” as applied to the machine. The Antikythera computer was a prime example of what Vitruvius was talking about. Astronomy was such a complicated business that it was far simpler to make a model of the many motions rather than diagram them or try to retain them in his mind.

The Greek engineer Vitruvius made an interesting observation when he said, “All machinery comes from Nature, and the movement of the universe directs and controls. Our ancestors learned from Nature—improved the comforts of life through their inventions. They made some things more convenient with machines and their movements.” Looking back, we can have fun with the word “revolution” in relation to machines. The Antikythera computer was a perfect example of what Vitruvius was talking about. Astronomy was so complex that it was much easier to create a model of the various movements than to draw them out or try to remember them all.

There were, of course, some die-hard classicists who decried the use of machines to do the work of pure reasoning. Archytas, who probably invented the screw—or at least discovered its mechanical principle—attempted to apply such mechanical devices to the solving of geometrical problems. For this he was taken to task by purist Plato who sought to preserve the distinct division between “mind” and “machine.”

There were, of course, some staunch traditionalists who criticized the use of machines to handle tasks requiring pure reasoning. Archytas, who likely invented the screw—or at least uncovered its mechanical principle—tried to use such mechanical devices to solve geometric problems. For this, he was challenged by the purist Plato, who aimed to maintain the clear separation between “mind” and “machine.”

Yet the syllogistic philosophers themselves, with their major premise, minor premise, and conclusion, were unwittingly setting the stage for a different kind of computer—the logic machine. Plato would be horrified today to see crude decks of cards, or simple electromechanical contrivances, solving problems of “reason” far faster than he could; in fact, as fast as the conditions could be set into them!

Yet the syllogistic philosophers themselves, with their major premise, minor premise, and conclusion, were unknowingly paving the way for a different kind of computer—the logic machine. Plato would be appalled today to see basic decks of cards or simple electromechanical devices solving "reason" problems much quicker than he ever could; in fact, as fast as the conditions could be inputted into them!


26

The Mechanics of Reason

Aristotle fathered the syllogism, or at least was first to investigate it rigorously. He defined it as a formal argument in which the conclusion follows logically from the premises. There are four common statements of this type:

Aristotle originated the syllogism, or at least was the first to study it thoroughly. He defined it as a formal argument where the conclusion logically follows from the premises. There are four common statements of this type:

All S (for subject) is P (for predicate)
No S (for subject) is P
Some S (for subject) is P
Some S (for subject) is not P

Thus, Aristotle might say “All men are mortal” or “No men are immortal” as his subject. Adding an M (middle term), “Aristotle is a man,” as a minor premise, he could logically go on and conclude “Aristotle, being a man, is thus mortal.” Of course the syllogism unwisely used, as it often is, can lead to some ridiculously silly answers. “All tables have four legs. Two men have four legs. Thus, two men equal a table.”

Thus, Aristotle might say, “All people are mortal” or “No people are immortal” as his main point. By adding an M (middle term), “Aristotle is a person,” as a minor premise, he could logically conclude, “Aristotle, being a person, is therefore mortal.” Of course, the syllogism, when used carelessly, as it often is, can lead to some ridiculously silly conclusions. “All tables have four legs. Two people have four legs. Therefore, two people equal a table.”

Despite the weaknesses of the syllogism, nevertheless it led eventually to the science of symbolic logic. The pathway was circuitous, even devious at times, but slowly the idea of putting thought down as letters or numbers to be logically manipulated to reach proper conclusions gained force and credence. While the Greeks did not have the final say, they did have words for the subject as they did for nearly everything else.

Despite the flaws of the syllogism, it eventually contributed to the development of symbolic logic. The journey was winding and sometimes tricky, but gradually the concept of representing thoughts with letters or numbers that could be logically manipulated to reach valid conclusions became more accepted and credible. Although the Greeks didn't have the final word, they certainly had terminology for the topic, just like they did for almost everything else.

Let us leave the subject of pure logic for a moment and talk of another kind of computing machine, that of the mechanical doer of work. In the Iliad, Homer has Hephaestus, the god of natural fire and metalworking, construct twenty three-wheeled chariots which propel themselves to and fro bringing back messages and instructions from the councils of the gods. These early automatons boasted pure gold wheels, and handles of “curious cunning.”

Let’s set aside pure logic for a moment and discuss a different type of computing machine, one that does physical work. In the Iliad, Homer describes Hephaestus, the god of fire and metalwork, creating twenty three-wheeled chariots that move on their own, delivering messages and instructions from the gods' councils. These early machines had wheels made of solid gold and intricate handles.

Man has apparently been a lazy cuss from the start and began straightway to dream of mechanical servants to do his chores. In an age of magic and fear of the supernatural his dreams 27were fraught with such machines that turned into evil monsters. The Hebrew “golem” was made in the shape of man, but without a soul, and often got out of hand. Literature has perpetuated the idea of machines running amok, as the broom in “The Sorcerer’s Apprentice,” but there have been benevolent machines too. Tik-Tok, a latter-day windup man in The Road to Oz, could think and talk and do many other things men could do. He was not alive, of course, but he had the saving grace of always doing just what he “was wound up to do.”

Humans have apparently been lazy from the beginning and immediately started dreaming of robots to handle their tasks. In a time filled with magic and a fear of the supernatural, those dreams were filled with machines that turned into terrifying monsters. The Hebrew "golem" was created in the form of a man but lacked a soul and often went out of control. Literature has kept alive the idea of machines going rogue, like the broom in “The Sorcerer’s Apprentice,” but there have also been kind machines. Tik-Tok, a modern wind-up man in The Road to Oz, could think, talk, and do many of the same things that humans could. He wasn't truly alive, of course, but he had the advantage of always doing exactly what he "was wound up to do."

Having touched on the subject of mechanical men, let us now return to mechanical logic. Since the Greeks, many men have traveled the road of reason, but some stand out more brightly, more colorfully, than others. Such a standout was the Spanish monk Ramón Lull. Lull was born in 1232. A court page, he rose in influence, married young, and had two children, but did not settle down to married domesticity. A wildly reckless romantic, he was given to such stunts as galloping his horse into church in pursuit of some lady who caught his eye. One such escapade led to a remorseful re-examination of himself, and dramatic conversion to Christianity.

Having touched on the topic of robots, let’s now return to thinking machines. Since the time of the Greeks, many people have followed the path of logic, but some stand out more clearly and vividly than others. One of those individuals was the Spanish monk Ramón Lull. Lull was born in 1232. He started as a court page, gained influence, married young, and had two kids, but he never settled into the routine of married life. A wildly adventurous romantic, he often did things like riding his horse into church while chasing after a woman who caught his attention. One of these escapades caused him to reflect on himself, leading to a heartfelt conversion to Christianity.

He began to write books in conventional praise of Christ, but early in his writings a preoccupation with numbers appears. His Book of Contemplation, for example, actually contains five books for the five wounds of the Saviour, and forty subdivisions for the days He spent in the wilderness. There are 365 chapters for daily reading, plus one for reading only in leap years! Each chapter has ten paragraphs, symbolizing the ten commandments, and three parts to each chapter. These multiplied give thirty, for the pieces of silver. Beside religious and mystical connotations, geometric terms are also used, and one interesting device is the symbolizing of words and even phrases by letters. This ties in neatly with syllogism. A sample follows:

He started writing standard books praising Christ, but early on, he became fixated on numbers. His Book of Contemplation, for instance, actually includes five books for the five wounds of the Savior and forty sections for the days He spent in the wilderness. There are 365 chapters for daily reading, plus one for leap years! Each chapter has ten paragraphs, representing the ten commandments, and every chapter has three parts. When you multiply these, you get thirty, for the pieces of silver. Besides the religious and mystical meanings, geometric terms are also used, and one interesting method is symbolizing words and even phrases with letters. This connects nicely with syllogism. Here's a sample:

… diversity is shown in the demonstration that the D makes of the E and the F and the G with the I and the K, therefore the H has certain scientific knowledge of Thy holy and glorious Trinity.

… diversity is shown in the demonstration that the D makes of the E and the F and the G with the I and the K, therefore the H has certain scientific knowledge of Thy holy and glorious Trinity.

28This was only prologue to the Ars Magna, the “Great Art” of Ramón Lull. In 1274, the devout pilgrim climbed Mount Palma in search of divine help in his writings. The result was the first recorded attempt to use diagrams to discover and to prove non-mathematical truths. Specifically, Lull determined that he could construct mechanical devices that would perform logic to prove the validity of God’s word. Where force, in the shape of the Crusades, had failed, Lull was convinced that logical argument would win over the infidels, and he devoted his life to the task.

28This was just the introduction to the Ars Magna, the “Great Art” by Ramón Lull. In 1274, the devoted pilgrim climbed Mount Palma looking for divine guidance in his writings. The outcome was the first known attempt to use diagrams to discover and prove non-mathematical truths. Specifically, Lull decided he could create mechanical devices that would use logic to validate God’s word. Where force, represented by the Crusades, had failed, Lull believed that logical reasoning would persuade the infidels, and he dedicated his life to this mission.

Renouncing his estate, including his wife and children, Lull devoted himself thenceforth solely to his Great Art. As a result of dreams he had on Mount Palma, the basis for this work was the assumption of simple premises or principles that are unquestionable. Lull arranged these premises on rotating concentric circles. The first of these wheels of logic was called A, standing for God. Arranged about the circumference of the wheel were sixteen other letters symbolizing attributes of God. The outer wheel also contained these letters. Rotating them produced 240 two-term combinations telling many things about God and His good. Other wheels prepared sermons, advised physicians and scientists, and even tackled such stumpers as “Where does the flame go when the candle is put out?”

Renouncing his estate, including his wife and children, Lull dedicated himself entirely to his Great Art from then on. Inspired by dreams he had on Mount Palma, the foundation of this work was the idea of simple, unquestionable principles. Lull arranged these principles on rotating concentric circles. The first of these logic wheels was labeled A, representing God. Surrounding the edge of the wheel were sixteen other letters symbolizing attributes of God. The outer wheel also included these letters. Rotating them generated 240 two-term combinations revealing various insights about God and His goodness. Other wheels created sermons, offered advice to doctors and scientists, and even addressed tricky questions like “Where does the flame go when the candle is put out?”

From the Enciclopedia universal illustrada,
Barcelona, 1923

Lull’s wheel.

From the Universal Illustrated Encyclopedia,
Barcelona, 1923

Lull’s wheel.

29Unfortunately for Lull, even divine help did not guarantee him success. He was stoned to death by infidels in Bugia, Africa, at the age of eighty-three. All his wheelspinning logic was to no avail in advancing the cause of Christianity there, and most mathematicians since have scoffed at his naïve devices as having no real merit. Far from accepting the Ars Magna, most scholars have been “Lulled into a secure sense of falsity,” finding it as specious as indiscriminate syllogism.

29Unfortunately for Lull, even divine help didn’t guarantee him success. He was stoned to death by non-believers in Bugia, Africa, at the age of eighty-three. All his complex reasoning didn’t help in promoting Christianity there, and most mathematicians since have mocked his simplistic methods as lacking any real value. Rather than embracing the Ars Magna, most scholars have been “Lulled into a false sense of security,” viewing it as as misleading as random syllogism.

Yet Lull did leave his mark, and many copies of his wheels have been made and found useful. Where various permutations of numbers or other symbols are required, such a mechanical tool is often the fastest way of pairing them up. Even in the field of writing, a Lullian device was popular a few decades ago in the form of the “Plot Genii.” With this gadget the would-be author merely spun the wheels to match up various characters with interesting situations to arrive at story ideas. Other versions use cards to do the same job, and one called Plotto was used by its inventor William Wallace Cook to plot countless stories. Although these were perhaps not ideas for great literature, eager writers paid as much as $75 for the plot boiler.

Yet Lull did leave his mark, and many copies of his wheels have been made and found useful. When different combinations of numbers or other symbols are needed, such a mechanical tool is often the quickest way to match them up. Even in writing, a Lullian device was popular a few decades ago in the form of the “Plot Genii.” With this gadget, aspiring authors simply spun the wheels to connect various characters with interesting situations to generate story ideas. Other versions use cards for the same purpose, and one called Plotto was used by its creator William Wallace Cook to outline countless stories. While these may not have constituted ideas for great literature, enthusiastic writers paid as much as $75 for the plot boiler.

Not all serious thinkers relegated Lull to the position of fanatic dreamer and gadgeteer. No less a mind that Gottfried Wilhelm von Leibnitz found much to laud in Lull’s works. The Ars Magna might well lead to a universal “algebra” of all knowledge, thought Leibnitz. “If controversies were to arise,” he then mused, “there would be no more reason for philosophers to dispute than there would for accountants!”

Not all serious thinkers dismissed Lull as just a crazy dreamer and inventor. A great mind like Gottfried Wilhelm von Leibnitz saw a lot to appreciate in Lull’s works. He believed the Ars Magna could eventually lead to a universal “algebra” of all knowledge. “If disputes were to come up,” he then thought, “there would be no more reason for philosophers to argue than there would be for accountants!”

Leibnitz applied Lull’s work to formal logic, constructed tables of syllogisms from which he eliminated the false, and carried the work of the “gifted crank” at bit nearer to true symbolic logic. Leibnitz also extended the circle idea to that of overlapping them in early attempts at logical manipulation that foreshadowed the work that John Venn would do later. Leibnitz also saw in numbers a powerful argument for the existence of God. God, he saw as the numeral 1, and 0 was the nothingness from which He created the world. There are those, including Voltaire whose 30Candide satirized the notion, who question that it is the best of all possible worlds, but none can question that in the seventeenth century Leibnitz foresaw the coming power of the binary system. He also built arithmetical computers that could add and subtract, multiply and divide.

Leibnitz took Lull’s work and applied it to formal logic, creating tables of syllogisms from which he removed the false ones, bringing the efforts of the "gifted crank" a bit closer to real symbolic logic. He also expanded the concept of circles to include overlapping in early attempts at logical manipulation, anticipating the work that John Venn would do later. Leibnitz viewed numbers as a strong argument for the existence of God, seeing God as the numeral 1 and 0 as the nothingness from which He created the world. Some, including Voltaire, who satirized this idea in Candide, question whether this is the best of all possible worlds, but no one can deny that in the seventeenth century, Leibnitz predicted the upcoming influence of the binary system. He also built arithmetic computers that could add, subtract, multiply, and divide.

A few years earlier than Leibnitz, Blaise Pascal was also interested in computing machines. As a teen-ager working in his father’s tax office, Pascal wearied of adding the tedious figures so he built himself a gear-driven computer that would add eight columns of numbers. A tall figure in the scientific world, Pascal had fathered projective geometry at age sixteen and later established hydrodynamics as a science. To assist a gambler friend, he also developed the theory of probability which led to statistical science.

A few years before Leibnitz, Blaise Pascal was also interested in computing machines. As a teenager working in his dad’s tax office, Pascal got tired of adding up the tedious numbers, so he built a gear-driven machine that could add eight columns of figures. A prominent figure in the scientific community, Pascal created projective geometry at sixteen and later established hydrodynamics as a science. To help a friend who was a gambler, he also developed the theory of probability, which laid the groundwork for statistical science.

Another mathematical innovation of the century was that of placing logarithms on a stick by the Scot, John Napier. What he had done, of course, was to make an analog, or scale model of the arithmetical numbers. “Napier’s bones” quickly became what we now call slide rules, forerunners of a whole class of analog computers that solve problems by being actual models of size or quantity. Newton joined Leibnitz in contributing another valuable tool that would be used in the computer, that of the calculus.

Another mathematical innovation of the century was by the Scot, John Napier, who put logarithms on a stick. What he actually did was create an analog, or scale model, of arithmetic numbers. “Napier’s bones” quickly evolved into what we now refer to as slide rules, precursors to a whole class of analog computers that tackle problems by being actual models of size or quantity. Newton collaborated with Leibnitz to contribute another valuable tool that would be used in computers: calculus.

The Computer in Literature

Even as Plato had viewed with suspicion the infringement of mechanical devices on man’s domain of higher thought, other men have continued to eye the growth of “mechanisms” with mounting alarm. The scientist and inventor battled not merely technical difficulties, but the scornful satire and righteous condemnation of some of their fellow men. Jonathan Swift, the Irish satirist who took a swipe at many things that did not set well with his views, lambasted the computing machine as a substitute for the brain. In Chapter V, Book Three, of Gulliver’s Travels, the good dean runs up against a scheming scientist in Laputa:

Even though Plato viewed the encroachment of machines on the realm of higher thought with skepticism, others have continued to watch the rise of “mechanisms” with increasing worry. Scientists and inventors faced not only technical challenges but also the mocking criticism and moral outrage from some of their peers. Jonathan Swift, the Irish satirist who criticized many things that clashed with his beliefs, condemned the computing machine as a replacement for the human brain. In Chapter V, Book Three, of Gulliver’s Travels, the good dean encounters a scheming scientist in Laputa:

31The first Professor I saw was in a very large Room, with Forty Pupils about him. After Salutation, observing me to look earnestly upon a Frame, which took up the greatest part of both the Length and Breadth of the Room; he said, perhaps I might wonder to see him employed in a Project for improving speculative knowledge by practical and mechanical Operations. But the World would soon be sensible of its Usefulness; and he flattered himself, that a more noble exalted Thought never sprang in any other Man’s Head. Every one knew how laborious the usual Method is of attaining to Arts and Sciences; whereas by his Contrivance, the most ignorant Person at a reasonable Charge, and with a little bodily Labour, may write Books in Philosophy, Poetry, Politicks, Law, Mathematicks, and Theology, without the least Assistance from Genius or Study. He then led me to the Frame, about the Sides whereof all his Pupils stood in Ranks. It was a Twenty Foot Square, placed in the Middle of the Room. The Superfices was composed of several Bits of Wood, about the Bigness of a Dye, but some larger than others. They were all linked together by slender Wires. These Bits of Wood were covered on every Square with Papers pasted on them; and on these Papers were written all the Words of their Language in their several Moods, Tenses, and Declensions, but without any Order. The Professor then desired me to observe, for he was going to set his Engine to work. The Pupils at his Command took each the hold of an Iron Handle, whereof there were Forty fixed round the Edges of the Frame; and giving them a sudden Turn, the whole Disposition of the Words was entirely changed. He then commanded Six and Thirty of the Lads to read the several Lines softly as they appeared upon the Frame; and where they found three or four Words together that might make Part of a Sentence, they dictated to the four remaining Boys who were Scribes. This work was repeated three or four Times, and at every Turn the Engine was so contrived, that the Words shifted into new Places, as the square Bits of Wood moved upside down.

31The first professor I encountered was in a very large room, surrounded by forty students. After greeting me, he noticed me staring intently at a frame that occupied most of the room's length and width. He suggested that I might be curious about his efforts to enhance theoretical knowledge through practical and mechanical work. But soon, people would recognize its usefulness, and he believed that no one else had ever conceived such a noble and elevated idea. Everyone knew how tedious the traditional way of learning arts and sciences could be; however, with his invention, even the most clueless person could write books on philosophy, poetry, politics, law, mathematics, and theology at a reasonable cost and with a bit of physical effort, without needing any talent or study. He then guided me to the frame, around which all his students stood in lines. It was a twenty-foot square positioned in the center of the room. The surface was made up of various pieces of wood, roughly the size of dice, but some larger than others. They were all connected by thin wires. These wooden pieces were covered on each side with papers glued to them, which had all the words of their language written in different moods, tenses, and declensions, but without any specific order. The professor then asked me to watch closely, as he was about to activate his machine. At his command, the students grabbed hold of an iron handle, of which there were forty fixed around the edges of the frame; they gave them a swift turn, completely rearranging the order of the words. He then instructed thirty-six of the students to read the lines softly as they appeared on the frame, and when they found three or four words together that could form part of a sentence, they dictated to the four remaining boys who acted as scribes. This process was repeated three or four times, and with each turn, the machine was designed so that the words moved into new positions as the square pieces of wood flipped over.

Six hours a-day the young Students were employed in this Labour; and the Professor showed me several Volumes in large Folio already collected, of broken Sentences, which he intended to piece together, and out of those rich Materials to give the World a compleat Body of Art and Sciences; which however might be still improved, and much expedited, if the Publick would raise a Fund for making and employing five Hundred such Frames in Lagado....

Six hours a day, the young students worked on this task; and the professor showed me several large folio volumes already collected, filled with fragmented sentences. He planned to piece them together and create a complete body of art and sciences from those rich materials. However, this could still be improved and greatly sped up if the public would establish a fund to build and use five hundred of these frames in Lagado....

32Fortunately for Swift, who would have been horrified by it, he never heard Russell Maloney’s classic story, “Inflexible Logic,” about six monkeys pounding away at typewriters and re-creating the world great literature. Gulliver’s Travels is not listed in their accomplishments.

32Fortunately for Swift, who would have been horrified by it, he never heard Russell Maloney’s classic story, “Inflexible Logic,” about six monkeys typing away on typewriters and recreating great works of literature. Gulliver’s Travels is not among their achievements.

The French Revolution prompted no less an orator than Edmund Burke to deliver in 1790 an address titled “Reflections on the French Revolution,” in which he extols the virtues of the dying feudal order in Europe. It galled Burke that “The Age of Chivalry is gone. That of sophists, economists, and calculators has succeeded, and the glory of Europe is extinguished forever.”

The French Revolution led Edmund Burke, a notable speaker, to give a speech in 1790 called “Reflections on the French Revolution,” where he praises the virtues of the fading feudal system in Europe. Burke was frustrated that “The Age of Chivalry is gone. That of sophists, economists, and calculators has taken its place, and the glory of Europe is gone forever.”

Seventy years later another eminent Englishman named Darwin published a book called On the Origin of Species that in the eyes of many readers did little to glorify man himself. Samuel Butler, better known for his novel, The Way of All Flesh, wrote too of the mechanical being, and was one of the first to point out just what sort of future Darwin was suggesting. In the satirical Erewhon, he described the machines of this mysterious land in some of the most prophetic writing that has been done on the subject. It was almost a hundred years ago that Butler wrote the first version, called “Darwin Among the Machines,” but the words ring like those of a 1962 worrier over the electronic brain. Butler’s character warns:

Seventy years later, another prominent Englishman named Darwin published a book called On the Origin of Species that, in the eyes of many readers, didn't do much to uplift humanity. Samuel Butler, better known for his novel The Way of All Flesh, also wrote about mechanical beings and was among the first to highlight the kind of future Darwin was implying. In his satirical work Erewhon, he described the machines of this mysterious land in some of the most prophetic writing ever on the topic. It was nearly a hundred years ago that Butler penned the first version, titled “Darwin Among the Machines,” but his words resonate like those of a 1962 alarmist concerned about the electronic brain. Butler’s character warns:

There is no security against the ultimate development of mechanical consciousness in the fact of machines possessing little consciousness now. Reflect upon the extraordinary advance which machines have made during the last few hundred years, and note how slowly the animal and vegetable kingdoms are advancing. The more highly organized machines are creatures not so much of yesterday, as of the last five minutes, so to speak, in comparison with past time.

There’s no guarantee that we won't eventually see machines develop consciousness just because they have very little right now. Think about how incredibly advanced machines have become over the past few hundred years, especially when you consider how slowly animals and plants have evolved. The most advanced machines are more like products of the last few minutes rather than from a long time ago, in comparison to everything else.

Do not let me be misunderstood as living in fear of any actually existing machine; there is probably no known machine which is more than a prototype of future mechanical life. The present machines are to the future as the early Saurians to man ... what I fear is the extraordinary rapidity with which they are becoming something very different to what they are at present.

Do not mistake me for thinking I'm afraid of any existing machine; there’s likely no machine out there that's anything more than an early version of future mechanical life. Today's machines are to the future what early reptiles were to humans... what I fear is how quickly they are changing into something very different from what they are now.

33Butler envisioned the day when the present rude cries with which machines call out to one another will have been developed to a speech as intricate as our own. After all, “... take man’s vaunted power of calculation. Have we not engines which can do all manner of sums more quickly and correctly than we can? What prizeman in Hypothetics at any of our Colleges of Unreason can compare with some of these machines in their own line?”

33Butler imagined a time when the current harsh sounds machines use to communicate would evolve into a language as complex as ours. After all, “... consider man's celebrated ability to calculate. Don’t we have machines that can perform all kinds of calculations faster and more accurately than we can? What top student in Hypothetics at any of our Colleges of Unreason can compete with some of these machines in their field?”

Noting another difference in man and his creation, Butler says,

Noting another difference between humans and their creation, Butler says,

... Our sum-engines never drop a figure, nor our looms a stitch; the machine is brisk and active, when the man is weary, it is clear-headed and collected, when the man is stupid and dull, it needs no slumber.... May not man himself become a sort of parasite upon the machines? An affectionate machine-tickling aphid?

... Our calculators never lose a digit, nor do our looms skip a stitch; the machine is quick and efficient when the person is tired, it remains sharp and focused when the person is slow and dull, it doesn’t require any rest.... Could it be that humans might become a type of parasite on the machines? An affectionate, machine-pampering aphid?

It can be answered that even though machines should hear never so well and speak never so wisely, they will still always do the one or the other for our advantage, not their own; that man will be the ruling spirit and the machine the servant.... This is all very well. But the servant glides by imperceptible approaches into the master, and we have come to such a pass that, even now, man must suffer terribly on ceasing to benefit the machines. If all machines were to be annihilated ... man should be left as it were naked upon a desert island, we should become extinct in six weeks.

It can be said that even if machines could hear perfectly and speak incredibly wisely, they would still only act for our benefit, not their own; that humans will always be in control while machines remain our servants. This sounds good in theory. However, the servant gradually takes on the role of the master, and we've reached a point where even now, humans suffer greatly when they stop benefiting the machines. If all machines were to be destroyed... humans would be left, essentially helpless on a deserted island, and we would go extinct in six weeks.

Is it not plain that the machines are gaining ground upon us, when we reflect on the increasing number of those who are bound down to them as slaves, and of those who devote their whole souls to the advancement of the mechanical kingdom?

Isn't it obvious that machines are taking over, when we think about the growing number of people who are tied to them like slaves, and those who dedicate their entire being to the advancement of the mechanical world?

Butler considers the argument that machines at least cannot copulate, since they have no reproductive system. “If this be taken to mean that they cannot marry, and that we are never likely to see a fertile union between two vapor-engines with the young ones playing about the door of the shed, however greatly we might desire to do so, I will readily grant it. [But] surely if a machine is able to reproduce another machine systematically, we may say that it has a reproductive system.”

Butler thinks about the idea that machines can't reproduce because they lack a reproductive system. “If this means they can't get married and we won't ever see a fertile union between two vapor engines with little ones playing by the shed door, no matter how much we might want that, I completely agree. [But] if a machine can systematically create another machine, then we could say it has a reproductive system.”

Butler repeats his main theme. “... his [man’s] organization 34never advanced with anything like the rapidity with which that of the machine is advancing. This is the most alarming feature of the case, and I must be pardoned for insisting on it so frequently.”

Butler repeats his main point. “... his [man’s] organization 34never progressed at anywhere near the speed that the machine is progressing. This is the most troubling aspect of the situation, and I hope you'll forgive me for bringing it up so often.”

Then there is a startlingly clear vision of the machines “regarded as a part of man’s own physical nature, being really nothing but extra-corporeal limbs. Man ... as a machinate mammal.” This was feared as leading to eventual weakness of man until we finally found “man himself being nothing but soul and mechanism, an intelligent but passionless principle of mechanical action.” And so the Erewhonians in self-defense destroyed all inventions discovered in the preceding 271 years!

Then there’s a strikingly clear vision of machines “seen as part of human physical nature, really just external limbs. Humans ... as mechanical mammals.” This was feared to eventually weaken humanity until we finally realized “humans themselves are nothing but soul and mechanism, an intelligent but emotionless principle of mechanical action.” So, the Erewhonians, in self-defense, destroyed all inventions created in the previous 271 years!

Early Mechanical Devices

During the nineteenth century, weaving was one of the most competitive industries in Europe, and new inventions were often closely guarded secrets. Just such an idea was that of Frenchman Joseph M. Jacquard, an idea that automated the loom and would later become the basis for the first modern computers. A big problem in weaving was how to control a multiplicity of flying needles to create the desired pattern in the material. There were ways of doing this, of course, but all of them were unwieldy and costly. Then Jacquard hit on a clever scheme. If he took a card and punched holes in it where he wanted the needles to be actuated, it was simple to make the needles do his bidding. To change the pattern took only another card, and cards were cheap. Patented in 1801, there were soon thousands of Jacquard looms in operation, doing beautiful and accurate designs at a reasonable price.

During the 19th century, weaving was one of the most competitive industries in Europe, and new inventions were often closely guarded secrets. One such idea came from Frenchman Joseph M. Jacquard, which automated the loom and later became the foundation for the first modern computers. A major challenge in weaving was controlling multiple flying needles to create the desired pattern in the fabric. There were ways to do this, but they were all awkward and expensive. Then Jacquard came up with a smart solution. By taking a card and punching holes in it where he wanted the needles to be activated, he could easily make the needles follow his instructions. Changing the pattern required just another card, and cards were inexpensive. Patented in 1801, Jacquard looms quickly became widespread, producing beautiful and accurate designs at a reasonable cost.

To show off the scope of his wonderful punched cards, Jacquard had one of his looms weave a portrait of him in silk. The job took 20,000 cards, but it was a beautiful and effective testimonial. And fatefully a copy of the silk portrait would later find its way into the hands of a man who would do much more with the oddly punched cards.

To showcase the amazing range of his punched cards, Jacquard had one of his looms create a silk portrait of himself. The project required 20,000 cards, but it turned out to be a stunning and powerful endorsement. And, fatefully, a copy of the silk portrait would eventually end up in the hands of a person who would achieve much more with the uniquely punched cards.

35At about this same time, a Hungarian named Wolfgang von Kempelen decided that machines could play games as well as work in factories. So von Kempelen built himself a chess-playing machine called the Maelzel Chess Automaton with which he toured Europe. The inventor and his machine played a great game, but they didn’t play fair. Hidden in the innards of the Maelzel Automaton was a second human player, but this disillusioning truth was not known for some time. Thus von Kempelen doubtless spurred other inventors to the task, and in a short while machines would actually begin to play the royal game. For instance, a Spaniard named L. Torres y Quevedo built a chess-playing machine in 1914. This device played a fair “end game” using several pieces, and its inventor predicted future work in this direction using more advanced machines.

35Around the same time, a Hungarian named Wolfgang von Kempelen believed that machines could play games just as well as they could work in factories. So, von Kempelen created a chess-playing machine called the Maelzel Chess Automaton, with which he toured Europe. The inventor and his machine played an impressive game, but they didn’t play honestly. Hidden inside the Maelzel Automaton was another human player, but this disheartening truth remained unknown for a while. As a result, von Kempelen likely inspired other inventors to take on the challenge, and soon machines would actually start playing chess. For example, a Spaniard named L. Torres y Quevedo developed a chess-playing machine in 1914. This device could fairly play an “end game” with several pieces, and its inventor predicted that future advancements would lead to even more sophisticated machines.

Charles Babbage was an English scientist with a burning desire for accuracy. When some mathematical tables prepared for the Astronomical Society proved to be full of errors, he angrily determined to build a machine that would do the job with no mistakes. Of course calculating machines had been built before; but the machine Babbage had in mind was different. In fact, he called it a “difference engine” because it was based on the difference tables of the squares of numbers. The first of the “giant computers,” it was to have hundreds of gears and shafts, ratchets and counters. Any arithmetic problem could be set into it, and when the proper cranks were turned, out would come an answer—the right answer because the machine could not make a mistake. After doing some preliminary work on his difference engine, Babbage interested the government in his project since even though he was fairly well-to-do he realized it would cost more money than he could afford to sink into the project. Babbage was a respected scientist, Lucasian Professor of Mathematics at Cambridge, and because of his reputation and the promise of the machine, the Chancellor of the Exchequer promised to underwrite the project.

Charles Babbage was an English scientist with a strong passion for accuracy. When some mathematical tables created for the Astronomical Society turned out to be full of errors, he angrily decided to build a machine that would get the job done without mistakes. Sure, calculating machines had been made before, but the machine Babbage envisioned was different. He called it a “difference engine” because it was based on the difference tables of the squares of numbers. As the first of the “giant computers,” it was designed to have hundreds of gears, shafts, ratchets, and counters. Any arithmetic problem could be input, and when the right cranks were turned, an answer would emerge—the correct answer, because the machine couldn't make a mistake. After starting some preliminary work on his difference engine, Babbage caught the government's interest in his project, realizing that even though he was fairly well-off, it would cost more than he could afford to invest. Babbage was a respected scientist, the Lucasian Professor of Mathematics at Cambridge, and because of his reputation and the potential of the machine, the Chancellor of the Exchequer agreed to fund the project.

For four years Babbage and his mechanics toiled. Instead of completing his original idea, the scientist had succeeded only 36in designing a far more complicated machine, one which would when finished weigh about two tons. Because the parts he needed were advanced beyond the state of the art of metalworking, Babbage was forced to design and build them himself. In the process he decided that industry was being run all wrong, and took time out to write a book. It was an excellent book, a sort of forerunner to the modern science of operations research, and Babbage’s machine shop was doing wonders for the metalworking art.

For four years, Babbage and his team worked hard. Instead of finishing his original idea, the scientist ended up designing a much more complex machine, which would weigh around two tons when completed. Since the parts he needed were beyond the current capabilities of metalworking, Babbage had to design and create them himself. During this process, he concluded that industry was being managed all wrong and took some time to write a book. It was an excellent book, kind of a precursor to today's operations research, and Babbage's machine shop was significantly advancing the field of metalworking.

Undaunted by the lack of progress toward a concrete result, Babbage was thinking bigger and bigger. He was going to scrap the difference engine, or rather put it in a museum, and build a far better computer—an “analytical engine.” If Jacquard’s punched cards could control the needles on a loom, they could also operate the gears and other parts of a calculating machine. This new engine would be one that could not only add, subtract, multiply, and divide; it would be designed to control itself. And as the answers started to come out, they would be fed back to do more complex problems with no further work on the operator’s part. “Having the machine eat its own tail!” Babbage called this sophisticated bit of programming. This mechanical cannibalism was the root of the “feedback” principle widely used in machines today. Echoing Watt’s steam governor, it prophesied the coming control of machines by the machines themselves. Besides this innovation, the machine would have a “store,” or memory, of one thousand fifty-digit numbers that it could draw on, and it would actually exercise judgment in selection of the proper numbers. And as if that weren’t enough, it would print out the correct answers automatically on specially engraved copper plates!

Undeterred by the slow progress toward a solid outcome, Babbage was thinking even bigger. He planned to set aside the difference engine, or rather put it in a museum, and create a much better computer—an “analytical engine.” If Jacquard’s punched cards could control the needles of a loom, they could also manage the gears and other components of a calculating machine. This new engine would be able to add, subtract, multiply, and divide; it would be designed to operate independently. As the answers emerged, they would be processed back to solve more complex problems without any extra effort from the operator. “Having the machine eat its own tail!” Babbage dubbed this advanced piece of programming. This mechanical self-reliance was the foundation of the “feedback” principle that is commonly used in machines today. Echoing Watt’s steam governor, it foretold the future of machines being controlled by the machines themselves. In addition to this innovation, the machine would include a “store,” or memory, of one thousand fifty-digit numbers that it could access, and it would actually make decisions about which numbers to use. As if that weren't enough, it would automatically print the correct answers on specially engraved copper plates!

Space Technology Laboratories

“As soon as an Analytical Engine exists, it will necessarily guide the future course of science. Whenever any result is sought by its aid, the question will then arise—by what course of calculation can these results be arrived at by the machine in the shortest time?” Charles Babbage—The Life of a Philosopher, 1861.

Space Technology Laboratories

“As soon as an Analytical Engine is created, it will inevitably shape the future of science. Whenever we aim for a specific result using it, the question will arise—how can we calculate these results in the least amount of time using the machine?” Charles Babbage—The Life of a Philosopher, 1861.

It was a wonderful dream; a dream that might have become an actuality in Babbage’s own time if machine technology had been as advanced as his ideas. But for Babbage it remained only a dream, a dream that never did work successfully. The government spent £17,000, a huge sum for that day and time, and bowed out. Babbage fumed and then put his own money into 37the machine. His mechanics left him and became leaders in the machine-tool field, having trained in Babbage’s workshops. In despair, he gave up on the analytical engine and designed another difference engine. An early model of this one would work to five accurate places, but Babbage had his eyes on a much better goal—twenty-place accuracy. A lesser man would have aimed more realistically and perhaps delivered workable computers 38to the mathematicians and businessmen of the day. There is a legend that his son did finish one of the simpler machines and that it was used in actuarial accounting for many years. But Babbage himself died in 1871 unaware of how much he had done for the computer technology that would begin to flower a few short decades later.

It was an amazing dream; a dream that could have become reality in Babbage’s time if machine technology had been as advanced as his ideas. But for Babbage, it remained just a dream, a dream that never worked out successfully. The government spent £17,000, a massive amount for that era, and stepped back. Babbage got angry and then invested his own money into the machine. His mechanics left him to become leaders in the machine-tool industry, having been trained in Babbage’s workshops. In despair, he abandoned the analytical engine and designed another difference engine. An early model of this one would work to five accurate decimal places, but Babbage aimed for a much better target—twenty-place accuracy. A lesser man would have set more realistic goals and perhaps delivered functional computers to the mathematicians and businesspeople of the day. There’s a legend that his son completed one of the simpler machines, which was used in actuarial accounting for many years. But Babbage himself died in 1871, unaware of how much he had contributed to the computer technology that would start to emerge just a few short decades later.

Singlehandedly he had given the computer art the idea of programming and of sequential control, a memory in addition to the arithmetic unit he called a “mill,” and even an automatic readout such as is now standard on modern computers. Truly, the modern computer was “Babbage’s dream come true.”

Single-handedly, he introduced the idea of programming and sequential control to computer art, a memory system alongside the arithmetic unit he referred to as a “mill,” and even an automatic readout that's now standard on modern computers. Truly, the modern computer was “Babbage’s dream come true.”

Symbolic Logic

Concurrently with the great strides being made with mechanical computers that could handle mathematics, much work was also being done with the formalizing of the logic. As hinted vaguely in the syllogisms of the early philosophers, thinking did seem amenable to being diagrammed, much like grammar. Augustus De Morgan devised numerical logic systems, and George Boole set up the logic system that has come to be known as Boolean algebra in which reasoning becomes positive or negative terms that can be manipulated algebraically to give valid answers.

Concurrently with the major advancements in mechanical computers capable of performing mathematics, significant efforts were also focused on formalizing logic. As alluded to in the syllogisms of early philosophers, thinking appeared to be something that could be diagrammed, similar to grammar. Augustus De Morgan developed numerical logic systems, while George Boole established the logic system known as Boolean algebra, where reasoning is expressed as positive or negative terms that can be manipulated algebraically to yield valid answers.

John Venn put the idea of logic into pictures, and simple pictures at that. His symbology looks for all the world like the three interlocking rings of a well-known ale. These rings stand for the subject, midterm, and predicate of the older Aristotelian syllogism. By shading the various circles according to the major and minor premises, the user of Venn circles can see the logical result by inspection. Implicit in the scheme is the possibility of a mechanical or electrical analogy to this visual method, and it was not long until mathematicians began at least on the mechanical kind. Among these early logic mechanizers, surprisingly, was Lewis Carroll who of course was mathematician Charles L. Dodgson before he became a writer.

John Venn turned the concept of logic into visuals, and simple visuals at that. His symbols resemble the three interlocking rings of a popular beer. These rings represent the subject, middle term, and predicate of the traditional Aristotelian syllogism. By shading the different circles based on the major and minor premises, users of Venn diagrams can easily see the logical outcome. Implicit in this system is the potential for a mechanical or electrical analogy to this visual method, and it didn't take long for mathematicians to start working on the mechanical side. Among these early logic mechanizers was surprisingly Lewis Carroll, who was actually mathematician Charles L. Dodgson before he became a writer.

39Carroll, who was a far busier man than most of us ever guess, marketed a “Game of Logic,” with a board and colored cardboard counters that handled problems like the following:

39Carroll, who was much busier than most of us realize, created a “Game of Logic,” which included a board and colored cardboard pieces to tackle problems like the following:

All teetotalers like sugar.
No nightingale drinks wine.

By arranging the counters on Carroll’s game board so that: All M are X, and No Y is not-M, we learn that No Y is not-X! This tells the initiate logician that no nightingale dislikes sugar; a handy piece of information for bird-fancier and sugar-broker alike.

By setting up the pieces on Carroll’s game board so that: All M are X, and No Y is not-M, we figure out that No Y is not-X! This informs the budding logician that no nightingale has a dislike for sugar; useful information for both bird lovers and sugar merchants.

Lewis Carroll’s “Symbolic Logic.”

Lewis Carroll’s “Symbolic Logic.”

Charles, the third Earl Stanhope, was only slightly less controversial than his prime minister, William Pitt. Scientifically he was far out too, writing books on electrical theory, inventing steamboats, microscopes, and printing presses among an odd 40variety of projects; he also became interested in mechanical logic and designed the “Stanhope Demonstrator,” a contrivance like a checkerboard with sliding panels. By properly manipulating the demonstrator he could solve such problems as:

Charles, the third Earl Stanhope, was almost as controversial as his prime minister, William Pitt. He was also quite ahead of his time scientifically, writing books on electrical theory and inventing steamboats, microscopes, and printing presses, among other random projects. He grew interested in mechanical logic and designed the “Stanhope Demonstrator,” a device similar to a checkerboard with sliding panels. By skillfully manipulating the demonstrator, he could solve problems like:

Eight of ten children are bright.
Four of these children are boys.

What are the minimum and maximum number of bright boys? A simple sliding of scales on the Stanhope Demonstrator shows that two must be boys and as many as four may be. This clever device could also work out probability problems such as how many heads and tails will come up in so many tosses of a coin.

What are the minimum and maximum number of bright boys? A simple slide of scales on the Stanhope Demonstrator shows that at least two must be boys and as many as four may be. This smart device could also solve probability problems like how many heads and tails will come up in a certain number of coin tosses.

In 1869 William S. Jevons, an English economist and expert logician, built a logic machine. His was not the first, of course, but it had a unique distinction in that it solved problems faster than the human brain could! Using Boolean algebra principles, he built a “logical abacus” and then even a “logical piano.” By simply pressing the keys of this machine, the user could make the answer appear on its face. It is of interest that Jevons thought his machine of no practical use, since complex logical questions seldom arose in everyday life! Life, it seems, was simpler in 1869 than it is today, and we should be grateful that Jevons pursued his work through sheer scientific interest.

In 1869, William S. Jevons, an English economist and expert in logic, created a logic machine. While it wasn’t the first of its kind, it had a unique feature: it solved problems faster than the human brain! Using principles of Boolean algebra, he developed a “logical abacus” and even a “logical piano.” By simply pressing the keys of this machine, users could see the answers right on its surface. Interestingly, Jevons believed his machine was of no practical use, since complex logical problems rarely occurred in everyday life! It seems life was simpler in 1869 than it is now, and we should appreciate that Jevons continued his work purely out of scientific curiosity.

More sophisticated than the Jevons piano, the logic machine invented in America by Allan Marquand could handle four terms and do problems like the following:

More advanced than the Jevons piano, the logic machine created in America by Allan Marquand could manage four terms and solve problems like these:

There are four schoolgirls, Anna, Bertha, Cora, and Dora.
When Anna or Bertha, or both, remain home, Cora is at home.
When Bertha is out, Anna is out.
Whenever Cora is at home, Anna is too.
What can we tell about Dora?

The machine is smart enough to tell us that when Dora is at home the other three girls are all at home or out. The same thing is true when Dora is out.

The machine is smart enough to let us know that when Dora is at home, the other three girls are either at home or out. The same goes for when Dora is out.

41

The Census Taker

Moving from the sophistication of such logic devices, we find a tremendous advance in mechanical computers spurred by such a mundane chore as the census. The 1880 United States census required seven years for compiling; and that with only 50 million heads to reckon. It was plain to see that shortly a ten-year census would be impossible of completion unless something were done to cut the birth rate or speed the counting. Dr. Herman Hollerith was the man who did something about it, and as a result the 1890 census, with 62 million people counted, took only one-third the time of the previous tally.

Moving from the complexity of such logical devices, we encounter a significant advancement in mechanical computers driven by something as simple as the census. The 1880 United States census took seven years to compile, and that was for only 50 million individuals. It was clear that soon, conducting a ten-year census would be impossible unless something was done to either reduce the birth rate or speed up the counting process. Dr. Herman Hollerith was the one who took action, and as a result, the 1890 census, which counted 62 million people, took only a third of the time that the previous count required.

Hollerith, a statistician living in Buffalo, New York, may or may not have heard the old saw about statistics being able to support anything—including the statisticians, but there was a challenge in the rapid growth of population that appealed to the inventor in him and he set to work. He came up with a card punched with coded holes, a card much like that used by Jacquard on his looms, and by Babbage on the dream computer that became a nightmare. But Hollerith did not meet the fate of his predecessors. Not stoned, or doomed to die a failure, Hollerith built his card machines and contracted with the government to do the census work. “It was a good paying business,” he said. It was indeed, and his early census cards would some day be known generically as “IBM cards.”

Hollerith, a statistician living in Buffalo, New York, might have heard the saying about statistics being able to support any argument—including the statisticians themselves—but he found a challenge in the rapidly growing population that sparked his inventor's spirit, so he got to work. He created a card punched with coded holes, similar to the ones used by Jacquard in his looms and by Babbage in his ill-fated dream computer. However, Hollerith didn’t meet the same fate as his predecessors. He wasn't stoned or destined to die a failure; instead, Hollerith built his card machines and secured a contract with the government to handle the census work. “It was a good paying business,” he said. And it truly was, as his early census cards would eventually become known as “IBM cards.”

While Jacquard and Babbage of necessity used mechanical devices with their punched cards, Hollerith added the magic of electricity to his card machine, building in essence the first electrical computing machine. The punched cards were floated across a pool of mercury, and telescoping pins in the reading head dropped through the holes. As they contacted the mercury, an electrical circuit was made and another American counted. Hollerith did not stop with census work. Sagely he felt there must be commercial applications for his machines and sold two of the leading railroads on a punched-card accounting system. His firm merged with others to become the Computing-Tabulating-Recording 42 Company, and finally International Business Machines. The term “Hollerith Coding” is still familiar today.

While Jacquard and Babbage had to use mechanical devices with their punched cards, Hollerith added the power of electricity to his card machine, effectively creating the first electrical computing machine. The punched cards were floated on a pool of mercury, and telescoping pins in the reading head dropped through the holes. When they touched the mercury, it completed an electrical circuit and another American counted. Hollerith didn’t stop with census work. Wisely, he recognized that there were commercial applications for his machines and convinced two major railroads to adopt a punched-card accounting system. His company merged with others to form the Computing-Tabulating-Recording 42 Company, which eventually became International Business Machines. The term “Hollerith Coding” is still well-known today.

International Business Machines Corp.

Hollerith tabulating machine of 1890, forerunner of modern computers.

International Business Machines Corp.

The Hollerith tabulating machine from 1890, the precursor to modern computers.

Edison was illuminating the world and the same electrical power was brightening the future of computing machines. As early as 1915 the Ford Instrument Company was producing in quantity a device known as “Range Keeper Mark I,” thought to be the first electrical-analog computer. In 1920, General Electric built a “short-circuit calculating board” that was an analog or model of the real circuits being tested. Westinghouse came up with an “alternating-current network analyzer” in 1933, and this analog computer was found to be a powerful tool for mathematics.

Edison was lighting up the world, and that same electrical power was bringing new possibilities for computing machines. As early as 1915, the Ford Instrument Company was mass-producing a device called “Range Keeper Mark I,” which is considered the first electrical-analog computer. In 1920, General Electric created a “short-circuit calculating board” that modeled the actual circuits being tested. Westinghouse introduced an “alternating-current network analyzer” in 1933, and this analog computer proved to be a powerful tool for mathematics.

International Business Machines Corp.

A vertical punched-card sorter used in 1908.

International Business Machines Corp.

A vertical punch card sorter used in 1908.

While scientists were putting the machines to work, writers continued to prophesy doom when the mechanical man took over. Mary W. Shelley’s Frankenstein created a monster from 43a human body; a monster that in time would take his master’s name and father a long horrid line of other fictional monsters. Ambrose G. Bierce wrote of a diabolical chess-playing machine that was human enough to throttle the man who beat him at a game. But it remained for the Czech playwright Karel Čapek to give the world the name that has stuck to the mechanical man. 44In Čapek’s 1921 play, R.U.R., for Rossum’s Universal Robots, we are introduced to humanlike workers grown in vats of synthetic protoplasm. Robota is a Czech word meaning compulsory service, and apparently these mechanical slaves did not take to servitude, turning on their masters and killing them. Robot is generally accepted now to mean a mobile thinking machine capable of action. Before the advent of the high-speed electronic computer it had little likelihood of stepping out of the pages of a novel or movie script.

While scientists were getting the machines up and running, writers kept warning about doom when the mechanical man took over. Mary W. Shelley’s Frankenstein created a monster from a human body; a monster that would eventually take his creator’s name and spawn a long, terrifying line of other fictional monsters. Ambrose G. Bierce wrote about a sinister chess-playing machine that was human enough to strangle the man who defeated him at a game. But it was the Czech playwright Karel Čapek who gave the world the name that stuck to the mechanical man. In Čapek’s 1921 play, R.U.R. (Rossum’s Universal Robots), we meet humanlike workers grown in vats of synthetic protoplasm. Robota is a Czech word meaning compulsory service, and it turns out these mechanical slaves didn’t accept servitude, turning on their masters and killing them. The term robot is now generally understood to mean a mobile thinking machine capable of action. Before the rise of high-speed electronic computers, it had little chance of stepping out of the pages of a novel or movie script.

As early as 1885, Allan Marquand had proposed an electrical logic machine as an improvement over his simple mechanically operated model, but it was 1936 before such a device was actually built. In that year Benjamin Burack, a member of Chicago’s Roosevelt College psychology department, built and demonstrated his “Electrical Logic Machine.” Able to test all syllogisms, the Burack machine was unique in another respect. It was the first of the portable electrical computers.

As early as 1885, Allan Marquand suggested an electrical logic machine to improve his basic mechanically operated model, but it wasn't until 1936 that such a device was actually created. In that year, Benjamin Burack, a member of the psychology department at Chicago’s Roosevelt College, built and showcased his “Electrical Logic Machine.” Capable of testing all syllogisms, the Burack machine was also unique in another way. It was the first portable electrical computer.

The compatibility of symbolic logic and electrical network theory was becoming evident at about this time. The idea that yes-no corresponded to on-off was beautifully simple, and in 1938 there appeared in one of the learned journals what may fairly be called a historic paper. Appearing in Transactions of the American Institute of Electrical Engineers, “A Symbolic Analysis of Relay and Switching Circuits,” was written by Claude Shannon and was based on his thesis for the M.S. degree at the Massachusetts Institute of Technology a year earlier. One of its important implications was that the programming of a computer was more a logical than an arithmetical operation. Shannon had laid the groundwork for logical computer design; his work made it possible to teach the machine not only to add but also to think. Another monumental piece of work by Shannon was that on information theory, which revolutionized the science of communications. The author is now on the staff of the electronics research laboratory at M.I.T.

The connection between symbolic logic and electrical network theory became clear around this time. The concept that yes-no related to on-off was elegantly simple, and in 1938, a groundbreaking paper appeared in one of the academic journals. Published in Transactions of the American Institute of Electrical Engineers, “A Symbolic Analysis of Relay and Switching Circuits,” was authored by Claude Shannon and was based on his thesis for the M.S. degree at the Massachusetts Institute of Technology from the previous year. One of its key implications was that programming a computer was more about logic than arithmetic operations. Shannon established the foundation for logical computer design; his work enabled machines not only to perform additions but also to think. Another significant contribution from Shannon was his work on information theory, which transformed the field of communications. The author is currently part of the staff at the electronics research laboratory at M.I.T.

Two enterprising Harvard undergraduates put Shannon’s ideas to work on their problems in the symbolic logic class they 45were taking. Called a Kalin-Burkhart machine for its builders, this electrical logic machine did indeed work, solving the students’ homework assignments and saving them much tedious paperwork. Interestingly, when certain logical questions were posed for the machine, its circuits went into oscillation, making “a hell of a racket” in its frustration. The builders called this an example of “Russell’s paradox.” A typical logical paradox is that of the barber who shaved all men who didn’t shave themselves—who shaves the barber? Or of the condemned man permitted to make a last statement. If the statement is true, he will be beheaded; if false, he will hang. The man says, “I shall be hanged,” and thus confounds his executioners as well as logic, since if he is hanged, the statement is indeed true, and he should have been beheaded. If he is beheaded, the statement is false, and he should have been hanged instead.

Two ambitious Harvard undergraduates put Shannon’s ideas to work on the issues they were facing in their symbolic logic class they were taking. They named it the Kalin-Burkhart machine after its creators. This electrical logic machine did indeed function, completing the students’ homework assignments and saving them a lot of tedious paperwork. Interestingly, when certain logical questions were presented to the machine, its circuits started to oscillate, creating “a hell of a racket” in its frustration. The creators referred to this as an instance of “Russell’s paradox.” A typical logical paradox is the one about the barber who shaves all men who don’t shave themselves—who shaves the barber? Another is about the condemned man who gets to make a last statement. If the statement is true, he will be beheaded; if it’s false, he will be hanged. The man declares, “I shall be hanged,” which confuses his executioners as well as logic, because if he is hanged, the statement is true, and he should have been beheaded. If he is beheaded, the statement is false, meaning he should have been hanged instead.

World War II, with its pressingly complex technological problems, spurred computer work mightily. Men like Vannevar Bush, then at Harvard, produced analog computers called “differential analyzers” which were useful in solving mathematics involved in design of aircraft and in ballistics problems.

World War II, with its urgent and complex technological challenges, greatly accelerated advancements in computer technology. Innovators like Vannevar Bush, who was at Harvard at the time, developed analog computers known as “differential analyzers,” which were instrumental in solving the mathematics related to aircraft design and ballistic calculations.

A computer built by General Electric for the gunsights on the World War II B-29 bomber is typical of applications of analog devices for computing and predicting, and is also an example of early airborne use of computing devices. Most computers, however, were sizable affairs. One early General Electric analog machine, described as a hundred feet long, indicates the trend toward the “giant brain” concept.

A computer created by General Electric for the gunsights on the World War II B-29 bomber is a classic example of how analog devices were used for computing and making predictions, and it's also one of the first uses of computing devices in aircraft. Most computers, though, were quite large. One early General Electric analog machine, which was said to be a hundred feet long, shows the trend towards the idea of the "giant brain."

Even with the sophistication attained, these computers were hardly more than extensions of mechanical forerunners. In other words, gears and cams properly proportioned and actuated gave the proper answers whether they were turned by a manual crank or an electrical motor. The digital computer, which had somehow been lost in the shuffle of interest in computers, was now appearing on the scientific horizon, however, and in this machine would flower all the gains in computers from the abacus to electrical logic machines.

Even with the advances made, these computers were basically just upgrades of earlier mechanical models. In simpler terms, gears and cams that were properly designed and operated produced the correct results whether powered by a manual crank or an electric motor. However, the digital computer, which had somehow been overlooked amidst the excitement about computers, was now emerging in the scientific landscape, and it would embody all the progress in computing from the abacus to electric logic machines.

46

The Modern Computer

Many men worked on the digital concept. Aiken, who built the electromechanical Mark I at Harvard, and Williams in England are representative. But two scientists at the University of Pennsylvania get the credit for the world’s first electronic digital computer, ENIAC, a 30-ton, 150-kilowatt machine using vacuum tubes and semiconductor diodes and handling discrete numbers instead of continuous values as in the analog machine. The modern computer dates from ENIAC, Electronic Numerical Integrator And Computer.

Many men contributed to the digital concept. Aiken, who created the electromechanical Mark I at Harvard, and Williams in England are key examples. However, two scientists at the University of Pennsylvania are credited with creating the world’s first electronic digital computer, ENIAC, a 30-ton, 150-kilowatt machine that used vacuum tubes and semiconductor diodes, processing discrete numbers instead of continuous values like an analog machine. The modern computer originated from ENIAC, which stands for Electronic Numerical Integrator And Computer.

Remington Rand UNIVAC

ENIAC in operation. This was the first electronic digital computer.

Remington Rand UNIVAC

ENIAC in operation. This was the first electronic digital computer.

Shannon’s work and the thinking of others in the field indicated the power of the digital, yes-no, approach. A single switch can only be on or off, but many such switches properly interconnected can do amazing things. At first these switches were 47electromechanical; in the Eckert-Mauchly ENIAC, completed for the government in 1946, vacuum tubes in the Eccles-Jordan “flip-flop” circuit married electronics and the computer. The progeny have been many, and their generations faster than those of man. ENIAC has been followed by BINAC and MANIAC, and even JOHNNIAC. UNIVAC and RECOMP and STRETCH and LARC and a whole host of other machines have been produced. At the start of 1962 there were some 6,000 electronic digital computers in service; by year’s end there will be 8,000. The golden age of the computer may be here, but as we have seen, it did not come overnight. The revolution has been slow, gathering early momentum with the golden wheels of Homer’s mechanical information-seeking vehicles that brought the word from the gods. Where it goes from here depends on us, and maybe on the computer itself.

Shannon's research and the ideas from others in the field highlighted the power of the digital yes-no approach. A single switch can only be on or off, but many of these interconnected switches can achieve incredible things. Initially, these switches were electromechanical; in the Eckert-Mauchly ENIAC, finished for the government in 1946, vacuum tubes in the Eccles-Jordan "flip-flop" circuit combined electronics and computing. Many descendants have emerged, evolving faster than humans. ENIAC was succeeded by BINAC and MANIAC, and even JOHNNIAC. UNIVAC, RECOMP, STRETCH, LARC, and numerous other machines have been created. By the beginning of 1962, there were about 6,000 electronic digital computers in use; by the end of the year, that number will rise to 8,000. The golden age of computing may have arrived, but as we've seen, it didn't happen overnight. The transformation has been gradual, gaining initial momentum with the golden wheels of Homer’s mechanical information-seeking devices that conveyed messages from the gods. Where it leads from here depends on us, and perhaps on the computer itself.


48Theory is the guide to practice, and practice is the ratification and life of theory.

—John Weiss

—John Weiss

3: How Computers Work

In the past decade or so, an amazing and confusing number of computing machines have developed. To those of us unfamiliar with the beast, many of them do not look at all like what we imagined computers to be; others are even more awesome than the wildest science-fiction writer could dream up. On the more complex, lights flash, tape reels spin dizzily, and printers clatter at mile-a-minute speeds. We are aware, or perhaps just take on faith, that the electronic marvel is doing its sums at so many thousand or million per second, cranking out mathematical proofs and processing data at a rate to make mere man seem like the dullest slowpoke. Just how computers do this is pretty much of a mystery unless we are of the breed that works with them. Actually, in spite of all the blurring speed and seeming magic, the basic steps of computer operation are quite simple and generally the same for all types of machines from the modestly priced electromechanical do-it-yourself model to STRETCH, MUSE, and other ten-million-dollar computers.

In the last decade or so, an incredible and confusing number of computing devices have emerged. For those of us who aren't familiar with them, many don’t look at all like the computers we envisioned; others are even more impressive than what the most imaginative science-fiction authors could dream up. The more complex machines flash lights, spin tape reels rapidly, and printers churn out pages at lightning speed. We know, or maybe just trust, that these electronic wonders are calculating thousands or millions of operations per second, delivering mathematical proofs and processing data at such a pace that regular humans seem like sluggish turtles. How computers accomplish this remains mostly a mystery unless we work directly with them. In reality, despite the overwhelming speed and apparent magic, the fundamental steps of computer operation are pretty straightforward and usually the same across all types of machines, from the affordable do-it-yourself electromechanical models to high-end systems like STRETCH, MUSE, and other ten-million-dollar computers.

It might be well before we go farther to learn a few words in the lexicon of the computer, words that are becoming more and more a part of our everyday language. The following glossary is 49of course neither complete nor technical but it will be helpful in following through the mechanics of computer operation.

It might be a good idea before we go further to learn a few terms in the language of computers, terms that are increasingly becoming part of our daily conversations. The following glossary is 49 of course neither complete nor technical, but it will help in understanding the mechanics of how computers work.

COMPUTER DICTIONARY

Access Time—Time required for computer to locate data and transfer it from one computer element to another.

Load Time—Time needed for a computer to find data and move it from one component to another.

Adder—Device for forming sums in the computer.

Adder—A device for calculating sums in the computer.

Address—Specific location of information in computer memory.

Location—A specific location of information in computer memory.

Analog Computer—A physical or electrical simulator which produces an analogy of the mathematical problem to be solved.

Analog Computer—A physical or electrical simulator that creates an analogy of the mathematical problem being solved.

Arithmetic Unit—Unit that performs arithmetical and logical operations.

Math Unit—A unit that carries out mathematical and logical operations.

Binary Code—Representation of numbers or other information using only one and zero, to take advantage of open and closed circuits.

Binary Code—A way to represent numbers or other information using just ones and zeros, taking advantage of open and closed circuits.

Bit—A binary digit, either one or zero; used to make binary numbers.

Byte—A binary digit, either 1 or 0; used to create binary numbers.

Block—Group of words handled as a unit, particularly with reference to input and output.

Block—A set of words treated as a single unit, especially concerning input and output.

Buffer—Storage device to compensate for difference in input and operation rate.

Buffer—A storage device used to balance the difference between input and operation rates.

Control Unit—Portion of the computer that controls arithmetic and logical operations and transfer of information.

Control Module—Part of the computer that manages arithmetic and logical operations as well as the transfer of information.

Delay Line—Memory device to store and later reinsert information; uses physical, mechanical, or electrical techniques.

Delay Line—A memory device that stores information to be accessed and reinserted later; it employs physical, mechanical, or electrical methods.

Digital Computer—A computer that uses discrete numbers to represent information.

Digital Computer—A computer that uses distinct numbers to represent information.

Flip-Flop—A circuit or device which remains in either of two states until the application of a signal.

Flip-flop—A circuit or device that stays in one of two states until a signal is applied.

Gate—A circuit with more than one input, and an output dependent on these inputs. An AND gate’s output is energized only when all inputs are energized. An OR gate’s output is energized when one or more inputs are energized. There are also NOT-AND gates, EXCLUSIVE-OR gates, etc.

Gate—A circuit that has multiple inputs, with an output that depends on those inputs. An AND gate’s output only activates when all inputs are activated. An OR gate’s output activates when at least one input is activated. There are also NOT-AND gates, XOR gates, and others.

Logical Operation—A nonarithmetical operation, i.e., decision-making, data-sorting, searching, etc.

Logic Operation—A non-mathematical operation, such as decision-making, data sorting, searching, and so on.

50Magnetic Drum—Rotating cylinder storage device for memory unit; stores data in coded form.

50Magnetic Drum—A rotating cylinder used for storage in memory units; it holds data in a coded format.

Matrix—Circuitry for transformation of digital codes from one type to another; uses wires, diodes, relays, etc.

Matrix—A system for changing digital codes from one format to another; uses wires, diodes, relays, and more.

Memory Unit—That part of the computer that stores information in machine language, using electrical or magnetic techniques.

Memory Module—The part of the computer that stores information in machine language, using electrical or magnetic methods.

Microsecond—One millionth of a second.

Microsecond—One millionth of a second.

Millisecond—One thousandth of a second.

Millisecond—1/1000 of a second.

Nanosecond—One billionth of a second.

Nanosecond—One billionth of a second.

Parallel Operation—Digital computer operation in which all digits are handled simultaneously.

Parallel Operation—Digital computer operation where all digits are processed at the same time.

Programming—Steps to be executed by computer to solve problem.

Coding—Steps to be carried out by a computer to solve a problem.

Random Access—A memory system that permits more nearly equal access time to all memory locations than does a nonrandom system. Magnetic core memory is a random type, compared with a tape reel memory.

Random Access—A memory system that allows for almost equal access time to all memory locations, unlike a nonrandom system. Magnetic core memory is a random type, in contrast to tape reel memory.

Real Time—Computer operation simultaneous with input of information; e.g., control of a guided missile or of an assembly line.

Real-Time—Computer operation happening at the same time as information input; for example, controlling a guided missile or an assembly line.

Register—Storage device for small amount of information while, or until, it is needed.

Sign up—A storage device for a small amount of information that is held until it's needed.

Serial Operation—Digital computer operation in which all digits are handled serially.

Serial Process—Digital computer operation where all digits are processed one at a time.

Storage—Use of drums, tapes, cards, and so on to store data outside the computer proper.

Storage—Using drums, tapes, cards, and other methods to store data outside of the computer itself.

The Computer’s Parts

Looking at computers from a distance, we are vaguely aware that they are given problems in the form of coded instructions and that through some electronic metamorphosis this problem turns into an answer that is produced at the readout end of the machine. There is an engineering technique called the “black box” concept, in which we are concerned only with input to this box and its output. We could extend this concept to “black-magic box” and apply it to the computer, but breaking the system 51down into its components is quite simple and much more informative.

When we look at computers from afar, we have a general sense that they tackle problems using coded instructions, and through some electronic transformation, these problems turn into answers displayed on the machine's screen. There's an engineering principle known as the "black box" concept, where we focus solely on what goes into the box and what comes out. We could expand this idea to call it a "black-magic box" when referring to computers, but analyzing the system by breaking it down into its components is much easier and provides more insight. 51

There are five components that make up a computer: input, control, arithmetic (or logic) unit, memory, and output. As machine intelligence expert, Dr. W. Ross Ashby, points out, we can get no more out of a brain—mechanical or human—than we put into it. So we must have an input. The kind of input depends largely on the degree of sophistication of the machine we are considering.

There are five parts that make up a computer: input, control, arithmetic (or logic) unit, memory, and output. As machine intelligence expert Dr. W. Ross Ashby points out, we can’t get more from a brain—mechanical or human—than we put into it. So we need to have an input. The type of input largely depends on how advanced the machine is that we are looking at.

With the abacus we set in the problem mechanically, with our fingers. Using a desk calculator we punch buttons: a more refined mechanical input. Punched cards or perforated tapes are much used input methods. As computers evolve rapidly, some of them can “read” for themselves and the input is visual. There are also computers that understand verbal commands.

With the abacus, we input the problem manually with our fingers. With a desk calculator, we press buttons: a more advanced mechanical entry. Punched cards or perforated tapes are commonly used input methods. As computers evolve quickly, some can “read” on their own, and the input is visual. There are also computers that recognize verbal commands.

Input should not be confused with the control portion of the computer’s anatomy. We feed in data, but we must also tell the computer what to do with the information. Shall it count the number of cards that fly through it, or shall it add the numbers shown on the cards, record the maximum and minimum, and print out an average? Control involves programming, a computer term that was among the first to be assimilated into ordinary language.

Input shouldn't be confused with the control part of the computer's makeup. We enter data, but we also need to instruct the computer on how to process that information. Should it tally the number of cards that pass through, or should it sum the numbers displayed on the cards, note the maximum and minimum, and calculate an average? Control involves programming, a computer term that was one of the first to become part of common language.

The arithmetic unit—that part of the computer that the pioneer Babbage called his “mill”—is the nuts and bolts end of the business. Here are the gears and shafts, the electromechanical relays, or the vacuum tubes, transistors, and magnetic cores that do the addition, multiplication, and other mathematical operations. Sometimes this is called the “logic” unit, since often it manipulates the ANDS, ORS, NORS, and other conjunctives in the logical algebra of Boole and his followers.

The arithmetic unit—what the pioneer Babbage referred to as his “mill”—is the practical part of the computer. This is where the gears and shafts, electromechanical relays, vacuum tubes, transistors, and magnetic cores perform addition, multiplication, and other mathematical operations. It’s sometimes called the “logic” unit because it often handles the ANDs, ORs, NORS, and other connectors in the logical algebra developed by Boole and his followers.

The memory unit is just that; a place where numbers, words, or other data are stored and ready to be called into use whenever needed. There are two broad types of memory, internal and external, and they parallel the kind of memory we use ourselves. While our brain can store many, many facts, it does have 52a practical limit. This is why we have phone books, logarithm tables, strings around fingers, and so on. The computer likewise has its external memory that may store thousands of times the capacity of its internal memory. Babbage’s machine could remember a thousand fifty-digit numbers; today’s large computers call on millions of bits of data.

The memory unit is exactly that; a place where numbers, words, or other data are stored and ready to be used whenever needed. There are two main types of memory, internal and external, which parallel the way we remember things. While our brains can hold a lot of information, there is a practical limit. This is why we have phone books, logarithm tables, strings tied around our fingers, and so on. Similarly, computers have external memory that can store thousands of times more than their internal memory. Babbage’s machine could remember a thousand fifty-digit numbers; today’s large computers can access millions of bits of data.

Conversion of problem to machine program.

Conversion of the problem to a machine program.

After we have dumped in the data and told the computer what to do with them, and the arithmetic and memory have collaborated, it remains only for the computer to display the result. This is the output of the computer, and it can take many forms. If we are using a simple analog computer such as a slide rule, the answer is found under the hairline on the slide. An electronic computer in a bank prints out the results of the day’s transactions in neat type at hundreds of lines a minute. The SAGE defense computer system displays an invading bomber and plots the correct course for interceptors on a scope; a computer in a playful mood might type out its next move—King to Q7 and checkmate.

After we’ve input the data and instructed the computer on how to process it, and the calculations and memory have worked together, all that’s left is for the computer to show the result. This is the computer's output, and it can come in various forms. If we’re using a simple analog tool like a slide rule, the answer is indicated under the hairline on the slide. An electronic computer in a bank prints out the day’s transaction results in neat text at hundreds of lines per minute. The SAGE defense computer system shows an incoming bomber and plots the optimal path for interceptors on a screen; a computer in a more playful mood might announce its next move—King to Q7 and checkmate.

With this sketchy over-all description to get us started, let us study each unit in a little more detail. It is interesting to compare 53these operations with those of our human computer, our brain, as we go along.

With this rough overview to get us started, let’s take a closer look at each unit. It’s interesting to compare 53 these operations with those of our human computer, our brain, as we proceed.

Remington Rand UNIVAC

A large computer, showing the different parts required.

Remington Rand UNIVAC

A large computer, displaying the various components needed.

Input

An early and still very popular method of getting data into the computer is the punched card. Jacquard’s clever way of weaving a pattern got into the computer business through Hollerith’s census counting machines. Today the ubiquitous IBM card can do these tasks of nose counting and weaving, and just about everything else in between. Jacquard used the punched holes to permit certain pins to slide through. Hollerith substituted the mercury electrical contact for the loom’s flying needles. Today there are many other ways of “reading” the cards. Metal base plate and springs, star wheels, even photoelectric cells are used to detect the presence or absence of the coded holes. A 54human who knows the code can visually extract the information; a blind man could do it by the touch system. So with the computer, there are many ways of transferring data.

An early and still widely used method of inputting data into computers is the punched card. Jacquard's innovative approach to weaving patterns found its way into computing through Hollerith's census counting machines. Today, the common IBM card can perform tasks like counting and weaving, along with just about everything else in between. Jacquard used punched holes to allow certain pins to slide through. Hollerith replaced the loom's flying needles with mercury electrical contacts. Nowadays, there are various methods for "reading" the cards. Metal base plates and springs, star wheels, and even photoelectric cells are used to detect the presence or absence of the coded holes. A person familiar with the code can visually extract the information; a blind individual could do it using touch. Similarly, with computers, there are many ways to transfer data.

Remington Rand UNIVAC

The Computer’s Basic Parts.

Remington Rand UNIVAC

The Computer's Essential Components.

An obvious requirement of the punched card is that someone has to punch the holes in the first place. This is done with manually operated punches, power punches, and even automatic machines that handle more than a hundred cards a minute. Punched cards, which fall into the category called computer “software,” are cheap, flexible, and compatible with many types of equipment.

An obvious requirement for punched cards is that someone has to create the holes in the first place. This is done with hand-operated punches, powered punches, and even automatic machines that can process over a hundred cards per minute. Punched cards, which are considered a type of computer “software,” are inexpensive, adaptable, and work with many different kinds of equipment.

Particularly with mathematical computations and scientific research, another type of input has become popular, that of paper tape. This in effect strings many cards together and puts them on an easily handled roll. Thus a long series of data can be punched without changing cards, and is conveniently stored for repeated use. Remember the old player-piano rolls of music? These actually formed the input for one kind of computer, a musical machine that converted coded holes to musical sounds by means of pneumatic techniques. Later in this chapter we will discuss some modern pneumatic computers.

Particularly with math calculations and scientific research, another type of input has become popular: paper tape. This effectively strings many cards together and puts them on a roll that's easy to handle. This way, a long series of data can be punched without changing cards and is conveniently stored for repeated use. Remember the old player-piano rolls of music? These actually served as input for one type of computer, a musical machine that turned coded holes into musical sounds using pneumatic techniques. Later in this chapter, we'll discuss some modern pneumatic computers.

More efficient than paper is magnetic tape, the same kind we 55use in our home recording instruments. Anyone familiar with a tape recorder knows how easy it is to edit or change something on a tape reel. This is a big advantage over punched cards or paper tapes which are physically altered by the data stored on them and cannot be corrected. Besides this, magnetic tape can hold many more “bits” of information than paper and also lends itself to very rapid movement through the reading head of the computer. For example, standard computer tape holds seven tracks, each with hundreds of bits of information per inch. Since there are thousands of feet on a ten-inch reel, it is theoretically possible to pack 40 million bits on this handful of tape!

More efficient than paper is magnetic tape, the same kind we 55use in our home recording devices. Anyone familiar with a tape recorder knows how easy it is to edit or change something on a tape reel. This is a significant advantage over punched cards or paper tapes, which are physically altered by the data stored on them and cannot be corrected. Additionally, magnetic tape can hold many more “bits” of information than paper and also allows for very fast movement through the computer's reading head. For example, standard computer tape has seven tracks, each containing hundreds of bits of information per inch. Since there are thousands of feet on a ten-inch reel, it's theoretically possible to pack 40 million bits onto this small piece of tape!

Since the computer usually can operate at a much higher rate of speed than we can put information onto tape, it is often the practice to have a “buffer” in the input section. This receiving station collects and stores information until it is full, then feeds it to the computer which gobbles it up with lightning speed. Keeping a fast computer continuously busy may require many different inputs.

Since the computer can usually process information much faster than we can input it onto tape, it's common to use a "buffer" in the input section. This receiving station collects and stores information until it's full, then transfers it to the computer, which consumes it at lightning speed. Keeping a fast computer consistently busy may require multiple inputs.

Never satisfied, computer designers pondered the problem of all the lost time entailed in laboriously preparing cards or tapes for the ravenous electronic machine. The results of this brain-searching are interesting, and they are evident in computers that actually read man-talk. Computers used in the post office and elsewhere can optically read addresses as well as stamps; banks have computers that electrically read the coded magnetic ink numbers on our checks and process thousands of times as many as human workers once did. This optical reading input is not without its problems, of course. Many computers require a special type face to be used, and the post office found that its stamp recognizer was mistaking Christmas seals for foreign stamps. Improved read heads now can read hand-printed material and will one day master our widely differing human scrawls. This is of course a boon to the “programmer” of lengthy equations who now has to translate the whole problem into machine talk before the machine can accept it.

Never satisfied, computer designers thought about the time wasted in painstakingly preparing cards or tapes for the demanding electronic machines. The outcomes of this brainstorming are fascinating, and they're evident in computers that can actually understand human language. Computers used in post offices and other places can read addresses and stamps optically; banks have computers that can electronically read the coded magnetic ink numbers on our checks and process thousands of them much faster than human workers ever could. Of course, this optical reading input isn't without issues. Many computers need a specific typeface to work correctly, and the post office discovered that its stamp recognizer was confusing Christmas seals for foreign stamps. Better read heads can now interpret handwritten material and will eventually master our various styles of handwriting. This is certainly a game changer for the “programmer” of lengthy equations, who previously had to convert the entire problem into machine language before the machine could process it.

If a machine can read, why can’t it understand verbal input 56as well? Lazy computer engineers have pushed this idea, and the simplest input system of all is well on the way to success. Computers today can recognize numbers and a few words, and the Japanese have a typewriter that prints out the words spoken to it! These linguistic advances that electronic computers are making are great for everyone, except perhaps the glamorized programmer, a new breed of mathematical logician whose services have been demanded in the last few years.

If a machine can read, why can't it understand spoken input as well? Lazy computer engineers have promoted this idea, and the simplest input system of all is nearing success. Computers today can recognize numbers and some words, and the Japanese have a typewriter that prints out the words spoken to it! These linguistic advancements that electronic computers are making are beneficial for everyone, except maybe the glamorized programmer, a new type of mathematical logician whose services have been sought after in recent years. 56

Magnetic Tape - Paper Tape - IBM Card - Magnetic Ink Characters

Magnetic Tape - Paper Tape - IBM Card - Magnetic Ink Characters

57

Control

Before we feed the problem into the machine, or before we give it some “raw” data to process, we had better tell our computer what we want it to do. All the fantastic speed of our electrons will result in a meaningless merry-go-round, or perhaps a glorious machine-stalling short circuit unless the proper switches open and close at the right time. This is the job of the control unit of the computer, a unit that understands commands like “start,” “add,” “subtract,” “find the square root,” “file in Bin B,” “stop,” and so on. The key to all the computer’s parts working together in electronic harmony is its “clock.” This timekeeper in effect snaps its fingers in perfect cadence, and the switches jump at its bidding. Since the finger-snapping takes place at rates of millions of snaps a second, the programmer must be sure he has instructed the computer properly.

Before we input the problem into the machine or provide it with some “raw” data to process, we should first tell our computer what we want it to do. All the incredible speed of our electrons will lead to a meaningless loop, or possibly a glorious machine-stalling short circuit unless the right switches open and close at the right times. This is the role of the computer’s control unit, which understands commands like “start,” “add,” “subtract,” “find the square root,” “file in Bin B,” “stop,” and so on. The key to all the computer’s components working together in electronic harmony is its “clock.” This timekeeper essentially snaps its fingers in perfect rhythm, and the switches respond to its commands. Since the finger-snapping occurs at rates of millions of snaps per second, the programmer must make sure they have instructed the computer correctly.

The ideal programmer is a rare type with a peculiarly keen brain that sometimes takes seemingly illogical steps to be logical. Programmers are likely to be men—or women, for there is no sex barrier in this new profession—who revel in symbolic logic and heuristic or “hunch” reasoning. Without a program, the computer is an impressively elaborate and frighteningly expensive contraption which cannot tell one number from another. The day may come when the mathematician can say to the machine, “Prove Fermat’s last theorem for me, please,” or the engineer simply wish aloud for a ceramic material that melts at 15,000° C. and weighs slightly less than Styrofoam. Even then the human programmer will not start drawing unemployment insurance, of course. If he is not receiving his Social Security pension by then he will simply shift to more creative work such as thinking up more problems for the machine to solve.

The ideal programmer is a rare type with a uniquely sharp mind that sometimes takes what seem like illogical steps to arrive at logical solutions. Programmers are often men—or women, since there's no gender barrier in this new profession—who enjoy symbolic logic and intuitive or “hunch” reasoning. Without a program, a computer is an impressively complex and frighteningly expensive machine that can’t tell one number from another. One day, a mathematician might say to the machine, “Please prove Fermat’s last theorem for me,” or an engineer might simply wish for a ceramic material that melts at 15,000° C and weighs a bit less than Styrofoam. Even then, the human programmer won't be out of a job, of course. If he isn't collecting Social Security by then, he’ll just switch to more creative work, like coming up with new problems for the machine to solve.

Just as there are many jobs for the computer, so there are many kinds of programs. On a very simple, special-purpose computer, the program may be “wired-in,” or fixed, so that the computer can do that particular job and no other. On a more 58flexible machine, the program may still be quite simple, perhaps no more than a card entered in a desk unit by an airline ticket agent to let the computer arrange a reservation for three tourist seats on American Airlines jet flight from Phoenix to Chicago at 8:20 a.m. four days from now. On a general-purpose machine, capable of many problems, the program may be unique, a one-of-a-kind highly complex set of instructions that will make the computer tax its huge memory and do all sorts of mental “nip-ups” before it reaches a solution.

Just like there are many tasks for computers, there are also many types of programs. On a very simple, specific-purpose computer, the program may be "wired-in" or fixed, allowing the computer to perform that specific task and nothing else. On a more flexible machine, the program might still be quite simple, possibly just a card entered by an airline ticket agent in a desk unit to help the computer make a reservation for three tourist seats on an American Airlines flight from Phoenix to Chicago at 8:20 AM four days from now. On a general-purpose machine, which can handle various tasks, the program might be unique; a one-of-a-kind, highly complex set of instructions that will push the computer's vast memory and force it to perform all kinds of mental "gymnastics" before arriving at a solution.

A computer that understands about sixty commands has been compared to a Siamese elephant used for teak logging; the animal has about that many words in its vocabulary. Vocabulary is an indication of computer as well as human sophistication. The trend is constantly toward less-than-elephant size, and more-than-elephant vocabulary.

A computer that understands around sixty commands has been compared to a Siamese elephant used for teak logging; the animal has about that many words in its vocabulary. Vocabulary is a sign of sophistication for both computers and humans. The trend is consistently toward smaller-than-elephant size and larger-than-elephant vocabulary.

The programmer’s work can be divided into four basic phases: analysis of the problem; application or matching problem requirements with the capabilities of the right computer; flow charting the various operations using symbolic diagrams; and finally, coding or translating the flow chart into language the computer knows.

The programmer's work can be broken down into four main phases: analysis of the problem; application or aligning the problem requirements with the capabilities of the appropriate computer; flow charting the different operations using symbolic diagrams; and finally, coding or translating the flow chart into a language the computer understands.

The flow chart to some extent parallels the way our own brains solve logic problems, or at least the way they ought to solve them. For example, a computer might be instructed to select the smallest of three keys. It would compare A and B, discard the larger, and then compare with C, finally selecting the proper one. This is of course such a ridiculously simple problem that few of us would bother to use the computer since it would take much longer to plot the flow chart than to select the key by simple visual inspection. But the logical principle is the same, even when the computer is to be told to analyze all the business transactions conducted by a large corporation during the year and advise a program for the next year which will show the most profit. From the symbolic flow chart, the programmer makes an operational flow chart, a detailed block diagram, and 59finally the program itself. Suitably coded in computer language, this program is ready for the computer’s control unit.

The flow chart somewhat mirrors how our brains tackle logic problems, or at least how they should tackle them. For instance, a computer might be programmed to pick the smallest of three keys. It would compare A and B, discard the larger one, and then compare the remaining one with C, ultimately selecting the correct key. This is, of course, a ridiculously simple problem that most of us wouldn't bother using a computer for since it would take longer to create the flow chart than to just visually pick the key. But the logical principle remains the same, even when the computer is tasked with analyzing all the business transactions a large corporation made in a year and recommending a program for the next year that maximizes profit. From the symbolic flow chart, the programmer creates an operational flow chart, a detailed block diagram, and finally the actual program. Properly coded in computer language, this program is set for the computer's control unit.

With a problem of complex nature, such as one involving the firing of a space vehicle, programmers soon learned they were spending hours, or even days, on a problem which the computer proceeded to zip through in minutes or seconds. It was something like working all year building an elaborate Fourth of July fireworks display, touching the match, and seeing the whole thing go up in spectacular smoke for a brief moment. Of course the end justifies the means in either case, and as soon as the computer has quit whirring, or the skyrockets faded out, the programmer gets back to work. But some short cuts were learned.

With a complex problem, like firing a space vehicle, programmers quickly realized they were wasting hours or even days on a task that the computer could complete in minutes or seconds. It was like spending a whole year crafting an intricate Fourth of July fireworks show, lighting the match, and watching everything go up in a stunning burst of smoke for just a moment. In both scenarios, the outcome justifies the effort, and once the computer stops whirring or the fireworks fade away, the programmer gets back to work. But some shortcuts were discovered.

Even a program for a unique problem is likely to contain many “subroutines” just like those in other problems. These are used and re-used; some computers now have libraries of programs they can draw on much as we call on things learned last week or last year.

Even a program for a specific problem is probably going to include a lot of “subroutines” similar to those in other problems. These are used and reused; some computers now have libraries of programs they can rely on just like we refer back to things we learned last week or last year.

With his work completed, the programmer’s only worry is that an error might exist in it, an error that could raise havoc if not discovered. One false bit of logic in a business problem; a slight mathematical boner in a design for a manned missile, could be catastrophic since our technology is so complicated that the mistake might be learned only when disaster struck. So the programmer checks and rechecks his work until he is positive he has not erred.

With his work done, the programmer’s only concern is that there might be an error in it, an error that could cause chaos if it goes unnoticed. One wrong piece of logic in a business problem; a small math mistake in a design for a manned missile, could be disastrous since our technology is so complex that the mistake might only be discovered when something goes wrong. So the programmer checks and rechecks his work until he is sure he hasn’t made a mistake.

How about the computer? It checks itself too; so thoroughly that there is no danger of it making a mistake. Computer designers have been very clever in this respect. One advanced technique is “majority rule” checking. Not long ago when the abacus was used even in banking, the Japanese were aware that a single accountant might make a false move and botch up the day’s tally. But if two operators worked the same problem and got the same answer, the laws of probability rule that the answer can be accepted. If the sums do not agree, though, which man 60is right? To check further, and save the time needed to go through the whole problem again, three abacuses, or abaci, are put through their paces. Now if two answers agree, chances are they are the right solution. If all three are different, the bank had better hire new clerks!

How about the computer? It checks itself too; so thoroughly that there's no risk of making a mistake. Computer designers have been really smart about this. One advanced technique is “majority rule” checking. Not long ago, when the abacus was still being used in banking, the Japanese knew that a single accountant could make a mistake and mess up the day’s tally. But if two operators worked on the same problem and got the same answer, the laws of probability say the answer can be trusted. If the totals don’t match, though, which person is right? To double-check and save the time needed to go through the entire problem again, three abacuses, or abaci, are put to the test. Now if two answers agree, chances are they are correct. If all three are different, the bank might want to hire new clerks!

Remington Rand UNIVAC

A word picture “flow chart” of the logical operation of selecting the proper key.

Remington Rand UNIVAC

A visual representation "flow chart" of the logical process for choosing the right key.

Arithmetic or Logic

Now that our computer has the two necessary ingredients of input and control, the arithmetic or logic unit can get busy. Babbage called this the “mill,” and with all the whirring gears and clanking arms his engine boasted, the term must have been accurate. Today’s computer is much quieter since in electronic switches the only moving parts are the electrons themselves and these don’t make much of a racket. Such switches have another big advantage in that they open and close at a great rate, practically 61the speed of light. The fastest computers use switches that act in nanoseconds, or billionths of a second. In one nanosecond light itself travels only a foot.

Now that our computer has the two necessary ingredients of input and control, the arithmetic or logic unit can get to work. Babbage referred to this as the “mill,” and with all the whirring gears and clanking arms his engine had, that term was fitting. Today’s computer is much quieter since in electronic switches the only moving parts are the electrons themselves, and they don’t make much noise. These switches also have the advantage of opening and closing at a very high rate, almost at the speed of light. The fastest computers use switches that operate in nanoseconds, or billionths of a second. In one nanosecond, light itself travels just one foot.

The computer may be likened to someone counting on two of his fingers. Instead of the decimal or ten-base system, most computers use binary arithmetic, which has a base of two. But fingers that can be counted in billionth parts of a second can handle figures pretty fast, and the computer has learned some clever tricks that further speed things up. It can only add, but by adroit juggling it subtracts by using the complement of the desired number, a technique known to those familiar with an ordinary adding machine. There are also some tricks to multiplying that allow the computer again to simply add and come up with the answer.

The computer can be compared to someone counting with just two fingers. Instead of using the decimal system based on ten, most computers operate using binary arithmetic, which is based on two. However, fingers that can be counted in billionths of a second are capable of processing numbers pretty quickly, and the computer has picked up some clever tricks to speed things up even more. It primarily adds, but by skillfully manipulating numbers, it can subtract by using the complement of the desired number, a method known to those familiar with a regular adding machine. There are also some tricks for multiplication that allow the computer to simply add to get the answer.

With pencil and paper we can multiply 117 times 835 easily. Remember, though, that the computer can only add, and that it was once called a speedy imbecile. The most imbecilic computer might solve the problem by adding 117 to itself 835 times. A smarter model will reverse the procedure and handle only 117 numbers. The moron type of computer is a bit more clever and sets up the problem this way:

With a pencil and paper, we can easily multiply 117 by 835. But remember, a computer can only add, and it was once referred to as a fast idiot. The dumbest computer might solve the problem by adding 117 to itself 835 times. A smarter model will flip the process and only work with 117 numbers. The more advanced computer is a little bit cleverer and sets up the problem like this:

835
835
835
835
835
835
835
8350
83500
——
97695

A moment’s reflection will show that this is the same as adding 7 times 835, 10 times 835, and 100 times 835. And of course the computer arrives at the answer in about the time it takes us to start drawing the line under our multiplier.

A quick thought will reveal that this is the same as adding 7 times 835, 10 times 835, and 100 times 835. And of course, the computer gets the answer in about the same time it takes us to start drawing the line under our multiplier.

62

The Bendix Corp., Computer Division

Assembly of printed-circuit component “packages” into computer.

The Bendix Corp., Computer Division

Assembly of printed circuit component “packages” into computers.

Perhaps smarting under the unkind remarks about its mental ability, the computer has lately been trying some new approaches to the handling of complex arithmetical problems. Instead of adding long strings of numbers, it will take a guess at the result, do some smart checking, adjust its figures, and shortly arrive at the right solution. For nonarithmetical problems, the computer substitutes yes and no for 1 and 0 and blithely solves problems in logic at the same high rate of speed.

Perhaps stung by the harsh comments about its intelligence, the computer has recently been trying out new methods for tackling complex math problems. Instead of just adding long strings of numbers, it takes a guess at the answer, does some smart checks, adjusts its figures, and soon arrives at the correct solution. For non-math problems, the computer uses yes and no in place of 1 and 0 and easily solves logic problems at the same fast pace.

Memory

When we demonstrated our superiority earlier in multiplying instead of adding the numbers in the problem, we were drawing on our memory: recalling multiplication tables committed to memory when we were quite young. Babbage’s “store” in his difference engine, you will recall, could memorize a thousand fifty-digit numbers, a feat that would tax most of us. The grandchildren 63of the Babbage machine can call on as many as a billion bits of information stored on tape. As you watch the reels of tape spinning, halting abruptly, and spinning again so purposefully, remember that the computer is remembering. In addition to its large memory, incidentally, a computer may also have a smaller “scratch-pad” memory to save time.

When we showed our advantage earlier by multiplying instead of just adding the numbers in the problem, we were relying on our memory: remembering multiplication tables we learned when we were young. Babbage’s “store” in his difference engine, as you may recall, could memorize a thousand fifty-digit numbers, something that would challenge most of us. The descendants of the Babbage machine can access as much as a billion bits of information stored on tape. As you watch the reels of tape spinning, stopping suddenly, and spinning again with purpose, remember that the computer is storing information. Besides its large memory, a computer can also have a smaller “scratch-pad” memory to save time.

Early machines used electromechanical relays or perhaps vacuum-tube “flip-flops” for memory. Punched-card files store data too. To speed up the access to information, designers tried the delay-line circuit, a device that kept information circulating in a mercury or other type of delay. Magnetic drums and discs are also used. Magnetic tape on reels is used more than any other memory system for many practical reasons. There is one serious handicap with the tape system, however. Information on it, as on the drum, disc, file card, or delay line, is serial, that is, it is arranged in sequence. To reach a certain needed bit of data might require running through an entire reel of tape. Even though the tape moves at very high speed, time is lost while the computer’s arithmetic unit waits. For this reason the designers of the most advanced computers have gone to “random access” instead of sequential memory for part of the machine.

Early machines used electromechanical relays or maybe vacuum-tube “flip-flops” for memory. Punched-card files also stored data. To speed up access to information, designers tried the delay-line circuit, a device that kept information circulating in mercury or another type of delay. Magnetic drums and discs were used as well. Magnetic tape on reels is used more than any other memory system for many practical reasons. However, there’s one significant limitation with the tape system. Information on it, like on the drum, disc, file card, or delay line, is arranged in a sequence. Accessing a specific piece of data might require running through the entire reel of tape. Even though the tape moves at high speed, time is wasted while the computer’s arithmetic unit waits. For this reason, the designers of the most advanced computers have switched to “random access” instead of sequential memory for part of the machine.

Tiny cores of ferrite material which has the desired magnetic properties are threaded on wires. These become memory elements, as many as a hundred of them in an area the size of a postage stamp. Each core is at the intersection of two wires, one horizontal and one vertical. Each core thus has a unique “address” and because of the arrangement of the core matrix, any address can be reached in about the same amount of time as any other. Thus, instead of spinning the tape several hundred feet to reach address number 6,564, the computer simply closes the circuit of vertical row 65 and horizontal row 64, and there is the desired bit of information in the form of a magnetic field in the selected core.

Tiny cores made of ferrite material with the right magnetic properties are threaded onto wires. These become memory elements, with as many as a hundred packed into an area the size of a postage stamp. Each core is located at the intersection of two wires, one going horizontally and the other vertically. As a result, each core has a unique “address,” and due to the arrangement of the core matrix, any address can be accessed in roughly the same amount of time as any other. So instead of having to move the tape several hundred feet to get to address number 6,564, the computer just closes the circuit for vertical row 65 and horizontal row 64, and there’s the desired bit of information represented as a magnetic field in the selected core.

Hot on the heels of the development of random-access core memories came that of thin metallic film devices and so-called cryogenic or supercold magnetic components that do the same 64job as the ferrite cores but take only a fraction of the space. Some of these advanced devices also lend themselves to volume production and thus pave the way for memories with more and more information-storage capability.

Hot on the heels of the development of random-access core memories came the creation of thin metallic film devices and so-called cryogenic or supercold magnetic components that perform the same function as ferrite cores but occupy only a fraction of the space. Some of these advanced devices can also be produced in large volumes, paving the way for memories with increasingly greater information-storage capabilities. 64

International Business Machines Corp.

Magnetic core plane, the computer’s memory.

International Business Machines Corp.

Magnetic core plane, the computer's memory.

In the realm of “blue-sky” devices, sometimes known as “journalistors,” are molecular block memories. These chunks of material will contain millions of bits of information in cubic inches of volume, and some way of three-dimensional scanning of the entire block will be developed. With such a high-volume memory, the computer of tomorrow will fit on a desk top instead of requiring rows and rows of tape-filled machines.

In the world of "blue-sky" devices, sometimes called "journalistors," there are molecular block memories. These pieces of material will hold millions of bits of information in just a few cubic inches, and a method for three-dimensional scanning of the entire block will be created. With such a high-capacity memory, the computers of the future will fit on a desk instead of needing rows and rows of tape-filled machines.

Today, tape offers the cheapest “per bit” storage, and it is necessary to use the external or peripheral type of information 65storage. This is not much of a problem except for the matter of space. Since most computers are electronic, all that is required to tie the memory units to the arithmetic unit is wire connections. Douglas Aircraft ties computers in its California and North Carolina plants with 2,400 miles of telephone hookup. Sometimes even wires are not necessary. In the Los Angeles area, North American Aviation has a number of plants separated by as many as forty miles. Each plant is quite capable of using the computers in the other locations, with a stream of digits beamed by microwave radio from one to the other. Information can be transferred in this manner at rates up to 65,000 bits per second.

Today, tape provides the most affordable storage per bit, and it's essential to use external or peripheral types of data storage. This isn’t really a problem, except for space considerations. Since most computers are electronic, all that’s needed to connect the memory units to the processing unit are wire connections. Douglas Aircraft connects computers in its California and North Carolina facilities with 2,400 miles of telephone lines. Sometimes, wires aren’t even necessary. In the Los Angeles area, North American Aviation has several plants that are as far apart as forty miles. Each facility can effectively use the computers located at the other sites, with a stream of data transmitted via microwave radio between them. Information can be transferred this way at speeds of up to 65,000 bits per second.

Output

Once the computer has taken the input of information, been instructed what to do, and used its arithmetic and memory, it has done the bulk of the work on the problem. But it must now reverse the procedure that took place when information flowed into it and was translated into electrical impulses and magnetic currents. It could convey the answer to another machine that spoke its language, but man would find such information unintelligible. So the computer has an output section that translates back into earth language.

Once the computer has received the input of information, been given instructions on what to do, and utilized its calculations and memory, it has completed most of the work on the problem. However, it must now reverse the process that occurred when information entered and was converted into electrical impulses and magnetic currents. It could send the answer to another machine that understands its language, but humans would find such information incomprehensible. Therefore, the computer has an output section that translates it back into human language.

Babbage’s computer was to have printed out its answers on metal plates, and many computers today furnish punched cards or tape as an output. Others print the answers on sheets of paper, so rapidly that a page of this book would take little more than a second to produce! One of the greatest challenges of recent years is that of producing printing devices fast enough to exploit fully the terrific speeds of electronic computing machines. There would be little advantage in a computer that could add all the digits in all the phone books in the world in less than a minute if it took three weeks to print out the answer.

Babbage's computer was supposed to print its answers on metal plates, and many computers today use punched cards or tape as output. Others print answers on sheets of paper so quickly that a page of this book could be produced in just over a second! One of the biggest challenges in recent years has been creating printing devices fast enough to fully take advantage of the incredible speeds of electronic computers. A computer that could add all the digits in every phone book in the world in under a minute wouldn't be very useful if it took three weeks to print out the result.

Impact printers, those that actually strike keys against paper, have been improved to the point where they print more than a thousand lines of type, each with 120 characters in it, per minute. 66But even this is not rapid enough in some instances, and completely new kinds of printers have been developed. One is the Charactron tube, a device combining a cathode-ray tube, something like the TV picture tube, with an interposed 64-character matrix about half an inch in diameter. Electrical impulses deflect the electron beam in the tube so that it passes through the proper matrix character and forms that image on the face of the tube. This image then is printed electrostatically on the treated paper rather than with a metal type face. With no moving parts except the paper, and of course the electrons themselves, the Charactron printer operates close to the speed of the computer itself, and produces 100,000 words a minute. This entire book could be printed out in about forty-five seconds in this manner.

Impact printers, which actually hit keys against paper, have been enhanced to the point where they can print over a thousand lines of text, each with 120 characters, per minute. 66 But even this speed isn’t fast enough for some applications, leading to the development of entirely new types of printers. One of these is the Charactron tube, a device that combines a cathode-ray tube—similar to a TV screen—with a 64-character matrix about half an inch in diameter. Electrical impulses steer the electron beam in the tube to pass through the correct character in the matrix, creating that image on the screen. This image is then printed electrostatically on treated paper instead of using metal type. With no moving parts except for the paper and the electrons themselves, the Charactron printer runs almost as fast as the computer and produces 100,000 words per minute. This entire book could be printed out in about forty-five seconds this way.

Minneapolis-Honeywell,
Electronic Data Processing Division


A high-speed printer is the output of this computer. It prints 900 lines a minute.

Minneapolis-Honeywell,
Electronic Data Processing Division


A high-speed printer is the output of this computer. It prints 900 lines per minute.

There are many other kinds of outputs. Some are in the form 67of payroll checks, rushing from the printer at the rate of 10,000 an hour. Some are simply illuminated numbers and letters on the face of the computer. As mentioned earlier, the SAGE air defense computer displays the tracks of aircraft and missiles on large screens, each accurately tagged for speed, altitude, and classification. The computer may even speak its answer to us audibly.

There are many other types of outputs. Some come as payroll checks, coming out of the printer at a speed of 10,000 an hour. Some are just bright numbers and letters on the computer screen. As mentioned earlier, the SAGE air defense computer shows the paths of aircraft and missiles on large screens, each properly labeled with speed, altitude, and classification. The computer can even give us its answers out loud.

General Electric engineers have programmed computers to play music, and come up with a clever giveaway record titled “Christmas Carols in 210 Time,” à la pipe-organ solo. Some more serious musical work is now being done in taking a musical input fed to a computer, programming it for special effects including the reverberant effect of a concert hall, and having that played as the output.

General Electric engineers have programmed computers to play music and created a clever giveaway record called “Christmas Carols in 210 Time,” styled like a pipe-organ solo. More serious musical work is now being done by feeding a musical input into a computer, programming it for special effects like the echo found in a concert hall, and having that output played.

A more direct vocal output is the spoken word. Some computers have this capability now, with a modest vocabulary of their own and an extensive tape library to draw from. As an example, Gilfillan Radio has produced a computerized ground-control-approach system that studies the radar return of the aircraft being guided, and “tells” the pilot how to fly the landing. All the human operator does is monitor the show.

A more straightforward vocal output is the spoken word. Some computers can do this now, equipped with a basic vocabulary of their own and a large library of audio to use. For instance, Gilfillan Radio has created a computerized ground-control-approach system that analyzes the radar return of the aircraft being guided and “instructs” the pilot on how to land. The only task of the human operator is to oversee the process.

The system uses the relatively simple method of selecting the correct words from a previously tape-recorded human voice. More sophisticated systems will be capable of translating code from the computer directly into an audible output. One very obvious advantage of such an automatic landing system is that the computer is never subject to a bad day, nerves, or fright. It will talk the aircraft down calmly and dispassionately, albeit somewhat mechanically.

The system uses a straightforward method of choosing the right words from a pre-recorded human voice. More advanced systems will be able to translate code from the computer directly into sound. One clear benefit of this kind of automatic landing system is that the computer isn’t affected by a bad day, nerves, or fear. It will guide the aircraft down calmly and unemotionally, though somewhat mechanically.

These then are the five basic parts of a computer or computer system: input, control, arithmetic-logic, memory, and output. Remember that this applies equally to simple and complex machines, and also to computers other than the more generally encountered electronic types. For while the electronic computer is regarded as the most advanced, it is not necessarily the 68final result of computer development. Let us consider some of the deviants, throwbacks, and mutations of the computer species.

These are the five fundamental components of a computer or computer system: input, control, arithmetic-logic, memory, and output. Keep in mind that this applies to both simple and complex machines, as well as to computers other than the commonly found electronic types. While the electronic computer is seen as the most advanced, it isn't the ultimate stage of computer development. Let’s look at some of the variations, remnants, and changes in the computer family.

Kearfott Division, General Precision, Inc.

The tiny black box is capable of the same functions as the larger plastic laboratory model pneumatic digital computer.

Packaging densities of more than 2,000 elements per cubic inch are expected.

Kearfott Division, General Precision, Inc.

The small black box can perform the same functions as the larger plastic lab model pneumatic digital computer.

Packaging densities of over 2,000 elements per cubic inch are anticipated.

Another Kind of Computer

We have discussed mechanical, electromechanical, electrical, and electronic computers. There are also those which make use of quite different media for their operation: hydraulics, air pressure, and even hot gases. The pneumatic is simplest to explain, and also has its precedent in the old player-piano mentioned earlier.

We have talked about mechanical, electromechanical, electrical, and electronic computers. There are also those that use completely different methods for their operation: hydraulics, air pressure, and even hot gases. The pneumatic one is the easiest to explain and also has its origins in the old player piano mentioned earlier.

Just as an electric or electronic switch can be open or closed, so can a pneumatic valve. The analogy carries much further. 69Some of the basic electronic components used in computers are diodes, capacitors, inductors, and “flip-flop” circuits which we have talked of. Each of these, it turns out, can be approximated by pneumatic devices.

Just like an electric or electronic switch can be open or closed, a pneumatic valve can too. The comparison goes much deeper. 69Some of the basic electronic components used in computers are diodes, capacitors, inductors, and “flip-flop” circuits that we've discussed. It turns out that each of these can be represented by pneumatic devices.

The pneumatic diode is the simplest component, being merely an orifice or opening through which gas is flowing at or above the speed of sound. Under these conditions, any disturbance in pressure “upstream” of the orifice will move “downstream” through the orifice, but any such happening downstream cannot move upstream. This is analogous to the way an electronic diode works in the computer, a one-way valve effect.

The pneumatic diode is the simplest component, functioning as just an opening through which gas flows at or above the speed of sound. In this situation, any pressure change "upstream" of the opening will travel "downstream" through it, but any changes happening downstream can't move back upstream. This is similar to how an electronic diode operates in a computer, creating a one-way valve effect.

The electrical capacitor with its stored voltage charge plays an important part in computer circuitry. A plenum chamber, or box holding a volume of air, serves as a pneumatic capacitor. Similarly, the effect of an inductor, or coil, is achieved with a long pipe filled with moving air.

The electrical capacitor, with its stored voltage charge, plays a vital role in computer circuits. A plenum chamber, or box that contains a volume of air, acts as a pneumatic capacitor. In the same way, the effect of an inductor, or coil, is accomplished with a long pipe filled with moving air.

The only complicated element in our pneumatic computer building blocks is the flip-flop, or bistable element. A system of tubes, orifices, and balls makes a device that assumes one position upon the application of pneumatic force, and the other upon a successive application, similar to the electronic flip-flop. Pneumatic engineers use terms like “pressure drop” and “pneumatic buffering,” comparable to voltage drop and electrical buffering.

The only complex part of our pneumatic computer building blocks is the flip-flop, or bistable element. A system of tubes, openings, and balls creates a device that takes one position when pneumatic force is applied, and shifts to another position with the next application, similar to how an electronic flip-flop works. Pneumatic engineers use terms like “pressure drop” and “pneumatic buffering,” which are similar to voltage drop and electrical buffering.

A good question at this point is just why computer designers are even considering pneumatic methods when electronic computers are doing such a fine job. There are several reasons that prompt groups like the Kearfott Division of General Precision Inc., AiResearch, IBM’s Swiss Laboratory, and the Army’s Diamond Ordnance Fuze Laboratory to develop the air-powered computers. One of these is radiation susceptibility. Diodes and transistors have an Achilles heel in that they cannot take much radiation. Thus in military applications, and in space work, electronic computers may be incapable of proper operation under exposure to fallout or cosmic rays. A pneumatic computer does not have this handicap.

A good question at this point is why computer designers are even looking into pneumatic methods when electronic computers are performing so well. Several reasons motivate groups like the Kearfott Division of General Precision Inc., AiResearch, IBM’s Swiss Laboratory, and the Army’s Diamond Ordnance Fuze Laboratory to develop air-powered computers. One reason is their vulnerability to radiation. Diodes and transistors have a significant weakness in that they can’t handle much radiation. Therefore, in military applications and space missions, electronic computers might struggle to function properly when exposed to fallout or cosmic rays. A pneumatic computer doesn’t have this limitation.

High temperature is another bugaboo of the electronic computer. 70For operation above 100° C., for instance, it is necessary to use expensive silicon semiconductor elements. The cryogenic devices we talked of require extremely low temperatures and are thus also ruled out in hot environments. The pneumatic computer, on the other hand, can actually operate on the exhaust gases of a rocket with temperatures up to 2000° F. There may be something humanlike in this ability to operate on hot air, but there are more practical reasons like simplicity, light weight, and low cost.

High temperature is another major issue for electronic computers. 70For operations above 100° C., for example, you need to use expensive silicon semiconductor components. The cryogenic devices we mentioned require extremely low temperatures and are therefore not suitable for hot environments. The pneumatic computer, however, can actually operate on the exhaust gases from a rocket with temperatures of up to 2000° F. There might be something almost human-like about its ability to work with hot air, but there are also practical reasons like simplicity, light weight, and low cost.

The pneumatic computer, of course, has limitations of its own. The most serious is that of speed, and its top limit seems to be about 100 kilocycles a second. Although this sounds fast—a kilocycle being a thousand cycles, remember—it is tortoise-slow compared with the 50-megacycle speed of present electronic machines. But within its limitations the pneumatic machine can do an excellent job. Kearfott plans shrinking 3,000 pneumatic flip-flops and their power supply and all circuitry into a one-inch cube; and packing a medium-size general-purpose digital computer complete with memory into a case 5-1/2 inches square and an inch thick. Such a squeezing of components surely indicates compressed air as a logical power supply!

The pneumatic computer definitely has its own limitations. The most significant one is speed, with a maximum limit of about 100 kilocycles per second. While that sounds fast—a kilocycle is a thousand cycles—it’s incredibly slow compared to today’s electronic machines, which operate at 50 megacycles. However, within its constraints, the pneumatic machine can perform quite well. Kearfott plans to shrink 3,000 pneumatic flip-flops, their power supply, and all the circuitry into a cube that’s just one inch big; plus, they aim to fit a medium-sized, general-purpose digital computer with memory into a case that’s 5.5 inches square and one inch thick. This compacting of components clearly suggests that compressed air is a logical power source!

Going beyond the use of air as a medium, Army researchers have worked with “fluid” flip-flops capable of functioning at temperatures ranging from minus 100° to plus 7,000° F.! The limit is dictated only by the material used to contain the fluid, and would surely meet requirements for the most rigorous environment foreseeable.

Going beyond using air as a medium, Army researchers have developed “fluid” flip-flops that can work at temperatures from minus 100° to plus 7,000° F.! The limit is determined only by the material used to hold the fluid, which would definitely meet the needs of the toughest environments imaginable.

The fluid flip-flop operates on a different principle from its pneumatic cousin, drawing on fluid dynamics to shift from one state to the other. Fluid dynamics permits the building of switches and amplifiers that simulate electronic counterparts adequately, and the Army’s Diamond Ordnance Fuze Laboratory has built such oscillators, shift registers, and full adders, the flesh and bones of the computer. Researchers believe components can be built cheaply and that ultimately a complete fluid computer can be assembled.

The fluid flip-flop works on a different principle than its pneumatic version, using fluid dynamics to switch between states. Fluid dynamics allows for the creation of switches and amplifiers that effectively mimic their electronic equivalents. The Army’s Diamond Ordnance Fuze Laboratory has created oscillators, shift registers, and full adders, which form the core of a computer. Researchers think these components can be produced at a low cost, and eventually, a full fluid computer can be built.

71The X-15 is cited as an example of a good application for fluid-type computing devices. The hypersonic aircraft flies so fast it glows, and a big part of its problem is the cooling of a large amount of electronic equipment that generates additional heat to compound the difficulty. Missiles and space vehicles have similar requirements.

71The X-15 is often mentioned as a great example of how fluid-based computing devices can be used effectively. This hypersonic aircraft flies at such high speeds that it glows, and a major challenge is keeping a significant amount of electronic equipment cool, which generates extra heat and adds to the problem. Missiles and spacecraft have similar needs.

Tomorrow’s computer may use liquid helium or a white-hot plasma jet instead of electronics or gas as a medium. It may use a medium nobody has dreamed of yet, or one tried earlier and discarded. Regardless of what it uses, it will probably work on the same basic theory and principles we’ve outlined here. And try as we may, we will get no more out of it than we put in.

Tomorrow’s computer might use liquid helium or a super-hot plasma jet instead of electronics or gas as a medium. It could use something no one has even thought of yet, or something that was tried before and thrown away. No matter what it uses, it will likely operate on the same basic theory and principles we’ve discussed here. And no matter how hard we try, we won’t get any more out of it than we put in.

By Herbert Goldberg © 1961 Saturday Review

“Is this your trouble?”

By Herbert Goldberg © 1961 Saturday Review

“Is this your problem?”


72It is the machines that make life complicated, at the
same time that they impose on it a high tempo.

—Carl Lotus Becker

—Carl Lotus Becker

4: Computer Cousins—Analog
    and Digital

There are many thousands of computers in operation today—in enough different outward varieties to present a hopeless classification task to the confused onlooker. Actually there are only two basic types of computing machines, the analog and the digital. There is also a third computer, an analog-digital hybrid that makes use of the better features of each to do certain jobs more effectively.

Today, there are countless computers in use, and their diverse appearances can baffle anyone trying to categorize them. However, there are really just two main types of computing machines: analog and digital. There’s also a third type, a hybrid that combines the best aspects of both to perform specific tasks more efficiently.

The distinction between basic types is clear-cut and may be explained in very simple terms. Again we go to the dictionary for a starting point. Webster says: “Analogue.—That which is analogous to some other thing.” Even without the terminal ue, the analog computer is based on the principle of analogy. It is actually a model of the problem we wish to solve. A tape measure is an analog device; so is a slide rule or the speedometer in your car. These of course are very simple analogs, but the principle of the more complex ones is the same. The analog computer, then, simulates a physical problem and deals in quantities which it can measure.

The difference between the basic types is straightforward and can be explained in very simple terms. Let's refer to the dictionary for a starting point. Webster states: “Analogue.—That which is similar to some other thing.” Even without the ending ue, the analog computer is based on the principle of similarity. It is actually a representation of the problem we want to solve. A tape measure is an analog device; so is a slide rule or the speedometer in your car. These are obviously very simple examples, but the principle of the more complex ones is the same. The analog computer, then, simulates a physical problem and works with quantities that it can measure.

Some writers feel that the analog machine is not a computer 73at all in the strict sense of the word, but actually a laboratory model of a physical system which may be studied and measured to learn certain implicit facts.

Some writers believe that an analog machine isn’t really a computer in the strict sense, but rather a laboratory model of a physical system that can be studied and measured to uncover certain implicit facts. 73

Minneapolis-Honeywell Computer Center

A multimillion dollar aerospace computer facility. On left is an array of 16 analog computers; at right is a large digital data-processing system.

The facility can perform scientific and business tasks simultaneously.

Minneapolis-Honeywell Computer Center

A multimillion-dollar aerospace computer facility. On the left is a collection of 16 analog computers, and on the right is a large digital data-processing system.

The facility can handle scientific and business tasks at the same time.

The dictionary also gives us a good clue to the digital computer: “Digital.—Of the fingers or digits.” A digital machine deals in digits, or discrete units, in its calculations. For instance, if we ask it to multiply 2 times 2, it answers that the product is exactly 4. A slide rule, which we have said is an analog device, might yield an answer of 3.98 or 4.02, depending on the quality of its workmanship and our eyesight.

The dictionary also gives us a good clue to the digital computer: “Digital.—Of the fingers or digits.” A digital machine deals with digits, or distinct units, in its calculations. For example, if we ask it to multiply 2 times 2, it responds that the product is exactly 4. A slide rule, which we mentioned is an analog device, might give an answer of 3.98 or 4.02, depending on its quality and our eyesight.

The term “discrete” describes the units used by the digital machine; an analog machine deals with “continuous” quantities. When you watch the pointer on your speedometer you see that it moves continuously from zero to as fast as you can or dare drive. The gas gauge is a graphic presentation of the amount of fuel in the tank, just as the speedometer is a picture of your car’s speed. For convenience we interpolate the numbers 10, 20, 30, 1/4, 1/2, and so on. What we do, then, is to convert from a continuous analog presentation to a digital answer with our eyes and brain. 74This analog-to-digital conversion is not without complications leading to speeding tickets and the inconvenience of running out of gas far from a source of supply.

The term “discrete” refers to the units used by digital devices, while an analog device works with “continuous” quantities. When you look at the needle on your speedometer, you notice that it moves smoothly from zero to whatever speed you can safely drive. The gas gauge visually shows how much fuel is in the tank, just like the speedometer indicates your car’s speed. For ease of use, we estimate the numbers 10, 20, 30, 1/4, 1/2, and so on. Essentially, we are translating a continuous analog representation into a digital result with the help of our eyes and brain. 74This analog-to-digital conversion can lead to issues like getting speeding tickets and the hassle of running out of gas far from a fuel station.

A little thought will reveal that even prior to computers there were two distinct types of calculating; those of measuring (analog) and of counting (digital). Unless we are statisticians, we encounter 2-1/2 men or 3-1/2 women about as frequently as we are positive that there is exactly 10 gallons of fuel in the gas tank. In fact, we generally use the singular verb with such a figure since the 10 gallons is actually an arbitrary measurement we have superimposed on a quantity of liquid. Counting and measuring, then, are different things.

A little thought will show that even before computers, there were two distinct types of calculations: measuring (analog) and counting (digital). Unless we're statisticians, we come across 2.5 men or 3.5 women just as often as we are sure that there are exactly 10 gallons of fuel in the gas tank. In fact, we usually use the singular verb with such a figure since the 10 gallons is really just an arbitrary measurement we've placed on a certain amount of liquid. So, counting and measuring are different things.

Because of the basic differences in the analog and digital computers, each has its relative advantages and disadvantages with respect to certain kinds of problems. Let us consider each in more detail and learn which is better suited to particular tasks. Using alphabetical protocol, we take the analog first.

Because of the fundamental differences between analog and digital computers, each has its own strengths and weaknesses for certain types of problems. Let's take a closer look at each and see which one is better suited for specific tasks. Using alphabetical order, we’ll discuss analog first.

The Analog Measuring Stick

We have mentioned the slide rule, the speedometer, and other popular examples of analog computers. There are of course many more. One beautiful example occurs in nature, if we can accept a bit of folklore. The caterpillar is thought by some to predict the severity of the winter ahead by the width of the dark band about its body. Even if we do not believe this charming relationship exists, the principle is a fine illustration of simulation, or the modeling of a system. Certainly there are reverse examples in nature not subject to any speculation at all. The rings in the trunk of a tree are accurate pictures of the weather conditions that caused them.

We’ve talked about the slide rule, the speedometer, and other popular examples of analog computers. There are definitely more. One interesting example can be found in nature, if we embrace a bit of folklore. Some people believe that a caterpillar can predict how harsh the upcoming winter will be based on the width of the dark band around its body. Even if we don’t buy into this delightful theory, the idea is a great illustration of simulation, or modeling a system. There are also clear examples in nature that don’t rely on speculation at all. The rings in a tree trunk accurately reflect the weather conditions that led to their formation.

These analogies in nature are particularly fitting, since the analog computer is at its best in representing a physical system. While we do not generally recognize such homely examples as computers, automatic record-changers, washing machines, electric watt-hour meters, and similar devices are true analogs. So of 75course is the clock, one of the earliest computers made use of by man.

These comparisons in nature make a lot of sense because analog computers excel at representing physical systems. While we typically don’t see things like automatic record changers, washing machines, electric watt-hour meters, and similar devices as computers, they are indeed true analogs. Obviously, the clock is one of the earliest computers ever used by humans. 75

While Babbage was working with his difference engine, another Englishman, Lord Kelvin, conceived a brilliant method of predicting the height of tides in various ports. He described his system of solving differential equations invented in 1876 in the Proceedings of the Royal Society. A working model of this “differential analyzer,” which put calculus on an automated basis, was built by Kelvin’s brother, James Thomson. Thomson used mechanical principles in producing this analog computer, whose parts were discs, balls, and cylinders.

While Babbage was working on his difference engine, another Englishman, Lord Kelvin, came up with a smart way to predict the height of tides in different ports. He explained his system for solving differential equations, which he invented in 1876, in the Proceedings of the Royal Society. A working model of this “differential analyzer,” which automated calculus, was created by Kelvin’s brother, James Thomson. Thomson applied mechanical principles to build this analog computer, which was made up of discs, balls, and cylinders.

Science Materials Center

A simple analog computer designed to be assembled and used by teen-agers. Calculo performs multiplication and division within 5 per cent accuracy, and is a useful demonstration device.

Science Materials Center

A straightforward analog computer that can be put together and used by teenagers. Calculo handles multiplication and division with 5 percent accuracy, making it a helpful demonstration tool.

Early electrical analogs of circuits built around 1920 in this country have been discussed briefly in the chapter on the computer’s past. The thing that sparked their development was an engineer’s question, “Why don’t we build a little model of these 76circuits?” Solving problems in circuitry was almost like playing with toys, using the circuit analyzers, although the toys grew to sizable proportions with hundreds of components. Some of the direct-current analog type are still operating in Schenectady, New York, and at Purdue University.

Early electrical analogs of circuits created around 1920 in this country have been briefly discussed in the chapter about the computer's history. The idea came from an engineer's question: “Why don’t we build a little model of these 76 circuits?” Solving circuitry problems was almost like playing with toys, using circuit analyzers, although these toys became quite large with hundreds of components. Some of the direct-current analog types are still in use in Schenectady, New York, and at Purdue University.

A simple battery-powered electric analog gives us an excellent example of the principle of all analog machines. Using potentiometers, which vary the resistance of the circuit, we set in the problem. The answer is read out on a voltmeter. Quite simply, a known input passing through known resistances will result in a proportional voltage. All that remains is assigning values to the swing of the voltmeter needle, a process called “scaling.” For instance, we might let one volt represent 100 miles, or 50 pounds, or 90 degrees. Obviously, as soon as we have set in the problem, the answer is available on the voltmeter. It is this factor that gives the analog computer its great speed.

A basic battery-powered electric analog is a great example of how all analog machines work. By using potentiometers to change the resistance in the circuit, we input our problem. The answer is displayed on a voltmeter. Basically, a known input going through known resistances will produce a corresponding voltage. All that's left is to assign values to the movement of the voltmeter needle, which is called “scaling.” For example, we could let one volt equal 100 miles, 50 pounds, or 90 degrees. Clearly, once we input the problem, the answer is on the voltmeter. This is what gives the analog computer its impressive speed.

General Electric and Westinghouse were among those building the direct-current analyzer, and the later alternating-current network type which came along in the 1930’s. The mechanical analogs were by no means forgotten, even with the success of the new electrical machines. Dr. Vannevar Bush, famous for many other things as well, started work on his analog mechanical differential analyzer in 1927 at the Massachusetts Institute of Technology. Bush drew on the pioneering work of Kelvin and other Englishmen, improving the design so that he could do tenth-order calculations.

General Electric and Westinghouse were among those developing the direct-current analyzer, along with the later alternating-current network type that emerged in the 1930s. The mechanical analogs weren’t forgotten, even with the success of the new electrical machines. Dr. Vannevar Bush, known for many other achievements as well, began working on his analog mechanical differential analyzer in 1927 at the Massachusetts Institute of Technology. Bush built on the pioneering work of Kelvin and other English innovators, enhancing the design so he could perform tenth-order calculations.

Following Bush’s lead, engineers at General Electric developed further refinements to the “Kelvin wheels,” using electrical torque amplifiers for greater accuracy. The complexity of these computers is indicated in the size of one built in the early 1940’s for the University of California. It was a giant, a hundred feet long and filled with thousands of parts. Not merely huge, it represented a significant stride ahead in that it could perform the operation of integration with respect to functions other than just time. Instead of being a “direct” analog, the new machine was an “indirect” analog, a model not of a physical thing but of 77the mathematics expressing it. Engineers realized that the mechanical beast, as they called it, represented something of a dinosaur in computer evolution and could not survive. Because of its size, it cost thousands of dollars merely to prepare a place for its installation. Besides, it was limited in the scope of its work.

Following Bush’s lead, engineers at General Electric made further improvements to the "Kelvin wheels," using electrical torque amplifiers for better accuracy. The complexity of these computers is shown in the size of one built in the early 1940s for the University of California. It was massive, a hundred feet long and filled with thousands of parts. Not only was it huge, but it also marked a significant advancement because it could perform integration operations for functions beyond just time. Instead of being a "direct" analog, the new machine was an "indirect" analog, a model of the mathematics that expressed it rather than a physical object. Engineers recognized that the mechanical beast, as they called it, was somewhat of a dinosaur in the evolution of computers and couldn't last. Due to its size, it cost thousands of dollars just to prepare a space for its installation. Plus, it was limited in the range of tasks it could handle.

During World War II, however, it was all we had, and beast or not, it worked around the clock solving engineering problems, ballistics equations, and the like. England did work in this field, and Meccano—counterpart of the Gilbert Erector Set firm in the United States—marketed a do-it-yourself differential analyzer. The Russians too built mechanical differential analyzers as early as 1940.

During World War II, though, it was all we had, and whether it was a beast or not, it operated 24/7 solving engineering problems, ballistics equations, and similar tasks. England was active in this area, and Meccano—similar to the Gilbert Erector Set company in the United States—sold a DIY differential analyzer. The Russians also created mechanical differential analyzers as early as 1940.

Electronics came to the rescue of the outsized mechanical analog computers during and after the war. Paced by firms like Reeves Instrument and Goodyear Aircraft, the electronic analog superseded the older mechanical type. There was of course a transitional period, and an example of this stage is the General Electric fire-control computer installed in the B-29. It embraced mechanical, electrical, and electronic parts to do just the sort of job ideally suited to the analog type of device: that of tracking a path through space and predicting the future position of a target so that the gunsight aims at the correct point in space for a hit.

Electronics came to the rescue of the oversized mechanical analog computers during and after the war. Led by companies like Reeves Instrument and Goodyear Aircraft, electronic analogs replaced the older mechanical versions. There was, of course, a transitional period, and an example of this stage is the General Electric fire-control computer installed in the B-29. It combined mechanical, electrical, and electronic components to perform a task ideally suited to analog devices: tracking a path through space and predicting the future position of a target, ensuring the gunsight aimed at the right point in space for a successful hit.

Another military analog computer was the Q-5, used by the Signal Corps to locate enemy gun installations. From the track of a projectile on a radar screen, the Q-5 did some complicated mathematics to figure backwards and pinpoint the troublesome gun. There were industrial applications as well for the analog machine. In the 1950’s, General Electric built computers to solve simultaneous linear equations for the petroleum industry. To us ultimate users, gasoline poses only one big mathematical problem—paying for a tankful. Actually, the control operations involved in processing petroleum are terribly involved, and the special analog computer had to handle twelve equations with twelve unknown quantities simultaneously. This is the sort of problem that eats up man-years of human mathematical time; 78even a modern digital computer has tough and expensive going, but the analog does this work rapidly and economically.

Another military analog computer was the Q-5, used by the Signal Corps to locate enemy artillery positions. By tracking a projectile on a radar screen, the Q-5 performed complex math to trace back and identify the problematic gun. There were also industrial uses for the analog machine. In the 1950s, General Electric built computers to solve simultaneous linear equations for the oil industry. For us end users, gasoline presents just one major math problem—paying for a full tank. However, the control operations involved in processing petroleum are extremely complicated, and the specialized analog computer had to manage twelve equations with twelve unknowns at the same time. This kind of problem consumes man-years of mathematical labor; 78 even a modern digital computer struggles and costs a lot, but the analog does this work quickly and cost-effectively.

Another interesting analog machine was called the Psychological Matrix Rotation Computer. This implemented an advanced technique called multiple-factor analysis, developed by Thurston of the University of Illinois for use in certain psychological work. Multiple-factor analysis is employed in making up the attribute tests used by industry and the military services for putting the right man in the right job. An excellent method, it was too time-consuming for anything but rough approximations until the analog computer was built for it. In effect, the computer worked in twelve dimensions, correlating traits and aptitudes. It was delivered to the Adjutant General’s Office and is still being used, so Army men who wonder how their background as baker qualifies them for the typing pool may have the Psychological Matrix Rotation Computer to thank.

Another interesting analog machine was called the Psychological Matrix Rotation Computer. This used an advanced method known as multiple-factor analysis, created by Thurston from the University of Illinois for specific psychological research. Multiple-factor analysis is used to design the attribute tests that industries and the military use to match the right person with the right job. It's a great technique, but it was too time-consuming for anything more than rough estimates until the analog computer was developed for it. Essentially, the computer operated in twelve dimensions, linking traits and skills. It was sent to the Adjutant General’s Office and is still in use today, so Army personnel who wonder how their experience as a baker qualifies them for the typing pool can thank the Psychological Matrix Rotation Computer.

In the early 1950’s, world tension prompted the building of another advanced analog computer, this one a jet engine simulator. Prior to its use, it took about four years to design, build, and test a new jet engine. Using the simulator, the time was pared to half that amount. It was a big computer, even though it was electronic. More than 6,000 vacuum tubes, 1,700 indicator lights, and 2,750 dials were hooked up with more than 25 miles of wire, using about 400,000 interconnections. All of this required quite a bit of electrical power, about what it would take to operate fifty kitchen ranges. But it performed in “real” time, and could keep tabs on an individual molecule of gas from the time it entered the jet intake until it was ejected out the afterburner!

In the early 1950s, global tensions led to the creation of another advanced analog computer, this one designed to simulate jet engines. Before this, it took about four years to design, build, and test a new jet engine. With the simulator, that time was cut in half. It was a large computer, despite being electronic. More than 6,000 vacuum tubes, 1,700 indicator lights, and 2,750 dials were connected by over 25 miles of wiring, which included about 400,000 interconnections. All of this required a significant amount of electrical power, roughly equivalent to running fifty kitchen ranges. But it operated in real-time and could track an individual gas molecule from the moment it entered the jet intake to when it was expelled through the afterburner!

Other analog computers were developed for utility companies to control the dispatching of power to various consumers in the most efficient manner. Again the principle was simply to build a model or analog of an actual physical system and use it to predict the outcome of operation of that system.

Other analog computers were created for utility companies to manage the distribution of power to different consumers in the most efficient way. The idea was to create a model or analog of a real physical system and use it to forecast how that system would operate.

From our brief skim of the history of the analog computer we can recognize several things about this type of machine. Since 79the analog is a simulator in most cases, we would naturally expect it to be a special-purpose machine. In other words, if we had a hundred different kinds of problems, and had to build a model of each, we would end up with a hundred special-purpose computers. It follows too that the analog computer will often be a part of the system it serves, rather than a separate piece of equipment.

From our quick overview of the history of the analog computer, we can identify a few key points about this type of machine. Since the analog is usually a simulator, we would naturally expect it to be a machine designed for specific tasks. In other words, if we had a hundred different types of problems and needed to create a model for each one, we would end up with a hundred specialized computers. It also follows that the analog computer is often integrated into the system it supports, rather than being a standalone piece of equipment.

The Boeing Co.

Analog machine used as flight simulator for jet airliner; a means of testing before building.

The Boeing Co.

Analog device used as a flight simulator for jet airliners; a way to test before constructing.

There are general-purpose analog computers, of course, designed for solving a broad class of problems. They are usually separate units, instead of part of the system. We can further break down the general-purpose analog computer into two types; direct and indirect. A direct analog is exemplified in the tank gauge consisting of a float with a scale attached. An indirect analog, such as the General Electric monster built for the University of California mentioned earlier, can use one dependent 80variable, such as voltage, to represent all the variables of the prototype. Such an analog machine is useful in automatic control and automation processes.

There are general-purpose analog computers, of course, designed to solve a wide range of problems. They are typically standalone units rather than integrated into the system. We can further categorize general-purpose analog computers into two types: direct and indirect. A direct analog is illustrated by a tank gauge that includes a float with a scale attached. An indirect analog, like the General Electric machine built for the University of California mentioned earlier, can use one dependent variable, such as voltage, to represent all the variables of the model. Such an analog machine is useful in automatic control and automation processes.

Finally, we may subdivide our direct analog computer one further step into “discrete” analogs or “continuous” analogs. The term “discrete” is the quality we have ascribed to the digital computer, and a discrete analog is indicative of the overlap that occurs between the two types. Another example of this overlap is the representation of “continuous” quantities by the “step-function” method in a digital device. As we shall see when we discuss hybrid or analog-digital computers, such overlap is as beneficial as it is necessary.

Finally, we can break down our direct analog computer one more level into “discrete” analogs or “continuous” analogs. The term “discrete” refers to the feature we’ve assigned to the digital computer, and a discrete analog shows the connection between the two types. Another example of this connection is how “continuous” quantities are represented using the “step-function” method in a digital device. As we’ll see when we talk about hybrid or analog-digital computers, this overlap is both useful and essential.

General Motors Corp.

Large analog computer in rear controls car, subjecting driver to realistic bumps, pitches, and rolls, for working out suspension problems of car.

General Motors Corp.

A large analog computer in the back controls the car, giving the driver realistic bumps, pitches, and rolls to help solve suspension issues.

We are familiar now with mechanical, electromechanical, and fully electronic analogs. Early machines used rods of certain lengths, cams, gears, and levers. Fully electronic devices substitute 81resistors, capacitors, and inductances for these mechanical components, adding voltages instead of revolutions of shafts, and counting turns of wire in a potentiometer instead of teeth on a gear. Engineers and technicians use terms like “mixer,” “integrator,” and “rate component,” but we may consider the analog computer as composed of passive networks plus amplifiers where necessary to boost a faint signal.

We now understand mechanical, electromechanical, and fully electronic analogs. Early machines utilized rods of specific lengths, cams, gears, and levers. Fully electronic devices replace these mechanical parts with resistors, capacitors, and inductors, using voltages instead of shaft rotations, and counting wire turns in a potentiometer instead of gear teeth. Engineers and technicians refer to components like “mixer,” “integrator,” and “rate component,” but we can think of the analog computer as a combination of passive networks and amplifiers where needed to enhance a weak signal.

Some consideration of what we have been discussing will give us an indication of the advantages of the analog computer over the digital type. First and most obvious, perhaps, is that of simplicity. A digital device for recording temperature could be built; but it would hardly improve on the simplicity of the ordinary thermometer. Speed is another desirable attribute of most analog computers. Since operation is parallel, with all parts of the problem being worked on at once, the answer is reached quickly. This is of particular importance in “on-line” application where the computer is being used to control, let us say, an automatic machining operation in a factory. Even in a high-speed electronic digital computer there is a finite lag due to the speed of electrons. This “slack” is not present in a direct analog and thus there is no loss of precious time that could mean the difference between a rejected and a perfect part from the lathe.

Some reflection on what we've been discussing will show us the benefits of analog computers compared to digital ones. First and foremost, the simplicity stands out. A digital device for measuring temperature could be created, but it wouldn't be any simpler than a standard thermometer. Speed is another important quality of most analog computers. Because they operate in parallel, all parts of the problem are tackled simultaneously, leading to quick results. This is especially crucial in “on-line” scenarios where the computer is used to control, say, an automatic machining process in a factory. Even in a high-speed electronic digital computer, there's a slight delay due to the speed of electrons. This “lag” doesn't occur in a direct analog, so there's no wasted time that could mean the difference between a rejected part and a flawless one from the lathe.

It follows from these very advantages that there are drawbacks too. The analog computer that automatically profiles a propeller blade in a metalworking machine cannot mix paint to specifications or control the speed of a subway train unless it is a very special kind of general-purpose analog that would most likely be the size of Grand Central Station and sell for a good part of the national debt. Most analogs have one particular job they are designed for; they are specialists with all the limitations that the word implies.

It’s clear from these advantages that there are downsides as well. The analog computer that automatically profiles a propeller blade in a metalworking machine can’t mix paint to the right specifications or control the speed of a subway train unless it’s a very specific type of general-purpose analog, which would probably be as large as Grand Central Station and cost a significant portion of the national debt. Most analogs are built for one specific task; they are specialists, and that comes with all the limitations that the term suggests.

There is one other major disadvantage that our analog suffers by its very nature. We can tolerate the approximate answer 3.98 instead of 4, because most of us recognize the correct product of 2 times 2. But few production managers would want to use 398 rivets if it took 400 to do the job safely—neither would they want 82to use 402 and waste material. Put bluntly, the analog computer is less accurate than its digital cousin. It delivers answers not in discrete units, but approximations, depending on the accuracy of its own parts and its design. Calculo, an electrical-analog computer produced for science students, has an advertised accuracy of 5 per cent at a cost of about $20. The makers frankly call it an “estimator.” This is excellent for illustrating the principles of analog machines to interested youngsters, but the students could have mathematical accuracy of 100 per cent from a digital computer called the abacus at a cost of less than a dollar.

There’s one more big drawback that our analog system has by its very nature. We can accept the approximate answer of 3.98 instead of 4, since most of us know that 2 times 2 equals 4. But few production managers would want to use 398 rivets if it actually took 400 to get the job done safely—nor would they want to use 402 and waste materials. To put it simply, the analog computer isn’t as accurate as its digital counterpart. It provides answers not in exact numbers, but as approximations, based on the accuracy of its components and its design. Calculo, an electrical-analog computer made for science students, claims to have an accuracy of 5 percent at a price of about $20. The manufacturers honestly refer to it as an “estimator.” This is great for teaching the principles of analog machines to curious kids, but the students could achieve mathematical accuracy of 100 percent with a digital computer called the abacus, which costs less than a dollar. 82

Greater accuracy in the analog computer is bought at the expense of costlier components. Up to accuracies of about 1 per cent error it is usually cheaper to build an analog device than a digital, assuming such a degree of accuracy is sufficient, of course. Analog accuracies ten times the 1 per cent figure are feasible, but beyond that point costs rise very sharply and the digital machine becomes increasingly attractive from a dollars and cents standpoint. Designers feel that accuracies within 0.01 per cent are pushing the barriers of practicality, and 0.001 per cent probably represents the ultimate achievable. Thus the digital computer has the decided edge in accuracy, if we make some realistic allowances. For example, the best digital machine when asked to divide 10 by 3 can never give an exact answer, but is bound to keep printing 3’s after the decimal point!

Greater accuracy in analog computers comes at the cost of more expensive components. Up to about 1 percent error, it’s usually cheaper to create an analog device than a digital one, assuming that level of accuracy is acceptable. Achieving analog accuracy ten times better than the 1 percent mark is possible, but beyond that, costs increase significantly, making digital machines more appealing from a financial perspective. Designers believe that accuracies of 0.01 percent push the limits of practicality, and 0.001 percent likely represents the furthest achievable point. Therefore, the digital computer has a clear advantage in accuracy if we consider realistic factors. For instance, the best digital machine, when asked to divide 10 by 3, can never provide an exact answer and will continue printing 3’s after the decimal!

There are other differences between our two types of computers, among them being the less obvious fact that it is harder to make a self-checking analog computer than it is to build the same feature into the digital. However, the most important differences are those of accuracy and flexibility.

There are other differences between our two types of computers, including the less obvious fact that it's harder to create a self-checking analog computer than to incorporate the same feature into a digital one. However, the most important differences are accuracy and flexibility.

For these reasons, the digital computer today is in the ascendant, although the analog continues to have its place and many are in operation in a variety of chores. We have mentioned fire control and the B-29 gunsight computer in particular. This was a pioneer airborne computer, and proved that an analog could be built light enough for such applications. However, most fire-control computers are earthbound because of their size and complexity. 83A good example is the ballistic computer necessary for the guns on a battleship. In addition to the normal problem of figuring azimuth and elevation to place a shell on target, the gun aboard ship has the additional factors of pitch, roll, and yaw to contend with. These inputs happen to be ideal for analog insertion, and a properly designed computer makes corrections instantaneously as they are fed into it.

For these reasons, digital computers are on the rise today, although analog ones still have their purpose and many are used in various tasks. We've mentioned fire control, specifically the B-29 gunsight computer. This was a groundbreaking airborne computer, demonstrating that an analog could be made light enough for such uses. However, most fire-control computers are land-based due to their size and complexity. 83A good example is the ballistic computer needed for the guns on a battleship. In addition to the usual calculations for azimuth and elevation to hit a target, the ship's gun also has to consider pitch, roll, and yaw. These factors are perfect for analog insertion, and a well-designed computer makes corrections instantly as they are inputted.

A fertile field for the analog computer from the start was that of industrial process control. Chemical plants, petroleum refineries, power generating stations, and some manufacturing processes lend themselves to control by analog computers. The simplicity and economy of the “modeling” principle, plus the instantaneous operation of the analog, made it suitable for “on-line” or “on-stream” applications.

A promising area for analog computers from the beginning was industrial process control. Chemical plants, oil refineries, power generation stations, and certain manufacturing processes are well-suited for control by analog computers. The straightforwardness and cost-effectiveness of the “modeling” principle, along with the real-time operation of analog systems, made them ideal for “on-line” or “on-stream” applications.

The analog computer has been described as useful in the design of engines; it also helps design the aircraft in which these engines are used, and even simulates their flight. A logical extension of this use is the training of pilots in such flight simulators. One interesting analog simulator built by Goodyear Aircraft Corporation studied the reactions of a pilot to certain flight conditions and then was able to make these reactions itself so faithfully that the pilot was unaware that the computer and not his own brain was accomplishing the task.

The analog computer has been seen as valuable in designing engines; it also helps design the aircraft that use these engines and can even simulate their flight. A natural next step in this use is training pilots in flight simulators. An interesting analog simulator created by Goodyear Aircraft Corporation examined how a pilot reacts to specific flight conditions and was able to replicate those reactions so accurately that the pilot didn’t realize it was the computer, not his own mind, handling the task.

The disciplines of geometry, calculus, differential equations, and other similar mathematics profit from the analog computer which is able to make a model of their curves and configurations and thus greatly speed calculations. Since the analog is so closely tied to the physical rather than the mental world, it cannot cope with discrete numbers, and formal logic is not its cup of tea.

The fields of geometry, calculus, differential equations, and other related areas of mathematics benefit from analog computers, which can create models of their curves and shapes, significantly speeding up calculations. Since analog computing is closely linked to the physical world rather than the mental one, it struggles with discrete numbers, and formal logic isn't really its strong suit.

Surely, progress has been made and improvements continue to be designed into modern analog computers. Repetitive operations can now be done automatically at high speed, and the computer even has a memory. High-speed analog storage permits the machine to make sequential calculations, a job once reserved for the digital computer. But even these advances cannot offset the basic limitations the analog computer is heir to.

Surely, progress has been made and improvements keep being integrated into modern analog computers. Repetitive tasks can now be done automatically at high speeds, and the computer even has memory. High-speed analog storage allows the machine to perform sequential calculations, a task that was once only for digital computers. However, even these advancements can't compensate for the fundamental limitations that analog computers inherit.

84Fewer analog machines are being built now, and many in existence do not enjoy the busy schedule of the digital machines. As the mountains of data pile up, created incidentally by computers in the first place, more computers are needed to handle and make sense of them. It is easier to interpret, store, and transmit digital information than analog; the digital computer therefore takes over this important task.

84 Fewer analog machines are being built now, and many that exist aren't as busy as the digital machines. As the amount of data increases, mainly produced by computers, more computers are needed to manage and make sense of it all. It's easier to interpret, store, and transmit digital information than analog; therefore, digital computers take on this important job.

Even in control systems the digital machine is gaining popularity; its tremendous speed offsets its inherent cumbersomeness and its accuracy tips the scales more in its favor. These advantages will be more apparent as we discuss the digital machine on the next pages and explain the trend toward the hybrid machine, ever becoming more useful in the computer market place. Of course, there will always be a place for the pure analog—just as there has always been for any specialist, no matter what his field.

Even in control systems, digital machines are becoming increasingly popular; their incredible speed makes up for their bulky nature, and their precision gives them a significant advantage. These benefits will be even clearer as we talk about digital machines in the upcoming pages and explore the trend toward hybrid machines, which are becoming more valuable in the computer market. Of course, there will always be a role for pure analog machines—just like there has always been for specialists, no matter their field.

The Digital Counter

The digital computer was first on the scene and it appears now that it will outnumber and perhaps outlive its analog relative. A simple computer of this type is as old as man, though it is doubtful that it has been in use that long. Proof of this claim to its pioneering are the words digit and calculi, for finger and pebbles, respectively. We counted “how many” before we measured “how large,” and the old Romans tallied on fingers until they ran out and then supplemented with pebbles.

The digital computer came first, and it looks like it will outnumber and possibly outlast its analog counterpart. A basic computer like this dates back to human history, though it’s unlikely it has been in use for that long. Evidence for this claim lies in the words digit and calculi, which mean finger and pebbles, respectively. We counted “how many” before we measured “how large,” and the ancient Romans counted on their fingers until they ran out and then used pebbles for the rest.

Perhaps the first computations more complex than simple counting of wives or flocks came about when some wag found that he could ascertain the number of sheep by counting legs and dividing by four. When it was learned that the thing worked both ways and that the number of pickled pigs feet was four times the number of pigs processed, arithmetic was born. The important difference between analog and digital, of course, is that the latter is a means of counting, a dealing with discrete numbers rather than measuring.

Perhaps the first calculations more complex than just counting wives or flocks happened when someone figured out that they could determine the number of sheep by counting legs and dividing by four. When it was discovered that the same method worked in reverse and that the number of pickled pig's feet was four times the number of pigs processed, arithmetic was created. The key difference between analog and digital, of course, is that the latter is a way of counting, dealing with distinct numbers instead of measuring.

This kind of computation was taxed sorely when such things 85as fractions and relationships like pi came along, but even then man has managed to continue dealing with numbers themselves rather than quantity. Just as the slide rule is a handy symbol for the analog computer, the abacus serves us nicely to illustrate the digital type, and some schools make a practice of teaching simple arithmetic to youngsters in this manner.

This type of calculation really struggled when fractions and constants like pi showed up, yet people still managed to focus on the numbers instead of just the amounts. Just as the slide rule represents an analog computer, the abacus is a great example of a digital tool, and some schools teach basic math to kids this way. 85

Our chapter on the history of the computer touched on early efforts in the digital field, though no stress was laid on the distinction between types. We might review a bit, and pick out which of the mechanical calculating devices were actually digital. The first obviously was the abacus. It was also the only one for a long time. Having discovered the principle of analogy, man leaned in that direction for many centuries, and clocks, celestial simulators, and other devices were analog in nature. Purists point out that even the counting machines of Pascal and Leibnitz were analog computers, since they dealt with the turning of shafts and gears rather than the manipulation of digits. The same reasoning has caused some debate about Babbage’s great machines in the 1800’s, although they are generally considered a digital approach to problem-solving. Perhaps logicians had as much as anyone to do with the increasing popularity of the digital trend when they pointed out the advantages of a binary or two-valued system.

Our chapter on the history of computers mentioned early efforts in the digital field, but we didn't emphasize the differences between types. We could take a moment to review and identify which of the mechanical calculating devices were truly digital. The first, of course, was the abacus, and it remained the only one for quite some time. After discovering the principle of analogy, people relied on that approach for many centuries, creating devices like clocks and celestial simulators, which were analog. Purists argue that even the counting machines made by Pascal and Leibnitz were analog computers since they worked with the rotation of shafts and gears instead of manipulating numbers. This same reasoning has sparked some debate about Babbage’s great machines in the 1800s, although they are generally viewed as a digital way to solve problems. Perhaps logicians played a significant role in the rising popularity of the digital trend by highlighting the benefits of a binary or two-valued system.

With the completion in 1946 by Eckert and Mauchly of the electronic marvel they dubbed ENIAC, the modern digital computer had arrived and the floodgates were opened for the thousands of descendants that have followed. For every analog computer now being built there are dozens or perhaps hundreds of digital types. Such popularity must be deserved, so let us examine the creature in an attempt to find the reason.

With the completion in 1946 by Eckert and Mauchly of the electronic marvel they called ENIAC, the modern digital computer had arrived, and the floodgates were opened for the thousands of descendants that have come after. For every analog computer being built now, there are dozens or even hundreds of digital types. Such popularity must be earned, so let’s take a closer look at this creation to uncover the reasons why.

86

Courtesy of the National Science Foundation

The computer family tree. Its remarkable growth began with government-supported research, continued in the universities; and the current generation was developed primarily in private industry.

Courtesy of the National Science Foundation

The computer family tree. Its impressive growth started with government-supported research, continued in universities, and the current generation was mainly developed in private industry.

We said that by its nature the analog device tended to be a special-purpose computer. The digital computer, perhaps because its basic operation is so childishly simple, is best suited for general-purpose work. It is simple, consisting essentially of switches that are either on or off. Yet Leibnitz found beauty in that simplicity, and even the explanation of the universe. Proper interconnection of sufficient on-off switches makes possible the 87most flexible of all computers—man’s brain. By the same token, man-made computers of the digital type can do a wider variety of jobs than can the analog which seemingly is more sophisticated.

We mentioned that analog devices are naturally suited to being specialized computers. The digital computer, likely because its basic function is incredibly straightforward, is better for general-purpose tasks. It's simple, made up mainly of switches that are either on or off. Despite this simplicity, Leibnitz saw beauty in it, even relating it to the explanation of the universe. When you properly connect enough on-off switches, you create the most versatile computer of all—human brains. Similarly, digital computers can handle a wider range of tasks than analog ones, which seem more advanced.

A second great virtue of the digital machine is its accuracy. Even a trial machine of Babbage had a 5-place accuracy. This is an error of only one part in ten thousand, achievable in the analog at great expense. This was of course only a preliminary model, and the English inventor planned 20-place accuracy in his dream computer. Present electronic digital computers offer 10-place accuracy as commonplace, a precision impossible of achievement in the analog.

A second major advantage of the digital machine is its accuracy. Even Babbage's prototype had a 5-place accuracy. This is an error of only one part in ten thousand, something that could only be achieved in analog machines at a high cost. This was, of course, just a preliminary model, and the English inventor aimed for 20-place accuracy in his ideal computer. Today’s electronic digital computers typically provide 10-place accuracy, a level of precision that's impossible to achieve in analog systems.

We pointed out in the discussion of analog computers that the complexity and expense of increased accuracy was in direct proportion to the degree of accuracy desired. Happily for the digital machine, the reverse is true in its case. Increasing accuracy from five to six figures requires a premium of one-fifth, or 20 per cent. But jumping from 10-place to 11-place precision costs us only 10 per cent, and from 20-place to 21-place drops to just 5 per cent.

We mentioned in the discussion about analog computers that the complexity and cost of improving accuracy are directly related to how accurate you want it to be. Fortunately for digital machines, the opposite is true. Boosting accuracy from five to six digits requires a 20% increase in price. However, increasing from 10 digits to 11 digits only costs an additional 10%, and moving from 20 digits to 21 digits drops down to just a 5% increase.

Actually, such a high degree of accuracy is not necessary in most practical applications. For example, the multiplication of 10-digit numbers may yield a 20-digit answer. If we desired, we could increase the capability of our digital computer to twenty digits and give an accuracy of one part in 10 million trillion! However, we simply “round off” the last ten digits and leave the answer in ten figures, an accuracy no analog computer can match. The significant point is that the analog can never hope to compete with digital types for accuracy.

Actually, that level of accuracy isn't really needed for most practical uses. For instance, multiplying 10-digit numbers can produce a 20-digit result. If we wanted, we could upgrade our digital computer to handle twenty digits and achieve an accuracy of one part in 10 million trillion! However, we just “round off” the last ten digits and keep the answer at ten figures, which is an accuracy no analog computer can match. The key takeaway is that analog computers can never realistically compete with digital ones when it comes to accuracy.

A third perhaps not as important advantage the digital machine has is its compactness. We are speaking now of later computers, and not the pioneer electromechanical giants, of course. The transistor and other small semiconductor devices supplanted the larger tubes, and magnetic cores took the place of cruder storage components. Now even more exotic devices are quietly 88ousting these, as magnetic films and cryotrons begin to be used in computers.

A third advantage of digital machines, which may not be as significant, is their compactness. We're talking about later computers, not the early electromechanical giants, of course. Transistors and other small semiconductor devices replaced the larger tubes, and magnetic cores took over from simpler storage components. Now, even more advanced devices are gradually taking their place, as magnetic films and cryotrons start to be used in computers. 88

Science Materials Center

BRAINIAC, another do-it-yourself computer. This digital machine is here being programmed to solve a logic problem involving a will.

Science Materials Center

BRAINIAC, another DIY computer. This digital machine is currently being programmed to tackle a logic problem related to a will.

This drastic shrinking of size by thinking small on the part of computer designers increases the capacity of the digital computer at no sacrifice in accuracy or reliability. The analog, unfortunately, 89cannot make use of many of these solid-state devices. Again, the bugaboo of accuracy is the reason; let’s look further into the problem.

This significant reduction in size, achieved by thinking small among computer designers, boosts the capacity of digital computers without compromising accuracy or reliability. Unfortunately, analog systems can’t utilize many of these solid-state devices. The concern about accuracy is the main issue here; let's explore the problem further.

The most accurate and reliable analog computers are mechanical in nature. We can cut gears and turn shafts and wheels to great accuracy and operate them in controlled temperature and humidity. Paradoxically, this is because mechanical components are nearer to digital presentations than are electrical switches, magnets, and electronic components. A gear can have a finite number of teeth; when we deal with electrons flowing through a wire we leave the discrete and enter the continuous world. A tiny change in voltage or current, or magnetic flux, compounded several hundred times in a complex computer, can change the final result appreciably if the errors are cumulative, that is, if they are allowed to pile up. This is what happens in the analog computer using electrical and electronic components instead of precisely machined cams and gears.

The most accurate and reliable analog computers are mechanical. We can cut gears and turn shafts and wheels with great precision and operate them in controlled temperature and humidity. Paradoxically, this is because mechanical components are closer to digital representations than electrical switches, magnets, and electronic components. A gear can have a limited number of teeth; when we deal with electrons flowing through a wire, we shift from discrete to continuous. A small change in voltage or current, or magnetic flux, when multiplied several hundred times in a complex computer, can significantly alter the final result if the errors add up—that is, if they are allowed to accumulate. This is what occurs in the analog computer using electrical and electronic components instead of precisely machined cams and gears.

The digital device, on the other hand, is not so penalized. Though it uses electronic switches, these can be so set that even an appreciable variation in current or voltage or resistance will not affect the proper operation of the switch. We can design a transistor switch, for example, to close when the current applied exceeds a certain threshold. We do not have to concern ourselves if this excess current is large or small; the switch will be on, no more and no less. Or it will be completely off. Just as there is no such thing as being a little bit dead, there is no such thing as a partly off digital switch. So our digital computer can make use of the more advanced electronic components to become more complex, or smaller, or both. The analog must sacrifice its already marginal accuracy if it uses more electronics. The argument here is simplified, of course; there are electronic analog machines in operation. However, the problem of the “drift” of electronic devices is inherent and a limiting factor on the performance of the analog.

The digital device, on the other hand, isn’t as limited. Although it uses electronic switches, these can be set up so that even a noticeable change in current, voltage, or resistance won’t impact how the switch operates. For instance, we can design a transistor switch to turn on when the current exceeds a certain threshold. We don’t have to worry about whether this excess current is large or small; the switch will either be on or completely off. Just like you can’t be a little bit dead, there’s no such thing as a partly off digital switch. So, our digital computer can utilize more advanced electronic components to become more complex, smaller, or both. The analog system has to give up its already limited accuracy if it uses more electronics. This argument is simplified, of course; there are electronic analog machines out there. However, the problem of “drift” in electronic devices is a fundamental issue that limits the performance of analog systems.

These, then, are some of the advantages the digital computer has over its analog relative. It is more flexible in general—though 90there are some digital machines that are more specialized than some analog types; it is more accurate and apparently will remain so; and it is more amenable to miniaturization and further complexity because its designer can use less than perfect parts and produce a perfect result.

These are some of the advantages that digital computers have over their analog counterparts. They are generally more flexible—although there are some digital machines that are more specialized than some analog types; they are more accurate and will likely stay that way; and they are more suitable for miniaturization and added complexity because designers can use less-than-perfect parts and still achieve a flawless outcome.

In the disadvantage department the digital machine’s only drawback seems to be its childish way of solving problems. About all it knows how to do is to add 1 and 1 and come up with 2. To multiply, it performs repetitive additions, and solving a difficult equation becomes a fantastically complex problem when compared with the instantaneous solution possible in the analog machine. The digital computer redeems itself by performing its multitudinous additions at fabulous speeds.

In terms of drawbacks, the digital machine's only issue seems to be its simplistic way of solving problems. Basically, it just knows how to add 1 and 1 to get 2. To multiply, it does repetitive additions, and tackling a difficult equation becomes an incredibly complicated task compared to the quick solutions offered by the analog machine. However, the digital computer makes up for this by carrying out its countless additions at incredible speeds.

Because it must be fed digits in its input, the digital machine is not economically feasible in many applications that will probably be reserved for the analog. A digital clock or thermometer for household use would be an interesting gimmick, but hardly worth the extra trouble and expense necessary to produce. Even here, though, first glances may be wrong and in some cases it may prove worth while to convert analog inputs to digital with the reverse conversion at the output end. One example of this is the airborne digital computer which has taken over many jobs earlier done by analog devices.

Because it needs to receive digital input, digital machines aren't cost-effective for many uses that will likely remain suited for analog. A digital clock or thermometer for home use might be a fun gadget, but it's generally not worth the extra effort and cost to make. However, initial impressions can be misleading, and in some situations, it might actually be beneficial to convert analog inputs to digital, and then reverse that conversion at the output. One example of this is the airborne digital computer, which has replaced many tasks previously handled by analog devices.

There is another reason for the digital machines ubiquitousness, a reason it does not seem proper to list as merely a relative advantage over the analog. We have described the analog computer used as an aid to psychological testing procedures, and its ability to handle a multiplicity of problems at once. This perhaps tends to obscure the fact that the digital machine by its very on-off, yes-no nature is ideally suited to the solving of problems in logic. If it achieves superiority in mathematics in spite of its seemingly moronic handling of numbers, it succeeds in logic because of this very feature.

There’s another reason for the widespread presence of digital machines, one that shouldn’t just be seen as a relative advantage over analog ones. We’ve talked about the analog computer used to assist in psychological testing and its capability to manage multiple problems simultaneously. This might overshadow the fact that the digital machine, with its on-off, yes-no nature, is perfectly designed for solving logical problems. It excels in mathematics despite its seemingly foolish way of processing numbers, and it thrives in logic because of this very characteristic.

While it might seem more appropriate that music be composed by analogy, or that a chess-playing machine would likely be an analog computer, we find the digital machine in these roles. The 91reason may be explained by our own brains, composed of billions of neurons, each capable only of being on or off. While many philosophers build a strong case for the yes-no-maybe approach with its large areas of gray, the discipline of formal logic admits to only two states, those that can so conveniently be represented in the digital computer’s flip-flop or magnetic cores.

While it might seem more fitting for music to be created by analogy, or for a chess-playing machine to probably be an analog computer, we actually see digital machines in these roles. The 91 reason for this could be traced back to our own brains, which are made up of billions of neurons, each able to be either on or off. While many philosophers make a strong argument for the yes-no-maybe approach with its extensive shades of gray, the field of formal logic acknowledges only two states, which can be conveniently represented in the digital computer's flip-flop or magnetic cores.

The digital computer, then, is not merely a counting machine, but a decision-maker as well. It can decide whether something should be added, subtracted, or ignored. Its logical manipulations can by clever circuitry be extended from AND to OR, NOT, and NOR. It thus can solve not only arithmetic, but also the problems of logic concerning foxes, goats, and cabbages, or cannibals and missionaries that give us human beings so much trouble when we encounter them.

The digital computer isn't just a counting machine; it's also a decision-maker. It can determine whether something should be added, subtracted, or ignored. Its logical functions can be enhanced through smart circuitry to include AND, OR, NOT, and NOR. This means it can tackle not only arithmetic problems but also logical puzzles involving foxes, goats, and cabbages, or cannibals and missionaries, which often confuse us as humans.

The fact that the digital computer is just such a rigorously logical and unbending machine poses problems for it in certain of its dealings with its human masters. Language ideally should be logical in its structure. In general it probably is, but man is so perverse that he has warped and twisted his communications to the point that a computer sticking strictly to book logic will hit snags almost as soon as it starts to translate human talk into other human talk, or into a logical machine command or answer.

The fact that the digital computer is such a strictly logical and inflexible machine creates issues in its interactions with its human users. Ideally, language should be logical in its structure. Generally, it is, but humans are so unpredictable that they have distorted their communication to the extent that a computer that adheres strictly to formal logic will encounter problems almost immediately when it tries to translate casual human conversation into other human dialogue or into a precise machine command or response.

For instance, we have many words with multiple meanings which give rise to confusion unless we are schooled in subtleties. There are stories, some of them apocryphal but nonetheless pointing up the problem, of terms like “water goat” cropping up in an English-to-Russian translation. Investigation proved that the more meaningful term would have been “hydraulic ram.” In another interesting experiment, the expression, “the spirit is willing but the flesh is weak” was machine translated into Russian, and then that result in turn re-translated back into English much in the manner of the party game of “Telephone” in which an original message is whispered from one person to another and finally back to the originator. In this instance, the final version was, “The vodka is strong, but the meat is rotten.”

For example, we have many words that have multiple meanings which can cause confusion unless we understand the nuances. There are stories, some of which may not be true but still highlight the issue, about phrases like “water goat” appearing in an English-to-Russian translation. Research showed that a more accurate term would have been “hydraulic ram.” In another interesting experiment, the phrase, “the spirit is willing but the flesh is weak” was translated into Russian by a machine, and then that result was translated back into English, similar to the party game “Telephone,” where an original message is whispered from one person to another and then back to the original speaker. In this case, the final version was, “The vodka is strong, but the meat is rotten.”

It is a fine distinction here as to who is wrong, the computer 92or man and his irrational languages. Chances are that in the long run true logic will prevail, and instead of us confusing the computer it will manage instead to organize our grammar into the more efficient tool it should be. With proper programming, the computer may even be able to retain sufficient humor and nuance to make talk interesting and colorful as well as utilitarian.

It’s a subtle difference when it comes to who is at fault, the computer or humans and their nonsensical languages. In the long run, it’s likely that true logic will win out, and rather than us confusing the computer, it will instead help us organize our grammar into a more effective tool. With the right programming, the computer might even be capable of keeping enough humor and nuance to make conversations engaging and vibrant while still being practical.

We can see that the digital machine with its flexibility, accuracy, and powerful logical capability is the fair-haired one of the computer family. Starting with a for abacus, digital computer applications run through practically the entire alphabet. Its take-over in the banking field was practically overnight; it excels as a tool for design and engineering, including the design and engineering of other computers. Aviation relies heavily on digital computers already, from the sale of tickets to the control of air traffic.

We can see that the digital machine, with its flexibility, accuracy, and powerful logical capabilities, is the favorite in the computer family. Starting with a for abacus, digital computer applications cover almost the entire alphabet. Its takeover in banking happened almost overnight; it stands out as a tool for design and engineering, including the design and engineering of other computers. Aviation already relies heavily on digital computers, from ticket sales to air traffic control.

Gaming theory is important not only to the Saturday night poker-player and the Las Vegas casino operator, but to military men and industrialists as well. Manufacturing plants rely more and more on digital techniques for controls. Language translation, mentioned lightly above, is a prime need at least until we all begin speaking Esperanto, Io, or Computerese. Taxation, always with us, may at least be more smoothly handled when the computers take over. Insurance, the arrangement of music, spaceflight guidance, and education are random fields already dependent more or less on the digital computer. We will not take the time here to go thoroughly into all the jobs for which the computer has applied for work and been hired; that will be taken up in later chapters. But from even a quick glance the scope of the digital machine already should be obvious. This is why it is usually a safe assumption that the word computer today refers to the digital type.

Gaming theory is important not just to the Saturday night poker player and the Las Vegas casino operator, but also to military personnel and business leaders. Manufacturing plants increasingly rely on digital techniques for controls. Language translation, mentioned earlier, is a critical need, at least until we all start speaking Esperanto, Io, or Computerese. Taxation, always present, might be handled more efficiently when computers take over. Insurance, music arrangement, space flight guidance, and education are random fields that already depend more or less on digital computers. We won't dive into all the jobs that computers have applied for and been hired for; that will be covered in later chapters. But even a quick look shows how broad the scope of digital machines is becoming. That's why it's usually safe to assume that the term computer today refers to the digital type.

Hybrid Computers

We have talked of the analog and the digital; there remains a further classification that should be covered. It is the result of a 93marriage of our two basic types, a result naturally hybrid. The analog-digital computer is third in order of importance, but important nonetheless.

We’ve discussed analog and digital systems; there's one more category we need to look at. It comes from a combination of our two fundamental types, creating a naturally hybrid result. The analog-digital computer is third in terms of importance, but it’s still significant.

Minneapolis-Honeywell

Nerve center of Philadelphia Electric Company’s digital computer-directed automatic economic dispatch system is this console from which power directors operate and supervise loading of generating units at minimum incremental cost.

Minneapolis-Honeywell

The nerve center of Philadelphia Electric Company’s digital computer-controlled automatic economic dispatch system is this console, where power directors manage and oversee the loading of generating units at the lowest possible incremental cost.

94Necessity, as always, mothered the invention of the analog-digital machine. We have talked of the relative merits of the two types; the analog is much faster on a complex problem such as solving simultaneous equations. The digital machine is far more accurate. As an example, the Psychological Matrix Rotator described earlier could solve its twelve equations practically instantaneously. A digital machine might take seconds—a terribly long time by computer standards. If we want an accurate high-speed differential analyzer, we must combine an analog with a digital computer.

94As usual, necessity drove the invention of the analog-digital machine. We have discussed the advantages of both types; the analog machine is much faster when it comes to complex problems like solving simultaneous equations. The digital machine, on the other hand, is much more accurate. For instance, the Psychological Matrix Rotator mentioned earlier could solve its twelve equations almost instantly. A digital machine might take seconds—which is a long time by today’s computer standards. To achieve an accurate and fast differential analyzer, we need to combine an analog computer with a digital one.

Because the two are hardly of the same species, this breeding is not an easy thing. But by careful study, designers effected the desired mating. The hybrid is not actually a new type of computer, but two different types tied together and made compatible by suitable converters.

Because the two are hardly of the same kind, this breeding isn't an easy task. But through careful study, designers achieved the desired pairing. The hybrid isn't actually a new type of computer, but rather two different types linked together and made compatible with the right converters.

The composite consists of a high-speed general-purpose digital computer, an electronic analog computer, an analog-to-digital converter, a digital-to-analog and a suitable control for these two converters. The converters are called “transducers” and have the ability of changing the continuous analog signal into discrete pulses of energy, or vice versa.

The system includes a fast, versatile digital computer, an electronic analog computer, an analog-to-digital converter, a digital-to-analog converter, and a proper control system for both converters. These converters are referred to as “transducers” and can transform continuous analog signals into discrete energy pulses, or the other way around.

Sometimes called digital differential analyzers, the hybrid computers feature the ease of programming of the analog, plus its speed, and the accuracy and much broader range of the digital machine. Bendix among others produced such machines several years ago. The National Bureau of Standards recently began development of what it calls an analog-digital differential analyzer which it expects to be from ten to a hundred times more accurate than earlier hybrid computers. The NBS analyzer will be useful in missile and aircraft design work.

Sometimes referred to as digital differential analyzers, hybrid computers combine the easy programming of analog systems with their speed, alongside the accuracy and wider range of digital machines. Companies like Bendix produced these machines several years ago. The National Bureau of Standards recently started developing what it calls an analog-digital differential analyzer, which it expects to be ten to a hundred times more accurate than earlier hybrid computers. The NBS analyzer will be beneficial for missile and aircraft design work.

Despite its apparent usefulness as a compromise and happy medium between the two types, the hybrid would seem to have as limited a future as any hybrid does. Pure digital techniques may 95be developed that will be more efficient than the stopgap combination, and the analog-digital will fall by the wayside along the computer trail.

Despite its seeming usefulness as a compromise and a balanced option between the two types, the hybrid appears to have as limited a future as any hybrid does. Pure digital techniques may be developed that will be more efficient than this temporary combination, and the analog-digital will be left behind along the computer path.

Summary

Historically, the digital computer was first on the scene. The analog came along, and for a time was the more popular for a variety of reasons. One of these was the naïve, cumbersome mode of operation the digital computer is bound to; another its early lack of speed. Both these drawbacks have been largely eliminated by advances in electronics, and apparently this is only the beginning. In a few years the technology has progressed from standard-size vacuum tubes through miniature tubes and the shrinking of other components, to semiconductors and other tinier devices, and now we have something called integrated circuitry, with molecular electronics on the horizon. These new methods promise computer elements approaching the size of the neurons in our own brains, yet with far faster speed of operation.

Historically, the digital computer was the first to emerge. Then the analog computer came along and, for a while, became more popular for several reasons. One reason was the clunky and slow way digital computers operated; another was their initial lack of speed. These issues have mostly been resolved thanks to advancements in electronics, and it seems like this is just the start. In just a few years, technology has moved from standard-sized vacuum tubes to miniature tubes and smaller components, to semiconductors and even tinier devices, and now we have something called integrated circuitry, with molecular electronics on the horizon. These new methods promise computer components that could be as small as the neurons in our own brains, but with much faster processing speeds.

Such advances help the digital computer more than the analog, barring some unexpected breakthrough in the accuracy problem of the latter. Digital building blocks become ever smaller, faster, cheaper, and more reliable. Computers that fit in the palm of the hand are on the market, and are already bulky by comparison with those in the laboratory. The analog-digital hybrid most likely will not be new life for the analog, but an assimilating of its better qualities by the digital.

Such advancements benefit digital computers more than analog ones, unless there's some surprising breakthrough in the accuracy of the latter. Digital components keep getting smaller, faster, cheaper, and more reliable. Palm-sized computers are already available, and they seem bulky compared to those found in labs. The analog-digital hybrid is unlikely to revive analog technology; instead, it will probably just integrate its better features into the digital realm.


96“‘What’s one and one and one and one and one and one and one and one and one and one?

96“‘What is one plus one plus one plus one plus one plus one plus one plus one plus one plus one?

I don’t know,’ said Alice. ‘I lost count.

I don’t know,” Alice said. “I lost track.

She can’t do Addition,’ the Red Queen interrupted.

She can't do addition,' the Red Queen interrupted.

—Lewis Carroll

—Lewis Carroll

5: The Binary Boolean Bit

In this world full of “bigness,” in which astronomical numbers apply not only to the speed of light and the distance to stars but to our national debt as well, it is refreshing to recall that some lucky tribes have a mathematical system that goes, “One—two—plenty!” Such an uncluttered life at times seems highly desirable, and we can only envy those who lump all numbers from three to billions as simply “plenty.”

In this world full of “bigness,” where huge numbers apply not just to the speed of light and the distance to stars but also to our national debt, it’s refreshing to remember that some fortunate tribes have a counting system that goes, “One—two—plenty!” Such a simple life can seem really appealing, and we can only envy those who group all numbers from three to billions as just “plenty.”

Instead we are faced today with about as many different number systems as there are numbers, having come a long way from the dawn of counting when an even simpler method than “one—two—plenty” prevailed. Man being basically self-centered, he first thought in terms of “me,” or one. Two was not a concept, but two “ones”; likewise, three “ones” and so on. Pebbles were handy, and to represent the ten animals slain during the winter, a cave man could make ten scratches on the wall or string out that many stones.

Instead, today we have almost as many different number systems as there are numbers, having come a long way from the beginning of counting when an even simpler method than “one—two—plenty” was used. Since humans are inherently self-focused, they initially thought in terms of “me,” or one. Two wasn’t a concept, but two “ones”; similarly, three “ones,” and so on. Pebbles were useful, and to represent the ten animals killed during the winter, a caveman could either make ten scratches on the wall or lay out that many stones.

It is said that the ancient cabbies in Rome had a taximeter that dropped pebbles one by one onto a plate as the wheels turned the requisite number of revolutions. This plate of stones was presented 97to the passenger at the end of his ride—perhaps where we get the word “fare”! Prices have risen so much that it would take quite a bag of pebbles in the taximeter today.

It’s said that the old taxi drivers in Rome used a taximeter that dropped pebbles one by one onto a plate as the wheels turned the necessary number of times. This plate of stones was shown to the passenger at the end of their ride—maybe that’s where we get the word “fare”! Prices have gone up so much that it would take a hefty bag of pebbles in the taximeter today. 97

Using units in this manner to express a sum is called the unitary system. It is the concept that gives rise to the “if all the dollars spent in this country since such and such a time were laid end to end—” analogies. Put to practice, this might indeed have a salutary effect, but long ago man learned that it was not practical to stick to a one-for-one representation.

Using units this way to represent a total is known as the unitary system. It’s the idea behind the “if all the dollars spent in this country since such and such a time were laid end to end—” comparisons. In practice, this could have a positive impact, but people figured out long ago that it wasn’t practical to rely on a one-for-one representation.

How long it was before we stumbled onto the fact that we had a “handy” counting system attached to our wrists is not positively known, but we eventually adopted the decimal system. In some places the jump from one to ten was not made completely. The Pueblo Indians, for instance, double up one fist each time a sum of five is reached. Thus the doubled fist and two fingers on the other hand signifies seven. In the mathematician’s language, this is a modulo-5 system. The decimal system is modulo-10; in other words we start over each time after reaching 10.

How long it took for us to discover that we had a “handy” counting system on our wrists isn’t exactly known, but we eventually adopted the decimal system. In some areas, the transition from one to ten wasn’t fully made. The Pueblo Indians, for example, double up one fist each time they reach a sum of five. So, a doubled fist and two fingers on the other hand represent seven. In mathematical terms, this is a modulo-5 system. The decimal system operates on a modulo-10 basis; in other words, we start over each time we reach 10.

Besides the word digit in our vocabulary to tie fingers and numbers, the Roman numerals V and X are graphic representations of one hand with thumb widespread, and two hands crossed, respectively. A point worth remembering is that the decimal system was chosen arbitrarily because we happen to have ten digits. There is no divine arithmetical significance in the number 10; in fact mathematicians would prefer 12, since it can be divided more ways.

Besides the word digit in our vocabulary linking fingers and numbers, the Roman numerals V and X visually represent one hand with the thumb spread out, and two hands crossed, respectively. It's important to note that the decimal system was chosen randomly because we have ten fingers. The number 10 doesn’t hold any divine mathematical significance; in fact, mathematicians often prefer 12 because it can be divided in more ways.

The ancient Mayans, feeling that if 10 were ten times as good as 1, then surely 20 would be twice the improvement of the decimal system. So they pulled off their boots and added toes to fingers for a modulo-20 number system. Their word for 20, then, is the same as that for “the whole man” for very good reason. Other races adopted even larger base systems, the base of 60 being an example.

The ancient Mayans believed that if 10 was ten times better than 1, then 20 would be double the improvement of the decimal system. So, they took off their boots and used their toes as digits for a base-20 number system. Their word for 20 also means “the whole person,” and there’s a good reason for that. Other cultures adopted even larger base systems, with base 60 being one example.

If we look to natural reasons for the development of number systems, we might decide that the binary, or two-valued system, did not attain much prominence in naïve civilizations because 98there are so few one-legged, two-toed animals! Only when man built himself a machine uniquely suited to two-valued mathematics did the binary system come into its own.

If we consider the natural reasons behind the development of number systems, we might conclude that the binary, or two-valued system, didn’t gain much attention in simple societies because there are very few animals with one leg and two toes! It was only when humans created a machine specifically designed for two-valued mathematics that the binary system truly became recognized.

Numbers are merely conventions, rigorous conventions to be sure with no semantic vagueness. God did not ordain that we use the decimal system, as evidenced in the large number of other systems that work just fine. Some abacuses use the biquinary system, and there are septal, octal, and sexagesimal systems. We can even express numbers in an ABC or XYZ notation. So a broad choice was available for the computer designer when he began to look about for the most efficient system for his new machine.

Numbers are just conventions, strict conventions for sure, with no ambiguity in meaning. God didn’t decide that we should use the decimal system, as shown by the numerous other systems that function perfectly well. Some abacuses use the biquinary system, and there are septal, octal, and sexagesimal systems. We can even represent numbers using an ABC or XYZ notation. So there was a wide range of options for the computer designer when he started searching for the most efficient system for his new machine.

Considering only the question of a radix, or base, which will permit the fewest elements to represent the desired numbers, mathematicians can show us that a base of not 10, or 12, or any other whole number is most efficient, but the fraction 2.71828. The ideal model is not found in man, then, since man does not seem to have 2.71828 of anything. However, the strange-looking number does happen to be the base of the system of natural logarithms.

Considering only the question of a radix, or base, that will allow the fewest elements to represent the desired numbers, mathematicians can show us that a base of not 10, 12, or any other whole number is most efficient, but the fraction 2.71828. The ideal model is not found in humans, then, since humans do not seem to have 2.71828 of anything. However, the unusual-looking number does happen to be the base of the system of natural logarithms.

Now a system of mathematics based on 2.71828 might make the most efficient use of the components of the computer, but it would play hob with other factors, including the men who must work with such a weird set of numbers. As is often done, a compromise was made between ideal and practical choices. Since the computer with the most potential seems to be the electronic computer, and since its operation hinges on the opening and closing of simple or sophisticated switches, a two-valued mathematical system, the binary system, was chosen. It wasn’t far from the ideal 2.71828, and there was another even more powerful reason for the choice. Logic is based on a yes-no, true-false system. Here, then, was the best of all possible number systems: the lowly, apparently far-from-sophisticated binary notation. As one writer exclaimed sadly, a concept which had been hailed as a monument to monotheism ended up in the bowels of a robot!

Now, a mathematical system based on 2.71828 might maximize the efficiency of computer components, but it would complicate things for the people who have to work with such an unusual set of numbers. As is often the case, a compromise was made between ideal and practical choices. Since the most promising type of computer seems to be the electronic computer, and its function relies on the opening and closing of simple or complex switches, a two-valued mathematical system, the binary system, was selected. It wasn't too far from the ideal 2.71828, and there was another even stronger reason for this choice. Logic operates on a yes-no, true-false basis. So, this was the best possible number system: the humble, seemingly unsophisticated binary notation. As one writer lamented, a concept that had been celebrated as a testament to monotheism ended up in the guts of a robot!

99

The Binary System

It is believed from ancient writings that the Chinese were aware of the binary or two-valued system of numbers as early as 3000 B.C. However, this fact was lost as the years progressed, and Leibnitz thought that he had discovered binary himself almost 5,000 years later. In an odd twist, Leibnitz apprised his friend Grimaldi, the Jesuit president of the Tribunal of Mathematics in China, of the religious significance of binary 1 and 0 as an argument against Buddhism!

It is believed from ancient writings that the Chinese were aware of the binary or two-valued number system as early as 3000 B.C. However, this knowledge faded over the years, and Leibnitz thought he had discovered binary himself nearly 5,000 years later. In a strange twist, Leibnitz informed his friend Grimaldi, the Jesuit president of the Tribunal of Mathematics in China, about the religious significance of binary 1 and 0 as an argument against Buddhism!

A legend in India also contains indications of the power of the binary system. The inventor of the game of chess was promised any award he wanted for this service to the king. The inventor asked simply that the king place a grain of wheat on the first square of the board, two on the second, and then four, eight, and so on in ascending powers of two until the sixty-four squares of the board were covered. Although the king thought his subject a fool, this amount of wheat would have covered the entire earth to a depth of about an inch!

A legend in India also highlights the power of the binary system. The person who invented chess was promised any reward he wanted for his service to the king. The inventor simply asked that the king put one grain of wheat on the first square of the board, two on the second, then four, eight, and so on, doubling each time until all sixty-four squares were filled. Although the king thought he was being foolish, this amount of wheat would have covered the entire earth to a depth of about an inch!

We are perhaps more familiar with the binary system than we realize. Morse code, with its dots and dashes, for example, is a two-valued system. And the power of a system with a base of two is evident when we realize that given a single one-pound weight and sufficient two-pound weights we can weigh any whole-numbered amounts.

We might be more familiar with the binary system than we think. For instance, Morse code, which uses dots and dashes, is a two-valued system. The strength of a system based on two becomes clear when we understand that with just one one-pound weight and enough two-pound weights, we can measure any whole-number amount.

At first glance, however, binary numbers seem a hopeless conglomeration of ones and zeros. This is so only because we have become conditioned to the decimal system, which was even more hopeless to us as youngsters. We may have forgotten, with the contempt of familiarity, that our number system is built on the idea of powers. In grade school we learned that starting at the right we had units, tens, hundreds, thousands, and so on. In the decimal number 111, for example, we mean 1 times 102, plus 1 times 101, plus 1. We have handled so many numbers so many times we have usually forgotten just what we are doing, and how.

At first glance, though, binary numbers might seem like a confusing jumble of ones and zeros. This impression comes from our familiarity with the decimal system, which was even more baffling to us when we were kids. We might have overlooked, due to familiarity, that our number system is based on the concept of powers. In elementary school, we learned that starting from the right, we have units, tens, hundreds, thousands, and so forth. In the decimal number 111, for example, we mean 1 times 102, plus 1 times 101, plus 1. We’ve worked with so many numbers so often that we usually forget exactly what we are doing, and how.

100The binary system uses only two numbers: 1 and 0. So it is five times as simple as the decimal system. It uses powers of two rather than ten, again far simpler. Let’s take the binary number 111 and break it down just as we do a decimal number. Starting at the left, we have 1 times 22, plus 1 times 21, plus 1. This adds up to 7, and there is our answer.

100The binary system uses just two digits: 1 and 0. This makes it five times simpler than the decimal system. It operates on powers of two instead of ten, which is again much easier. Let’s take the binary number 111 and analyze it just like we do with a decimal number. Starting from the left, we have 1 times 22, plus 1 times 21, plus 1. This equals 7, and that’s our answer.

The decimal system is positional; this is what made it so much more effective in the simple expression of large numbers than the Roman numeral system. Binary is positional too, and for larger numbers we continue moving toward the left, increasing our power of two each time. Thus 1111 is 23 plus 22 plus 21 plus 1.

The decimal system is positional, which is what made it so much more effective for expressing large numbers than the Roman numeral system. Binary is positional too, and for larger numbers, we keep moving to the left, increasing our power of two each time. So, 1111 equals 23 plus 22 plus 21 plus 1.

System Development Corp.

A computer teaching machine answering a question about the binary system.

System Development Corp.

A computer teaching machine responding to a question about the binary system.

We are familiar with decimal numbers like 101. This means 1011 hundred, no tens, and 1 unit. Likewise in binary notation 101 means one 4, no 2’s, and one 1. For all its seeming complexity, then, the binary system is actually simpler than the “easy” decimal one we are more familiar with. But despite its simplicity, the binary system is far from being inferior to the decimal system. You can prove this by doing some counting on your fingers.

We know decimal numbers like 101. This means 1011 hundred, no tens, and 1 unit. Similarly, in binary notation, 101 means one 4, no 2’s, and one 1. Despite its apparent complexity, the binary system is actually simpler than the "easy" decimal system we’re used to. But even with its simplicity, the binary system is definitely not inferior to the decimal system. You can show this by counting on your fingers.

Normally we count, or tally, by bending down a finger for each new unit we want to record. With both hands, then, we can add up only ten units, a quite limited range. We can add a bit of sophistication, and assign a different number to each finger; thus 1, 2, 3, 4, 5, 6, 7, 8, 9, 10. Now, believe it or not, we can tally up to 55 with our hands! As each unit is counted, we raise and lower the correct finger in turn. On reaching 10, we leave that finger—thumb, actually—depressed, and start over with 1. On reaching 9, we leave it depressed, and so on. We have increased the capacity of our counting machine by 5-1/2 times without even taking off our shoes. The mathematician, by the way, would say we have a capability of not 55 but 56 numbers, since all fingers up would signify 0, which can be called a number. Thus our two hands represent to the mathematician a modulo-56 counter.

Usually, we count by bending down a finger for each unit we want to keep track of. With both hands, we can only add up to ten units, which is quite limited. We can make it a bit more advanced by assigning a different number to each finger; so, we count 1, 2, 3, 4, 5, 6, 7, 8, 9, 10. Believe it or not, this allows us to tally up to 55 using our hands! As we count each unit, we raise and lower the appropriate finger in turn. When we reach 10, we keep that finger—actually the thumb—pressed down, and start over with 1. When we get to 9, we keep it pressed down, and so on. We’ve increased our counting capacity by 5 and a half times without even taking off our shoes. By the way, a mathematician would say we can count not just 55, but actually 56 numbers, since having all fingers up means 0, which is still a number. So, to a mathematician, our two hands function as a modulo-56 counter.

This would seem to vanquish the lowly binary system for good, but let’s do a bit more counting. This time we will assign each finger a number corresponding to the powers of 2 we use in reading our binary numbers. Thus we assign the numbers 1, 2, 4, 8, 16, 32, 64, 128, 256, and 512. How many units can we count now? Not 10, or 55, but a good bit better than that. Using binary notation, our ten digits can now record a total of 1,023 units. True, it will take a bit of dexterity, but by bending and straightening fingers to make the proper sums, when you finally have all fingers down you will have counted 1,023, or 1,024 if you are a mathematical purist.

This might seem to defeat the basic binary system for good, but let’s do a bit more counting. This time, we’ll assign each finger a number that corresponds to the powers of 2 we use to read our binary numbers. So, we assign the numbers 1, 2, 4, 8, 16, 32, 64, 128, 256, and 512. How many units can we count now? Not 10 or 55, but significantly more than that. Using binary notation, our ten digits can now record a total of 1,023 units. It’s true that it will take a little bit of dexterity, but by bending and straightening fingers to create the correct sums, when you finally have all fingers down, you will have counted 1,023, or 1,024 if you’re a mathematical purist.

Once convinced that the binary method does have its merits, it may be a little easier to pursue a mastery of representing numbers in binary notation, difficult as it may seem at the outset. The usual way to convert is to remember, or list, the powers of 1022, and start at the left side with the largest power that can be divided into the decimal number we want to convert. Suppose we want to change the number 500 into binary. First we make a chart of the positions:

Once you're convinced that the binary method has its advantages, it might be a bit easier to master how to represent numbers in binary notation, no matter how challenging it may seem at first. The typical way to convert is to remember or list the powers of 1022 and start from the left with the largest power that can divide into the decimal number we want to convert. Let's say we want to convert the number 500 into binary. First, we create a chart of the positions:

Power of 2 8 7 6 5 4 3 2 1 0
Decimal Number 256 128 64 32 16 8 4 2 1
Binary Number 1 1 1 1 1 0 1 0 0

Since 256 is the largest number that will go into 500, we start there, knowing that there will be nine binary digits, or “bits” in our answer. We place a 1 in that space to indicate that there is indeed an eighth power of 2 included in 500. Since 128 will go into the remainder, we put a 1 in that space also. Continuing in this manner, we find that we need 1’s until we reach the “8” space which we must skip since our remainder does not contain an 8. We mark a 1 in the 4 space, but skip the 2 and the 1. Our answer, then, in binary notation is 111110100. This number is called “pure binary.” It can also lead to pure torture for human programmers whose eyes begin to bug with this “bit chasing,” as it has come to be called. Everything is of course relative, and the ancient Roman might gladly have changed DCCCLXXXVIII to binary 1101111000, which is two digits shorter.

Since 256 is the largest number that fits into 500, we start there, knowing that our answer will have nine binary digits, or “bits.” We place a 1 in that spot to show that there is actually an eighth power of 2 in 500. Since 128 also fits into the remainder, we put a 1 in that space too. Continuing this way, we find that we need 1’s until we reach the “8” space, which we have to skip since our remainder doesn’t have an 8. We mark a 1 in the 4 space, but skip the 2 and the 1. Our answer, then, in binary is 111110100. This number is called “pure binary.” It can also be really frustrating for human programmers whose eyes start to strain from this “bit chasing,” as it's known. Everything is relative, and an ancient Roman might have happily converted DCCCLXXXVIII to binary 1101111000, which is two digits shorter.

There is a simpler way of converting that might be interesting to try out. We’ll start with our same 500. Since it is an even number, we put a 0 beneath it. Moving to the left, we divide by two and get 250. This also is an even number, so we mark down a 0 in our binary equivalent. The next division gives 125, an odd number, so we put down a 1. We continue to divide successively, marking a zero for each even remainder, and a 1 for the odd. Although it may not be obvious right away, we are merely arriving at powers of two by a process called mediation, or halving.

There’s an easier way to convert that might be worth trying out. We’ll start with the same number, 500. Since it’s even, we write down a 0 underneath it. Moving to the left, we divide by two and get 250. This is also even, so we record a 0 in our binary equivalent. The next division gives us 125, which is odd, so we put down a 1. We keep dividing, marking a zero for each even number and a 1 for the odd ones. Although it may not be clear immediately, we’re essentially reaching powers of two through a method called halving.

Decimal 1 3 7 15 31 62 125 250 500
Binary 1 1 1 1 1 0 1 0 0

103Obviously we can reverse this procedure to convert binary numbers to their decimal equivalents.

103Clearly, we can flip this process to change binary numbers into their decimal equivalents.

There is an interesting extension of this process called duplication by which multiplication can be done quite simply. Let us multiply 95 times 36. We will halve our 95 as we did in the earlier example, while doubling the 36. This time when we have an even number in the left column, we will simply cancel out the corresponding number in the right column.

There’s a cool method called duplication that makes multiplication really easy. Let’s multiply 95 by 36. We’ll halve 95 like we did before and double 36. This time, when we have an even number in the left column, we’ll just cancel out the matching number in the right column.

95 36
47 72
23 144
11 288
5 576
2 1152
1 2304
  ——
  3420

This clever bit of mathematics is called Russian peasant multiplication, although it was also known to early Egyptians and many others. It permits unschooled people, with only the ability to add and divide, to do fairly complex multiplication problems. Actually it is based on our old stand-by, the binary system. What we have done is to represent the 95 “dyadically,” or by twos, and to multiply 36 successively by each of these powers as applicable. We will not digress further, but leave this as an example of the tricks possible with the seemingly simple binary system.

This clever method of math is called Russian peasant multiplication, though it was also known to the ancient Egyptians and many others. It allows people with just basic addition and division skills to tackle fairly complex multiplication problems. Essentially, it relies on the binary system, which we all know well. What we've done is represent 95 in binary, or using twos, and multiply 36 successively by each of these powers as needed. We won't go into more detail, but we'll keep this as an example of the tricks that can be done with the seemingly simple binary system.

Even after we have learned to convert from the decimal numbers we are familiar with into binary notation almost by inspection, the results are admittedly unwieldy for human handling. An employee who is used to getting $105 a week would be understandably confused if the computer printed out a check for him reading $1101001. For this reason the computer programmer has reached a compromise with the machine. He speaks decimal, it speaks binary; they meet each other halfway with something called binary-coded decimal. Here’s the way it works.

Even after we've learned to convert the decimal numbers we know into binary notation almost effortlessly, the results are definitely too complicated for people to work with. An employee who normally earns $105 a week would understandably be confused if the computer printed a check for him reading $1101001. Because of this, the computer programmer has found a middle ground with the machine. He uses decimal, it uses binary; they meet in the middle with something called binary-coded decimal. Here’s how it works.

104A little thought will show that the decimal numbers from 0 through 9 can be presented in binary using four bits. Thus:

104A little thought will show that the decimal numbers from 0 through 9 can be represented in binary using four bits. Thus:

Decimal Binary
0 0
1 1
2 110
3 111
4 1100
5 1101
6 1110
7 10111
8 11000
9 11001

In the interest of uniformity we fill in the blanks with 0’s, so that each decimal number is represented by a four-digit block, or word, of binary code. Now when the computer programmer wants to feed the number 560 into the computer in binary he breaks it into separate words of 5, 6, and 0; or 0101, 0110, and 0000. In effect, we have changed $5 words into four-bit words! The computer couldn’t care less, since it handles binary digits at the rate of millions a second; and the human is better able to keep his marbles while he works with the computer. Of course, there are some computers that are classed as pure binary machines. These work on mathematical problems, with none of the restrictions imposed by human frailty. For the computer the pure binary system is more efficient than the binary decimal compromise.

To maintain consistency, we fill in the blanks with 0’s, so that each decimal number is represented by a four-digit block, or word, of binary code. Now, when a computer programmer wants to input the number 560 into the computer in binary, they break it down into separate words of 5, 6, and 0; or 0101, 0110, and 0000. Essentially, we've transformed $5 words into four-bit words! The computer doesn’t mind at all, since it processes binary digits at millions per second; and it helps humans stay organized while working with the computer. Of course, there are some computers that are categorized as pure binary machines. These handle mathematical problems without the limitations caused by human error. For the computer, the pure binary system is more efficient than the binary decimal compromise.

The four-digit words can be made to represent not only numbers, but letters as well. When this is done it is called an alpha-numeric or alphameric code. Incidentally, it is conceivable that language could be made up of only 1’s and 0’s, or perhaps a’s and b’s would be better. All it would take would be the stringing together of enough letters to cover all the words there are. The result would be rather dull, with words like aabbababaabbaaba, bbaabbaabababaaabab, and aaaaaaaaabaaa; it is doubtful that 105the computer will make much headway with a binary alphabet for its human masters.

The four-digit words can represent not just numbers but also letters. When this happens, it's called an alphanumeric or alphameric code. By the way, it's possible that a language could consist solely of 1’s and 0’s, or maybe a’s and b’s would work better. All it would take is enough letters strung together to cover all the words available. The outcome would be pretty boring, with words like aabbababaabbaaba, bbaabbaabababaaabab, and aaaaaaaaabaaa; it's unlikely that 105the computer will make much progress with a binary alphabet for its human creators.

In the early days of binary computer work, the direct conversion to binary code we have discussed was satisfactory, but soon the designers of newer machines and calculating methods began to juggle the digits around for various reasons. For one thing, a decimal 0 was represented by four binary 0’s. Electrically, this represents no signal at all in the computer’s inner workings. If trouble happened, say a loose connection, or a power failure for a split second, the word 0000 might be printed out and accepted as a valid zero when it actually meant a malfunction. So the designers got busy trying other codes than the basic binary.

In the early days of binary computing, the straightforward conversion to binary code we talked about worked just fine. However, as designers started creating newer machines and calculating methods, they began rearranging the digits for various reasons. For one, a decimal 0 was shown as four binary 0's. Electrically, this indicates no signal at all within the computer's inner workings. If something went wrong, like a loose connection or a brief power failure, the output 0000 could be printed and accepted as a valid zero, even though it really signaled a malfunction. So the designers got to work exploring other codes besides basic binary.

One clever result is the “excess-3” code. In this variation 3 is added to each decimal number before conversion. A decimal 30 is then represented by the word 0011 instead of 0000. There is, in fact, no such computer word as 0000 in excess-3 code. This eliminates the possibility of an error being taken for a 0. Excess-3 does something else too. If each digit is changed, that is, if 1’s become 0’s and 0’s become 1’s, the new word is the “9’s complement” of the original. For example, the binary code for 4 in excess-3 is 0111. Changing all the digits, we get 1000, which is decimal 5. This is not just an interesting curiosity, but the 9’s complement of 4 (9 minus 4). Anyone familiar with an adding machine is used to performing subtraction by using complements of numbers. The computer cannot do anything but add; by using the excess-3 code it can subtract by adding. Thus, while the computer cannot subtract 0110 from 1000, it can quite handily add 1001 to 1000 to get the same result.

One clever outcome is the “excess-3” code. In this version, 3 is added to each decimal number before conversion. So, a decimal 30 is represented by the binary 0011 instead of 0000. In fact, there’s no computer word like 0000 in excess-3 code. This prevents the chance of an error being mistaken for a 0. Excess-3 does something else too. If each digit is flipped, meaning 1’s become 0’s and 0’s become 1’s, the new binary is the “9’s complement” of the original. For instance, the excess-3 binary code for 4 is 0111. If we change all the digits, we get 1000, which is decimal 5. This isn’t just a neat fact; it’s also the 9’s complement of 4 (9 minus 4). Anyone familiar with a calculator is used to subtracting by using complements of numbers. The computer can only add; by using the excess-3 code, it can subtract by adding. So, while the computer can’t directly subtract 0110 from 1000, it can easily add 1001 to 1000 to achieve the same result.

There are many other reasons for codes, among them being the important one of checking for errors. “Casting out nines” is a well-known technique of the bookkeeper for locating mistakes in work. Certain binary codes, containing what is called a “parity bit,” have the property of self-checking, in a manner similar to casting out nines. A story is told of some pioneer computer designers who hit on the idea of another means of error checking not as effective as the code method.

There are many other reasons for codes, including the important one of checking for errors. “Casting out nines” is a well-known technique used by bookkeepers to find mistakes in their work. Certain binary codes, which include what’s called a “parity bit,” have the ability to self-check, similar to casting out nines. There’s a story about some early computer designers who came up with another way to check for errors that isn’t as effective as the coding method.

106The idea was clever enough, it being that identical computers would do each problem and compare answers, much like the pairs of abacus-wielders in Japan’s banks. In case both computers did not come up with the same answer, a correction would be made. With high hopes, the designers fed a problem into the machines and sat back to watch. Soon enough a warning light blinked on one machine as it caught an error. But simultaneously a light blinked on the other. After that, chaos reigned until the power plugs were finally pulled. Although made of metal and wires, the computers demonstrated a remarkably human trait; each thought the other was wrong and was doing its best to change its partner’s answer! The solution, of course, was to add a third computer.

106The idea was pretty smart: identical computers would tackle each problem and compare their answers, similar to how pairs of people using abacuses worked in Japan’s banks. If the two computers didn’t agree on the answer, they would make a correction. With high hopes, the designers input a problem into the machines and settled in to watch. Before long, a warning light flashed on one machine as it detected an error. But at the same time, a light flashed on the other machine. After that, chaos ensued until the power plugs were finally pulled. Even though they were made of metal and wires, the computers displayed a surprisingly human characteristic; each believed the other was wrong and was trying its best to correct its partner’s answer! The obvious solution was to add a third computer.

Binary decimal, as we have pointed out, is a wasteful code. The decimal number 100 in binary decimal coding is 0001 0000 0000, or 12 digits. Pure binary is 1100100, or only 7 digits. By going to a binary-octal code, using eight numbers instead of ten, the words can be 3-bit instead of 4-bit. This is called an “economy” code, and finds some application. There are also “Gray” codes, reflected binary codes, and many more, each serving a particular purpose. Fortunately for the designer, he can be prodigal with his use of codes. With 4-bit words, 29 billion codes are available, so a number of them are still unused.

Binary decimal, as we’ve noted, is an inefficient coding system. The decimal number 100 in binary decimal coding is 0001 0000 0000, which is 12 digits long. In pure binary, it's 1100100, or just 7 digits. By switching to a binary-octal code that uses eight digits instead of ten, the words can be represented with 3 bits instead of 4 bits. This is referred to as an “economy” code and has some applications. There are also “Gray” codes, reflected binary codes, and many others, each with specific purposes. Fortunately for designers, they can be generous with their use of codes. With 4-bit words, there are 29 billion codes available, so several of them remain unused.

Having translated our decimal numbers into code intelligible to our computer, we still have the mathematical operations to perform on it. With a little practice we can add, subtract, multiply, and divide our binary numbers quite easily, as in the examples that follow.

Having converted our decimal numbers into a format that our computer can understand, we still need to perform mathematical operations on them. With a bit of practice, we can add, subtract, multiply, and divide our binary numbers quite easily, as shown in the examples that follow.

Addition: 1100 (12)
  0111 ( 7)
  —— ——
  10011 (19)
   
Subtraction: 1010 (10)
  - 0010 ( 2)
  ——— ——
  1000 (8)
107
Multiplication: 0110 (6)
  × 0011 (3)
  ——— –——
  0110  
  0110   
  0000    
  0000     
  ———  
  10010 (18)
   
TN1 Division: 1010 ÷ 10 = 0101 (10 ÷ 2 = 5)

The rules should be obvious from these examples. Just as we add 5 and 5 to get 0 with 1 to carry, we add 1 and 1 and get 0 with 1 to carry in binary. Adding 1 and 0 gives 1, 0 and 0 gives 0. Multiplying 1 times 1 gives 1, 1 times 0 gives 0, and 0 times 0 gives 0. One divides into 1 once, and into 0 no times. Thus we can manipulate in just the manner we are accustomed to.

The rules should be clear from these examples. Just like we add 5 and 5 to get 0 with 1 carried over, we add 1 and 1 and get 0 with 1 carried over in binary. Adding 1 and 0 gives 1, and 0 and 0 gives 0. Multiplying 1 by 1 gives 1, 1 times 0 gives 0, and 0 times 0 gives 0. One goes into 1 once, and into 0 it doesn’t go at all. So we can operate in the same way we’re used to.

The computer does not even need to know this much. All it is concerned with is addition: 1 plus 1 gives 0 and 1 to carry; 1 plus 0 gives 1; and 0 plus 0 gives 0. This is all it knows, and all it needs to know. We have described how it subtracts by adding complements. It can multiply by repetitive additions, or more simply, by shifting the binary number to the left. Thus, 0001 becomes 0010 in one shift, and 0100 in two shifts, doubling each time. This is of course just the way we do it in the decimal system. Shifting to the right divides by two in the binary system.

The computer doesn’t need to know much. All it focuses on is addition: 1 plus 1 equals 0 with a carry of 1; 1 plus 0 equals 1; and 0 plus 0 equals 0. That’s all it understands, and all it needs to understand. We explained how it subtracts by adding complements. It can multiply by adding repeatedly or, more easily, by shifting the binary number to the left. So, 0001 becomes 0010 with one shift, and 0100 with two shifts, doubling each time. This is basically how we do it in the decimal system. Shifting to the right divides by two in the binary system.

The simplest computer circuitry performs additions in a serial manner, that is, one operation at a time. This is obviously a slow way to do business, and by adding components so that there are enough to handle the digits in each row simultaneously the arithmetic operation is greatly speeded. This is called parallel addition. Both operations are done by parts understandably called adders, which are further broken down into half-adders.

The simplest computer circuits perform additions one at a time, which is a slow process. By adding components to handle the digits in each row at the same time, the arithmetic operation is significantly sped up. This is known as parallel addition. Both operations are carried out by components called adders, which are further divided into half-adders.

There are refinements to basic binary computation, of course. 108By using a decimal point, or perhaps a binary point, fractions can be expressed in binary code. If the position to the left of the point is taken as 2 to the zero power, then the position just to the right of the point is logically 2 to the minus one, which if you remember your mathematics you’ll recognize as one-half. Two to the minus two is then one-fourth, and so on. While we are on the subject of the decimal point, sophisticated computers do what is called “floating-point arithmetic,” in which the point can be moved back and forth at will for much more rapid arithmetical operations.

There are improvements to basic binary computation, of course. 108By using a decimal point, or possibly a binary point, fractions can be represented in binary code. If the position to the left of the point is considered 2 to the zero power, then the position just to the right of the point is logically 2 to the minus one, which, if you recall your math, you’ll recognize as one-half. Two to the minus two is then one-fourth, and so on. While we’re on the subject of the decimal point, advanced computers perform what’s known as “floating-point arithmetic,” where the point can be shifted back and forth as needed for much faster arithmetic operations.

No matter how many adders we put together and how big the computer eventually gets, it is still operating in what seems an awkward fashion. It is counting its fingers, of which it has two. The trick is in the speed of this counting, so fast that one million additions a second is now a commonplace. Try that for size in your own decimally trained head and you will appreciate the computer a little more.

No matter how many processors we put together and how powerful the computer eventually gets, it still works in what seems like a clumsy way. It’s counting its fingers, of which it has two. The key is the speed of this counting, so fast that making a million calculations a second is now standard. Try to wrap your head around that with your own decimal-trained brain, and you’ll appreciate the computer a little more.

The Logical Algebra

We come now to another most important reason for the effectiveness of the digital computer; the reason that makes it the “logical” choice for not only mathematics but thinking as well. For the digital computer and logic go hand in hand.

We now arrive at another crucial reason for the effectiveness of the digital computer; the reason that makes it the “logical” choice not just for mathematics but also for thinking. The digital computer and logic are closely intertwined.

Logic, says Webster, is “the science that deals with canons and criteria of validity in thought and demonstration.” He admits to the ironic perversion of this basic definition; for example, “artillery has been called the ‘logic of kings,’” a kind of logic to make “argument useless.” Omar Khayyám had a similar thought in mind when he wrote in The Rubáiyát,

Logic, according to Webster, is “the science that deals with the rules and standards of validity in thinking and reasoning.” He acknowledges the ironic twist in this straightforward definition; for instance, “artillery has been referred to as the ‘logic of kings,’” a type of logic that renders “debate pointless.” Omar Khayyám had a similar idea when he wrote in The Rubáiyát,

The grape that can with logic absolute,
The Two-and-Seventy Sects confute.

Other poets and writers have had much to say on the subject of logic through the years, words of tribute and words of warning. Some, like Lord Dunsany, counsel moderation even in our logic. 109“Logic, like whiskey,” he says, “loses its beneficial effect when taken in too large quantities.” And Oliver Wendell Holmes asks,

Other poets and writers have had a lot to say about logic over the years, offering both praise and caution. Some, like Lord Dunsany, advise moderation even in our reasoning. 109 “Logic, like whiskey,” he says, “loses its positive effects when consumed in excessive amounts.” And Oliver Wendell Holmes asks,

Have you heard of the wonderful one-hoss shay
That was built in such a logical way
It ran a hundred years to the day?

The words logic and logical are much used and abused in our language, and there are all sorts of logic, including that of women, which seems to be a special case. For our purposes here it is best to stick to the primary definition in the dictionary, that of validity in thought and demonstration.

The terms logic and logical are frequently used and misused in our language, and there are various types of logic, including that of women, which appears to be a unique case. For our discussion here, it’s best to stick to the primary definition found in the dictionary, which is the validity of thought and demonstration.

Symbolic logic, a term that still has an esoteric and almost mystical connotation, is perhaps mysterious because of the strange symbology used. We are used to reasoning in words and phrases, and the notion that truth can be spelled out in algebraic or other notation is hard to accept unless we are mathematicians to begin with.

Symbolic logic, a term that still feels a bit obscure and even mystical, seems mysterious due to the unusual symbols it uses. We're used to thinking in words and sentences, and the idea that truth can be expressed using algebraic or other notations is difficult to grasp unless we start off as mathematicians.

We must go far back in history for the beginnings of logic. Aristotelian logic is well known and of importance even though the old syllogisms have been found not as powerful as their inventors thought. Modern logicians have reduced the 256 possible permutations to a valid 15 and these are not as useful as the newer kind of logic that has since come into being.

We need to look back in history to find the origins of logic. Aristotle's logic is widely recognized and significant, even though the traditional syllogisms are not as effective as their creators believed. Today's logicians have simplified the 256 possible variations down to just 15, and these are not as helpful as the more recent types of logic that have emerged.

Leibniz is conceded to be the father of modern symbolic logic, though he probably neither recognized what he had done nor used it effectively. He did come up with the idea of two-valued logic, and the cosmological notion of 1 and 0, or substance and nothingness. In his Characteristica Universalis he was groping for a universal language for science; a second work, Calculus Ratiocinator, was an attempt to implement this language. Incidentally, Leibnitz was not yet twenty years old when he formulated his logic system.

Leibniz is acknowledged as the father of modern symbolic logic, although he probably didn't fully realize what he had accomplished or used it effectively. He introduced the idea of two-valued logic and the philosophical concepts of 1 and 0, or substance and nothingness. In his Characteristica Universalis, he was searching for a universal language for science; a second work, Calculus Ratiocinator, was an effort to bring this language to life. Interestingly, Leibniz was not yet twenty years old when he developed his logic system.

Unfortunately it was two centuries later before the importance of his findings was recognized and an explanation of their potential begun. In England, Sir William Hamilton began to refine the old syllogisms, and is known for his “quantification of the predicate.” 110Augustus De Morgan, also an Englishman, moved from the quantification of the predicate to the formation of thirty-two rules or propositions that result. The stage was set now for the man who has come to be known as the father of symbolic logic. His name was George Boole, inventor of Boolean algebra.

Unfortunately, it wasn't until two centuries later that the importance of his findings was recognized and an explanation of their potential started to take shape. In England, Sir William Hamilton began to refine the old syllogisms and is known for his "quantification of the predicate." 110 Augustus De Morgan, another Englishman, transitioned from the quantification of the predicate to creating thirty-two rules or propositions resulting from it. The stage was now set for the man who would become known as the father of symbolic logic. His name was George Boole, the inventor of Boolean algebra.

In 1854, Boole published “An Investigation of the Laws of Thought on which are Founded the Mathematical Theories of Logic and Probabilities.” In an earlier pamphlet, Boole had said, “The few who think that there is that in analysis which renders it deserving of attention for its own sake, may find it worth while to study it under a form in which every equation can be solved and every solution interpreted.” He was a mild, quiet man, though nonconformist religiously and socially, and his “Investigation” might as well have been dropped down a well for all the immediate splash it made in the scientific world. It was considered only academically interesting, and copies of it gathered dust for more than fifty years.

In 1854, Boole published “An Investigation of the Laws of Thought on which are Founded the Mathematical Theories of Logic and Probabilities.” In an earlier pamphlet, Boole had said, “The few who think that there is something in analysis that makes it worth studying for its own sake may find it worthwhile to learn it in a form where every equation can be solved and every solution interpreted.” He was a mild, quiet man, though he had nonconformist views both religiously and socially, and his “Investigation” might as well have been thrown down a well for all the immediate impact it made in the scientific community. It was seen as only of academic interest, and copies of it collected dust for over fifty years.

Only in 1910 was the true importance given to Boole’s logical calculus, or “algebra” as it came to be known. Then Alfred North Whitehead and Bertrand Russell made the belated acknowledgment in their Principia Mathematica, and Russell has said, “Pure mathematics was discovered by Boole, in a work he called ‘The Laws of Thought.’” While his praise is undoubtedly exaggerated, it is interesting to note the way in which mathematics and thought are considered inseparable. In 1928, the first text on the new algebra was published. The work of Hilbert and Ackermann, Mathematical Logic, was printed first in German and then in English.

Only in 1910 was the true significance of Boole’s logical calculus, or “algebra” as it became known, recognized. Alfred North Whitehead and Bertrand Russell finally acknowledged this in their Principia Mathematica, with Russell stating, “Pure mathematics was discovered by Boole, in a work he called ‘The Laws of Thought.’” Although his praise may be somewhat overstated, it’s noteworthy how mathematics and thought are viewed as inseparable. In 1928, the first text on the new algebra was published. Hilbert and Ackermann's work, Mathematical Logic, was initially printed in German and later in English.

What was the nature of this new tool for better thinking that Boole had created? Its purpose was to make possible not merely precise, but exact analytical thought. Historically we think in words, and these words have become fraught with semantic ditches, walls, and traps. Boole was thinking of thought and not mathematics or science principally when he developed his logic algebra, and it is indicative that symbolic logic today is often taught by the philosophy department in the university.

What was the nature of this new tool for enhanced thinking that Boole had created? Its purpose was to enable not just precise, but exact analytical thought. Historically, we think in words, and these words have become loaded with semantic pitfalls, barriers, and traps. Boole focused on thought itself rather than primarily on mathematics or science when he developed his logical algebra, and it’s notable that symbolic logic is often taught by the philosophy department at universities today.

111Russell had hinted at the direction in which symbolic logic would go, and it was not long before the scientist as well as the mathematician and logician did begin to make use of the new tool. One pioneer was Shannon, mentioned in the chapter on history. In 1938, Claude Shannon was a student at M.I.T. He would later make scientific history with his treatise on and establishment of a new field called information theory; his early work was titled “A Symbolic Analysis of Relay and Switching Circuits.” In it he showed that electrical and electronic circuitry could best be described by means of Boolean logic. Shannon’s work led to great strides in improving telephone switching circuits and it also was of much importance to the designer of digital computers. To see why this is so, we must now look into Boolean algebra itself. As we might guess, it is based on a two-valued logic, a true-false system that exactly parallels the on-off computer switches we are familiar with.

111 Russell had pointed out the direction that symbolic logic would take, and it wasn't long before scientists, as well as mathematicians and logicians, started to use this new tool. One pioneer was Shannon, mentioned in the chapter on history. In 1938, Claude Shannon was a student at M.I.T. He would later make scientific history with his groundbreaking work on the new field known as information theory; his early work was titled “A Symbolic Analysis of Relay and Switching Circuits.” In it, he demonstrated that electrical and electronic circuits could be best described using Boolean logic. Shannon’s work led to significant advancements in improving telephone switching circuits and was also crucial for the design of digital computers. To understand why this is the case, we now need to explore Boolean algebra itself. As you might expect, it is based on a two-valued logic, a true-false system that perfectly mirrors the on-off computer switches we're familiar with.

The Biblical promise “Ye shall know the truth, and the truth shall make you free” applies to our present situation. The best way to get our feet wet in the Boolean stream is to learn its so-called “truth tables.”

The Biblical promise “You will know the truth, and the truth will set you free” applies to our current situation. The best way to get started in the Boolean stream is to learn its so-called “truth tables.”

Conjunctive Boolean Operation
A and B equal C A B C
(A · B = C) ———
  0 0 0
  1 0 0
  0 1 0
  1 1 1
Disjunctive Boolean Operation
A or B equals C A B C
(Ā ∨ B = C) ———
  0 0 0
  1 0 1
  0 1 1
  1 1 1

112In the truth tables, 1 symbolizes true, 0 is false. In the conjunctive AND operation, we see that only if both A and B are true is C true. In the disjunctive OR operation, if either A or B is true, then C is also true. From this seemingly naïve and obvious base, the entire Boolean system is built, and digital computers can perform not only complex mathematical operations, but logical ones as well, including the making of decisions on a purely logical basis.

112In truth tables, 1 represents true, and 0 represents false. In the AND operation, we see that C is only true when both A and B are true. In the OR operation, if either A or B is true, then C is also true. From this seemingly simple and obvious foundation, the entire Boolean system is constructed, allowing digital computers to carry out not only complex mathematical operations but also logical ones, including making decisions based purely on logic.

Before going on to the few additional conditions and combinations that complete the algebra, let’s study some analogies that will make clear the AND/OR principles of operation. We can think of AND as two bridges in sequence over two rivers. We can reach our destination only if both bridges are working. However, suppose there are two parallel bridges and only one river. We can then cross if either or both of the bridges is working. A closer example is that of electrical switches. Current will flow through our AND circuit if—and only if—both switches are closed. When the switches are in parallel—an OR circuit—current will flow if either, or both, are closed.

Before we move on to the few additional conditions and combinations that round out the algebra, let’s explore some analogies that will clarify the AND/OR principles of operation. We can think of AND as two bridges in sequence over two rivers. We can reach our destination only if both bridges are functioning. However, imagine there are two parallel bridges over one river. We can then cross if either or both of the bridges are functioning. A closer example is that of electrical switches. Current will flow through our AND circuit if—and only if—both switches are closed. When the switches are in parallel—an OR circuit—current will flow if either one or both are closed.

The truth tables resemble the bridge or switch arrangements. We can proceed across the line of 1’s and 0’s in the first table only if both switches are closed. The symbol 1 means that the switch is closed, so we can cross only the bottom line. In the second table, we are told we can proceed across the line if either switch is closed. Thus we can cross lines 2, 3, and 4. We can use many symbols in our two-valued system.

The truth tables look like bridge or switch setups. We can move along the line of 1’s and 0’s in the first table only if both switches are closed. The symbol 1 means that the switch is closed, so we can only move across the bottom line. In the second table, we learn that we can move across the line if either switch is closed. So, we can move across lines 2, 3, and 4. We can use many symbols in our binary system.

Symbol
Bridge No Bridge
Power No Power
1 0
True False

A little imagination suggests a logic computer of sorts with one switch, a battery, and a light bulb. Suppose we turn on the switch when we drive into our garage. A light in the hallway then indicates that the car is available. By using two switches we can 113indicate that a second car is also in the garage; or that either of them is, simply by choosing between AND logic and OR logic. Childish as this seems, it is the principle of even our most complex thinking processes. You will remember that the brain is considered a digital computer, since neurons can only be on or off. All it takes is 10 billion neuron switches!

A bit of imagination leads us to think of a simple logic computer with one switch, a battery, and a light bulb. Imagine we flip the switch when we park in the garage. A light in the hallway then shows that the car is available. By using two switches, we can indicate that a second car is also in the garage or that either one is, just by choosing between AND logic and OR logic. As silly as this may sound, it reflects the principle behind even our most complex thinking. You’ll remember that the brain is seen as a digital computer since neurons can only be on or off. It just takes 10 billion neuron switches!

Remington Rand UNIVAC

AND and OR gates in series. Switches 1 and 2, plus 3 or 4, are needed to light the bulb.

Remington Rand UNIVAC

AND and OR gates in series. Switches 1 and 2, plus 3 or 4, are required to turn on the bulb.

In addition to the conjunctives AND and OR, Boolean algebra makes use of the principle of negation. This is graphically illustrated thus:

In addition to the conjunctions AND and OR, Boolean algebra uses the principle of negation. This is shown graphically like this:

114
Original Negation
A Ā
1 0
0 1

The negation device used in computer circuitry is called an inverter, since it changes its input from a 1 to a 0, or vice versa. The usefulness of such an element is obvious when we remember the computer trick of subtracting by adding complements. The inverter circuit used with a code like the excess-3 readily forms these complements.

The negation device used in computer circuitry is called an inverter, since it changes its input from a 1 to a 0, or the other way around. The usefulness of such an element is clear when we consider the computer trick of subtracting by adding complements. The inverter circuit used with a code like excess-3 easily forms these complements.

Further sophistication of the basic Boolean forms leads to units other than the AND and OR gates. Possible are NOT, NOR, and exclusive-OR forms. In the latter, there is an output if one and only one input is present. The NOR circuit is interesting in that it was made possible with the introduction of the transistor; the vacuum tube does not permit this configuration.

Further development of the basic Boolean forms leads to units beyond the AND and OR gates. There are also NOT, NOR, and exclusive-OR forms. In the exclusive-OR, there's an output if exactly one input is present. The NOR circuit is notable because it became possible with the introduction of the transistor; the vacuum tube does not allow for this configuration.

Computer Control Co.

The functions of two binary variables.

Computer Control Co.

The roles of two binary variables.

115Present-day symbolic logic is not the pure Boolean as presented back in 1854. Boole’s OR was the exclusive, one and only one, type. Today the logician generally assumes the either-or connotation. The logic has also been amplified, using the commutative, associative, and distributive laws much like those of conventional algebra. We are indebted to De Morgan for most of this work, showing that A and B equals B and A; A and (A and B) equals (A and B) and A; and so on. While these seem intuitively true, the implications are nonetheless of great importance both in pure logic and its practical use in circuitry.

115Today's symbolic logic isn't the same pure Boolean logic that was introduced in 1854. Boole’s OR was exclusively one type only. Nowadays, logicians typically consider an either-or meaning. The logic has also evolved, incorporating commutative, associative, and distributive laws similar to those in standard algebra. We owe much of this development to De Morgan, who demonstrated that A and B equals B and A; A and (A and B) equals (A and B) and A; and so forth. While these principles may seem obviously true, their implications are still very significant in both pure logic and its practical application in circuits.

A graphic representation of the metamorphosis from symbolic to actual implementation of Boolean equations follows: The implication of importance is that logic applies equally well whether we are making a qualifying statement such as “A man must have strength and courage to win a barehanded fight with a lion,” or wiring a defensive missile so that it will fire only if a target is within range and is unfriendly.

A visual representation of the transformation from symbolic to real-world application of Boolean equations follows: The important point here is that logic works just as well whether we're making a qualifying statement like “A man must have strength and courage to win a barehanded fight with a lion,” or setting up a defensive missile to fire only if a target is within range and is hostile.

In the early period of computer design the engineer was faced with the problem of building his own switches and gates. Today many companies offer complete “packaged” components—AND gates, OR gates, and the other configurations. This is the modular approach to building a computer and the advantages are obvious. The designer can treat the components simply as “black boxes” that will respond in a prescribed way to certain input conditions. If he wants, the engineer can go a step further and buy a ready-built logic panel consisting of many components of different types. All he need do to form various logic circuits is to interconnect the proper components with plug-in leads. This brings us to the point of learning what we can do with these clever gates and switches now that we have them available and know something about the way they work.

In the early days of computer design, engineers had to create their own switches and gates. Today, many companies provide complete “packaged” components—AND gates, OR gates, and other configurations. This is the modular approach to building a computer, and the benefits are clear. Designers can treat these components as “black boxes” that respond in a specific way to certain inputs. If they choose, engineers can take it a step further and purchase a ready-built logic panel that includes various types of components. All they need to do to create different logic circuits is connect the right components with plug-in leads. This brings us to the point of exploring what we can do with these smart gates and switches now that they are available and we have a basic understanding of how they function.

We talked about the computer adder circuit earlier in this chapter. It is made up of two half-adders, remember, with perhaps an additional OR gate, flip-flop, etc. Each half-adder is composed of two AND gates and an OR gate. So we have put together several basically simple parts and the result is a piece 116of equipment that will perform addition at a rate to make our heads swim.

We discussed the computer adder circuit earlier in this chapter. It consists of two half-adders, and maybe an extra OR gate, flip-flop, etc. Each half-adder is made up of two AND gates and an OR gate. So, we’ve combined several relatively simple components, and the result is a piece of equipment that can perform addition at a rate that’s mind-blowing. 116

There are other things we can do with Boolean logic besides arithmetic. A few gates will actuate a warning signal in a factory in case either of two ventilators is closed and the temperature goes up beyond a safe point; or in case both vents are closed at the same time. We can build a logic computer that will tell us when three of four assembly lines are shut down at the same time, and also which three they are.

There are other things we can do with Boolean logic besides math. A few gates can trigger a warning signal in a factory if either of two ventilators is closed and the temperature rises above a safe level; or if both vents are closed at the same time. We can create a logic computer that will let us know when three out of four assembly lines are down at the same time, and also which three they are.

General Electric Co., Computer Dept.

Electronic computers are built up of many “building blocks” like this one.

General Electric Co., Computer Dept.

Electronic computers are made up of many “building blocks” like this one.

Logic problems abound in puzzle books, and many of us spend sleepless nights trying to solve them in our heads. An example is the “Farnsworth Car Pool” problem. Rita Farnsworth asks her husband if someone in his car pool can drive for him tomorrow so that she may use the car. Joe Farnsworth replies, “Well, when I asked Pete if he would take my turn he said he was flying to Kansas City today, but he’d be glad to drive tomorrow if he didn’t have to stay over and that his wife has been staying home lately and he will drive her car if she doesn’t go to work. Oscar 117said that since his own car is due back from the garage tomorrow he can drive it even if his wife does use hers, provided the garage gets his back to him. But if this cold of mine gets any worse I’m going to stay home even if those fellows have to walk to work, so you can certainly have the car if I don’t go to work.” This dialogue of Joe’s confuses Rita and most of us are in the same state.

Logic problems are everywhere in puzzle books, and many of us spend sleepless nights trying to solve them in our heads. One example is the “Farnsworth Car Pool” problem. Rita Farnsworth asks her husband if someone in his car pool can drive for him tomorrow so that she can use the car. Joe Farnsworth replies, “Well, when I asked Pete if he would take my turn, he said he was flying to Kansas City today, but he’d be happy to drive tomorrow if he doesn’t have to stay over and that his wife has been staying home lately and he will drive her car if she doesn’t go to work. Oscar 117 said that since his own car is due back from the garage tomorrow, he can drive it even if his wife uses hers, as long as the garage gets his car back to him. But if my cold gets any worse, I’m going to stay home even if those guys have to walk to work, so you can definitely have the car if I don’t go to work.” This conversation from Joe confuses Rita, and most of us are just as baffled.

Autonetics Division, North American Aviation, Inc.

Testing an assembled digital computer.

Autonetics Division, North American Aviation, Inc.

Testing a fully assembled digital computer.

The instruction manual for BRAINIAC, a do-it-yourself computer that sells for a few dollars, gives a simple wiring diagram for solving Rita’s dilemma. Electrically the problem breaks down into three OR gates and one AND gate. All Mrs. Farnsworth has to do is set in the conditions and watch the indicator light. If it glows, she gets the car!

The instruction manual for BRAINIAC, a DIY computer that costs just a few bucks, provides a straightforward wiring diagram to solve Rita’s problem. Electrically, the issue involves three OR gates and one AND gate. All Mrs. Farnsworth needs to do is set the conditions and keep an eye on the indicator light. If it lights up, she gets the car!

These are of course simple tasks and it might pay to hire a man to operate the vents, and ride to work on the bus when the car pool got complicated. But even with relatively few variables, decision-making can quickly become a task requiring a digital computer operating with Boolean logic principles.

These are, of course, simple tasks, and it might be worth it to hire someone to operate the vents and take the bus to work when the carpool gets complicated. But even with relatively few variables, making decisions can quickly turn into a job that requires a digital computer using Boolean logic principles.

118

Science Materials Center

Problem in logic reduced to electrical circuits.

Science Materials Center

A problem in logic simplified to electrical circuits.

The Smith-Jones-Robinson type of problem in which we must find who does what and lives where is tougher than the car pool—tough enough that it is sometimes used in aptitude tests. Lewis Carroll carried this form of logical puzzler to complicated extremes involving not just three variables but a dozen. To show how difficult such a problem is, an IBM 704 required four minutes to solve a Carroll puzzle as to whether any magistrates indulge in snuff-taking. The computer did it the easy way, without printing out a complete “truth table” for the problem—the method a man would have to use to investigate all the combinations of variables. This job would have taken 13 hours! While the question of the use of snuff is perhaps important only to tobacconists and puzzle-makers, our technical world today does encounter similar problems which are not practical of solution 119without a high-speed computer. A recent hypothetical case discussed in an electronics journal illustrates this well.

The Smith-Jones-Robinson type of problem, where we have to figure out who does what and lives where, is more challenging than the carpool situation—so challenging that it's sometimes used in aptitude tests. Lewis Carroll took this kind of logical puzzle to complicated extremes, involving not just three variables but up to a dozen. To demonstrate how tough such a problem can be, an IBM 704 took four minutes to solve a Carroll puzzle about whether any magistrates used snuff. The computer did it the easy way, without having to print out a complete "truth table" for the problem—the method a person would need to use to check all the combinations of variables. That task would have taken 13 hours! While the question of snuff might only matter to tobacconists and puzzle-makers, our tech-driven world today faces similar problems that can't be practically solved without a high-speed computer. A recent hypothetical case discussed in an electronics journal illustrates this well. 119

A missile system engineer has the problem of modifying a Nike-Ajax launching site so that it can be used by the new Nike-Hercules missile. He must put in switching equipment so that a remote control center can choose either an Ajax system, or one of six Hercules systems. To complicate things, the newer Hercules can be equipped with any of three different warheads and fly either of two different missions. When someone at the control center pushes a button, the computer must know immediately which if any of the missiles are in acceptable condition to be fired.

A missile system engineer needs to upgrade a Nike-Ajax launch site so it can be used with the new Nike-Hercules missile. He has to install switching equipment so that a remote control center can select either an Ajax system or one of six Hercules systems. To make things more complicated, the newer Hercules can carry any of three different warheads and can conduct either of two different missions. When someone at the control center presses a button, the computer must instantly know which, if any, of the missiles are in good condition to be launched.

This doesn’t sound like too big a problem. However, since there are twelve on-off signals to be considered, and since each has two possible states, there are 4,096 possible missile combinations. Not all these are probable, of course, but there is still sufficient variation to make it humanly impossible to check all of them and close a firing switch in the split second the control center can allow.

This doesn’t seem like a huge issue. However, since there are twelve on-off signals to consider, and each has two possible states, there are 4,096 possible missile combinations. Not all of these are likely, of course, but there’s still enough variation to make it impossible for a person to check all of them and activate a launch switch in the split second that the control center allows.

The answer lies in putting Boolean algebra on the job, with a system of gates and inverters capable of juggling the multiplicity of combinations. Then when the word comes requesting a missile launch, the computer handles the job in microseconds without straining itself unduly.

The solution is to employ Boolean algebra using a system of gates and inverters that can manage various combinations. So when the command is given to launch a missile, the computer processes it in microseconds without any significant effort.

Just as Shannon pointed out twenty-five years ago, switching philosophy can be explained best by Boolean logic, and the method can be used not only to implement a particular circuit, but also to actually design the circuit in the first place. A simple example of this can be shown with the easy-to-understand AND and OR gates. A technician experimenting with an AND gate finds that if he simply reverses the direction of current, he changes the gate into an OR gate. This might come as a surprise to him if he is unfamiliar with Boolean logic, but a logician with no understanding of electrical circuits could predict the result simply by studying the truth tables for AND and OR.

Just like Shannon pointed out twenty-five years ago, switching philosophy is best explained using Boolean logic. This method can be used not just to implement a specific circuit, but also to design the circuit from scratch. A simple example of this is with the basic AND and OR gates. A technician working with an AND gate discovers that if he simply reverses the direction of the current, he transforms the gate into an OR gate. This might surprise him if he isn't familiar with Boolean logic, but a logician without any knowledge of electrical circuits could predict the outcome just by looking at the truth tables for AND and OR.

Reversing the polarity is equivalent to changing a 1 to a 0 120and vice versa. If we do this in the AND gate table, we should not be surprised to find that the result looks exactly like the OR table! It acts like it too, as the technician found out.

Reversing the polarity is like switching a 1 to a 0 120and the other way around. If we apply this to the AND gate table, we shouldn't be surprised to see that the result is identical to the OR table! It behaves the same way, as the technician discovered.

Boolean logic techniques can be applied to existing circuits to improve and/or simplify them. Problems as simple as wiring a light so that it can be turned on and off from two or more locations, and those as complex as automating a factory, yield readily to the simple rules George Boole laid down more than a hundred years ago.

Boolean logic techniques can be used on existing circuits to make them better and/or simpler. Problems as straightforward as wiring a light so it can be switched on and off from two or more places, and those as complicated as automating a factory, respond well to the simple rules George Boole established over a century ago.

Watching a high-speed electronic digital computer solve mathematical problems, or operate an industrial control system with speed and accuracy impossible for human monitors, it is difficult to believe that the whole thing hinges on something as simple as switches that must be either open or closed. If Leibnitz were alive, he could well take this as proof of his contention that there was cosmological significance in the concept of 1 and 0. Maybe there is, after all!

Watching a high-speed digital computer solve math problems or run an industrial control system with speed and precision that humans can't match, it's hard to believe that everything relies on something as basic as switches that can be either on or off. If Leibnitz were alive today, he could see this as evidence for his idea that the concept of 1 and 0 has cosmic importance. Maybe there really is something to that!

Industrial Electronic Engineering & Maintenance

“Luckily I brought along a ‘loaner’ for you to use while I repair your computer.”

Industrial Electronic Engineering & Maintenance

“Fortunately, I brought a spare one for you to use while I fix your computer.”


121Whatever that be which thinks, understands, wills, and
acts, it is something celestial and divine.

—Cicero

—Cicero

6: The Electronic Brain

The idea of a man-made “brain” is far from being new. Back in 1851, Dr. Alfred Smee of England proposed a machine made up of logic circuits and memory devices which would be able to answer any questions it was asked. Doctor Smee was a surgeon, keenly interested in the processes of the mind. Another Britisher, H. G. Wells, wrote a book called Giant Brain in 1938 which proposed much the same thing: a machine with all knowledge pumped into it, and capable of feeding back answers to all problems.

The concept of a man-made "brain" is not new at all. In 1851, Dr. Alfred Smee from England suggested a machine made of logic circuits and memory devices that could answer any question it was asked. Dr. Smee was a surgeon who had a strong interest in how the mind works. Another British writer, H. G. Wells, published a book called Giant Brain in 1938 that proposed a similar idea: a machine filled with all knowledge that could provide answers to any problems.

If it was logical to credit “human” characteristics to the machines man contrived, the next step then was to endow the machine with the worst of these attributes. In works including Butler’s Erewhon, the diabolical aspects of an intelligent machine are discussed. The Lionel Britton play, Brain, produced in 1930, shows the machine gradually becoming the master of the race. A more physical danger from the artificial brain is the natural result of giving it a body as well. We have already mentioned Čapek’s R.U.R. and the Ambrose Bierce story about a chess-playing robot without a built-in sense of humor, who strangles the human being who beats him at a game. With these stories as models, other writers have turned out huge quantities 122of work involving mechanical brains capable of all sorts of mischief. Most of these authors were not as well-grounded scientifically as the pioneering Dr. Smee who admitted sadly that his “brain” would indeed be a giant, covering an area about the size of London!

If it made sense to attribute “human” traits to the machines created by humans, the next logical step was to give these machines the worst of those traits. In works like Butler’s Erewhon, the evil aspects of an intelligent machine are explored. The Lionel Britton play, Brain, produced in 1930, depicts the machine slowly becoming the dominant force over humanity. A more physical threat from the artificial brain is the natural outcome of giving it a body too. We’ve already mentioned Čapek’s R.U.R. and the Ambrose Bierce story about a chess-playing robot who, lacking a sense of humor, strangles the human who defeats him in a game. Using these stories as inspiration, other authors have produced vast amounts of work featuring mechanical brains capable of all kinds of trouble. Most of these writers weren’t as scientifically knowledgeable as the pioneering Dr. Smee, who sadly admitted that his “brain” would be enormous, covering an area about the size of London!

The idea of the giant brain was given new lease by the early electronic computers that began appearing in the 1940’s. These vacuum-tube and mechanical-relay machines with their rows of cabinets and countless winking lights were seized on gleefully by contemporary writers, and the “brain” stories multiplied gaudily.

The concept of the giant brain got a fresh boost from the early electronic computers that started to emerge in the 1940s. These machines, powered by vacuum tubes and mechanical relays, featuring rows of cabinets and numerous blinking lights, were enthusiastically embraced by writers of the time, leading to an explosion of “brain” stories.

Many of the acts of these fictional machines were monstrous, and most of the stories were calculated to make scientists ill. Many of these gentlemen said the only correct part of the name “giant brain” was the adjective; that actually the machine was an idiot savant, a sort of high-speed moron. This opinion notwithstanding, the name stuck. One scholar says that while it is regrettable that such a vulgar term has become so popular, it is hardly worth while campaigning against its use.

Many of the actions of these fictional machines were terrible, and most of the stories were meant to make scientists uncomfortable. Many of these scholars claimed that the only accurate part of the term “giant brain” was the adjective; that the machine was actually an idiot savant, a kind of high-speed idiot. Regardless of this view, the name remained. One academic states that while it’s unfortunate that such a crude term has gained so much popularity, it's hardly worth the effort to fight against its use.

An amusing contemporary fiction story describes an angry crowd storming a laboratory housing a “giant brain,” only to be placated by a calm, sensibly arguing scientist. The mob dispersed, he goes back inside and reports his success to the machine. The “brain” is pleased, and issues him his next order.

An entertaining modern fiction story depicts an angry crowd rushing into a lab that contains a “giant brain,” but they are calmed down by a rational, sensible scientist. After the mob leaves, he returns inside and shares his success with the machine. The “brain” is happy and gives him his next instruction.

“Nonsense!” scoff most computer people. A recent text on operation of the digital computer says, “Where performance comparable with that of the human brain is concerned, man need have little fear that he will ever be replaced by this machine. It cannot think in any way comparable to a human being.” Note the cautious use of “little,” however.

“Nonsense!” scoff most people in tech. A recent text on how digital computers work states, “When it comes to performance similar to that of the human brain, humans don’t need to worry about being replaced by this machine. It can’t think in any way like a human does.” But notice the careful use of “little.”

Another authority admits that the logic machines of the monk Ramón Lull were very clever in their proof of God’s existence, but points out that the monk who invented them was far cleverer since no computer has ever invented a monk who could prove anything at all!

Another expert acknowledges that the logic machines created by the monk Ramón Lull were quite ingenious in demonstrating God’s existence, but notes that the monk who designed them was much smarter since no computer has ever created a monk capable of proving anything!

The first wave of ridiculous predictions has run its course 123and been followed by loud refutations. Now there is a third period of calmer and more sensible approach. A growing proportion of scientists take a middle-of-the-stream attitude, weighing both sides of the case for the computer, yet some read like science fiction.

The first wave of outrageous predictions has come and gone 123and has been met with strong pushback. Now we’re in a third phase that’s more measured and rational. An increasing number of scientists are adopting a balanced view, considering both sides of the argument regarding computers, though some still sound like science fiction.

Cyberneticist Norbert Wiener, more scientist than fictioneer, professes to foresee computerized robots taking over from their masters, much as a Greek slave once did. Mathematician John Williams of the Rand Corporation thinks that computers can, and possibly will, become more intelligent than men.

Cyberneticist Norbert Wiener, more of a scientist than a storyteller, claims to predict that computerized robots will replace their masters, just like a Greek slave once did. Mathematician John Williams from the Rand Corporation believes that computers can, and might eventually, become more intelligent than humans.

Equally reputable scientists take the opposite view. Neuro-physiologist Gerhard Werner of Cornell Medical College doubts that computers can ever match the creativity of man. He seems to share the majority view today, though many who agree will add, tongue in cheek, that perhaps we’d better keep one hand on the wall plug just in case.

Equally respected scientists have a different opinion. Neuro-physiologist Gerhard Werner from Cornell Medical College questions whether computers can ever reach the creativity of humans. He appears to align with the prevailing view today, although many who share this belief will jokingly suggest that we should maybe keep one hand on the wall plug just in case.

Thinking Defined

The first step in deciding whether or not the computer thinks is to define thinking. Far from being a simple task, this definition turns out to be a slippery thing. In fact, if the computer has done no more than demand this sort of reappraisal of the human brain’s working, it has justified its existence. Webster lists meanings for “think” under two headings, for the transitive and intransitive forms of the verb. These meanings, respectively, start out with “To form in the mind,” and “To exercise the powers of judgment ... to reflect for the purpose of reaching a conclusion.”

The first step in deciding whether or not computers can think is to define what thinking actually means. This is not a straightforward task; the definition is quite elusive. In fact, if the computer has prompted us to reevaluate how the human brain operates, it has fulfilled its purpose. Webster provides definitions for “think” under two categories: transitive and intransitive forms of the verb. These meanings begin with “To form in the mind” and “To exercise judgment ... to reflect in order to reach a conclusion.”

Even a fairly simple computer would seem to qualify as a thinker by these yardsticks. The storing of data in a computer memory may be analogous to forming in the mind, and manipulating numbers to find a square root certainly calls for some sort of judgment. Learning is a part of thinking, and computers are proving that they can learn—or at least be taught. Recall of 124this learning from the memory to solve problems is also a part of the thinking process, and again the computer demonstrates this capability.

Even a pretty basic computer would seem to fit the definition of a thinker by these standards. Storing data in a computer's memory is similar to how our minds work, and calculating numbers to find a square root definitely requires some judgment. Learning is a part of thinking, and computers are showing that they can learn—or at least be trained. Retrieving this learned information from memory to solve problems is also part of the thinking process, and once again, the computer shows it has this ability.

One early psychological approach to the man-versus-machine debate was that of classifying living and nonliving things. In Outline of Psychology, the Englishman William McDougall lists seven attributes of life. Six of these describe “goal-seeking” qualities; the seventh refers to the ability to learn. In general, psychologist McDougall felt that purposive behavior was the key to the living organism. Thus any computer that is purposive—and any commercial model had better be!—is alive, in McDougall’s view. A restating of the division between man and machine is obviously in order.

One early psychological approach to the man-versus-machine debate was about classifying living and nonliving things. In Outline of Psychology, the Englishman William McDougall lists seven characteristics of life. Six of these describe "goal-seeking" qualities, while the seventh refers to the ability to learn. Overall, psychologist McDougall believed that purposeful behavior was the key to living organisms. Therefore, any computer that has purpose—and any commercial model better do so!—is considered alive, according to McDougall. Clearly, a reevaluation of the distinction between man and machine is necessary.

Dr. W. Ross Ashby, a British scientist now working at the University of Illinois, defines intelligence as “appropriate selection” and goal-seeking as the intelligent process par excellence, whether the selecting is done by a human being or by a machine. Ashby does split off the “non goal-seeking” processes occurring in the human brain as a distinct class: “natural” processes neither good nor bad in themselves and resulting from man’s environment and his evolution.

Dr. W. Ross Ashby, a British scientist currently at the University of Illinois, defines intelligence as “appropriate selection,” and he sees goal-seeking as the most intelligent process, whether that selection is made by a person or a machine. Ashby also separates the “non goal-seeking” processes happening in the human brain as a separate category: “natural” processes that are neither good nor bad in themselves and arise from human experience and evolution.

Intelligence, to Ashby, who long ago demonstrated a mechanical “homeostat” which showed purposive behavior, is the utilization of information by highly efficient processing to achieve a high intensity of appropriate selection. Intelligent is as intelligent does, no distinction being made as to man or machine. Humanoid and artificial would thus be meaningless words for describing a computer. Ashby makes another important point in that the intelligence of a brain or a machine cannot exceed what has been put into it, unless we admit the workings of magic. Ashby’s beliefs are echoed in a way by scientist Oliver Selfridge of Lincoln Laboratory. Asked if a machine can think, Selfridge says, “Certainly; although the machine’s intelligence has an elusive, unnatural quality.”

Intelligence, according to Ashby, who once created a mechanical "homeostat" that demonstrated purposeful behavior, is the use of information through highly efficient processing to achieve a high level of appropriate selection. Intelligent is as intelligent does, with no distinction between humans and machines. Terms like humanoid and artificial become meaningless when describing a computer. Ashby also emphasizes that the intelligence of a brain or a machine cannot exceed what has been programmed into it, unless we consider magic to be involved. His views are somewhat echoed by scientist Oliver Selfridge at Lincoln Laboratory. When asked if a machine can think, Selfridge responds, “Certainly; although the machine’s intelligence has an elusive, unnatural quality.”

“Think, Hell, COMPUTE!” reads the sign on the wall of a computer laboratory. But much of our thinking, perhaps some 125of the “natural” processes of our brains, doesn’t seem to fit into computational patterns. That part of our thinking, the part that includes looking at pretty girls, for example, will probably remain peculiar to the human brain.

“Think, Hell, COMPUTE!” reads the sign on the wall of a computer lab. But a lot of our thinking, maybe some of the “natural” processes of our brains, doesn’t seem to align with computational patterns. That part of our thinking, which includes things like checking out attractive people, will likely stay unique to the human brain.

The Human Brain

Mundy Peale, president of Republic Aviation Corporation, addressing a committee studying the future of manned aircraft, had this to say:

Mundy Peale, president of Republic Aviation Corporation, speaking to a committee looking into the future of piloted aircraft, said this:

Until someone builds, for $100 or less with unskilled labor, a computer no larger than a grapefruit, requiring only a tenth of a volt of electricity, yet capable of digesting and transmitting incoming data in a fraction of a second and storing 10,000 times as much data as today’s largest computers, the pilots of today have nothing to worry about.

Until someone creates a computer no bigger than a grapefruit, costing $100 or less with unskilled help, that only needs a tenth of a volt of electricity, yet can process and send incoming data in a split second and store 10,000 times more data than today’s biggest computers, today’s pilots have nothing to be concerned about.

The human brain is obviously a thing of amazing complexity and fantastic ability. Packed into the volume Mr. Peale described are some 10 billion neurons, the nerve cells that seem to be the key to the operation of our minds. Hooked up like some ultra-complicated switchboard, the network of interconnections stores an estimated 200,000,000,000,000,000,000 bits of information during a lifetime! By comparison, today’s most advanced computers do seem pathetically unimpressive.

The human brain is clearly extremely complex and incredibly capable. Within the space Mr. Peale described are about 10 billion neurons, the nerve cells that seem crucial for how our minds work. Connected like a super intricate switchboard, the network of connections stores around 200,000,000,000,000,000,000 bits of information over a lifetime! In comparison, today’s most advanced computers look pretty underwhelming.

We have discussed both analog and digital computers in preceding chapters. It is interesting to find that the human brain is basically a digital type, though it does have analog overtones as well. Each of the neurons is actually a switch operated by an electric current on a go/no-go, all-or-nothing basis. Thus a neuron is not partly on or partly off. If the electrical impulse exceeds a certain “threshold” value, the switch operates.

We have talked about both analog and digital computers in the chapters before this one. It's fascinating to discover that the human brain is essentially a digital system, even though it has some analog aspects too. Each neuron acts like a switch that is triggered by an electric current on a yes/no, all-or-nothing principle. So, a neuron isn't partially on or partially off. If the electrical impulse surpasses a certain "threshold" value, the switch activates.

Tied to the neurons are axons, the long “wires” that carry the input and output. The axons bring messages from the body’s sensors to the neurons, and the output to other neurons or to the muscles and other control functions. This grapefruit-size 126collection of electrochemical components thus stores our memories and effects the operation we call thinking.

Tied to the neurons are axons, the long “wires” that carry input and output. The axons send messages from the body’s sensors to the neurons, and the output goes to other neurons or to the muscles and other control functions. This grapefruit-sized 126 collection of electrochemical components stores our memories and facilitates what we refer to as thinking.

Since brain impulses are electrical in nature, we speak of them in electrical terms. The impulses have an associated potential of 50 millivolts, that is, fifty thousandths of a volt. The entire brain dissipates about 10 watts, so that each individual neuron requires only a billionth of a watt of power. This amount is far less than that of analogous computer parts.

Since brain impulses are electrical, we talk about them in electrical terms. The impulses have a potential of 50 millivolts, which is fifty thousandths of a volt. The whole brain uses about 10 watts, meaning each individual neuron only needs a billionth of a watt of power. This is much less than what similar computer components require.

A neuron may take a ten-thousandth of a second to respond to a stimulus. This seemingly rapid operation time turns out to be far slower than present-day computer switches, but the brain makes up for this by being a “parallel operation” system. This means that many different connections are being made simultaneously in different branches, rather than being sequential, or a series of separate actions.

A neuron can take a tenth of a millisecond to respond to a stimulus. This seemingly quick response time is actually much slower than today's computer switches, but the brain compensates for this by operating in a “parallel” way. This means that various connections are made at the same time in different branches, instead of one after another in a series of separate actions.

Packaging 10 billion parts in a volume the size of a grapefruit is a capability the computer designer admires wistfully. Since the brain has a volume of about 1,000 cubic centimeters, 10 million neurons fit into a space of one cubic centimeter! A trillion would fit in one cubic foot, and man-made machines with even a million components per cubic foot are news today.

Packaging 10 billion parts in a space the size of a grapefruit is something that computer designers look at with envy. Since the brain has a volume of about 1,000 cubic centimeters, 10 million neurons fit into just one cubic centimeter! A trillion would fit in a cubic foot, and machines built by humans with even a million components per cubic foot are considered remarkable today.

Even when we are resting, with our eyes closed, a kind of stand-by current known as the alpha rhythm is measurable in our brains. This current, which has a frequency of about 10 cycles per second, changes when we see or feel something, or when we exercise the power of recall. It disappears when we sleep soundly, and is analogous to the operating current in a computer. Also, there is “power” available locally at the neurons to “amplify” weak signals sufficiently to trigger off following branches of neurons.

Even when we're resting with our eyes closed, a type of standby signal called the alpha rhythm can be measured in our brains. This signal, which has a frequency of around 10 cycles per second, changes when we see or feel something, or when we remember something. It disappears when we enter deep sleep and is similar to the operating signal in a computer. Additionally, there’s “power” available at the neurons to “amplify” weak signals enough to activate other connected neurons.

Philosophers have proposed two general concepts of the human brain and how it functions. The a priori theory presupposes a certain amount of “wired-in” knowledge: instincts, ideals, and so on. The other theory, that of the tabula rasa or clean slate new brain, argues that each of us organizes an essentially random net of nerves into ordered intelligence. Both theories 127are being investigated with computers, and as a result light is beginning to be shed on the workings of our brains.

Philosophers have suggested two main ideas about the human brain and how it operates. The a priori theory assumes that we have some “wired-in” knowledge: instincts, ideals, and so on. The other idea, the tabula rasa or clean slate theory, claims that each of us organizes a basically random network of nerves into structured intelligence. Both theories 127are being explored using computers, and as a result, we are starting to understand how our brains function better.

The Upjohn Company, Ezra Stoller Associates Photo

“A moment at a concert” is diagrammed by brain model, showing eyes, ears, nerves, and structures analogous to brain. Picture at top represents perception.

The Upjohn Company, Ezra Stoller Associates Photo

“A moment at a concert” is illustrated by a brain model, showing the eyes, ears, nerves, and structures similar to the brain. The image at the top represents perception.

There is another division of philosophical thought in the mechanistic versus elan vital argument. In other words, is the entire mind to be found in its constituent parts, or is there an intangible extra something that really breathes life into us? Whatever the correct concept, the brain does record impressions it can later recall. No one yet knows just how this is done, but several theories have been advanced. One of these describes a “chain circuit” set up in a neuron network by messages from the 128body’s sensors. This circuit, once started, continues to circle through the brain and is on tap whenever that particular experience needs to be recalled. The term “reverberate” is used in connection with this kind of memory, seeming to be a good scientific basis for the poetic “echoes of the past.” Reverberation circuits also provide the memory for some computers.

There’s another branch of philosophical thought in the mechanistic versus elan vital debate. In other words, is the whole mind found in its individual parts, or is there some intangible extra quality that truly gives us life? Whatever the right concept may be, the brain does record impressions that it can recall later. No one knows exactly how this happens, but several theories have been proposed. One of these explains a “chain circuit” created in a network of neurons by signals from the body’s sensors. Once initiated, this circuit continues to loop through the brain and is available whenever that specific experience needs to be remembered. The term “reverberate” is linked to this type of memory, providing a solid scientific foundation for the poetic notion of “echoes of the past.” Reverberation circuits also supply memory for certain computers.

Among other explanations of memory is that of conditioning the neurons to operate more “easily,” so that certain paths are readily traversed by brain impulses. This could be effected by chemical changes locally, and such a technique too is used in computers.

Among other explanations of memory is that of conditioning the neurons to work more “easily,” so that certain pathways are easily traveled by brain impulses. This could be achieved by local chemical changes, and a similar technique is also used in computers.

However the brain accomplishes its job, it is certain that it evolved in its present form as a result of the environment its cells have had to function in for billions of years. Its prime purpose has been one of survival, and for this reason some argue that it is not particularly well adapted to abstract reasoning. Although the brain can do a wide variety of things from dreaming to picking out one single voice amid the hubbub of noise at a social gathering—a phenomenon scientists have given the descriptive name of “cocktail party effect”—men like Ashby consider it a very inflexible piece of equipment not well suited to pure logic. As a test of your brain as a logical device, consider the following problem from the Litton Industries “Problematical Recreations.”

However the brain gets its job done, it’s clear that it evolved into its current form based on the environment its cells have been operating in for billions of years. Its main purpose has been survival, which is why some argue that it isn’t particularly well suited for abstract reasoning. Even though the brain can perform a wide range of tasks, from dreaming to isolating one voice in the noise of a crowded social event—a phenomenon that scientists have labeled the “cocktail party effect”—thinkers like Ashby see it as a pretty inflexible piece of equipment that isn't great at pure logic. To test your brain as a logical device, consider the following problem from the Litton Industries “Problematical Recreations.”

If Sara shouldn’t, then Wanda would. It is impossible that the statements: “Sara should” and “Camille couldn’t” can both be true at the same time. If Wanda could, then Sara should and Camille could. Therefore Camille could. Is this conclusion valid?

If Sara shouldn't, then Wanda would. It's impossible for the statements: “Sara should” and “Camille couldn’t” to both be true at the same time. If Wanda could, then Sara should and Camille could. Therefore, Camille could. Is this conclusion valid?

If your head starts to swim, you are not alone. Very few humans solve such problems easily. Interestingly, those who do, make good computer programmers.

If your head starts to spin, you're not alone. Very few people solve problems like these easily. Interestingly, those who do become great computer programmers.

The Computer’s Brain

Just as we have an anthropomorphic God, many people have done their best to endow the computer with human characteristics. 129Not only in fiction but also in real life, the electronic brains have been described as neurotic and frustrated on occasion, and also as being afraid and even having morning sickness! A salesman for a line of computers was asked to explain in understandable terms the difference between two computers whose specifications confused a customer. “Let’s put it this way,” the salesman said, “The 740 thinks the 690 is a moron!”

Just like we have a human-like God, many people try to give computers human traits. 129 Not just in stories but also in real life, these electronic brains have sometimes been described as neurotic and frustrated, as well as scared and even suffering from morning sickness! A salesperson selling a line of computers was asked to explain the difference between two computers that confused a customer. “Let’s put it this way,” the salesperson said, “The 740 thinks the 690 is an idiot!”

We can begin to investigate the question of computer intelligence by again looking up a definition. The word “compute” means literally to think, or reckon, with. Early computers such as counting sticks, the abacus, and the adding machine are obviously something man thinks with. Even though we may know the multiplication tables, we find it easier and safer to use a mechanical device to remember and even to perform operations for us.

We can start exploring the question of computer intelligence by checking a definition again. The word “compute” literally means to think or calculate. Early computers like counting sticks, the abacus, and the adding machine are clearly tools that people use to think. Even if we know our multiplication tables, we often find it easier and safer to use a mechanical device to remember and even do calculations for us.

These homely devices do not possess sufficient “intelligence” to raise any fears in our minds. The abacus, for example, displays only what we might charitably call the property of memory. It has a certain number of rows, each row with a fixed number of beads. While it is not fallible, as is the human who uses it, it is far more limited in scope. All it can ever do is help us to add or subtract, and if we are clever, to multiply, divide, do square roots, and so on. If we are looking for purposive behavior in computing machines, it is only when we get to the adding machine that a glimmer appears. When a problem is set in and the proper button pushed, this device is compelled to go through the gear-whirring or whatever required to return it to a state of equilibrium with its problem solved.

These simple devices don't have enough "intelligence" to make us worry. The abacus, for instance, only shows what we might kindly call a memory feature. It has a certain number of rows, and each row has a fixed number of beads. While it isn't fallible like the humans who use it, its capabilities are much more limited. All it can do is help us add or subtract, and if we're smart, multiply, divide, calculate square roots, and so on. If we're looking for purposeful behavior in computing machines, we only start to see a hint of it with the adding machine. When a problem arises and the correct button is pressed, this device is forced to go through the necessary mechanical actions to bring it back to a stable state with the problem solved.

So far we might facetiously describe the difference in the goal-seeking characteristics of man and machine by recalling that man seeks lofty goals like climbing mountains simply because they are there, while the computer seeks its goal much like the steel ball in the pinball machine, impelled by gravity and the built-in springs and chutes of the device. When we come to a more advanced computer, however, we begin to have difficulty in assessing characteristics. For the JOHNNIAC, built by Rand 130and named for John von Neumann, can prove the propositions in the Principia Mathematica of Whitehead and Russell. It can also “learn” to play a mediocre game of chess.

So far, we could humorously point out the difference in goal-seeking behavior between humans and machines by saying that humans aim for lofty goals like climbing mountains just because they exist, while computers pursue their goals more like a steel ball in a pinball machine, driven by gravity and the built-in springs and ramps of the game. However, when we consider more advanced computers, it becomes harder to evaluate their traits. Take the JOHNNIAC, built by Rand and named after John von Neumann; it can prove the propositions in the Principia Mathematica by Whitehead and Russell. It can also "learn" to play a mediocre game of chess.

If we investigate the workings of a digital computer, we find much to remind us of the human brain. First is the obvious similarity of on-off, yes-no operation. This implies a power source, usually electrical, and a number of two-position switches. The over-all configuration of the classic computer resembles, in principal if not physical appearance, that of the human brain and its accessories.

If we look into how a digital computer operates, we see a lot of similarities to the human brain. First, there's the clear parallel of on-off, yes-no functions. This requires a power source, typically electrical, and several two-position switches. The overall setup of a traditional computer mirrors, in principle if not in physical form, that of the human brain and its components.

As we have learned, the electronic computer has an input section, a control, an arithmetic (or logic) section, a memory, and an output. Looking into the arithmetic and memory sections, we find a number of comparisons with the brain. The computer uses power, far more than the brain. A single transistor, which forms only part of a neuron, may use a tenth of a watt; the brain is ahead on this score by a factor of millions to one.

As we've learned, the electronic computer has an input section, a control unit, an arithmetic (or logic) section, memory, and an output. When we examine the arithmetic and memory sections, we see several comparisons with the brain. The computer requires a lot more power than the brain does. A single transistor, which makes up just part of a neuron, can use up to a tenth of a watt; the brain excels in this area by millions to one.

Electronic switches have an advantage over the neuron in that they are much faster acting. So fast have they become that engineers have had to coin new terms like nanosecond and picosecond, for a billionth and a trillionth of a second. Thus, the computer’s individual elements are perhaps 100,000 times faster than those of the brain.

Electronic switches have an edge over neurons because they're much faster. They've become so quick that engineers had to create new terms like nanosecond and picosecond, which refer to a billionth and a trillionth of a second, respectively. As a result, the individual components of a computer are possibly 100,000 times quicker than those in the brain.

There is no computer in existence with the equivalent of 10 billion neurons. One ambitious system of computers does use half a million transistors, plus many other parts, but even these relatively few would not fit under a size 7-1/2 hat. One advanced technique, using a “2-D” metal film circuitry immersed in liquid helium for supercooling, hopefully will yield a packaging density of about 3-1/2 million parts per cubic foot in comparison with the brain’s trillion-part density.

There is no computer that has the equivalent of 10 billion neurons. One ambitious system of computers does use half a million transistors, along with many other components, but even these relatively few wouldn’t fit under a size 7-1/2 hat. One advanced technique, which uses a “2-D” metal film circuitry submerged in liquid helium for supercooling, is expected to achieve a packaging density of about 3-1/2 million parts per cubic foot, compared to the brain’s trillion-part density.

We have mentioned the computer memory that included the “delay line,” remindful of the “chain circuit” in the brain. Electrical impulses were converted to acoustic signals in mercury, traversed the mercury, and were reconverted to electrical impulses. Early memory storage systems were “serial” in nature, 131like those stored on a tape reel. To find one bit of information required searching the whole reel. Now random-access methods are being used with memory core storage systems so wired that any one bit of information can be reached in about the same amount of time. This magnetic core memory stores information as a magnetic field, again analogous to a memory theory for the human brain except that the neuron is thought to undergo a chemical rather than magnetic change.

We have talked about computer memory that included the “delay line,” similar to the “chain circuit” in the brain. Electrical impulses were turned into sound signals in mercury, moved through the mercury, and then changed back into electrical impulses. Early memory storage systems worked in a “serial” way, like those saved on a tape reel. To find one piece of information, you had to search through the entire reel. Now, random-access methods are used with memory core storage systems, allowing any piece of information to be accessed in about the same amount of time. This magnetic core memory keeps information as a magnetic field, which is once again similar to a theory of human memory, except that the neuron is believed to change chemically instead of magnetically.

General Electric Co., Computer Dept.

Tiny ferrite cores like these make up the memory of some computers. Each core stores one “bit” of information.

General Electric Co., Computer Dept.

Small ferrite cores like these are part of the memory in some computers. Each core holds one “bit” of information.

Until recently, computers have been primarily sequential, or serially operating, machines. As pointed out earlier, the brain operates in parallel and makes up for its slower operating individual parts in this way. Designers are now working on parallel 132operation for computers, an improvement that may be even more important than random-access memory.

Until recently, computers have mostly been sequential, or operating one at a time. As mentioned earlier, the brain works in parallel and compensates for its slower individual parts this way. Designers are currently focusing on parallel operation for computers, which could be an even bigger advancement than random-access memory. 132

Bionics

It is obvious that while there are many differences in the brain and the computer there are also many striking similarities. These similarities have given rise to the computer-age science of “bionics.” A coinage of Major J. E. Steele of the Air Force’s Wright Air Development Center, bionics means applying knowledge of biology and biological techniques to the design of electronic devices and systems. The Air Force and other groups are conducting broad research programs in this field.

It’s clear that even though there are many differences between the brain and the computer, there are also many impressive similarities. These similarities have led to the computer-age science called “bionics.” Coined by Major J. E. Steele from the Air Force’s Wright Air Development Center, bionics refers to using knowledge of biology and biological techniques in designing electronic devices and systems. The Air Force and other organizations are running extensive research programs in this area.

As an indication of the scope of bionics, Dr. Steele himself is a flight surgeon, primarily trained as neurologist and psychiatrist, with graduate work in electronics and mathematics. Those engaged in bionics research include mathematicians, physical scientists, embryologists, philosophers, neurophysiologists, psychologists, plus scientists and engineers in the more generally thought of computer fields of electronics and other engineering disciplines.

As an example of the range of bionics, Dr. Steele is a flight surgeon who specializes in neurology and psychiatry, with advanced studies in electronics and mathematics. People involved in bionics research include mathematicians, physical scientists, embryologists, philosophers, neurophysiologists, psychologists, as well as scientists and engineers in various fields related to electronics and other engineering disciplines.

A recent report from M.I.T. is indicative of the type of work being done: “What the Frog’s Eyes Tell the Frog.” A more ambitious project is one called simply “Hand,” which is just that. Developed by Dr. Heinrich Ernst, “Hand” is a computer-controlled mechanical hand that is described as the first artificial device to possess a limited understanding of the outside world. Although it will undoubtedly have industrial and other applications, “Hand” was developed primarily as a study of the cognitive processes of man and animals.

A recent report from M.I.T. showcases the kind of research being conducted: “What the Frog’s Eyes Tell the Frog.” A more ambitious project is simply called “Hand,” which is exactly what it sounds like. Created by Dr. Heinrich Ernst, “Hand” is a computer-controlled mechanical hand that’s noted as the first artificial device with a limited understanding of the outside world. While it will certainly have industrial and other uses, “Hand” was mainly developed to study the cognitive processes of humans and animals.

Besides the Air Force’s formal bionics program, there are other research projects of somewhat similar nature. At Harvard, psychologists Bruner and Miller direct a Center for Cognitive Studies, and among the scientists who will contribute are computer experts. Oddly, man knows little of his own cognitive or learning process despite the centuries of study of the human 133mind. It has been said that we know more about Pavlov’s dog and Skinner’s pigeons than we do about ourselves, but now we are trying to find out. Some find it logical that man study the animals or computer rather than his own mind, incidentally, since they doubt that an intelligence can understand itself anyway.

Besides the Air Force’s official bionics program, there are other research projects that are somewhat similar. At Harvard, psychologists Bruner and Miller run a Center for Cognitive Studies, and computer experts will also contribute to their work. Interestingly, we know very little about our own cognitive or learning processes despite centuries of studying the human mind. It’s been said that we understand more about Pavlov’s dog and Skinner’s pigeons than we do about ourselves, but now we’re aiming to change that. Some people think it makes more sense for humans to study animals or computers instead of their own minds, since they doubt that any intelligence can truly understand itself anyway.

As an example of the importance placed on this new discipline, the University of California at Los Angeles recently originated a course in its medical school entitled “Introduction to the Function and Structure of the Nervous System,” designed to help bridge the gap between engineering and biology. In Russia, M. Livanov of the Soviet Academy Research Institute of Physiology in Higher Nervous Activity has used a computer coupled with an electric encephaloscope in an effort to establish the pattern of cortical connections in the brain.

As an example of the importance of this new field, the University of California, Los Angeles recently created a course in its medical school called “Introduction to the Function and Structure of the Nervous System,” aimed at bridging the gap between engineering and biology. In Russia, M. Livanov from the Soviet Academy Research Institute of Physiology in Higher Nervous Activity has used a computer connected to an electric encephaloscope to try to map out the pattern of cortical connections in the brain.

While many experts argue that we should not necessarily copy the brain in designing computers, since the brain is admittedly a survival device and somewhat inflexible as a result of its conditioning, it looks already as if much benefit has come from the bionics approach.

While many experts argue that we shouldn't just replicate the brain when designing computers, since the brain is primarily a tool for survival and can be somewhat rigid due to its conditioning, it seems that the bionics approach has already provided significant benefits.

The circuitry of early computers comprised what is called “soldered” learning. This means that the connections from certain components hook up to certain other components, so that when switches operated in a given order, built-in results followed. One early teaching device, called the Electric Questionnaire, illustrates this built-in knowledge. A card of questions and answers is slipped over pegs that are actually terminals of interconnected wires. Probes hooked to a battery are touched to a question and the supposed correct answer. If the circuit is completed, a light glows; otherwise the learner tries other answers until successful.

The circuitry of early computers featured what’s known as “soldered” learning. This means that connections from specific components link up with other components, so when switches are activated in a certain sequence, preset outcomes occur. One early teaching tool, called the Electric Questionnaire, demonstrates this built-in knowledge. A card with questions and answers is placed over pegs that are actually terminals of interconnected wires. Probes connected to a battery are used to touch a question and the supposed correct answer. If the circuit is completed, a light turns on; if not, the learner tries different answers until they get it right.

More sophisticated systems are those of “forced” learning and free association. Pioneer attempts at teaching a computer to “perceive” were conducted at Cornell University under contract with the Air Force to investigate a random-network theory of learning formulated by Dr. Frank Rosenblatt. Specifically, the 134Perceptron learns to recognize letters placed in front of its “eyes,” an array of 400 photocells. The human brain accomplishes perception in several steps, though at a high enough rate of operation to be thought of as a continuous, almost instantaneous, act. Stimuli are received by sense organs; impulses travel to neurons and form interconnections resulting in judgment, action if necessary, and memory. The Perceptron machine functions in much the same manner.

More advanced systems involve "forced" learning and free association. Early efforts to teach a computer to "perceive" were carried out at Cornell University under a contract with the Air Force to explore a random-network theory of learning developed by Dr. Frank Rosenblatt. Specifically, the 134Perceptron learns to recognize letters placed in front of its "eyes," which is an array of 400 photocells. The human brain perceives in several steps, but it does so quickly enough that it seems like a continuous, almost instantaneous action. Stimuli are received by the senses; impulses travel to neurons, forming connections that result in judgment, action if needed, and memory. The Perceptron machine operates in a similar way.

Electronics

Simplified version of a mammalian visual system (A) and Perceptron simulating the biological network (B).

Electronics

A simplified model of a mammalian visual system (A) and a Perceptron that mimics the biological network (B).

The forced learning technique, in which Perceptron was told when it correctly identified a letter, and when it missed, was used first. Later it was found that “corrective” or reinforced teaching, which notes only errors, was more effective. After Perceptron had seen each letter fifteen times and received proper correction, it could subsequently identify all the letters correctly.

The forced learning technique, where Perceptron was informed when it correctly recognized a letter and when it got it wrong, was used first. Later, it was realized that “corrective” or reinforced teaching, which only points out mistakes, was more effective. After Perceptron had seen each letter fifteen times and received adequate correction, it could then identify all the letters correctly.

135Announcement of Perceptron triggered many wild headlines and a general misconception in the public mind. Dr. Rosenblatt and other developers wisely refuse to comment on the potential of his machine, but the number of experiments being conducted indicates wide scientific interest, and perceptron has attained the prestige of an uncapitalized generic term. However, the theory of its random process has been questioned by scientists including Theodore Kalin, one of the builders of an early electrical logic machine. Kalin feels that intelligence presupposes a certain minimum of a priori knowledge: the wired-in learning of the computer or the instincts or inherited qualities of animals. This of course echoes the thoughts of Kant who deplored the notion as similar to all the books and papers in a library somehow arranging themselves properly on the shelves and in filing cabinets.

135 The announcement of the Perceptron sparked a lot of sensational headlines and led to a general misunderstanding among the public. Dr. Rosenblatt and other developers wisely chose not to comment on the potential of their machine, but the number of experiments being conducted shows that there is significant scientific interest, and perceptron has gained the status of an uncapitalized generic term. However, the theory behind its random processes has been questioned by scientists, including Theodore Kalin, who was one of the creators of an early electrical logic machine. Kalin believes that intelligence requires a certain amount of a priori knowledge: the built-in learning of the computer or the instincts and inherited traits of animals. This idea resonates with Kant’s view, who criticized the concept as similar to the idea that all the books and papers in a library could somehow organize themselves properly on the shelves and in filing cabinets.

Indeed, the whole idea of finding human intelligence mirrored in the electronic innards of the computer has been flatly denounced at some scientific symposiums. Computers given an intelligence test at the University of Michigan “flunked,” according to researchers. Another charge is that the reaction of the brain’s neuron depends on its history and thus cannot be compared with the computer. However, other researchers seem to have anticipated this weakness and are working on electronic or electrochemical neurons that also are conditioned by their input. Despite criticism, the bionics work proceeds on a broad front.

Indeed, the whole idea of discovering human intelligence reflected in the electronic components of computers has been outright rejected at some scientific conferences. Computers that took an intelligence test at the University of Michigan "failed," according to researchers. Another argument is that the brain's neurons react based on their history, making it impossible to compare them to computers. However, other researchers appear to have anticipated this flaw and are developing electronic or electrochemical neurons that are also influenced by their input. Despite the criticism, bionics research continues to progress on multiple fronts.

More recently a machine called Cybertron has been developed by the Raytheon Company. This more sophisticated machine is being trained to recognize sonar sounds, using the corrective technique. If Cybertron errs, the teacher pushes a “goof” button. When the machine is fully developed, Raytheon feels it will be able to recognize all typical American word sounds, using its 192 learning elements, and to type them out.

More recently, a machine called Cybertron has been developed by the Raytheon Company. This more advanced machine is being trained to recognize sonar sounds using a correction technique. If Cybertron makes a mistake, the teacher presses a “goof” button. Once fully developed, Raytheon believes it will be able to recognize all common American word sounds with its 192 learning elements and type them out.

Computers generally do “logical” operations. Many human problems do not seem to be logical, and can be solved only by experience, as the mathematician Gödel demonstrated some years 136ago. Since Cybertron solves such “alogical” problems, its builders prefer not to call it a computer, but rather a self-organizing data-processor that adapts to its environment. Among the variety of tasks that Cybertron could perform are the grading of produce and the recognition of radar signals. Raytheon foresees wide application for Cybertron as a master learner with apprentice machines incapable of learning but able to “pick the brains” of Cybertron and thus do similar tasks.

Computers mostly perform “logical” operations. However, many human problems don’t seem logical and can only be resolved through experience, as the mathematician Gödel demonstrated years ago. Since Cybertron tackles these “alogical” problems, its creators prefer to refer to it as a self-organizing data processor that adapts to its surroundings. Cybertron can handle various tasks, including grading produce and recognizing radar signals. Raytheon anticipates that Cybertron will have broad applications as a master learner, working alongside apprentice machines that can’t learn on their own but can “pick the brains” of Cybertron to perform similar tasks.

Cornell Aeronautical Laboratory

With the letter C in its field of view, Perceptron’s photocells at top center are activated. Simultaneously, response units in panel at right identify the letter correctly.

Cornell Aeronautical Laboratory

With the letter C in sight, Perceptron’s photocells at the top center are turned on. At the same time, response units on the panel to the right accurately identify the letter.

The assembly of machines like Perceptron and Cybertron requires elements that simulate the brain’s neuron. One such component which has evolved from bionics research is the Artron, or artificial neuron. Inside the Artron are logic gates and inhibit 137gates. By means of reward or punishment, the Artron learns to operate a “statistical switch” and send impulses to other Artrons or to a readout. There are two interesting parallels here besides the operation of a simulated neural net. One is the statistical approach to decisions and learning. The late John von Neumann theorized that the brain’s actions might be statistical, or based on probability. Second, the designers of Artron see a similarity in its operation and Darwin’s theory of natural selection.

The assembly of machines like Perceptron and Cybertron requires components that mimic the brain's neurons. One such part that has developed from bionics research is the Artron, or artificial neuron. Inside the Artron are logic gates and inhibit gates. Through rewards or punishments, the Artron learns to operate a “statistical switch” and send impulses to other Artrons or to a readout. There are two interesting parallels here, apart from how a simulated neural network functions. One is the statistical approach to decision-making and learning. The late John von Neumann theorized that the brain's actions might be statistical, or based on probability. The second is that the designers of Artron see a similarity between its operation and Darwin’s theory of natural selection.

Another new component in the bionics approach is the “neuristor.” This semiconductor diode simulates the axon, the nerve fiber that connects with the neuron. Another device is the “memistor,” unique in that it uses electrochemical phenomena to function as a memory unit. A different kind of artificial neuron called MIND is made up of magnetic cores.

Another new part of the bionics approach is the “neuristor.” This semiconductor diode mimics the axon, the nerve fiber that connects to the neuron. Another device is the “memistor,” which is special because it uses electrochemical processes to work as a memory unit. A different type of artificial neuron, called MIND, is made up of magnetic cores.

There is another plus factor in this duplication of what we think is the system used by the brain. While one neuron may not be as reliable as a vacuum tube or transistor, the complete brain is millions of times more dependable than any of its single parts. This happy end result is just the reverse of what man has come up with in his complex computer systems. For instance, individual parts in the Minuteman missile must have a reliability factor of 99.9993% so that the system will have a fair chance of working properly. Duplication of the brain’s network may well lead to electronic systems that are many times more reliable than any of their individual parts.

There’s another benefit to the duplication of what we think is the brain's system. While one neuron might not be as reliable as a vacuum tube or transistor, the entire brain is millions of times more dependable than any single neuron. This positive outcome is the opposite of what humans have achieved with their complex computer systems. For example, individual components in the Minuteman missile need to have a reliability rate of 99.9993% to ensure the system has a good chance of functioning correctly. The duplication of the brain’s network could lead to electronic systems that are much more reliable than any of their individual components.

Bionics is apparently a fruitful approach, both for benefiting computer technology and for learning more about the human brain. As an example, consider the fact that work with the Perceptron indicated that punishment was more effective in the learning process than punishment and reward together. This of course does not say that such a method would work best with a human subject, but if separate tests with human beings proved a similar result, it might then be safe to infer some similarity between the human and computer brain.

Bionics seems to be a promising approach, both for improving computer technology and for gaining insights into the human brain. For example, research with the Perceptron showed that punishment alone was more effective in the learning process than using punishment alongside reward. This doesn’t necessarily mean that the same method would be most effective with people, but if separate studies with humans produced similar outcomes, it could be reasonable to suggest some similarities between the human brain and computer systems.

One of the biggest roadblocks to implementation of a humanlike neural net is economic. Since there are some 10 billion 138neurons in the brain, and early electronic neurons consisted of several components including transistors which are a bargain at $2 each, building such a computer might double our national debt. Bionics workers have been thinking dreamily in terms of something like one cent per artificial neuron. This is a ridiculously low figure, but even at that a one-tenth brainpower computer with only a billion penny neurons would cost $10 million for those components alone!

One of the biggest hurdles to creating a human-like neural network is financial. With around 10 billion neurons in the brain, and early electronic neurons made up of several parts including transistors that cost about $2 each, building such a computer could potentially double our national debt. Bionics researchers have fancifully envisioned a cost of about one cent per artificial neuron. This is an incredibly low estimate, but even at that rate, a computer with just one-tenth of brainpower and a billion one-cent neurons would still cost $10 million just for those parts!

Cornell Aeronautical Laboratory

Random wiring network between the Mark I Perceptron’s 400 photocell sensors and the machine’s association units.... The Mark I has ten sensory output connections to each of its 512 association units.

Cornell Aeronautical Laboratory

A random wiring network connects the Mark I Perceptron’s 400 photocell sensors to the machine’s association units.... The Mark I has ten sensory output connections to each of its 512 association units.

Not yet whipped, researchers are now thinking in terms of mass-producing lattices of thin metal, in effect many thousands of elements in a microscopic space, and propagating electrochemical waves rather than an electrical current through them.

Not yet beaten, researchers are now considering how to mass-produce structures made of thin metal, essentially packing thousands of elements into a tiny space, and transmitting electrochemical waves instead of electrical current through them.

139

Raytheon Co.

When Cybertron doesn’t catch on to a new lesson, engineers push the goof button to punish the machine. When it learns correctly it is allowed to continue its studies with no interruption, thus it constantly improves its skill.

Raytheon Co.

When Cybertron doesn’t grasp a new lesson, engineers hit the reset button to correct the machine. When it learns properly, it can keep studying without any interruptions, allowing it to continuously enhance its skills.

140Other ideas include getting down to the molecular level for components. If this is achieved it will be a downhill pull, for even the human neuron consists of many molecules. Farfetched as these ideas seem, packaging densities of 100 billion per cubic foot are being talked of as foreseeable in less than ten years. This is only about ten times as bulky as the goal, the human brain, and when it is achieved the computer will be entitled to a big head.

140Other ideas include working down to the molecular level for components. If this is accomplished, it will be a smooth process, because even a human neuron is made up of many molecules. Although these concepts may seem far-fetched, people are discussing packaging densities of 100 billion per cubic foot as achievable in less than ten years. This is only about ten times the size of the target, which is the human brain, and when this is achieved, the computer will definitely have a lot to boast about.

The Computer as a Thinker

About the time Johnny was having all his trouble reading, a computer named JOHNNIAC was given the basic theorems needed, and then asked to prove the propositional calculus in the Principia Mathematica, a task certainly over the heads of most of us. The computer waded through the job with no particular strain, and even turned in one proof more elegant than human brains had found before. When the same problems were given to an engineer unfamiliar with that branch of mathematics, his verbalized problem-solving technique paralleled that of JOHNNIAC. Asked if he had been thinking, the engineer said he “surely thought so!”

About the time Johnny was having a hard time reading, a computer called JOHNNIAC was given the basic theorems it needed and then asked to prove the propositional calculus in the Principia Mathematica, a task that was definitely beyond most of us. The computer handled the job effortlessly and even produced one proof that was more elegant than any human had discovered before. When the same problems were given to an engineer who wasn’t familiar with that area of mathematics, his verbal problem-solving approach was similar to that of JOHNNIAC. When asked if he had been thinking, the engineer replied that he “definitely thought so!”

In his interesting department in Scientific American, mathematical gamester Martin Gardner describes a simple set of punched cards for solving the type of logic problem discussed earlier in this chapter. Using these cards and a simple digital type of manipulation, we happily learn that Camille surely could. The problem is a simple, three-premise type in two-valued logic and can be solved by any self-respecting digital computer in a split second. A few demonstrations like this give a rather disconcerting insight into our brain’s limitations and build more respect for the computer’s intelligence.

In his engaging section in Scientific American, math enthusiast Martin Gardner explains a basic set of punched cards for tackling the kind of logic puzzles mentioned earlier in this chapter. Using these cards and a straightforward digital manipulation technique, we discover that Camille definitely could. The problem is a simple three-premise type in binary logic and can be solved by any self-respecting digital computer in a split second. A few examples like this provide a rather unsettling understanding of our brain's limitations and increase our admiration for the computer's intelligence.

When we hear of expensive computers apparently frittering away their valuable time playing games we may well wonder how come. But games, it turns out, are an ideal testing ground for problem-solving ability and hence intelligence. Back in 1957, 141computer experts Simon and Newell predicted that in ten years the chess champion of the world would be a computer. Master players most likely laughed up their sleeves, and thus far the electronic machine has done no better than play a routine game against a human amateur. This, of course, is not a mean achievement. Wise heads are supposed to have responded to the prediction with “So what?”

When we hear about expensive computers seemingly wasting their time playing games, we might wonder why. But games, it turns out, are a perfect way to test problem-solving skills and, by extension, intelligence. Back in 1957, 141computer experts Simon and Newell predicted that within ten years, the world chess champion would be a computer. Master players probably chuckled to themselves, and so far, the electronic machine has only managed to play a basic game against a human amateur. This, of course, is still quite an achievement. Smart people were likely to have responded to the prediction with “So what?”

Photo at left from Organization of the Cerebral Cortex, by D. A Sholl, J. Wiley and Sons. Right, General Electric Research Laboratory

Photo at right shows a “crossed-film cryotron” shift register—an advanced computer element. The separation of active crossovers shown is comparable to the separation of nerve cells in the section of cat brain shown at left.

Photo at left from Organization of the Cerebral Cortex, by D. A Sholl, J. Wiley and Sons. Right, General Electric Research Laboratory

The photo on the right displays a “crossed-film cryotron” shift register—an advanced computer component. The distance between active crossovers shown is similar to the distance between nerve cells in the section of the cat brain depicted on the left.

Alex Bernstein of IBM worked out a program for the 704 142computer in which the machine looks ahead four moves before each of its plays. Even this limited look ahead requires 2,800 calculations, and the 704 takes eight minutes deliberating. Occasionally it makes a move the experts rate as masterful.

Alex Bernstein of IBM developed a program for the 704 142computer that allows the machine to anticipate four moves ahead before making each play. Even this small amount of foresight requires 2,800 calculations, and the 704 spends eight minutes considering its options. Sometimes, it makes a move that experts consider brilliant.

Chess is a far more complex game even than it appears to those of us on the sidelines. In an average game there are forty moves and each has about thirty possibilities. So far this sounds innocuous, but mathematics shows that there are thus 10120 possible moves in any one game. This number is a 1 followed by 120 zeros, and to underline its size it has been estimated that even if a million games a second were played, the possibilities would not be exhausted in our lifetime!

Chess is much more complex than it seems to those of us watching from the sidelines. In an average game, there are about forty moves, and each move has roughly thirty options. At first, this may not sound like a big deal, but mathematically, it means there are 10120 possible moves in a single game. That’s a 1 followed by 120 zeros, and to highlight just how massive that number is, it’s been estimated that even if a million games were played every second, we wouldn’t come close to exhausting all the possibilities in our lifetime!

Obviously human chess wizards do not investigate all possible moves. Instead they use heuristic reasoning, or hunch playing, to cut corners. The JOHNNIAC computer is investigating such approaches to computer-playing chess, in a movement away from rigorously programmed routines or “algorithms.” Algorithms are formulas or equations such as the quadratic equation used in finding roots. If indeed the computer does dethrone the human chess champ by 1967, it will be exceedingly hard to argue that the machine is not thinking.

Clearly, human chess masters don’t analyze every possible move. Instead, they rely on intuitive thinking or gut feelings to simplify their decisions. The JOHNNIAC computer is exploring these methods in computer chess, moving away from strictly programmed routines or “algorithms.” Algorithms are mathematical formulas, like the quadratic equation used to find roots. If the computer actually beats the human chess champion by 1967, it will be extremely difficult to claim that the machine isn’t thinking.

The word “heuristic” comes from the Greek heuriskein, meaning to discover or invent. An example of what it is and how important it is can be seen in the recent disproving of a famous conjecture made by the mathematician Euler some 180 years ago. Euler was interested in the properties of so-called “magic squares” in which letters are arranged vertically and horizontally. While it is possible to arrange the letters a, b, c, d, and e in such a square so that all are present in each row and in different order, Euler didn’t think such was the case with a square having six units on a side. He tried it, visualizing officers of different rank arranged in rows. Convinced that it would not work, he extended his educated guess to squares having units of ten, fourteen, and other even numbers not divisible by four. He didn’t actually prove his conjecture, because the amount of paperwork makes it practically impossible.

The word “heuristic” comes from the Greek heuriskein, which means to discover or invent. A clear example of its significance is found in the recent disproving of a well-known conjecture made by the mathematician Euler about 180 years ago. Euler was intrigued by the properties of “magic squares” where letters are arranged both vertically and horizontally. While it is possible to organize the letters a, b, c, d, and e in such a square so that all letters appear in every row in a different order, Euler believed this wouldn’t work for a square with six units on each side. He attempted it, visualizing officers of various ranks lined up in rows. Convincing himself that it wouldn’t be feasible, he expanded his educated guess to squares with ten, fourteen, and other even numbers that aren’t divisible by four. He didn’t actually prove his conjecture because the amount of paperwork involved made it practically impossible.

143In 1901 a mathematician did try all the possible configurations of the square of six units and found that Euler was indeed correct. It was assumed that ten was impossible too, until 1958 when three American mathematicians spoiled Euler’s theory by finding workable magic squares having ten units per side. They did not do this by exhausting all the possibilities, for such a chore would have been humanly impossible. In fact, a computer labored for 100 hours and completed only a tiny fraction of the job. The square-seekers concluded that it would take even the high-speed computer upwards of a century to do the job, so instead they used hunches or inspired guesses, working out a heuristic for the task. The point of importance is that not only man, but the computer as well, despite its fantastic speed, must learn to use heuristic reasoning rather than blindly plowing through all possible solutions. There are just too many numbers!

143In 1901, a mathematician tested all the possible arrangements of a square with six units per side and found that Euler was indeed correct. It was thought that a square with ten units per side was impossible too, until 1958 when three American mathematicians challenged Euler’s theory by discovering workable magic squares with ten units on each side. They didn’t accomplish this by checking every possibility, as that would be practically impossible. In reality, a computer worked for 100 hours and only managed to complete a small part of the task. The researchers concluded that even a high-speed computer would take over a century to finish the job, so they relied on intuition and educated guesses, developing a heuristic approach instead. The key takeaway is that both humans and computers, despite their incredible speed, need to apply heuristic reasoning rather than just trying to go through all possible solutions. There are simply too many numbers!

Computers play other games too, from tick-tack-toe and Nim, which it plays flawlessly, to Go and checkers. Dr. Arthur Samuel of IBM has taught the 704 computer to play checkers well enough to beat him regularly, though Dr. Samuel, scientist that he is, admits he is not a great checker-player. He has used two types of learning in the program: “rote” and “generalization.” So far these have been used separately, while human players use both types of learning in a game.

Computers play other games too, from tic-tac-toe and Nim, which they play perfectly, to Go and checkers. Dr. Arthur Samuel of IBM has taught the 704 computer to play checkers well enough to consistently beat him, though Dr. Samuel, as a scientist, acknowledges that he's not a great checker player. He has used two types of learning in the program: “rote” and “generalization.” So far, these have been used separately, while human players use both types of learning during a game.

American scientists visiting Russia recently reported that the Russians, like some of us, were amazed to hear that computer time was allotted to the mere playing of games. The real goal in all this game-playing is to learn how to do other more important things. Gaming is being applied to war strategy and to business management. Corporation executives are playing games with computers that simulate the operation of their firms, both to improve methods and to learn about themselves and their employees. A General Problem-Solver computer is being developed too; one which can solve problems like the cannibals and the missionaries and then do mathematical equations and other types of thinking. As was pointed out, when the computer’s method of solving a problem is compared with the protocol used 144by a person (by having him think aloud as he goes through the problem) it is seen that both use pretty much the same tricks and short cuts.

American scientists visiting Russia recently reported that the Russians, like some of us, were surprised to learn that computer time was spent just playing games. The main goal behind all this gaming is to learn how to do other, more important things. Gaming is being used for military strategy and business management. Corporate executives are playing computer games that simulate the operations of their companies, both to improve methods and to gain insights about themselves and their employees. A General Problem-Solver computer is also being developed; one that can tackle problems like the missionaries and cannibals puzzle and then perform mathematical equations and other types of reasoning. As noted, when comparing the computer's problem-solving method with the approach used by a human (by having them verbalize their thoughts as they work through the problem), it becomes clear that both employ similar tactics and shortcuts. 144

As the computer keeps closing the gap, we can push the goal back by redefining our terms. This is much like dangling a carrot on a stick, and with the computer doggedly taking the part of the donkey, it is a pretty good technological flail. By making the true test of intelligence something like artistic creativity, we can rule out the machine unless it can write poetry, compose music, or paint a picture. So far the computer has done the first two, and the last poses no particular problem, though debugging the machine might be a messy operation. True, the machine’s poetry is only about beatnik level:

As computers close the gap, we can push the goal further away by changing the way we define it. It’s similar to dangling a carrot on a stick, and with the computer stubbornly playing the role of the donkey, it’s a pretty effective tech tactic. By making the real measure of intelligence something like artistic creativity, we can exclude the machine unless it can write poetry, compose music, or create art. So far, the computer has accomplished the first two, and the last isn’t particularly challenging, though fixing the machine might get complicated. Sure, the machine’s poetry is only at a beatnik level:

Kids
Sob suddenly, the bongos are moving.
Or could we find that tall child?
And dividing honestly was like praying badly,
And while the boy is obese, all blast could climb.
First you become oblong,
To weep is unctious, to move is poor.

This masterpiece, produced by a computer in the Librascope Laboratory for Automata Research, is not as obscure as an Eliot or a Nostradamus. Computer music has not yet brought audiences to their feet in Carnegie Hall. The machine’s detractors may well claim that it has produced nothing truly great; nothing worthy of an Einstein or Keats or Vermeer. But then, how many of us people have?

This masterpiece, created by a computer in the Librascope Laboratory for Automata Research, isn’t as obscure as Eliot or Nostradamus. Computer music hasn’t yet made audiences leap to their feet at Carnegie Hall. Critics of the machine might argue that it hasn't produced anything truly great; nothing that compares to Einstein, Keats, or Vermeer. But then, how many of us have?

There is yet another way we can ban the computer from membership in our human society. While human beings occasionally think they are machines, and Dr. Bruno Bettelheim has documented a case history of “Joey” who was so convinced that he was a machine that he had to keep himself plugged in to stay alive, no machine has yet demonstrated that it is consciously aware of itself, as human beings are.

There’s another way we can exclude computers from our human society. While people sometimes believe they are machines—Dr. Bruno Bettelheim documented a case about “Joey,” who was so convinced he was a machine that he had to stay plugged in to survive—no machine has ever shown that it is consciously aware of itself, like humans are.

Machines are, hopefully, objective. Consciousness seems to 145be subjective in the extreme; indeed, some feel that it is a thing one of us cannot hope to convey as intelligence to another and thus has no scientific importance. It is also noted that the thinking and learning processes can be carried out with no need for consciousness of what we are doing. An example given is that of the cyclist who learns, without being “aware” of the fact, that to turn his machine left he must first make a slight swing to the right in order to keep from falling outward during his left turn. This observation in itself is not final proof of the pudding, of course, unless we are aiming only to make a mechanical bike-rider, but many of our other actions are carried out more or less mechanically without calling attention to themselves. Just as certainly, however, the thing called consciousness plays a vital role in human thinking. Perhaps the machine must learn to do this before it can be truly creative.

Machines are, ideally, objective. Consciousness appears to be extremely subjective; in fact, some people believe that it is something we cannot really share as intelligence with one another, which makes it irrelevant to science. It's also pointed out that thinking and learning can happen without being aware of what we are doing. An example given is the cyclist who learns, without realizing it, that to turn left, they must first swing slightly to the right to avoid falling outward during the left turn. This observation alone doesn’t definitively prove anything, unless we're just trying to create a mechanical bike rider, but many of our actions are performed more or less mechanically without drawing attention to themselves. However, consciousness undeniably plays an essential role in human thinking. Maybe machines need to learn to do this before they can be truly creative.

Although we have described some fairly “exotic” devices, it should be remembered that the computers in use outside of the laboratory today are fairly old-fashioned second-generation models. They have progressed from vacuum tubes or mechanical relays to “solid-state” components. When Artrons and neuristors and memistors and other more sophisticated parts are standard, we can look for a vast increase in the brain power of computers.

Although we've talked about some pretty "exotic" devices, it's important to remember that the computers currently in use outside of labs are mostly old-school second-generation models. They have evolved from vacuum tubes and mechanical relays to "solid-state" components. Once Artrons, neuristors, memistors, and other advanced parts become standard, we can expect a huge boost in the computing power of computers.

The Gilfillan radar ground-controlled-approach system for aircraft that “sees” the plane on the radar scope, computes the proper path for it to follow, and then selects the right voice commands from a stored-tape memory seems to be thinking and acting already. The addition of eyes and ears plus limbs and locomotion to the computer, foreseen now in the photocell eyes of Perceptron, the ears of Cybertron, and dexterity of Mobot and Hand, will move the computer from mere brain to robot.

The Gilfillan radar ground-controlled approach system for aircraft that "sees" the plane on the radar screen, calculates the correct path for it to follow, and then picks the right voice commands from a stored tape memory already seems to be thinking and acting. The integration of vision and hearing along with limbs and movement into the computer, now anticipated with the photocell eyes of Perceptron, the ears of Cybertron, and the dexterity of Mobot and Hand, will transform the computer from just a brain to a robot.

Some people profess to worry about what will happen when the computer itself realizes that it is thinking, calling to mind the apocryphal story of the machine that was asked if there was a God. After brief cogitation, it said, “Now there is.” To offset such a chilling possibility, it is comforting to recall the post-office 146electronic brain that mistook the Christmas seals on packages for foreign stamps, and the Army computer that ordered millions of dollars worth of supplies that weren’t needed. Or perhaps it isn’t comforting, at that!

Some people claim to worry about what will happen when computers become aware that they are thinking, reminding us of the famous story about a machine that was asked if there was a God. After some thought, it replied, “Now there is.” To balance out such a frightening possibility, it’s reassuring to remember the post-office electronic brain that confused Christmas seals on packages for foreign stamps, and the Army computer that ordered millions of dollars worth of unnecessary supplies. Or maybe it’s not so reassuring after all!

The question of whether or not a computer actually thinks is still a controversy, though not as much so as it was a few years ago. The computer looks and acts as if it is thinking, but the true scientist prefers to reserve judgment in the spirit of one shown a black sheep some distance away. “This side is black,” he admitted, “but let’s investigate further.”

The question of whether a computer actually thinks is still a topic of debate, though not as much as it was a few years ago. The computer seems to think and acts like it does, but a true scientist prefers to hold off on making a judgment, similar to someone spotting a black sheep from afar. “This side is black,” he acknowledged, “but let’s look into it more.”


147For forms of government let fools contest,
That which is best administered is best.

—Pope

—Pope

7: Uncle Sam’s Computers

The modern electronic version of the computer is about fifteen years old, and like most teen-agers, it is a precocious child. To list all the applications in which it has made a place for itself would take several pages and an inclusive listing from Airlines to Zoology. There are hundreds of different types, priced from less than one hundred dollars to more than ten millions. The latter are so expensive that outright purchase is not usually possible for users. Rental or leasing arrangements are therefore available; and there are a growing number of computer centers to which the customer can take or send his work and have it done. There are also do-it-yourself computer facilities, much like those for laundry, dry cleaning, and so forth, as well as installations in trailers that move from place to place. Most require a source of conventional electric power, but there are some portable models that operate on batteries.

The modern electronic version of the computer is about fifteen years old, and like most teenagers, it is a precocious child. Listing all the areas where it has made an impact would take several pages and cover everything from Airlines to Zoology. There are hundreds of different types, priced from less than one hundred dollars to over ten million. The latter are so expensive that buying them outright is usually not possible for most users. Therefore, rental or leasing options are available, and there are more computer centers now where customers can bring or send their work to be done. There are also self-service computer facilities, similar to those for laundry or dry cleaning, as well as setups in trailers that move around. Most need a conventional electric power source, but some portable models run on batteries.

Scanning the list of jobs the computer now does, it would seem impossible to classify the varied tasks. Since many machines are versatile, general-purpose types, it is even more difficult to definitely categorize the computer. Dr. John R. Pierce, an expert at the Bell Telephone Laboratories, describes some of the chores done by a digital computer in a typical session at Bell:

Scanning the list of tasks the computer now handles, it seems impossible to classify the varied jobs. Since many machines are versatile, general-purpose types, it's even harder to definitively categorize the computer. Dr. John R. Pierce, an expert at Bell Telephone Laboratories, describes some of the chores performed by a digital computer during a typical session at Bell:

148Check parts of a computer program used in connection with machine methods for processing manufacturing information.

148Review sections of a computer program related to machine methods for handling manufacturing information.

Process and analyze data on telephone transmission which have been transmitted to the laboratories by teletypewriter and automatically punched on cards for computer processing.

Process and analyze data on telephone transmissions that have been sent to the labs by teletypewriter and automatically punched onto cards for computer processing.

Solve a partial differential equation.

Solve a PDE.

Compute details of the earth’s magnetic field.

Compute details of the Earth's magnetic field.

Check part of a program used to handle programming cards.

Check part of a program used to manage programming cards.

Fit curves to data by translating numerical information into graphs.

Fit curves to data by turning numerical information into graphs.

Locate an error in a program designed to process psychological data.

Locate an error in a program created to handle psychological data.

These “simple” problems required but three minutes of the computer’s time. A larger task, something like solving 350 mathematical logic theorems from Principia Mathematica, takes a bit longer—eight and a half minutes, to be exact.

These “simple” problems only took three minutes of the computer’s time. A bigger task, like solving 350 mathematical logic theorems from Principia Mathematica, takes a bit longer—eight and a half minutes, to be exact.

Despite this versatility, it is generally possible to break the computer’s capabilities down into broad classifications. First we can say that it does either simple data-processing, or scientific computations. Each of these can then be further subdivided ad infinitum. Examples will be seen as we describe uses of computers on the following pages. Since the government was the first user of computers, beginning back in 1890 with Hollerith’s punched-card machines, we would do well to see what other work it has put the computer to in the years that have elapsed.

Despite this versatility, we can generally categorize the computer's capabilities into broad classifications. First, we can say it handles either simple data processing or scientific computations. Each of these can be further subdivided endlessly. Examples will be provided as we discuss the uses of computers in the following pages. Since the government was the first to use computers, starting back in 1890 with Hollerith’s punched-card machines, it’s worth examining what other work it has utilized computers for in the years since.

The Computer in Washington

An inventory of electronic computers installed in the Federal Government by the end of 1961 totaled 800, with 200 more on order. These figures are exclusive of those for tactical and classified use by the Department of Defense. Some 45,000 people are engaged in computer operations in the government, and a total expenditure of about $1.5 billion is estimated. An indication of the importance accorded the computer by Washington is the Interagency Data Processing Committee, concerned with 149questions of sharing of computers in geographic areas, setting up of a “library” of applications, and assurance of continued computer operation in the event of attack or other emergency. Users of computers, in addition to the Department of Defense, are the Atomic Energy Commission, Department of Commerce, National Aeronautics and Space Agency, Federal Aviation Agency, Post Office Department, and others for a total of 43 agencies. The Peace Corps, for example, recently announced that it would acquire a computer for use in its work.

By the end of 1961, the Federal Government had installed a total of 800 electronic computers, with an additional 200 on order. These numbers do not include those used for tactical and classified purposes by the Department of Defense. Around 45,000 people are involved in computer operations within the government, and the total estimated expenditure is approximately $1.5 billion. The significance placed on computers by Washington is evident through the Interagency Data Processing Committee, which addresses issues related to sharing computers in different geographic areas, establishing a “library” of applications, and ensuring that computer operations continue in the event of an attack or other emergency. Besides the Department of Defense, other users of computers include the Atomic Energy Commission, Department of Commerce, National Aeronautics and Space Agency, Federal Aviation Agency, Post Office Department, and several others, amounting to a total of 43 agencies. For instance, the Peace Corps recently announced plans to acquire a computer for its activities.

Red tape is not the only output from Washington, D.C. Not long ago the Hoover Commission estimated that our Federal Government also produces 25 billion pieces of paper each year! Someone else converted this already impressive statistic into the more startling information that placed end to end these papers would reach the moon four times—in triplicate, of course! Data-processing, then, the handling of information, would seem to be the major part of the computer’s work for Uncle Sam.

Red tape isn’t the only thing coming out of Washington, D.C. Not long ago, the Hoover Commission estimated that our federal government produces 25 billion pieces of paper every year! Someone else transformed this already impressive statistic into the more astonishing fact that, if lined up end to end, these papers would reach the moon four times—in triplicate, of course! So, data processing, or handling information, seems to be the primary job of computers for Uncle Sam.

The Census Bureau was the first government user of the computer, and it continues to handle its work in this way. In 1951 the government procured a UNIVAC I to take over this onerous chore from its predecessors. Beginning with the 1950 census, the computer has been in operation practically twenty-four hours a day, seven days a week. In its first ten years it performed more than 510 billion mathematical operations in keeping pace with our exploding population. We are producing more than paperwork, it seems. The 1950 census required four years to process. With newer computers the 1960 count will take only half as long despite the population explosion.

The Census Bureau was the first government agency to use a computer, and it still does its work this way. In 1951, the government acquired a UNIVAC I to take over this difficult task from previous methods. Starting with the 1950 census, the computer has been running nearly 24/7. In its first ten years, it completed over 510 billion mathematical operations to keep up with our rapidly growing population. It seems we're producing more than just paperwork. The 1950 census took four years to process, but with newer computers, the 1960 count will only take half that time, even with the population surge.

Information-handling computers make possible another important phase of the government’s work. In 1936, machines began to process Social Security records, which are becoming a monumental pile of paperwork themselves with close to 100 million accounts that must be kept up to date. Social Security numbers recently turned up in government computers handling another job—that of income-tax bookkeeping.

Information-handling computers enable another crucial part of the government's work. In 1936, machines started processing Social Security records, which have become an enormous amount of paperwork with nearly 100 million accounts that need to be maintained. Social Security numbers recently appeared in government computers managing another task—income tax bookkeeping.

150The U.S. Commissioner of Internal Revenue, Mortimer Caplin, put a pilot system of computer accounting of tax records into operation in January of 1962 in the Atlanta region. In 1963, the Philadelphia Center will follow suit, and by 1966 all income-tax accounting will whiz through tape reels into computers. The figures on tax greenbacks laid end to end are not available, but it is known that 400 miles of magnetic tape will be needed to hold all the records.

150The U.S. Commissioner of Internal Revenue, Mortimer Caplin, launched a pilot program for computer accounting of tax records in January 1962 in the Atlanta area. In 1963, the Philadelphia Center will do the same, and by 1966, all income tax accounting will be processed digitally using tape reels in computers. While the exact length of tax forms laid out end to end isn't available, it's estimated that 400 miles of magnetic tape will be required to store all the records.

The new system will make it tough on the income-tax chiseler. Caplin points out that not only the withholding-tax information from the employer, and forms from the employee, but also dividend statements and other supplementary income information will funnel automatically into John Doe’s portion of the tape. If John is moonlighting, holding down a second job he might forget to mention, the computer will spot it and charge a tax on it. The apprehended tax-dodger may well call the computer an infernal revenue machine.

The new system will make things difficult for those trying to cheat on their taxes. Caplin highlights that not only will withholding tax info from the employer and forms from the employee be included, but also dividend statements and other additional income details will automatically feed into John Doe’s section of the system. If John is working a second job that he might forget to report, the computer will catch it and apply a tax to it. The caught tax evader might well refer to the computer as a relentless revenue machine.

There are of course many other ways the computer is helping out in the complex problems of government, both Federal and local. The computer has already figured in national elections, making predictions well in advance as to the outcome. Now the machines are being used in the actual voting procedure. In 1952 an IBM computer predicted Eisenhower’s victory within two hours after the first polls closed. In the early days of computer predictions, the men using them were overly cautious and afraid to accept the machine’s word. Techniques and confidence have improved with practice, and in 1960 IBM’s RAMAC predicted victory for Kennedy at 8:12 p.m. election night.

There are obviously many other ways computers are assisting with the complex challenges of government, both at the Federal and local levels. Computers have already played a role in national elections, making predictions about outcomes well in advance. Now, these machines are being used in the actual voting process. In 1952, an IBM computer predicted Eisenhower’s victory just two hours after the first polls closed. In the early days of computer predictions, the people using them were overly cautious and hesitant to trust the machine's results. Techniques and confidence have improved with experience, and in 1960, IBM’s RAMAC predicted Kennedy’s victory at 8:12 PM on election night.

To make accurate predictions, the computer is given information from preceding elections. In 1960 it was fed the results of the 1956, 1952, 1948, and 1928 (because of the religious considerations) elections. Forecasters were able to ask the computer such questions as, “How is Nixon doing compared with Eisenhower’s showing in 1952?” “How is Kennedy doing compared with Al Smith back in 1928?” “Is labor voting as a bloc?” and “How solid is the South?” The computer is now an accepted 151part of network equipment for election reporting. ABC used the Remington Rand UNIVAC; CBS, IBM RAMAC and other machines; and NBC the RCA 501.

To make accurate predictions, the computer is provided with information from past elections. In 1960, it was given the results of the 1956, 1952, 1948, and 1928 elections (due to religious considerations). Forecasters could ask the computer questions like, “How is Nixon doing compared to Eisenhower’s performance in 1952?” “How is Kennedy doing compared to Al Smith in 1928?” “Is labor voting as a block?” and “How solid is the South?” The computer is now an accepted part of network equipment for election reporting. ABC used the Remington Rand UNIVAC; CBS used IBM RAMAC and other machines; and NBC used the RCA 501.

International Business Machines Corp.

Computers are used to predict the results of elections.

International Business Machines Corp.

Computers are used to forecast election outcomes.

In addition to forecasting results, computers are beginning to do other election work. Los Angeles County experimented with a computer method of counting votes in 1960. Greene County, Ohio, used punched cards for ballots for 50,000 voters in a pioneering computer voting system. The cards were processed in a UNIVAC computer at Dayton Air Force Depot. A bolder suggestion is that of political scientist R. M. Goldman of Michigan State University: actual voting by telephone-operated computer!

In addition to predicting outcomes, computers are starting to take on other election tasks. Los Angeles County tested a computer method for counting votes in 1960. Greene County, Ohio, used punched cards for ballots for 50,000 voters in a groundbreaking computer voting system. The cards were processed in a UNIVAC computer at Dayton Air Force Depot. A more daring proposal comes from political scientist R. M. Goldman of Michigan State University: actual voting using a telephone-operated computer!

To solve another problem area in voting, the use of computers was recently proposed at a state congressional hearing in Boston. Redistricting, the bugaboo that led to “gerrymandering,” might 152well be done by “unbiased” computers which would arrive at an optimum redistricting plan. These unbiased results would be “beyond politics and in the best interests of the voters and the State,” according to the computer expert who proposed the plan.

To address another issue in voting, the use of computers was recently suggested at a state congressional hearing in Boston. Redistricting, the problem that led to “gerrymandering,” could possibly be handled by “unbiased” computers that would create an optimal redistricting plan. These unbiased results would be “beyond politics and in the best interests of the voters and the State,” according to the computer expert who proposed the plan.

Moving from voting to a more complicated problem, that of urban renewal, the University of Washington is conducting a survey under federal grant on the extent of deterioration and the causes of decay in Spokane residential, commercial, and industrial areas. The IBM 709 computer makes possible an accurate and extensive survey expected to shed light on areas of arrested development, and on the amount of tax revenue lost because of existing blight.

Moving from voting to a more complex issue, that of urban renewal, the University of Washington is conducting a survey funded by a federal grant to assess the degree of deterioration and the reasons for decline in Spokane's residential, commercial, and industrial zones. The IBM 709 computer enables an accurate and comprehensive survey that is anticipated to provide insight into areas of stagnation and the amount of tax revenue lost due to existing blight.

Electronic Legal Eagle

Some writers see the clearest evidence of the victory of the computer—if indeed we admit to there ever having been any real battle—in the admission by the legal profession that it must begin to chart the legal seas of the computer age.

Some writers see the strongest proof of the computer's triumph—if we even agree that there was ever a true battle—in the acknowledgment by the legal profession that it needs to start navigating the legal waters of the computer age.

In 1961 the American Law Institute and the American Bar Association, feeling that the computer will cast its “automated shadow on every phase of society,” conducted a joint three-day seminar in Washington, D.C. Titled “Legal Problems in the Use of Electronic Data Processing in Business, Industry and Law,” the seminar discussed “function and operation of computers and their impact on tort, tax, corporation, labor, contract, banking, sales, antitrust, patent and copyright law, as well as on the law of evidence and trial practice.”

In 1961, the American Law Institute and the American Bar Association, believing that computers would influence every aspect of society, held a joint three-day seminar in Washington, D.C. Titled “Legal Problems in the Use of Electronic Data Processing in Business, Industry and Law,” the seminar covered the “function and operation of computers and their impact on tort, tax, corporate, labor, contract, banking, sales, antitrust, patent, and copyright law, as well as on the law of evidence and trial practice.”

Lawyer Roy Freed of the Philadelphia Bar, in a booklet called “A Lawyer’s Guide Through the Computer Maze,” describes the working of the machine and then poses some challenging legal questions.

Lawyer Roy Freed from the Philadelphia Bar, in a booklet titled “A Lawyer’s Guide Through the Computer Maze,” explains how the machine works and then raises some thought-provoking legal questions.

What duty does the company acting as a computer service organization have to preserve the confidential nature of the data it processes for its customers?

What obligation does the company providing computer services have to maintain the confidentiality of the data it processes for its clients?

153Can business records placed on magnetic tape be used in evidence, or must the original records be preserved?

153Can business records stored on magnetic tape be used as evidence, or do the original records need to be kept?

How long can corporate management lag behind others in their industry in adopting machine data-processing systems before they expose themselves to a mismanagement charge?

How long can corporate management fall behind others in their industry in adopting machine data-processing systems before they risk being accused of mismanagement?

To what extent should the manufacturer of a complex product that has a potential for causing harm try to minimize his liability as a maker by anticipating design defects through simulated operation on the computer?

To what extent should the manufacturer of a complex product that could potentially cause harm work to reduce their liability as a maker by predicting design flaws through computer simulations?

Other legal experts asked other questions. If an electronically processed check is bounced erroneously, who is responsible? If a noncomputerized railroad has a train wreck, can the road be sued on the premise that the accident would not have occurred with modern traffic controls? Or if the reverse occurs, can an anticomputer claimant win a suit against the machine?

Other legal experts had different questions. If an electronically processed check bounces by mistake, who is liable? If a non-digital railroad has a train accident, can the railroad be sued on the grounds that the accident wouldn’t have happened with modern traffic controls? Or if the opposite happens, can someone against computers win a lawsuit against the machine?

Applications of the computer in patent law may lead to more thorough search in addition to higher speed. This could well clear another bottleneck by issuing fewer and faster patents. But copyright violation problems lie in the possibility of making copies of tapes or other media suitable for the computer’s use. The altering or falsification of computer data also poses a tricky legal problem; there is already a precedent in the Wall Street man who juggled the punched cards on the computer to his own advantage.

Applications of computers in patent law can result in more comprehensive searches as well as increased speed. This could help eliminate another bottleneck by producing fewer but faster patents. However, copyright infringement issues arise from the potential for creating copies of tapes or other media that are compatible with computer use. Altering or falsifying computer data also presents a complicated legal challenge; there's already a precedent with the Wall Street guy who manipulated the punched cards on the computer for his own gain.

Perhaps there was one question none of the lawyers present had the courage to bring up: what if the day comes when the court itself is a computer, and the case is presented to it as a stack of cards, or a prepunched or magnetized tape? Such a mechanized justice was fancifully depicted on a television thriller by Ray Bradbury.

Perhaps there was one question none of the lawyers present had the guts to ask: what if the day comes when the court itself is a computer, and the case is presented to it as a stack of cards, or a prepunched or magnetized tape? Such a mechanical justice was imaginatively shown in a TV thriller by Ray Bradbury.

Computers in Khaki

Despite the low IQ it has been accused of, it was inevitable that the computer be drafted. In the 40’s we were desperate. 154Included in government use of computers are military research, development, and tactical and strategic methods. World War II was a different kind of war, a complicated, electronic war that required advanced methods of operation. At Eastertime in 1942, IBM answered an urgent call from Washington and gathered all available data-processing machines for use by the military. Punched cards kept track of allotments, insurance, and the logistics of running a war. Mobile computing machines operated close to the front lines, and were important enough that a captured German officer was carrying urgent orders to bring in one of these units.

Despite its low IQ reputation, it was inevitable that computers would be brought into action. In the 1940s, we were in a desperate situation. 154 Government use of computers included military research, development, and both tactical and strategic methods. World War II was a unique conflict, an intricate electronic war that required advanced operational techniques. During Easter of 1942, IBM responded to an urgent request from Washington by gathering all available data-processing machines for military use. Punched cards were used to keep track of supplies, insurance, and the logistics of running a war. Mobile computing machines operated near the front lines and were so crucial that a captured German officer was carrying urgent orders to retrieve one of these units.

Motorola, Inc., Military Electronics Division

Technician checks circuitry of airborne digital computer.

Motorola, Inc., Military Electronics Division

Technician checks the circuitry of an airborne digital computer.

Besides the mundane effort of mere data-processing, wartime 155computers did important cloak-and-dagger work as well. A report came in from Allied intelligence that the Germans were working on a frightening new development—an electrically powered cannon. If it were successful we would need some kind of counterweapon. But the dike was leaking in a hundred other places too, and there was not time or equipment to do everything it seemed we might have to do. The answer was to feed some complex mathematics to an IBM computer called the Automatic Sequence Controlled Calculator—mathematics describing the new cannon. The computer cogitated briefly and decided that the Germans were on the wrong track; that the gun would not work. We therefore ignored the threat, letting the Germans waste their valuable time going down the blind alley, and turned our efforts elsewhere.

Besides the routine task of just processing data, wartime 155computers took on some important secret work too. A report came in from Allied intelligence that the Germans were developing a scary new weapon—an electrically powered cannon. If it succeeded, we would need some kind of counterweapon. But there were many other issues cropping up simultaneously, and we didn’t have the time or resources to tackle everything we might face. The solution was to input some complex mathematics into an IBM computer called the Automatic Sequence Controlled Calculator—math that described the new cannon. The computer considered the information briefly and concluded that the Germans were on the wrong track; that the gun wouldn’t work. So, we decided to ignore the threat, allowing the Germans to waste their valuable time pursuing a dead end, and redirected our efforts elsewhere.

We have said that World War II was a different kind of war. One new development to bear out this difference was called “Operations Research”—the reduction of any program to mathematical formulas and the investigation of these formulas rather than a conventional, intuitive approach. The technique was pioneered in England, spread to the United States, and is now one of the most powerful tools not only of the military but also of government and business. The computer has made operations research a more powerful technique by permitting the analysis of thousands or millions of possibilities in hours instead of lifetimes.

We mentioned that World War II was a unique kind of conflict. One key development that highlighted this distinction was called “Operations Research”—the process of breaking down any program into mathematical formulas and analyzing these formulas rather than relying on traditional, instinctive methods. This approach was first developed in England, then spread to the United States, and today it is one of the most effective tools used not just by the military, but also by government and business. The computer has significantly enhanced operations research by allowing the analysis of thousands or even millions of scenarios in hours instead of over a lifetime.

Back in the days of bows and arrows, the soldier had no need for a computer. Even the rifleman required little more than a simple sight and maybe a bit of Kentucky windage. With the coming of long-range artillery, computers became desirable, and now we have moved into an age of warfare that would be impossible without high-speed computing machines.

Back in the days of bows and arrows, soldiers didn't need computers. Even a marksman only needed a basic sight and maybe some adjustments for the wind. With the advent of long-range artillery, computers became necessary, and now we've entered an era of warfare that would be unthinkable without high-speed computers.

In 1948 IBM introduced a computer known as SSEC for Selective Sequence Electronic Calculator. This machine was put to work on a problem for the Los Alamos Atomic Energy Laboratory, a problem called “Hippo.” Hippo was as unwieldy as its name, requiring some nine million involved mathematical operations 156that would have taken about 1,500 man-years of skilled time. That many mathematicians or that much time was not available, of course, and SSEC clicked through the job in 150 hours by itself. Another computer, the MANIAC, designed by John von Neumann, is credited with beating the Russians to the punch with the hydrogen bomb.

In 1948, IBM launched a computer called the SSEC, which stands for Selective Sequence Electronic Calculator. This machine was used to tackle a problem for the Los Alamos Atomic Energy Laboratory, known as "Hippo." Hippo was as complex as its name suggests, requiring nearly nine million intricate mathematical operations that would have taken about 1,500 skilled person-years to complete. Naturally, there weren't enough mathematicians or time available, so the SSEC handled the task by itself in 150 hours. Another computer, the MANIAC, designed by John von Neumann, is credited with beating the Russians to developing the hydrogen bomb. 156

As an outgrowth of operations research, the simulation of war games has become an important part of military work. A number of firms, including System Development Corporation, Technical Operations, Inc., and others, devote much of their time to “playing games” to work out the optimum strategy and tactics for war in case we find it necessary again.

As an extension of operations research, simulating war games has become a crucial aspect of military work. Several companies, including System Development Corporation, Technical Operations, Inc., and others, spend a lot of their time “playing games” to figure out the best strategies and tactics for military action if it's needed again.

It is perhaps not paradoxical that war be considered a game. As William Cowper said, “War’s a game, which were their subjects wise, Kings would not play at.” The game of chess, conversely, stems from war and its tactics. Indeed, the term checkmate, for victory, comes from the Persian words shah mat, the king is dead.

It might not be contradictory to view war as a game. As William Cowper said, “War’s a game, which if their subjects were wise, Kings would not play at.” The game of chess, on the other hand, originates from war and its strategies. In fact, the term checkmate, meaning victory, comes from the Persian words shah mat, which means the king is dead.

Through the years many war games have been developed, games which eliminate the physical conflict but preserve the intellectual maneuvering necessary for waging “war.” John von Neumann was one of the more recent to turn his great genius to this subject in the development of his “minimax” theory. This is an outline of a situation in which consequences of decisions depend on the actions of an opponent. We have seen that the computer, though not yet world champion, can play chess; the minimax theory is more grist for its electronic mill.

Through the years, many war games have been created, games that remove physical conflict but keep the strategic thinking needed for engaging in "war." John von Neumann was one of the more recent thinkers to apply his immense genius to this field with his "minimax" theory. This theory describes a situation where the outcomes of decisions rely on the actions of an opponent. We have seen that computers, while not yet world champions, can play chess; the minimax theory provides further input for their electronic processing.

Tech-ops operates the Combat Operations Research Group for the U.S. Continental Army Command at Fort Monroe, Virginia. Among the games played here with computers are SYNTAC, in which field-experienced officers evaluate new weapons and tactics, and AUTOTAG, a computer simulation of tank-antitank combat. Other projects of this firm include air battle simulations, ship loading and other logistics problems, fallout studies, and defense against missile attacks. The beauty of such schemes is that we will not make the mistake of the Germans with their 157electric cannon. When the computer blinks “Tilt” or an equivalent, the engineers may have red faces, but no huge amount of time or money will have been spent before they sigh, “Back to the old drawing board!”

Tech-ops runs the Combat Operations Research Group for the U.S. Continental Army Command at Fort Monroe, Virginia. Here, they use computers to run simulations like SYNTAC, where experienced field officers test out new weapons and tactics, and AUTOTAG, which simulates tank vs. tank combat. Other projects include air battle simulations, ship loading, various logistics issues, fallout studies, and defenses against missile attacks. The advantage of these systems is that we won't make the same mistakes the Germans did with their 157electric cannon. When the computer signals "Tilt" or something similar, the engineers might feel embarrassed, but they won't waste a lot of time or money before saying, "Back to the drawing board!"

Aeronutronic Division, Ford Motor Co.

ARTOC (Army Tactical Operations Central) uses computer techniques for battlefield display and communications to aid field commanders.

Aeronutronic Division, Ford Motor Co.

ARTOC (Army Tactical Operations Central) uses computer technology for battlefield displays and communications to support field commanders.

At Picatinny Arsenal, computers evaluate ammunition by simulating as many as a thousand battles per item. Design and management studies for projects like Nike-Zeus and Davy Crockett are also conducted at Picatinny. A mobile computer, called MOBIDIC, is designed for field combat use and has been moved in three 30-foot trailers to location with the Seventh Army in Europe. There it handles requisitions for rockets, guided missiles, electronic equipment, and other items. MOBIDIC is just part of the Army’s FIELDATA family of computers that includes helicopter-transported equipment to provide field commanders with fast and accurate data on which to base their risk decisions. Another concept is ARTOC, for Army Tactical Operations Central, an inflatable command post in which computers 158receive and process information for display on large screens. This is a project of Aeronutronic.

At Picatinny Arsenal, computers evaluate ammunition by simulating up to a thousand battles for each item. Design and management studies for projects like Nike-Zeus and Davy Crockett are also conducted at Picatinny. A mobile computer, called MOBIDIC, is designed for field combat use and has been transported in three 30-foot trailers to a location with the Seventh Army in Europe. There, it manages requests for rockets, guided missiles, electronic equipment, and other supplies. MOBIDIC is just one part of the Army’s FIELDATA family of computers, which includes helicopter-transportable equipment that provides field commanders with quick and accurate data for making informed risk decisions. Another concept is ARTOC, which stands for Army Tactical Operations Central, an inflatable command post where computers receive and process information for display on large screens. This is a project by Aeronutronic.

In 1961 an IBM 7090 computer was installed at Ispra, Italy, for use by the European Atomic Energy Commission (EURATOM). The computer would have as its duties the cataloging of technical information on atomic energy, the translation of technical publications, and use in basic research on solutions of Boltzmann equations and other advanced physics used in atomic work. In this country, the National Science Foundation has acknowledged the importance of the computer in scientific investigation by underwriting costs for such equipment for research centers in need of them.

In 1961, an IBM 7090 computer was set up in Ispra, Italy, for the European Atomic Energy Commission (EURATOM). The computer was tasked with cataloging technical information on atomic energy, translating technical publications, and assisting in basic research on Boltzmann equations and other advanced physics relevant to atomic work. In the U.S., the National Science Foundation recognized the significance of computers in scientific research by funding equipment costs for research centers that needed it.

International Business Machines Corp.

Command post of SAGE, the most complex computer application to date.

International Business Machines Corp.

The command center of SAGE, the most advanced computer system to date.

In the Air

Beyond the realm of war gaming, the computer also forms the heart of the hardware that such simulation and studies develop. SAGE is an example of this, a complex warning system that protects our country from attack. The acronym SAGE is a 159more dignified and impressive name than the words it stands for—Semi-Automatic Ground Environment, an environment that by 1965 will have cost $61 billion!

Beyond the world of war gaming, the computer also serves as the core of the hardware used in simulations and research. SAGE is a prime example of this, a sophisticated warning system that keeps our country safe from attacks. The acronym SAGE sounds more distinguished and impressive than the full phrase it represents—Semi-Automatic Ground Environment, which by 1965 will have cost $61 billion!

Sage is not a single installation, but a vast complex of centers feeding information from Ballistic Missile Early Warning Site radar and airborne radar, from ships, Texas towers, and ground-based radar, and from weather stations into a central control. This control sends the proper signals to defensive rockets, missiles, and aircraft for action against an invader. It does this with one hand, while with the other it keeps tabs on normal military and commercial air traffic.

Sage isn’t just one system; it’s a large network of centers that collect information from Ballistic Missile Early Warning Site radar, airborne radar, ships, Texas towers, ground-based radar, and weather stations to a central control. This control sends the right signals to defensive rockets, missiles, and aircraft to respond to an attacker. It manages this with one hand, while keeping track of regular military and commercial air traffic with the other.

The System Development Corporation designed and IBM built the SAGE computer, a computer already old-fashioned since it uses vacuum tubes instead of the newer transistor devices. Despite this shortcoming, it does a fantastic job of tracking all the aircraft and missiles in its ken, labeling them for speed, heading, altitude, as well as the vital information of friend or foe, and continuously plans a defense. Since it can monitor civilian traffic as well, SAGE may one day take over control of that too. Thus the money spent will yield a bonus in addition to the protection SAGE has already afforded in its military role.

The System Development Corporation designed and IBM built the SAGE computer, which already feels outdated because it uses vacuum tubes instead of the newer transistor technology. Despite this limitation, it does an amazing job of tracking all the aircraft and missiles within its range, labeling them by speed, heading, altitude, and whether they are friendly or hostile, while continuously planning a defense. Since it can also monitor civilian traffic, SAGE might someday take over control of that as well. Therefore, the money spent will provide an extra benefit in addition to the protection SAGE already offers in its military role.

The Air Force uses airborne computers by the thousands. Indeed, the need for small lightweight computers for applications in aircraft led to early work in the miniaturization of components that made possible tiny computers for missile and space use. Small digital computers were built for “drone” aircraft navigation; now more advanced computers provide “air data,” air-speed, altitude, flight attitude, pressure, and other information.

The Air Force uses thousands of airborne computers. In fact, the demand for small, lightweight computers for use in aircraft led to early efforts in miniaturizing components, allowing for the creation of tiny computers for missiles and space applications. Small digital computers were developed for navigation in “drone” aircraft; now, more advanced computers provide “air data,” including airspeed, altitude, flight attitude, pressure, and more.

Other Air Force computers, used in BMEWS radar, take the place of human observers. These smart computers can recognize radar tracks that are potential missile trajectories, discriminate among these tracks to select hostile trajectories, and project them to impact points and times. Called MIPS, for Missile Impact Predictor Set, the computer takes over from its human forerunner who just can’t seem to perform the 200,000 operations a second required to do the job.

Other Air Force computers, used in BMEWS radar, replace human observers. These advanced computers can identify radar tracks that could be missile paths, differentiate between these tracks to pick out hostile ones, and forecast their impact points and times. Known as MIPS, or Missile Impact Predictor Set, the computer takes over from its human predecessor who just can’t keep up with the 200,000 operations per second needed to do the job.

160Another space-tracking computer called SPADATS has been installed at NORAD Combat Operations Center at Colorado Springs. This computer has the assignment of around-the-clock cataloging of all man-made objects in space, a sizable and growing task. At Vandenberg Air Force Base, the Air Force maintains an EDP, or Electronic Data Processing project with a more earth-bound job of cataloging. Started back in 1957, this project has as its primary task the efficient allocation of manpower for the global Strategic Air Command team.

160Another space-tracking computer called SPADATS has been set up at the NORAD Combat Operations Center in Colorado Springs. This computer is responsible for continuously cataloging all human-made objects in space, which is a large and growing task. At Vandenberg Air Force Base, the Air Force manages an EDP, or Electronic Data Processing project, with a more grounded job of cataloging. Launched in 1957, this project focuses on effectively assigning personnel for the global Strategic Air Command team.

At nearby Edwards Air Force Base, an IBM 7090 computer is helping to develop the Dyna-Soar manned space glider. This computer is also doing work for the X-15 program, and research on fuels, lunar probes, rocket nozzles, and nose cones. At Tinker Air Force Base in Oklahoma, a new system of keeping track of jet engine parts, so that they go back on the proper engine, uses a recorder “gun” wired to a central control computer. Engine parts are metal tagged with coded letters which the recorder “reads” and transmits to the computer for filing.

At nearby Edwards Air Force Base, an IBM 7090 computer is assisting in the development of the Dyna-Soar manned space glider. This computer is also supporting the X-15 program, along with research on fuels, lunar probes, rocket nozzles, and nose cones. At Tinker Air Force Base in Oklahoma, a new system for tracking jet engine parts ensures they are returned to the correct engine, using a recorder “gun” connected to a central control computer. Engine parts are tagged with metal labels that have coded letters, which the recorder “reads” and sends to the computer for filing.

Computers play a big part in the “largest and most sophisticated logistic data and message communications system in the world.” Delivered to the Air Force in January of 1962, “Comlognet” connects 450 different air bases and other installations. This system started out modestly, handling about 10 million punched cards a day, and is heralded as only a forerunner of an automatic system which will some day take care of the complete interflow of data among widely separated military and civilian locations.

Computers are a crucial component of the “largest and most advanced logistics data and messaging communication system in the world.” Delivered to the Air Force in January 1962, “Comlognet” links 450 different air bases and other facilities. This system began small, processing about 10 million punched cards a day, and is recognized as just the precursor to an automated system that will eventually manage the complete exchange of data between widely dispersed military and civilian sites.

Besides being part of complex navigation and bombing systems, computers help the Air Force to score the results of practice bombing missions. Computers control the launching of Sidewinder missiles from aircraft and also permit accurate “toss-bombing” of nuclear payloads from fighter bombers. These computers do all the mathematics and let the pilot approach his target from any direction, at any speed and altitude. The new Skybolt ballistic missile, launched from the B-52 bomber, has its own guidance computer, which is actually a digital differential 161analyzer, a hybrid device like that described in an earlier chapter. One of the largest single computers in the Air Force is that called Finder. Using 70,000 transistors, it does analytical work on electronic countermeasures.

Besides being part of complex navigation and bombing systems, computers help the Air Force track the results of practice bombing missions. They control the launch of Sidewinder missiles from aircraft and also enable precise “toss-bombing” of nuclear payloads from fighter jets. These computers handle all the calculations, allowing the pilot to approach their target from any direction, at any speed and altitude. The new Skybolt ballistic missile, launched from the B-52 bomber, has its own guidance computer, which is actually a digital differential analyzer, a hybrid device like the one described in an earlier chapter. One of the largest single computers in the Air Force is called Finder. Using 70,000 transistors, it performs analytical work on electronic countermeasures.

Today there are some 110,000 aircraft flying the skies in this country, about double the number ten years ago. Not only the quantity but also the speed of aircraft has increased, and the job of the aircraft controller has become a nightmare. With the lives of air travelers in his hands, this overworked FAA employee has until recently used the same equipment that served in the days of 180 miles-per-hour piston-engine transports.

Today, there are around 110,000 aircraft in the air in this country, roughly twice the number from ten years ago. Not only has the number increased, but the speed of the aircraft has also grown, making the job of the air traffic controller extremely challenging. With the lives of passengers at stake, this overburdened FAA employee has, until recently, been using equipment that dates back to the era of 180-mile-per-hour piston-engine planes.

We have discussed some examples of the computer as a director of air traffic; the automatic ground-controlled-approach system that lands planes in bad weather without human help is one, the mighty SAGE defense system is another. SAGE may one day take over commercial air traffic: in the meantime, the Federal Aviation Agency relies heavily on smaller computers in locations all over the country.

We have talked about a few examples of computers managing air traffic; the automatic ground-controlled approach system that lands planes in poor weather without any human assistance is one, and the powerful SAGE defense system is another. SAGE might eventually take over commercial air traffic management; for now, the Federal Aviation Agency depends a lot on smaller computers located throughout the country.

Originally, general-purpose business computers were put to work processing the vast quantities of data needed to keep traffic flowing along the airways. New, special designs, including those of the Librascope Division of General Precision, Inc., are being added as they become available. Remington Rand UNIVAC is also working on the problem, and UNIVAC equipment has been tested on Strategic Air Command round-robin flights. It has posted as many as eighty in-flight Axes for one mission, a feat that the unaided human controller can only gasp at.

Originally, general-purpose business computers were used to handle the huge amounts of data necessary to manage air traffic. New, specialized designs, including those from the Librascope Division of General Precision, Inc., are being introduced as they become available. Remington Rand UNIVAC is also addressing the issue, and UNIVAC equipment has been tested on Strategic Air Command round-robin flights. It has managed to track as many as eighty in-flight Axes for one mission, an achievement that would leave a human controller in awe.

Obviously, control of aircraft cannot be turned over pell-mell from human to computer. The FAA is proceeding cautiously, and a recent report from an industry fact-finding board recommended a “Project Beacon” approach which will continue to rely heavily on radar plus human controllers. But when the problems of communication between man and machine are worked out, no human being can keep track of so many aircraft so accurately, or compute alterations in course to prevent collision and ensure an optimum use of air space as can the computer.

Obviously, control of aircraft can't be transferred carelessly from humans to computers. The FAA is moving forward carefully, and a recent report from an industry research board suggested a “Project Beacon” approach that will still depend heavily on radar and human controllers. However, once the communication issues between humans and machines are resolved, no human can monitor so many aircraft accurately or calculate course changes to prevent collisions and optimize airspace as effectively as a computer can.


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On the Sea

The Navy uses computers too. At the David Taylor Test Basin in Maryland, a UNIVAC LARC is busy doing design work on ship hulls. Other computers mounted in completed Navy vessels perform navigation and gun-ranging functions. At New London, Connecticut, a Minneapolis-Honeywell computer simulates full scale naval battles. Radar and sonar screens in mock submarine command posts show the maneuvering of many ships in realistic simulations. Polaris submarines depend on special computers to launch their missiles, and the missiles themselves mount tiny computers that navigate Polaris to its target. Another computer task was the “sea testing” of the nuclear submarine “Sea Wolf” before it was launched!

The Navy uses computers as well. At the David Taylor Test Basin in Maryland, a UNIVAC LARC is hard at work designing ship hulls. Other computers installed in completed Navy vessels handle navigation and gun-ranging tasks. In New London, Connecticut, a Minneapolis-Honeywell computer simulates full-scale naval battles. Radar and sonar displays in mock submarine command centers track the movements of numerous ships in realistic simulations. Polaris submarines rely on specialized computers to launch their missiles, and the missiles themselves contain tiny computers that guide Polaris to its target. Another computer function was the “sea testing” of the nuclear submarine “Sea Wolf” before it was launched!

Photo courtesy of Litton Systems, Inc.

Airborne computer-indicator system in Hawkeye naval aircraft. This equipment performs task of surveillance, tracking, command and control.

Photo courtesy of Litton Systems, Inc.

Airborne computer-indicator system in Hawkeye naval aircraft. This equipment carries out the functions of surveillance, tracking, command, and control.

Computers are being used by the Navy in a project that has tremendous applications not only for military application but for civilian use as well. Mark Twain to the contrary, a lot of 163people have tried to do something about the weather, among them an Englishman named Richardson. Back in 1922 he came up with the idea of predicting the weather for a good-sized chunk of England. Basically his ambitious scheme was sound. Drawing on weather stations for the data, he determined to produce a 24-hour forecast.

Computers are being used by the Navy in a project that has huge potential not just for military purposes but also for civilian applications. Contrary to what Mark Twain said, many people have tried to influence the weather, including an Englishman named Richardson. In 1922, he came up with the idea of predicting the weather for a significant part of England. His ambitious plan was fundamentally solid. Utilizing data from weather stations, he set out to create a 24-hour forecast.

Unfortunately for Mr. Richardson, the English, and the world in general, the mathematics required was so complicated that he labored for three months on that first prediction. By then it had lost much of its value—and it was also wrong! The only solution that Richardson could think of was to enlist the aid of about 60,000 helpers who would be packed into a huge stadium. Each of these people would be given data upon which to perform some mathematical operation, and then pass on to the next person in line. Pages would transfer results from one section of the stadium to another, and a “conductor,” armed with a megaphone undoubtedly along with his baton, would “direct” the weather symphony, or perhaps cacaphony. As he lifted his baton, the helpers were to calculate like crazy, when he lowered it they would pass the result along. What Richardson had invented, of course, was the first large-scale computer, a serial computer with human components. For a number of reasons, this colossal machine was never completed. It was obviously much easier to simply damn the weatherman.

Unfortunately for Mr. Richardson, the English and the world in general, the math required was so complex that he spent three months on that first prediction. By then, it had lost much of its value—and it was also wrong! The only solution Richardson could think of was to recruit about 60,000 helpers packed into a huge stadium. Each person would receive data to perform some mathematical operation and then pass it on to the next person in line. Pages would transfer results from one section of the stadium to another, and a “conductor,” probably with a megaphone and a baton, would “direct” the weather performance, or perhaps chaos. When he lifted his baton, the helpers were to calculate like mad; when he lowered it, they would pass the results along. What Richardson had created, of course, was the first large-scale computer, a serial computer with human components. For various reasons, this massive machine was never completed. It was obviously much easier to just blame the weatherman.

Actually, Richardson had stumbled onto something big. He had brought into being the idea of “numerical weather prediction.” It is known that weather is caused by the movement of air and variations in its pressure. Basically it is simple, knowing pressure conditions yesterday and today, to project a line or extrapolate the conditions for tomorrow. If we know the conditions tomorrow, we can then predict or forecast the temperature, precipitation, and winds.

Actually, Richardson had discovered something significant. He had introduced the concept of “numerical weather prediction.” It’s understood that weather is influenced by the movement of air and changes in its pressure. Essentially, it's straightforward; by knowing the pressure conditions from yesterday and today, we can chart a line or project the conditions for tomorrow. If we can determine the conditions for tomorrow, we can forecast the temperature, precipitation, and winds.

164

U.S. Navy

Weather map prepared and printed out by computer gives data in graphical form. Enlarged view of weather “picture” (above) shows how it is formed by printed digits representing the pressure at reporting stations.

U.S. Navy

The weather map created and printed by computer displays data visually. The enlarged view of the weather “picture” (above) illustrates how it's made up of printed numbers that represent the pressure at reporting stations.

There was even the mathematics to make this possible in Richardson’s day: the so-called “primitive equations” of the pioneer mathematician Euler. These are six partial differential equations involving velocity, pressure, density, temperature, 165and so on. But though the principle is simple, the practical application is hopelessly involved—unless you have a stadium filled with 60,000 willing mathematicians or a fast computer of some other type.

There was even the math to make this possible in Richardson’s time: the so-called “primitive equations” of the pioneering mathematician Euler. These are six partial differential equations involving velocity, pressure, density, temperature, 165 and so on. But while the principle is straightforward, the practical application is incredibly complex—unless you have a stadium full of 60,000 willing mathematicians or some other type of fast computer.

In 1950 the stage was finally set for the implementation of numerical weather prediction. First, electronic computers were available. Second, and importantly, mathematician C. G. Rossby had worked some magic with the original primitive equations and reduced them to a single neat equation with only four terms. The new tool is called the Rossby equation. Meteorologists and mathematicians at Princeton’s Institute for Advanced Study decided to combine the Rossby equation, the MANIAC computer, and some money available from the Office of Naval Research. The result was JNWPU, Joint Numerical Weather Prediction Unit, later to become NANWEP, for Navy Numerical Weather Problems Group. It is too bad that pioneer Richardson did not live to see the exploitation of his dream.

In 1950, everything came together for numerical weather prediction to become a reality. First, electronic computers became available. Second, and just as importantly, mathematician C. G. Rossby managed to refine the original primitive equations into a single, concise equation with only four terms. This new tool is known as the Rossby equation. Meteorologists and mathematicians at Princeton’s Institute for Advanced Study decided to combine the Rossby equation, the MANIAC computer, and some funding from the Office of Naval Research. The outcome was JNWPU, the Joint Numerical Weather Prediction Unit, which later became NANWEP, the Navy Numerical Weather Problems Group. It’s unfortunate that pioneer Richardson didn’t live to witness the realization of his vision.

What NANWEP does is to take the meteorological data from some 3,000 reporting stations, compare them with those existing yesterday, and print out a weather map for the Northern Hemisphere for tomorrow. Because there are so many more stations reporting than the handful that Richardson used, the number of computations has risen to the astronomical total of about 300,000,000. Despite this, a Control Data Corporation 1604 digital computer does the job in a good bit less time than the three months it took Richardson. NANWEP prints out its weather maps 40 minutes from the time all data are in.

What NANWEP does is gather meteorological data from about 3,000 reporting stations, compare it with the data from yesterday, and produce a weather map for the Northern Hemisphere for tomorrow. Since there are so many more reporting stations than the few that Richardson used, the number of calculations has skyrocketed to around 300,000,000. Despite this, a Control Data Corporation 1604 digital computer completes the task in significantly less time than the three months it took Richardson. NANWEP generates its weather maps 40 minutes after all the data is collected.

Teletype reports come in from the thousands of weather stations; these are punched on tape and fed to the 1604. Since the information includes geographical position in addition to meteorological data, the computer prints out numbers that form a map of weather coming up. Although the meteorologist adds some clarifying lines by connecting points of equal pressure, the “raw” map with its distinctive shaded areas is meaningful even to the layman.

Teletype reports come in from thousands of weather stations; these are punched on tape and sent to the 1604. Since the information includes geographical locations along with weather data, the computer prints out numbers that create a weather map. Although the meteorologist adds some clarifying lines by connecting points of equal pressure, the "raw" map with its unique shaded areas is still meaningful even to someone without expertise.

Further refinements are in the offing. As many as 10,000 166weather stations may eventually report to the central computer, which may also learn to accept the teletype information directly with no need for the intermediate step of punching a tape. Although it will be a long time before a positive forecast, exact in every detail, is possible, NANWEP already has lifted weather prediction from the educated guesswork of the older meteorologists to truly scientific forecasting.

Further improvements are on the way. As many as 10,000 166weather stations may eventually send reports directly to the central computer, which might also learn to accept teletype information directly, eliminating the need for the extra step of punching a tape. While it will still be a long time before a completely accurate forecast is achievable, NANWEP has already advanced weather prediction from the educated guesswork of older meteorologists to genuine scientific forecasting.

It turns out that numerical weather prediction brings with it some bonuses. NANWEP can predict the action of ocean waves three days in advance, in addition to its regular wind, temperature, and precipitation information. So it is now being put to work preparing optimum routes for ships. Here’s the way it would work. A ship sailing from California to Japan requests the best routes for the voyage. Initially the computer is given the ship’s characteristics and told how it will perform in various sea conditions. It then integrates this information with the predicted sea conditions for the first day’s leg, and plots several different courses. Distances the ship would travel on each of these courses are plotted, and a curve is drawn to connect them. Now the computer repeats the process for the next day, so that each of the tentative courses branches out with its own alternates. The process is repeated for each of the five days of the voyage. Then the computer works backward, picking the best route for the entire voyage, and gives the course to be followed for optimum time. If that isn’t sufficiently informative for the captain, he can request and receive not one but three courses: one for the fastest trip regardless of sea condition, another for the fastest trip with waves of only a certain height, and finally a course for the fastest trip through calm water! The advantages of such a service are immediately obvious and give a hint at many other applications of the technique to air travel, truck transport, and so on.

It turns out that numerical weather prediction comes with some perks. NANWEP can forecast ocean wave activity three days ahead, in addition to its usual wind, temperature, and precipitation data. It's now being used to plan optimal routes for ships. Here’s how it works: A ship traveling from California to Japan asks for the best routes for its journey. First, the computer receives the ship’s specifications and is informed of its performance in different sea conditions. It then combines this data with the predicted sea conditions for the first day’s journey and maps out several different routes. The distances for each of these routes are calculated, and a curve is drawn to connect them. Next, the computer repeats the process for the following day so that each of the proposed routes has its own alternatives. This process continues for all five days of the trip. Then the computer works backward, selecting the best route for the entire journey and providing a course to follow for the best time. If that isn’t informative enough for the captain, he can request and receive three different courses: one for the quickest trip regardless of sea conditions, another for the quickest trip with waves of a specific height, and finally a route for the fastest trip through calm water! The benefits of such a service are immediately clear and hint at many other uses of the technique in air travel, truck transport, and more.

NANWEP is ground-based, of course. There are also airborne weather computers like those of the U.S. Weather Bureau’s National Severe Storm Research Aircraft Project. The Weather Bureau has jumped its computer budget from $1.5 to $2.5 million to extend this and other projects. The compact airborne 167computers ride along in DC-6 and B-57 aircraft to monitor hurricanes off Florida and tornadoes in the Great Plains area. The computers gather forty different kinds of information and convert it to digital form at thousands of characters a second. Such monitoring of violent weather by means of computers suggests an intriguing use of the machine. Man has long considered the prospect of going the step beyond weather recording and prediction to actually changing or even creating his own weather. He has done a few rather startling things of this kind, admittedly on a small scale but with tremendous implications. Cloud-seeding experiments are samples, as attempts both to induce precipitation and to create or destroy storms. These experiments, though inconclusive, have led to results—including precipitation of lawsuits and ill feeling. Meteorologists attempted to divert a hurricane along the Atlantic coast line once, apparently with results. But the storm swerved too far and the weathermen incurred the justifiable wrath of those living in the area affected. Why not simulate such an experiment in the computer? Besides being safer, it is also far cheaper. In the long run, we may do something about the weather at that.

NANWEP is ground-based, of course. There are also airborne weather computers like those from the U.S. Weather Bureau’s National Severe Storm Research Aircraft Project. The Weather Bureau has increased its computer budget from $1.5 to $2.5 million to expand this and other projects. The compact airborne 167 computers ride along in DC-6 and B-57 planes to monitor hurricanes off Florida and tornadoes in the Great Plains. These computers collect forty different types of information and convert it into digital form at thousands of characters per second. Monitoring severe weather with computers suggests an interesting use of technology. Humans have long thought about going beyond just recording and predicting the weather to actually changing or even creating their own weather. They've done a few surprising things in this area, albeit on a small scale, but with huge implications. Cloud-seeding experiments, for example, aim to induce rainfall or create or destroy storms. Though these experiments have been inconclusive, they've led to outcomes—including lawsuits and bad feelings. Meteorologists once tried to divert a hurricane along the Atlantic coast, apparently with some effect. However, the storm turned too much, and the weathermen faced justified anger from those in the affected area. Why not replicate such an experiment in a computer? It's not only safer but also much cheaper. In the long run, we might actually do something about the weather.

Computers in Space

There are many points in history when seemingly fortuitous happenings take place. The invention of the printing press appears to have occurred at a fork in the road as literature flowered. The discovery of gasoline and the automobile went hand in hand. So it is with the electronic computer and the spacecraft. Is the computer here because it was needed for such an application, or did it actually cause the advent of space flight? Our conclusions must depend on our belief or disbelief in such things as causality. A realistic view might be merely to applaud and appreciate the confluence of two important streams of thought to make a river that will one day flow to the other planets and finally out of the solar system entirely.

There are many moments in history when seemingly random events happen. The invention of the printing press seems to have occurred at a pivotal moment as literature thrived. The discovery of gasoline and the automobile developed together. The same goes for the electronic computer and space travel. Is the computer here because it was necessary for that purpose, or did it actually lead to the development of space flight? Our conclusions depend on whether we believe in concepts like causality. A realistic perspective might simply be to celebrate and recognize the merging of two significant ideas to create a force that will eventually reach other planets and, ultimately, escape the solar system entirely.

Putting even something so unsophisticated as a brick into 168orbit would require the plotting of an exact trajectory handily done only by a computer. Sending the Mercury capsule aloft obviously requires a more refined aiming system, and its re-entry into the atmosphere demands a nicety of calculation measured in a fraction of a degree. The same is true for the Russian achievements in sending a space vehicle around the moon, and manned capsules in prolonged orbit. Such navigation can be planned and carried out only by the sophisticated mathematics of a computer. Dr. Wernher von Braun has said that any effective space-vehicle firing program would be impossible without computers and computing techniques.

Putting even something as simple as a brick into 168 orbit would require plotting an exact trajectory, which can only be done efficiently by a computer. Launching the Mercury capsule clearly needs a more advanced aiming system, and its re-entry into the atmosphere requires precision in calculations measured to a fraction of a degree. The same goes for the Russian advancements in sending spacecraft around the moon and manned capsules in long-term orbit. Such navigation can only be planned and executed using the complex mathematics of a computer. Dr. Wernher von Braun has stated that any effective space vehicle launch program would be impossible without computers and computing techniques.

Not long ago, the mariner could leisurely brace himself on the deck of his vessel and take a noon sight with his sextant. It mattered little if it took him some time to work out the computations; his ship traveled at only a few knots and in only two dimensions. Today the space capsule or missile moves as far in a single minute as a ship might in an entire day, and it moves not across the practically flat surface of the sea but through three-dimensional space in which that third degree of freedom is of vital importance. Not only must the navigation be done with fantastic precision, it must be done in “real time” to be of any value. This is true whether the mathematics is being done by a Mercury capsule or one of our antimissile missiles. Just as Richardson’s weather prediction three months after the fact was of little use, the trajectory of an invading missile will avail us nothing if it takes us thirty minutes to compute. The problem by then, for the survivors, will be one of fallout and not blast.

Not long ago, a sailor could comfortably lean on the deck of his ship and take a noon sight with his sextant. It didn't matter much if it took him a while to do the calculations; his ship moved at only a few knots and in just two dimensions. Today, a space capsule or missile can travel as far in one minute as a ship would in an entire day, moving not across the mostly flat surface of the sea but through three-dimensional space, where that third dimension is critically important. Navigation not only has to be done with incredible precision, but it also needs to happen in “real time” to be useful. This is true whether the calculations are being made by a Mercury capsule or one of our antimissile missiles. Just like Richardson’s weather forecast three months after the fact was of little use, knowing the trajectory of an incoming missile does us no good if it takes us thirty minutes to compute. By that point, for the survivors, the problem will be fallout, not explosion.

For this reason a computer is aboard practically every space vehicle that leaves the earth. The Atlas and Titan, the Minuteman and Polaris, all are controlled by tiny digital computers in their innards, supplemented by more complex machines on the ground. These ground computers calculate the trajectory, then monitor the missile to correct its course if necessary. Complex as these functions seem, they are childishly simple by comparison with the kind of calculations that are necessary for lunar or planetary flight.

For this reason, every spacecraft that leaves Earth has a computer on board. The Atlas and Titan, the Minuteman and Polaris, are all controlled by small digital computers inside them, along with more advanced machines on the ground. These ground computers calculate the trajectory and then monitor the missile to adjust its course if needed. While these functions may seem complicated, they're actually quite simple compared to the calculations required for lunar or planetary flight.

169A mathematician who knew his astronomy could work out the figures necessary to launch a space craft on its flight to Venus, but he would have to start some time before launching day. In fact, it would take forty generations of mathematicians to do the job. The trip itself would consume about four months. At the Jet Propulsion Laboratories of the California Institute of Technology, this 800-year project is planned and flown in thirty seconds by an IBM 7090 computer. For example, the computer tells us that if we had blasted off bright and early on August 17, 1962, we could make it to the Clouded Planet at 10:09 a.m., December 9. The curved trip through space would cover 32,687,000 miles.

169A mathematician who understood astronomy could calculate the numbers needed to launch a spacecraft headed for Venus, but he'd need to start well before the launch day. In fact, it would take forty generations of mathematicians to complete the task. The journey itself would take about four months. At the Jet Propulsion Laboratories of the California Institute of Technology, this 800-year project is planned and executed in thirty seconds by an IBM 7090 computer. For instance, the computer informs us that if we had taken off bright and early on August 17, 1962, we could reach the Clouded Planet at 10:09 AM on December 9. The curved journey through space would cover 32,687,000 miles.

The computer, then, not only can perform in real time but can even shrink time. The Venus trip is simulated daily at the Jet Propulsion Laboratories, and tapes stored in the computer cabinets also bear the names Moon, Mars, Saturn, Jupiter, and so on. When the day comes to make the actual voyage, the odds are good that because of what scientists have learned from the computer the trip will go as smoothly as all the simulations. Rather than the planetary voyages, which are still some time off, lunar soft landings will be among the first to demonstrate the accuracy of simulations now being made by General Dynamics, whose Atlas-Centaur will put the lunar rover Surveyor on the moon shortly. Apollo, the three-man lunar spaceship, won’t be far behind.

The computer can not only operate in real-time but can also compress time. The trip to Venus is simulated every day at the Jet Propulsion Laboratories, and the tapes stored in the computer cabinets also include names like Moon, Mars, Saturn, Jupiter, and so on. When the time comes to embark on the actual journey, the chances are high that, thanks to what scientists have learned from the computer, the trip will go as smoothly as all the simulations. Instead of the interplanetary trips, which are still a while away, lunar soft landings will be among the first to showcase the accuracy of the simulations currently being carried out by General Dynamics, whose Atlas-Centaur will soon send the lunar rover Surveyor to the moon. Apollo, the three-man lunar spaceship, won’t be far behind.

Not long ago a computer was put to work to see if it could pare down the costs of the Atlas and Thor rocket engines. We have to have such defensive weapons, but the cheaper we can make them the more we can afford. The economy program worked, reducing costs more than a third.

Not long ago, a computer was used to find ways to reduce the costs of the Atlas and Thor rocket engines. We need these defensive weapons, and the cheaper we can make them, the more we can afford. The cost-saving program was successful, cutting expenses by more than a third.

Summary

The computer is on the Washington payroll to stay, and it may well move up the hierarchical ladder there. It was not a comedian but an M.I.T. professor who recently suggested that the 170computer will replace the bureaucrat. Contending that the computer is inherently more flexible than the bureaucrat, Professor John McCarthy told an Institute of Radio Engineers meeting that the machines will not regiment us. “On the contrary, I think we can expect a great deal more politeness from machines than we have gotten from humans,” he said. His views were debated by other panelists, but the gauntlet seems to have been flung. With a party affiliation, the computer may well run for president someday!

The computer is officially on the Washington payroll for good, and it might even climb the ranks there. It wasn't a comedian but an M.I.T. professor who recently suggested that the 170computer could take over bureaucratic roles. Arguing that the computer is naturally more adaptable than a bureaucrat, Professor John McCarthy told attendees at an Institute of Radio Engineers meeting that machines won’t control us. “In fact, I believe we can expect a lot more courtesy from machines than we've gotten from people,” he stated. Other panelists debated his views, but the challenge has clearly been thrown down. With a party affiliation, the computer might even run for president one day!

Lichty, © Field Enterprises, Inc.

“It IS human, men!... Besides solving our problems of global strategy, it’s also beginning to jot down its memoirs!”

Lichty, © Field Enterprises, Inc.

“It's human, guys!... Not only is it tackling our global strategy issues, but it's also starting to write its memoirs!”


171Business may not be the noblest pursuit, but it is true that men are bringing to it some of the qualities which actuate the explorer, scientist, artist: the zest, the open-mindedness, even the disinterestedness, with which the scientific investigator explores some field of research.

171Business might not be the most honorable pursuit, but it is true that people are bringing some of the qualities found in explorers, scientists, and artists to it: the enthusiasm, the openness to new ideas, and even the selflessness with which a scientific investigator explores a research area.

—Earnest Elmo Calkins

—Earnest Elmo Calkins

8: The Computer in Business and Industry

The government, of course, is not the only user of the electronic computer. Business is faced with the same problems as government, plus others perhaps, and can use the same techniques in planning, producing, merchandising, and keeping track of its products. To General Electric goes the distinction of first installing the large-scale electronic computer for its business-data processing. This was done quite recently, in 1954. Commenting on the milestone, the Harvard Business Review said in part:

The government isn't the only one using electronic computers. Businesses face similar challenges as the government, along with some additional ones, and can apply the same methods in planning, production, marketing, and inventory management. General Electric is recognized for being the first to install a large-scale electronic computer for business data processing. This happened fairly recently, in 1954. Reflecting on this landmark event, the Harvard Business Review noted in part:

The revolution starts this summer at General Electric Company’s new Appliance Park near Louisville, Kentucky. The management planning behind the acquisition of the first UNIVAC to be used in business may eventually be recorded by historians as the foundation of the second industrial revolution; just as Jacquard’s automatic loom in 1801 or Frederick W. Taylor’s studies of the principles of scientific management a hundred years later marked turning points in business history.

The revolution kicks off this summer at General Electric Company's new Appliance Park near Louisville, Kentucky. The management planning behind acquiring the first UNIVAC for business use might eventually be noted by historians as the beginning of the second industrial revolution, similar to how Jacquard's automatic loom in 1801 or Frederick W. Taylor's studies on scientific management principles a century later represented crucial moments in business history.

It is early yet for comment from historians, but the growth of the business computers from the pioneer UNIVAC bears out the 172theme of the Harvard Business Review suggestion. In 1961 there were 6,000 large electronic computers in use; General Electric alone has more than 100. One big reason for this is the fact that government is not alone in its output of paperwork. It has been estimated that one-sixth of our Gross National Product, or about $85 billion, is devoted to paper-handling. In the time it takes to read this chapter, for example, Americans are writing 4 million checks, and this is only a small part of the paperwork involved in the banking business.

It’s still early for historians to weigh in, but the rise of business computers from the groundbreaking UNIVAC supports the theme of the Harvard Business Review suggestion. In 1961, there were 6,000 large electronic computers in use; General Electric alone had over 100. A major reason for this is that the government isn’t the only entity generating paperwork. It’s estimated that one-sixth of our Gross National Product, or about $85 billion, goes to paper handling. For instance, in the time it takes to read this chapter, Americans write 4 million checks, and this only scratches the surface of the paperwork involved in the banking industry.

General Electric Co., Computer Dept.

First National Bank of Arizona personnel operate sorters during initial operation of a new GE-210 computer-controlled data-processing system. The sorters process bank checks at the rate of 750 per minute as printer (foreground) prints bank statements at 900 lines per minute.

General Electric Co., Computer Dept.

Employees at First National Bank of Arizona are using sorters during the launch of a new GE-210 computer-controlled data processing system. The sorters handle bank checks at a speed of 750 per minute, while the printer in the foreground produces bank statements at a rate of 900 lines per minute.

Wholesale banks have been called fiscal intelligence agencies, doing business by the truckload, and measuring the morning mail by the ton. Yet this information is dealt with not only in volume, but in precise and accurate detail. If a client asks about the rating of a customer who has just ordered several million dollars worth of goods, the bank may be called on to furnish this information in a very short time, even though the customer resides halfway around the world.

Wholesale banks have been referred to as financial intelligence agencies, dealing in massive amounts of business and measuring the morning mail by the ton. However, this information is not only handled in bulk but also in precise and accurate detail. If a client inquires about the rating of a customer who has just placed an order for several million dollars' worth of goods, the bank might need to provide this information quickly, even if the customer is located halfway around the world.

173Since they deal in figures, it is logical that banks were among the first businesses to be computerized. Many of us are aware of those stylized numbers now on the bottom of most of our checks, and vaguely conscious that through some mysterious juggling by computers called ERMA and other such names banks balance our accounts at electronic speed.

173Since they work with numbers, it makes sense that banks were some of the first businesses to adopt computers. Many of us recognize those stylized numbers now printed at the bottom of most of our checks, and we’re somewhat aware that through some mysterious manipulation by computers like ERMA and others, banks keep our accounts balanced at lightning speed.

Insurance companies were next in line as computer candidates. Like banking, insurance is believed to have been available to Babylonian merchants thousands of years ago. In those days there were fewer people, and probably claims were fewer; the abacus was the only computer needed to keep pace. But since insurance was introduced on the North American continent, coincidentally in the same state, Pennsylvania, as banking, it has been threatened with drowning in a sea of its own policies.

Insurance companies were the next candidates for computers. Similar to banking, insurance has been around for thousands of years, dating back to Babylonian merchants. Back then, there were fewer people, so there were likely fewer claims; the abacus was all the computing power needed to keep up. However, since insurance was introduced in North America, specifically in Pennsylvania, the same state where banking started, it has faced the risk of being overwhelmed by its own policies.

The computer is ideally suited for doing the work of the insurance business. There is no question today that the computer has taken over from the insurance clerk. One firm installed computers in 1953 and since then has doubled its accounts and tripled dollar volume, without hiring the 250 additional people who normally would have been required for such an increase. Eight outlying offices have been closed, yet service is better and faster, agents’ commissions are paid twice a month instead of only once, and actuarial computations that once took six months are now done in a week.

The computer is perfectly designed for handling tasks in the insurance industry. It's clear that the computer has replaced the insurance clerk. One company set up computers in 1953, and since then, they've doubled their accounts and tripled their revenue, without needing to hire the 250 extra staff that would typically be needed for that kind of growth. Eight remote offices have been shut down, yet service has improved and sped up; agents receive their commissions twice a month instead of just once, and actuarial calculations that used to take six months can now be completed in a week.

A computerized world is of course not without its problems. The computer system is so efficient, in fact, that the same outcry is going up from labor as was heard in the days of the first industrial revolution. It has been said with some truth that automation upgrades jobs, and not the workers themselves. The change-over from quill pen to pushbutton console will take some time and cause some pain, but in the end our gain will be as great a stride as we have made since the days of the introduction of the first factories with their more efficient production methods. Surely the business worker already has been freed 174from the tedium of adding columns of figures and much filing, and given pleasanter work in exchange.

A computerized world definitely has its issues. The computer system is so effective, in fact, that we're hearing similar complaints from workers as we did during the first industrial revolution. It's been said, with some truth, that automation improves jobs but not the workers themselves. Transitioning from a quill pen to a push-button console will take time and come with some struggles, but ultimately, the benefits will be as significant as the progress made since the advent of the first factories and their more efficient production methods. Surely, business workers have already been relieved from the monotony of adding up figures and filing, and have been given more enjoyable tasks in return. 174

The Shopper’s Friend

After banking and insurance, which businesses yield to the lure of high-speed automatic data-processing? Department stores are dabbling, and supermarkets too are beginning to use the computer. The A & P stores are studying such a system, as is the Liggett Drug Company. At first the computer looked attractive as an inventory and ordering tool; now it is headed in the direction of automating the actual shopping operation.

After banking and insurance, which businesses are drawn to the appeal of high-speed automatic data processing? Department stores are experimenting, and supermarkets are also starting to use computers. The A & P stores are looking into such a system, as is the Liggett Drug Company. Initially, the computer seemed appealing as a tool for inventory and ordering; now it’s moving toward automating the actual shopping process.

In Paris, a retail grocer made merchandising history by displaying more than 3,000 different items in a floor space of only 230 square feet. The trick is in a punched-card system that automatically registers and prices any item the buyer selects. At the check stand the card is run through a computer which figures the bill and orders the groceries, which are automatically selected from the warehouse and delivered in a cart to the purchaser at the door!

In Paris, a grocery store made history by showcasing over 3,000 different items in just 230 square feet. The key lies in a punched-card system that automatically tracks and prices any item the shopper chooses. At the checkout, the card is scanned through a computer that calculates the total and orders the groceries, which are automatically gathered from the warehouse and delivered in a cart to the customer at the door!

A similar automatic supermart system is being pushed by Solartron—John Brown, Ltd., in England. The computerized scheme works much like the French one. The shopper inserts a card in the slot beside the item she wants and a punch marks it in alpha-numeric code for item and price. If more than one item is desired the card is reinserted. With each punch, the machine slices off a bit of the edge of the card so that it slides deeper into the slot next time. At the cashier’s station, the card is placed in a computer. Fifteen seconds after she has paid for them, the shopper is delivered her groceries. Besides the saving in time for the shopper, there is a saving for the grocer in floor space and also the elimination of the loss through shoplifting. About the only thing that might seem to be against the new system is the psychology of the large display, which motivation researchers tell us stimulates volume buying.

A similar automated supermarket system is being promoted by Solartron—John Brown, Ltd., in England. The computerized setup works much like the French version. The shopper inserts a card into the slot next to the item she wants, and a punch marks it with an alphanumeric code for the item and price. If more than one item is desired, the card is reinserted. With each punch, the machine slices a bit off the edge of the card so it slides deeper into the slot next time. At the cashier’s station, the card is placed into a computer. Fifteen seconds after she has paid for her items, the shopper receives her groceries. In addition to saving time for the shopper, there’s a saving for the grocer in floor space and the reduction of losses due to shoplifting. The only potential downside to the new system is the psychology of large displays, which motivation researchers say encourage bulk buying.

With this factor in mind, an official of Thompson Ramo Wooldridge, 175Inc., has suggested retaining the large stocks on display, but coding them with fluorescent paint of certain wavelengths to correspond to price. The shopper fills her cart even as in the conventional store, but at the mechanized checkstand an electronic eye on the computer scans and prices the items while they are being automatically packaged. The doubting Thomases say of this system that the packager will probably put the eggs on the bottom, along with the tomatoes and ice cream!

With this in mind, an official from Thompson Ramo Wooldridge, 175Inc., has suggested keeping the large stock on display, but marking them with fluorescent paint in specific wavelengths to match the prices. The shopper fills her cart just like in a regular store, but at the automated checkout, a computer scanner reads and prices the items while they are being automatically packaged. Skeptics point out that the packager might end up putting the eggs on the bottom, along with the tomatoes and ice cream!

The advertising journal Commercial Art comments sadly on this accepted fact of automation in the market place:

The advertising journal Commercial Art sadly comments on this widely accepted reality of automation in the marketplace:

The checkout clerk is doomed, that last survivor of human warmth in most of today’s supermarkets. His eventual executioner will be the electronic computer, of course. Pilot systems using computers for automatic checkouts are already drawing a bead on the jovial little man in the green smock. Eventually even he will disappear from the faceless canyons of our sleek supermarkets.

The checkout clerk is on the brink of extinction, the last remnant of human warmth in today’s supermarkets. His ultimate fate will be at the hands of the electronic computer. Pilot systems that use computers for self-checkout are already targeting the cheerful guy in the green smock. Eventually, even he will vanish from the impersonal aisles of our modern supermarkets.

But the writer finds a ray of hope in the conclusion of his editorial.

But the writer sees a glimmer of hope at the end of his editorial.

Skilfully designed packages can strike an emotional chord in the consumer, can create strong brand preferences even in the absence of product differences. Supermarkets can give the appearance of being a friendly, “human” place to shop even if the only humans visible are the customers.

Skillfully designed packaging can resonate emotionally with consumers, creating strong brand loyalty even when there are no product differences. Supermarkets can seem like a friendly, “human” place to shop, even if the only people you see are the customers.

To make more complete the rout of conventional merchandising by the computer-oriented system is the plan to automate even the trading stamp. American Premium Systems, Inc., a Texas firm, is developing a plan in which the customer receives a coded plastic card instead of a stamp book. When he makes a purchase, a card is punched with the number of credits he has earned. By means of a centralized computer, an IBM 1401 in this instance, records are kept continuously, and when the customer has accrued 1,500 points he receives a premium automatically. The obvious advantage here is to the customer, who is spared the messy task of licking thousands of evil-tasting multicolored stamps, and the danger of losing the book before 176redemption. But the storekeeper profits too. He does not risk the loss or theft of stamps, nor does he buy stamps for people who are not going to save them. The complete system will call for an IBM 7074 and represents an outlay of about $3 million to service some 6 million customer accounts.

To improve the traditional retail process with a computer-focused system, there's a plan to automate even the trading stamp. American Premium Systems, Inc., a company from Texas, is creating a system where customers get a coded plastic card instead of a stamp book. When a customer makes a purchase, their card is punched to show the credits they've earned. Using a centralized computer, specifically an IBM 1401 in this case, records are kept continuously, and when a customer reaches 1,500 points, they automatically receive a reward. The clear benefit here is for the customer, who avoids the hassle of licking thousands of unpleasant, colorful stamps and the risk of losing their book before redemption. However, the store owner benefits too. They don't have to worry about losing or having stamps stolen, nor do they need to buy stamps for people who won't save them. The complete system will require an IBM 7074 and represents an investment of about $3 million to manage around 6 million customer accounts.

Before leaving the area of merchandising, it might be well to mention inventory management in general and the effect of the computer upon it. Applying what is known as “conceptual order analysis,” one marketer who is using computers in his business talks of “warehousing without bricks or mortar.” With a confidence born of actual testing, his firm expects one day to have no inventory except that on his production lines or in transit to a customer. This revolutionary idea is based on practically instantaneous inventorying, production ordering, and delivery scheduling. While the warehouse without bricks or mortar is not yet a fact, research discloses many manufacturers who have already cut their standing inventories, from small amounts to as much as 50 per cent, while maintaining customer service levels. This was done using what by now are “standard” electronic information-handling methods. The implication here is of the computer not merely as a data-handler, but as a business organizer and planner as well.

Before leaving the merchandising field, it’s worth mentioning inventory management in general and how computers have changed it. One marketer using computers in his business refers to “warehousing without bricks or mortar” through a method called “conceptual order analysis.” With confidence from actual testing, his company expects to eventually hold no inventory except what’s on the production lines or in transit to customers. This groundbreaking idea relies on near-instant inventory tracking, production ordering, and delivery scheduling. While the concept of a warehouse without physical space isn’t a reality yet, research shows many manufacturers have already reduced their inventory levels by as much as 50 percent while still keeping up customer service. This was achieved using what are now considered “standard” electronic information-handling methods. The implication here is that computers are not just data handlers but also act as business organizers and planners.

Electronic Ticker Tape

The stock market lends itself to the use of high-speed data-processing, even though a Wall Street man achieved notoriety some time back as the first embezzler to use computer techniques. Admittedly it is harder to track down the hand in the till when it pushes buttons and leaves no telltale fingerprints or handwriting, but computerization continues despite this possible drawback. The same firm has added digital computers to one of its offices for faster service. The American Stock Exchange installed $3 million worth of new processing equipment to provide instantaneous automatic reports on open, high, low, close, bid, asked, and volume-to-the-moment figures.

The stock market is well-suited for high-speed data processing, even though a Wall Street trader became infamous a while back as the first embezzler to use computer methods. It's true that it's tougher to catch someone stealing when they just push buttons and leave no obvious fingerprints or handwriting, but computerization keeps moving forward despite this potential issue. The same company has added digital computers to one of its offices for quicker service. The American Stock Exchange invested $3 million in new processing equipment to provide instant automatic reports on current open, high, low, close, bid, ask, and volume figures.

177

International Business Machines Corp.

On the floor of the New York Stock Exchange, representatives of Thomson & McKinnon and IBM discuss a model of the computing system which will speed transactions from the offices of the brokerage houses in 41 cities to the New York and American stock exchanges.

International Business Machines Corp.

On the floor of the New York Stock Exchange, representatives from Thomson & McKinnon and IBM are chatting about a model of the computing system that will speed up transactions from brokerage offices in 41 cities to the New York and American stock exchanges.

The stock market’s need for the computer lies in the usual two factors: tremendous paperwork and increasing pressure for speed. Trading of stock amounts to about three-fourths of a billion shares in a year, and occasionally 3 million shares a day change hands. A major brokerage house has confirmations to handle on thousands of trades, dividends to credit to nearly half a million active accounts, and security position and cash balances to compute for each customer. The increasing amount of business, plus the demand for more speed and accuracy, make the computer the only solution.

The stock market's reliance on computers comes down to two main factors: massive paperwork and the growing need for speed. Trading stocks amounts to around 750 million shares in a year, with some days seeing up to 3 million shares changing hands. A large brokerage firm has to deal with confirmations for thousands of trades, credit dividends to nearly half a million active accounts, and calculate security positions and cash balances for each customer. The rising volume of business, along with the need for quicker and more accurate processing, makes computers the only viable solution.

Simply reporting the results of the day’s marketing in the newspapers is a monumental task. The Associated Press is installing a system based on an IBM 1620 computer, in which ticker information will also be given in the computer for sorting, comparison, tabulation, and storage. At the correct time, the machine will print out the format for publication in the 178press at the rate of 4,500 words a minute. With a memory of 20 million characters and a capacity for 600,000 logical decisions each minute, the computer keeps up with stock information practically as fast as it is received, and even a late ticker will not mean a missed newspaper deadline. Associated Press expects to be able to transmit the stock-market results to its papers within fifteen seconds after the ticker closes. Not just in the United States but in Japan as well, the computer is invading the stock market. The abacus is out, and now the exchange in Tokyo is using an advanced UNIVAC solid-state computer to process transactions.

Simply reporting the day's marketing results in the newspapers is a huge task. The Associated Press is setting up a system using an IBM 1620 computer, which will also provide ticker information for sorting, comparison, tabulation, and storage. At the right moment, the machine will print the format for publication in the 178press at a speed of 4,500 words per minute. With a memory capacity of 20 million characters and the ability to make 600,000 logical decisions each minute, the computer can keep up with stock information almost as quickly as it comes in, and even a late ticker won't result in missed newspaper deadlines. The Associated Press expects to transmit stock-market results to its papers within fifteen seconds after the ticker closes. This technology is also taking over the stock market in Japan. The abacus is out, and now the exchange in Tokyo is using an advanced UNIVAC solid-state computer to handle transactions.

Versatile Executive

It is this high-volume capacity, speed, and accuracy that makes the computer a welcome new employee in most business operations. An example is the Johnson’s Wax system linking its facilities for rapid management reaction to changing conditions. Headquarters is linked to twenty three warehouses and sales offices, and today’s work is based on yesterday’s inventory instead of last month’s.

It’s the combination of high volume, speed, and accuracy that makes computers a valuable addition to most business operations. For instance, the Johnson’s Wax system connects its facilities for quick management responses to changing conditions. The headquarters is linked to twenty-three warehouses and sales offices, and today’s work relies on yesterday’s inventory instead of last month’s.

Computers schedule hotel reservations, and handle accounts payable and receivable for the hotel industry. Auto-parking, now a $500 million a year business, leans ever more heavily on computers for ticket-issuing, car-counting, traffic direction, charge-figuring, and collection. The freeway too has its computers, though there have been minor setbacks like that on the New Jersey Turnpike where an automatic toll-card dispenser was mistaken by slow-thinking people for a collector and its working was jammed with coins and battered by abuse when no change was forthcoming! Man will take some educating as the machine finds wider employment.

Computers manage hotel bookings and take care of accounts payable and receivable for the hotel industry. Auto-parking, now a $500 million a year industry, increasingly relies on computers for issuing tickets, counting cars, directing traffic, calculating charges, and collecting payments. The freeway also uses computers, although there have been minor issues, like on the New Jersey Turnpike where an automatic toll-card dispenser was misinterpreted by confused drivers as a collector, leading to it being jammed with coins and damaged when no change was provided! People will need some time to adjust as machines become more common.

The computer has been seen in the publishing business primarily as a tool for searching lists and printing addresses. Now it is beginning to take over more important duties such as typesetting. 179The new daily Arizona Journal is the first newspaper to make use of this technique.

The computer has mainly been viewed in the publishing industry as a tool for searching lists and printing addresses. Now, it's starting to take on more significant roles like typesetting. 179The new daily Arizona Journal is the first newspaper to use this technique.

From use in other businesses, the computer has grown to fostering a business of its own. An example is in the production of payroll checks by specialty firms, and safeguarding against bad checks with such services as Telecredit, a computer-run system that spots bad checks upon interrogation from its member stores.

From being used in other businesses, the computer has developed into a business of its own. One example is the production of payroll checks by specialized firms, and protecting against bad checks with services like Telecredit, a computer-based system that detects bad checks when queried by its member stores.

In Waterbury, Connecticut, a computer helps home-buyers and realtors by listing all available homes in the area. Three reports are produced: a total listing, a listing by style, and a listing by price. Bell Telephone in New York uses a computer system to deliver its 9 million directories to subscribers in the city and suburbs. The rapid system permits changing of delivery orders even while the books are at the printers. A computer method of making sausage recipes is now available to all packers. Remington Rand developed this application at its UNIVAC Center on the campus of Southern Methodist University.

In Waterbury, Connecticut, a computer assists home buyers and realtors by listing all available homes in the area. Three reports are generated: a total listing, a listing by style, and a listing by price. Bell Telephone in New York employs a computer system to deliver its 9 million directories to subscribers in the city and suburbs. The fast system allows for changes to delivery orders even while the books are being printed. A computer method for creating sausage recipes is now accessible to all packers. Remington Rand developed this application at its UNIVAC Center on the Southern Methodist University campus.

Communication

Communication is a vital part of all business, and the digital computer finds another application here. A technique known as adaptive control was recently presented at a symposium by scientists from IBM. Special-purpose computers integrated into communication networks would make possible the “time-sharing” of channels and cut costs per message sharply. Another digital computer, an inexpensive “decision threshold” device, is being pushed as a means of reducing errors in the transmission of messages. These logical uses of the computer were presaged in the 30’s when Shannon wrote his pioneering circuit-logic paper, and in the late 40’s with his work on information theory.

Communication is an essential part of all businesses, and digital computers have found another use here. A technique called adaptive control was recently introduced at a symposium by scientists from IBM. Specialized computers integrated into communication networks could enable “time-sharing” of channels and significantly lower costs per message. Another digital computer, a low-cost “decision threshold” device, is being promoted as a way to reduce errors in message transmission. These practical applications of computers were anticipated in the 30s when Shannon published his groundbreaking circuit-logic paper and again in the late 40s with his research on information theory.

TV Station KNXT in Los Angeles uses a digital computer to control the complicated switching necessary during station breaks. This electronic juggling of live shows, commercials, and 180network programming is called TASCON, for Television Automatic Sequence Control. It can be programmed hours before use, and then needs only the push of the button instead of frantic manual switching that occasionally throws the human operator.

TV Station KNXT in Los Angeles uses a digital computer to control the complicated switching needed during station breaks. This electronic management of live shows, commercials, and 180network programming is called TASCON, which stands for Television Automatic Sequence Control. It can be programmed hours in advance and then requires just the push of a button instead of frantic manual switching that can sometimes confuse the operator.

Not just the mechanics of transmitting the commercials on TV, but even the billing and other accounting functions are a major computer project. To handle close to $700 million a year in payments, an IBM 7090 computer is being used. There are more than 5,000 TV stations in the country, with billings dependent on a complicated structure of 180 different rates. As a result, there is an undesirable lag in payment. Putting records on tape and feeding them to the computer is expected to clear up the trouble and provide a bonus in the form of advising stations on discount rates for programming on a current basis.

Not only the process of airing commercials on TV, but also the billing and other accounting tasks are major computer projects. To manage nearly $700 million a year in payments, an IBM 7090 computer is being utilized. There are over 5,000 TV stations in the country, with billing based on a complex system of 180 different rates. As a result, there's an annoying delay in payments. Recording data onto tape and inputting it into the computer is expected to resolve the issues and offer the added benefit of informing stations about discount rates for programming in real-time.

The computer isn’t content with skirting the edges of the advertising game, of course. A heated battle is going on now in this industry over the growing use of the computer to plan campaigns and actually evaluate ads, a task held by some to be the exclusive domain of the human adman with his high creative ability. The Industrial Advertising Research Institute triggered the fight by using a computer to study 1,130 advertisements appearing in the industrial journal Machine Design and select the best black-and-white and the best color ads.

The computer isn’t satisfied with just staying on the sidelines of the advertising world, of course. A fierce competition is currently happening in this industry over the increasing use of computers to plan campaigns and analyze ads, a task that some believe should be reserved for the creative brilliance of human advertisers. The Industrial Advertising Research Institute ignited this conflict by using a computer to analyze 1,130 advertisements in the industrial journal Machine Design and choose the best black-and-white and color ads.

While diehards snorted ridicule, the computer made its choices. IARI then compared its selections with those made by two of the largest and most experienced rating firms. On color ads, the computer scored 66 per cent, rating two out of three ads practically the same as the human selectors. With black-and-white it did even better, scoring 71 per cent. Its detractors, assuming of course that the human raters were infallible, gloated that the computer was a flop, that it could pick only the average ads accurately and fell down on excellent and poor ones.

While skeptics scoffed, the computer made its choices. IARI then compared its selections with those made by two of the largest and most experienced rating firms. For color ads, the computer scored 66 percent, rating two out of three ads almost the same as the human selectors. In black-and-white, it performed even better, scoring 71 percent. Its critics, assuming that the human raters were perfect, celebrated that the computer was a failure, claiming it could only accurately pick average ads and struggled with excellent and poor ones.

The agency of Batten, Barton, Durstine & Osborn thought otherwise and is using the computer in its advertising. As a tool for media selection and scheduling, BBDO likened the computer to a power shovel instead of a spade. The new method 181makes it possible to compare thousands of combinations a second. Another firm, the Simulmatics Corporation, agrees with BBDO. The computer, it says, will permit advertising campaigns far more effective than those waged at present, since the most efficient campaign may be too complex to be devised without artificial aid. The key to the Simulmatics system is the “media mix model” in which a hypothetical campaign can be tried out in advance in the computer.

The agency Batten, Barton, Durstine & Osborn thought differently and is now using computers in its advertising. They compared the computer to a power shovel rather than a spade when it comes to selecting and scheduling media. This new approach 181allows for the comparison of thousands of combinations every second. Another company, Simulmatics Corporation, agrees with BBDO. They claim that computers will enable advertising campaigns to be far more effective than those currently run, as the most effective campaigns might be too complicated to design without some artificial assistance. The centerpiece of the Simulmatics system is the “media mix model,” which allows for testing a hypothetical campaign in advance using the computer.

Young & Rubicam differs hotly with computer advocates. A spokesman leveled a low blow at the computer, suggesting that it will have difficulties forming motivational research based on Freudian analyses! The firm says no way has yet been found to transpose “Viennese fatuities” into Arabic numerals. It deplores the turning of a media-planner into a rubber stamp as media selection becomes an automatic reiteration which “those with an abacus could pipe to a stale and sterile tune.” The battle rages, but the outcome seems to be a foregone conclusion. Either the computer will sway Madison Avenue from Viennese fatuities, or it will learn about sex.

Young & Rubicam strongly disagrees with computer advocates. A spokesperson took a jab at computers, implying that they will struggle to conduct motivational research using Freudian analysis. The company claims that no one has figured out how to convert “Viennese nonsense” into Arabic numerals. They lament the fact that media planners are becoming mere rubber stamps since media selection is now just an automatic process that “anyone with an abacus could play along to a boring and lifeless tune.” The conflict continues, but the outcome seems inevitable. Either the computer will pull Madison Avenue away from Viennese nonsense, or it will have to learn about sex.

Industry

We have discussed the computer in business; perhaps it would be well to stress that this includes industry as well. The computer not only functions in the bank and brokerage house, insurance office, and supermart, but also is found increasingly in jobs with oil refineries, chemical plants, surveying teams, knitting mills (a likely application when we remember Jacquard), and steel mills. As automation takes over factories, it brings the computer with it to plan and operate the new production methods. Transportation too is making good use of the computer. Freight-handling in the United States, Canada, England, and the U.S.S.R. is using machine techniques.

We have talked about computers in business; it’s important to highlight that this also applies to industry. Computers are not only used in banks, brokerage firms, insurance offices, and supermarkets but are also increasingly present in jobs at oil refineries, chemical plants, surveying teams, knitting mills (a likely application when we consider Jacquard), and steel mills. As automation takes over factories, it brings computers along to plan and manage the new production methods. Transportation is also effectively using computers. Freight handling in the U.S., Canada, England, and the U.S.S.R. is utilizing machine techniques.

Our high-speed airplanes are already more aimed than flown, and less and less seen and seen from. Mach-3 aircraft are on the drawing boards now, aircraft that will fly at three times the 182speed of sound or about 2,000 miles per hour. An airliner taking off from London must already be cleared to land in New York. So authorities on both sides of the ocean are concerned. In England, giant computers like the Ferranti Apollo and others are on order. There is talk in that country too of integrating military and commercial aviation into one traffic control system. In the next ten years the sky population may double again, in addition to flying faster, further crowding the airlanes and particularly the space adjacent to airports. The only solution to this aerial traffic jam lies in the electronic computer.

Our high-speed airplanes are now more about being guided than actually flown, and they’re becoming less and less visible from the ground. Mach-3 aircraft are being designed, capable of flying at three times the speed of sound, which is roughly 2,000 miles per hour. An airliner taking off from London already needs to have clearance to land in New York. This has raised concerns for authorities on both sides of the Atlantic. In England, massive computers like the Ferranti Apollo and others are being ordered. There’s also discussion in the country about merging military and commercial aviation into a single traffic control system. In the next decade, the number of aircraft in the sky may double again, alongside the increased speed, which will further congest air traffic, especially around airports. The only solution to this aerial traffic jam lies in electronic computers.

Not as spectacular as air traffic control, but important nonetheless, is the job of planning the route an airliner will fly. United Air Lines uses a Bendix G-15 to select flight plans for its big DC-8’s. In a manner similar to the NANWEP course-planning described for surface vessels, the computer examines a number of possible routes for the big transports, considering distance flown, wind, temperature, weight and fuel requirements, and time schedules.

Not as flashy as air traffic control, but still important, is the job of planning the route an airliner will take. United Air Lines uses a Bendix G-15 to choose flight plans for its large DC-8s. Similar to the NANWEP course-planning used for surface vessels, the computer looks at several possible routes for the big planes, taking into account distance traveled, wind, temperature, weight and fuel needs, and timing.

This flight-planning was originally done by manual computation and required an hour to work out details for only one possible flight plan. The computer method was demanded because of the increased speed of the big jets and their sensitivities to weather conditions en route. The computer examines a number of tentative plans in minutes and selects the one which will make the optimum use of winds aloft, temperatures, weather, and so on. If weather changes en route require it, the pilot can call the planning center no matter where he is and request that the computer work out a new flight plan.

This flight planning used to be done by hand, taking about an hour to figure out the details for just one possible flight plan. The need for a computer method arose because of the faster speeds of large jets and their sensitivity to weather conditions along the way. The computer can analyze several potential plans in just a few minutes and chooses the one that makes the best use of high-altitude winds, temperatures, weather, and more. If weather changes during the flight require it, the pilot can contact the planning center from anywhere and ask the computer to create a new flight plan.

Once the optimum flight plan has been figured, an electronic computer in the aircraft itself may one day assure that the desired flight path is actually flown. The ASN-24 computer, developed by Librascope, Incorporated, and the Air Force, weighs only thirty-one pounds, yet performs more than 20 million computation steps in a six-hour flight. The electronic navigator, with information from Doppler equipment and other navigation 183aids, evaluates which is the best “fix,” weighing for example the relative accuracies of a Loran fix and a dead-reckoning fix. The computer even shoots celestial fixes and plots the results! Obviously faster than its human monitor, the electronic navigation computer solves navigation problems with an error as small as one part in 32 million.

Once the best flight plan is determined, an onboard electronic computer may one day ensure that the chosen flight path is actually followed. The ASN-24 computer, developed by Librascope, Incorporated, and the Air Force, weighs just thirty-one pounds but performs over 20 million calculation steps during a six-hour flight. The electronic navigator uses information from Doppler equipment and other navigation aids to assess the best “fix,” comparing the accuracies of a Loran fix and a dead-reckoning fix, for instance. The computer can even capture celestial fixes and plot the results! Clearly faster than a human operator, the electronic navigation computer resolves navigation challenges with an error margin as small as one in 32 million.

A broader use of the computer in aircraft is proposed by the Convair Division of General Dynamics. Because today’s airplane is far more complicated than those ten years ago, and those ten years hence will extend this trend, the firm feels that checkout of the aircraft will require electronic computers. While adding about 3 per cent to the total cost of the plane, such equipment could perform a variety of functions including maintenance analysis and would add an hour a day to the profit-making flight time.

A wider use of computers in aircraft is suggested by the Convair Division of General Dynamics. Since today’s airplanes are much more complex than they were ten years ago, and this trend will continue in the next ten years, the company believes that aircraft checks will need electronic computers. Although this would increase the overall cost of the plane by about 3 percent, this technology could handle various tasks, including maintenance analysis, and would add an hour of profitable flight time each day.

There would be no profit for the airlines with the best flight planning and in-flight control in the world if there were no passengers aboard; the “traffic problem” extends from the sky to the ticket counter. For this reason most airlines have already recruited the computer for another important job—that of ticket reservation clerk. An example, recently installed by United Airlines, is the “Instamatic,” a giant, far-flung system weighing 150 tons and requiring 12,000 miles of circuits. Instamatic cost $16 million and can handle 540,000 reservations in a single day. So complex is the computer system that it requires 40,000 printed-circuit boards, 500,000 transistors, and 2,000,000 ferrite memory cores. But it gets the job done, and any one of 3,000 agents all over the country can confirm space on any flight, anytime, within seconds!

There wouldn't be any profit for airlines with the best flight planning and in-flight control in the world if there were no passengers; the “traffic problem” runs from the sky all the way to the ticket counter. That's why most airlines have already brought in computers for another crucial role—that of ticket reservation clerk. One example, recently implemented by United Airlines, is the “Instamatic,” a massive, extensive system weighing 150 tons and needing 12,000 miles of circuits. Instamatic cost $16 million and can manage 540,000 reservations in a single day. The computer system is so complex that it requires 40,000 printed-circuit boards, 500,000 transistors, and 2,000,000 ferrite memory cores. But it gets the job done, and any one of 3,000 agents around the country can confirm space on any flight, anytime, in seconds!

There are other systems used by competing lines, systems called Sabre, Teleflite, and so on. But Remington Rand UNIVAC has proposed an over-all system that will make any of them look like a child’s do-it-yourself walkie-talkie. The UNIVAC plan is for a single interline reservation system, used by all twenty-four domestic airlines. Called AID, for Airline Interline Development, 184the new scheme would cost the airlines only 12 cents per message, and could be tied in with foreign carriers for international bookings.

There are other systems used by competing airlines, like Sabre, Teleflite, and others. However, Remington Rand UNIVAC has suggested an overall system that makes any of them seem like a child's DIY walkie-talkie. The UNIVAC plan is for a single interline reservation system that all twenty-four domestic airlines would use. It's called AID, which stands for Airline Interline Development, and 184 the new system would only cost airlines 12 cents per message and could be connected with international carriers for overseas bookings.

Remington Rand UNIVAC

Console for airlines reservation system permits pushbutton booking of space.

Remington Rand UNIVAC

The console for the airline reservation system allows for push-button booking of flights.

Present methods of reservations among airlines require from less than a minute for easy bookings to several hours for the tough ones. The AID system uses a dial phone, with direct lines to a central computer in Chicago. The response to the dialed request is an immediate voice answer. If space is available, 185the computer also stores all the needed information for the reservation and transmits a teletype message to the boarding point of the proper airline.

Current reservation systems used by airlines take anywhere from under a minute for simple bookings to several hours for more complicated ones. The AID system operates with a dial phone that connects directly to a central computer in Chicago. You get an instant voice response to your call. If there’s availability, 185 the computer saves all the necessary information for the reservation and sends a teletype message to the boarding location of the appropriate airline.

To go back another step, the aircraft on which the computer confirms seat space was most likely built with the help of another computer. A typical production system is that used by Lockheed in its Marietta, Georgia, plant. There an IBM 305 RAMAC computer keeps track of 45,000 parts orders continuously. The result is better and faster operation, and a saving to Lockheed of $3,500 a month. In California, Lockheed is using a computerized data acquisition system called EDGE, for Electronic Data Gathering Equipment, that feeds production information directly into a computer memory for analysis and action orders. Remote reporting stations can be operated by production-line workers and will relay production data to the central computer. Although the Lockheed EDGE system will cost more than $600,000 a year, officials feel that it will save the company three times that at the outset, and perhaps more when wider use is made of its potential. An interesting feature is the tying together of Lockheed’s widely separated plants at Sunnyvale, Palmdale, and Van Nuys, California.

To go back another step, the aircraft that the computer confirms has available seats was most likely built with the help of another computer. A typical production system is the one used by Lockheed at its plant in Marietta, Georgia. There, an IBM 305 RAMAC computer continuously tracks 45,000 parts orders. The outcome is improved and faster operations, resulting in a savings of $3,500 each month for Lockheed. In California, Lockheed utilizes a computerized data acquisition system called EDGE, which stands for Electronic Data Gathering Equipment. This system feeds production information directly into a computer memory for analysis and action orders. Production-line workers can operate remote reporting stations, which relay production data to the central computer. Although the Lockheed EDGE system will cost over $600,000 a year, officials believe it will save the company three times that amount initially, and potentially even more as its capabilities are more widely utilized. An interesting feature is the connection of Lockheed’s distant plants in Sunnyvale, Palmdale, and Van Nuys, California.

North American Aviation links its complex of plants in the Los Angeles area by microwave, even bouncing beams of data from reflectors atop Oat Mountain where there is no direct line-of-sight path between the different locations. Douglas Aircraft maintains a data link between California and Charlotte, North Carolina, to permit use of computers over a distance of 2,400 miles.

North American Aviation connects its facilities in the Los Angeles area using microwave technology, even bouncing data beams off reflectors on Oat Mountain where there's no direct line-of-sight between the different sites. Douglas Aircraft has a data link between California and Charlotte, North Carolina, allowing computers to be used over a distance of 2,400 miles.

The airlines are also using computer inventory systems to control their stock of spare parts. Material costs represent 60 per cent of airline revenue and are rising; some larger carriers have investments of as much as $75 million in spare parts. It takes the computer to control the flow of repairable parts through the shop efficiently, schedule the removal of those requiring periodic checks, spot high-use items, and so on.

The airlines are also using computer inventory systems to manage their spare parts. Material costs account for 60 percent of airline revenue and are increasing; some larger carriers have invested as much as $75 million in spare parts. Computers are essential for efficiently managing the flow of repairable parts through the shop, scheduling the removal of items that need regular checks, identifying high-use items, and more.

As an example of the complexity a large airline faces in its 186maintenance, TWA stocks 8,000 different replaceable items. When such parts are needed, they must be on hand where they are needed, but overstocking can lead to financial ruin. To match increasing competition, airlines find it necessary to resort to the laws of probability and other sophisticated statistical techniques in stocking parts. Fed such equations, the computer can match ten to twelve man-years of work in three hours, and mean the difference between an oversupply of parts in New York with outages in Los Angeles, and properly balanced stocks.

As an example of the challenges a large airline faces in its 186maintenance, TWA stocks 8,000 different replaceable items. When these parts are needed, they must be available where they are required, but overstocking can lead to financial trouble. To compete with increasing competition, airlines find it necessary to use probability laws and other advanced statistical methods for stocking parts. When given these equations, a computer can perform the equivalent of ten to twelve man-years of work in three hours, which can make the difference between having too many parts in New York and outages in Los Angeles, and maintaining properly balanced inventories.

The ramifications of the computer in the airplane industry are far-reaching. For example, Boeing has recorded the lessons it learned on its Bomarc missile program in computers so that it can retain and apply them on its Minuteman and Dyna-Soar programs. The computer will thus keep track of men and their projects and warn them of previous mistakes. Modern management techniques such as PERT and PEP, favored by the government, make good use of the computer.

The impact of computers in the aviation industry is significant. For instance, Boeing has documented the lessons learned from its Bomarc missile program in computers to retain and apply that knowledge to its Minuteman and Dyna-Soar programs. The computer will therefore monitor personnel and their projects and alert them to past errors. Contemporary management methods like PERT and PEP, which are supported by the government, effectively utilize computers.

The McDonnell Aircraft Corporation is primarily a builder of planes and space vehicles, but it has found itself in the computer business too as a data-processing center. Installing computers for its own engineering and business uses, McDonnell soon began selling computer time in off hours to banks and other businesses. It now has a computer valuation of about $10 million and operates around the clock.

The McDonnell Aircraft Corporation mainly builds planes and spacecraft, but it has also ventured into the computer business as a data-processing center. After installing computers for its own engineering and business needs, McDonnell started selling computer time during off-hours to banks and other companies. It now has a computer valuation of around $10 million and operates 24/7.

The Designing Computer

It seems strange that the computer was a bookkeeper and clerk for years before anyone seriously considered that it might be an engineer as well, yet the men who themselves designed the computer were loath to use it in their other work. Part of this resistance stems from the high premium placed on the creativity of research and design work. The engineer uses science in his work, to be sure, but he professes to use it as an artist, or with the personal touch of, say, a brewmaster. There is another possible reason for the lag in computer use by the men who should 187appreciate its ability the most. In the early days of the computer, it clacked away all week figuring payrolls, and perhaps writing checks. That’s what it was ordered for, and that’s where the money was—in the businessman’s application of the computer.

It seems odd that the computer was mainly used as a bookkeeper and clerk for years before anyone seriously thought it could also function as an engineer. Yet the very people who designed the computer were reluctant to use it in their other jobs. Part of this resistance comes from the high value placed on creativity in research and design work. Engineers definitely use science in their work, but they like to apply it as artists might, adding a personal touch like that of a brewmaster. There's another reason why those who should appreciate the computer's capabilities the most were slow to adopt it. In the early days, the computer was busy all week handling payroll calculations and maybe writing checks. That’s what it was bought for, and that’s where the money was—in applying the computer for business tasks.

To be sure, the military was using the computer for other purposes, but the average scientist or engineer not employed by Uncle Sam had access to an electronic computer only on Sunday, if at all, when the big machine had done its primary work and could take a breathing spell. To further compound excuses for the foot-dragging engineer, there was a difference in needs in payroll computation and scientific mathematical calculation. Commercial computers are designed for a high rate of input and output, with a relatively slow arithmetic going on inside. The engineer, on the other hand, might need only several minutes of computer time, but it could take him a couple of days to put the problem into a form the machine could digest.

To be clear, the military was using the computer for various purposes, but the average scientist or engineer not working for the government could only access an electronic computer on Sundays, if at all, once the big machine had finished its main tasks and could take a break. To make it even more difficult for the slow-moving engineer, there was a difference between what was needed for payroll processing and scientific calculations. Commercial computers are built for a high volume of input and output, but they perform relatively slow calculations internally. The engineer, however, might need just a few minutes of computer time, but it could take him a couple of days to format the problem in a way the machine could understand.

Slowly, however, enough engineers fought the battle of translation and forewent Sunday pursuits like church, picnics, and golf to learn haltingly how to use the electronic monster. It took courage, in addition to sacrifice, because the computer was pooh-poohed by some sharp scientific brains as an idiot savant at best. Behind the inertia there could have been a touch of concern too—concern that the machine just might not be as stupid as everybody kept saying it was.

Slowly, though, enough engineers took on the challenge of translation and gave up Sunday activities like church, picnics, and golf to learn how to use the electronic monster, even if it was with some effort. It required courage, along with sacrifice, because some smart scientists dismissed the computer as an idiot savant at best. Behind the reluctance, there might have been a hint of worry too—a worry that the machine might not be as dumb as everyone claimed it was.

Heavy industry made use of the machines. The steel plants, petroleum and chemical plants, and even the designers of highways were among the early users of computer techniques. There was of course good reason for this phenomenon. Faced with problems involving many variables and requiring statistical and probabilistic approaches, these people could make the best use of machines designed for repetitive computations. The refiner with a new plant in mind could simulate it in the computer and get an idea of how, or if, it would work before building his pilot plant. Today the notion of dispensing with even the pilot plant is getting serious consideration.

Heavy industry relied on machines. Steel mills, oil and chemical plants, and even highway designers were among the early adopters of computer techniques. There was a solid reason for this trend. Confronted with issues that involved numerous variables and required statistical and probabilistic methods, these professionals could maximize the use of machines designed for repetitive calculations. A refiner thinking about a new plant could simulate it on the computer to understand how it might work, or if it would work at all, before constructing the pilot plant. Nowadays, the idea of skipping the pilot plant altogether is being taken seriously.

188One program used by a gasoline producer analyzed thirty-seven variables and thirty-seven restrictions, a matrix that could never be evaluated by ordinary methods. Textile fiber research is another example, with thread tests run on dozens of samples and averaged statistically for valid conclusions. B. F. Goodrich put the computer to work in its laboratories at such tasks as multiple-regression studies of past production of processes like polymerization and the running of a batch of new material on the computer.

188One program used by a gas company analyzed thirty-seven variables and thirty-seven restrictions, a matrix that ordinary methods could never evaluate. Textile fiber research is another example, with thread tests conducted on dozens of samples and averaged statistically for valid conclusions. B. F. Goodrich utilized the computer in its labs for tasks like multiple-regression studies of past production processes such as polymerization and running batches of new materials on the computer.

These applications were accomplishing a two-fold benefit. First, years were being telescoped into weeks or even days; second, complete investigation rather than sketchy sampling was possible. Optimum solutions took the place of the guesswork once necessary because of the lack of sufficient brainpower to run down all the possibilities. Still there were scientists and designers in other fields who shook their heads loftily and said, “Not for me, thanks.” The computer was but a diligent clerk, they held, relieving the engineer of some onerous chores. It could do nothing really creative; that must be left to man and his brain.

These applications achieved two benefits. First, years of work were condensed into weeks or even days; second, complete investigations could be done instead of just quick samples. Optimum solutions replaced the guesswork that used to be necessary due to the lack of enough expertise to explore all the possibilities. Still, there were scientists and designers in other fields who shook their heads and said, “Not for me, thanks.” They believed the computer was just a hardworking assistant, helping engineers with some tedious tasks. It couldn’t create anything truly innovative; that was something only humans and their minds could do.

By now many industrial firms had purchased or rented computers for the technical people so that they would not have to fight for a place in line at the payroll computer. Civil engineering agencies, perhaps a hundred strong, used computers to design bridges and plan and lay out highways. Designers at the Tudor Engineering Company of San Francisco put its Bendix G-15D to work planning the highway that Contra Costa County will need in 1980. Almost all of our fifty states now use computers in their highway departments. In 1960, Georgia solved more than a thousand highway bridge design problems in its computers. Besides doing the work faster and cheaper, the computer produces a safer product. For example, if substandard materials are programmed in, the computer will print out a warning or even stop working altogether so that the error can be corrected.

By now, many industrial companies had bought or rented computers for their technical staff so that they wouldn’t have to wait in line at the payroll computer. Civil engineering agencies, possibly around a hundred, used computers to design bridges and plan and lay out highways. Designers at the Tudor Engineering Company in San Francisco used its Bendix G-15D to plan the highway that Contra Costa County will need in 1980. Almost all of our fifty states now use computers in their highway departments. In 1960, Georgia solved more than a thousand highway bridge design problems with its computers. Besides doing the work faster and cheaper, the computer produces a safer product. For example, if substandard materials are inputted, the computer will print out a warning or even stop working altogether so that the error can be fixed.

Steel companies, like Jones & Laughlin, use computers not only to run production mills, but also as research tools. Three 189hours of operation of a new furnace can be simulated in the computer in thirty seconds. Tracing the steel back to its ore, the computer is used again. The Bureau of Mines has used the machines for several years; they are helpful in problems ranging from open-pit operation, grades of ore, drill-core data logging, reserve calculations, and process control.

Steel companies, like Jones & Laughlin, use computers not only to operate production mills but also as research tools. Three 189 hours of a new furnace's operation can be simulated on a computer in just thirty seconds. The computer is also used to trace the steel back to its ore. The Bureau of Mines has been using these machines for several years; they are useful in a variety of tasks including open-pit operations, ore grades, drill-core data logging, reserve calculations, and process control.

General Electric Co., Computer Dept.

Computer operation of Jones & Laughlin steel mill.

General Electric Co., Computer Dept.

Computer operations at the Jones & Laughlin steel mill.

Gradually, then, the resistance was worn down. Grudgingly at first, and accepting the computer only as an assiduous moron, engineers in other fields put it to work. Complex machine operations like gear-shaping were planned and carried out by computers that even punched out tapes for controlling the production 190tools. Optics designers switched from desk calculators to electronic computers. Mechanical engineers in jobs from ultrasonic vibrators to tractor design became users of computers. Mass spectrometry, heat-exchanger design, and waterworks design joined the jobs the computer could do.

Slowly, the resistance started to fade. At first reluctantly, and seeing the computer only as a diligent fool, engineers from other fields began to utilize it. Complex machine tasks like gear-shaping were planned and executed by computers that even produced tapes to control the production tools. Optics designers moved from desk calculators to electronic computers. Mechanical engineers working on everything from ultrasonic vibrators to tractor design became computer users. Mass spectrometry, heat-exchanger design, and waterworks design were among the jobs the computer could handle. 190

The computer had figured in plotting trajectories for missiles, and in the production of aircraft; engineers found it could design them too. Back in 1945, an analysis of twenty-one different flight conditions at each of twelve stations of an airplane fuselage took 33 days and cost more than $17,000. Today, by using a high-speed computer instead of a desk calculator, the analysis is completed in a day and a half, at a cost of $200!

The computer was used to calculate missile trajectories and produce aircraft; engineers discovered it could design them as well. Back in 1945, analyzing twenty-one different flight conditions at each of twelve stations of an airplane fuselage took 33 days and cost over $17,000. Today, with a high-speed computer instead of a desk calculator, the analysis can be done in a day and a half for just $200!

The last of the diehards seemed to be the electronics people themselves. A survey conducted by a technical journal in the field showed that in 1960 many designers were not using computers in their work. Admitting that the computer was a whiz just about everywhere else, the electronics engineer still could say, “The machine is great on paperwork, but I do creative work. The computer can’t help me.” Other reasons were that computers were expensive, took much time to program, and were helpful only with major design problems. Fortunately, all designers do not feel that way, and progress is being made to put the computer to work in the electronics field. It is helping in the design of components (Bendix saves ten man-hours in computing a tenth-order polynomial and associated data) and of networks (Lenkurt Electric saves close to 250 engineering hours a week in filter network design). Bell Telephone uses the computer approach in circuit analysis, and Westinghouse in the design of radar circuitry. It is interesting that as we move up the design scale, closer to what the engineer once considered the domain of human creativity, the computer still is of great value. In systems design it is harder at the outset to pin down the saving in time and the improvement in the system (the latter is perhaps hard to admit!) but firms using computers report savings in this field too.

The last of the diehards seemed to be the electronics people themselves. A survey conducted by a technical journal in the field showed that in 1960 many designers were not using computers in their work. While acknowledging that computers were fantastic for just about everything else, electronics engineers could still say, “The machine is great for paperwork, but I do creative work. The computer can’t help me.” Other reasons included that computers were expensive, took a lot of time to program, and were only useful for major design problems. Fortunately, not all designers feel this way, and progress is being made to utilize computers in the electronics field. They are aiding in the design of components (Bendix saves ten man-hours when computing a tenth-order polynomial and associated data) and networks (Lenkurt Electric saves nearly 250 engineering hours per week on filter network design). Bell Telephone uses a computer approach for circuit analysis, and Westinghouse for designing radar circuitry. It's interesting that as we move up the design hierarchy, closer to what engineers once thought was purely human creativity, computers still prove to be extremely valuable. In systems design, it is initially more difficult to quantify time savings and system improvements (the latter might be hard to accept!), but companies using computers report time savings in this area as well.

One interesting job given the computer was that of designing 191the magnetic ink characters to be used in its own “reading” applications. This project, conducted by Stanford Research Institute, is typical of the questions we have begun to ask the computer about its needs and ways to improve it. A larger scale application of this idea is that of letting the computer design itself. Bell Telephone Laboratories developed such a system, called BLADES, for Bell Laboratories Automatic Design System, to design a computer used in the Nike-Zeus antimissile defense system.

One interesting task assigned to the computer was designing 191 the magnetic ink characters for its own “reading” applications. This project, carried out by the Stanford Research Institute, reflects the kinds of questions we've started asking the computer about its requirements and how we can enhance it. A broader application of this concept is allowing the computer to design itself. Bell Telephone Laboratories created a system called BLADES, which stands for Bell Laboratories Automatic Design System, to design a computer used in the Nike-Zeus antimissile defense system.

A wag once noted that the computer would one day give birth to an electronic baby. His prophecy came true perhaps quicker than he anticipated, but there is one basic difference in that the progeny is not necessarily a smaller machine. The giant LARC, for instance, was designed by lesser computers. As A. M. Turing has pointed out, it is theoretically possible for a simple computer to produce a more complex one. This idea is borne out in nature, of course, and man is somewhat advanced over the amoeba. Thus the implication in the computer-designed computer is far more than merely the time and money saved, although this was certainly a considerable amount. The BLADES system in twenty-five minutes produced information for building a subassembly, a job that required four weeks of manual computation.

A clever person once said that computers would eventually create an electronic baby. His prediction came true, perhaps faster than he expected, but there’s one key difference: the result isn’t necessarily a smaller machine. For example, the massive LARC was created by smaller computers. As A. M. Turing pointed out, it’s theoretically possible for a simple computer to create a more complex one. This idea is evident in nature, where humans are somewhat more advanced than amoebas. Therefore, the concept of a computer designing another computer carries much more significance than just the time and money saved, although that amount was certainly substantial. The BLADES system produced information for building a subassembly in just twenty-five minutes, a task that would have taken four weeks to compute manually.

Notable improvements in the general-purpose computer are doing much to further its use as a technical tool. Present machines do jobs as varied as the following: personnel records, inventorying, pattern determination, missile system checkout, power-plant control, system simulation, navigation, ballistic trajectory computations, and so on. Special computers are also provided now for the engineer; and among these is the Stromberg-Carlson S-C 4020 microfilm recorder. Engineering specifications are put into the computer and the machine can then produce on request mechanical drawings as required by the engineer. Data stored in the memory is displayed on a Charactron tube. There is little resistance to this type of computer, since the engineer can say it is doing work below his level of 192ability! Of course, the draftsman may take a dim view of computers that can do mechanical drawing.

Notable improvements in general-purpose computers are greatly enhancing their use as technical tools. Today's machines handle a wide range of tasks, including personnel records, inventory management, pattern determination, missile system checks, power plant control, system simulation, navigation, ballistic trajectory calculations, and more. There are also specialized computers available for engineers, like the Stromberg-Carlson S-C 4020 microfilm recorder. Engineering specifications are input into the computer, which can then generate mechanical drawings as needed by the engineer. Data stored in the memory is shown on a Charactron tube. There is minimal pushback against this type of computer since engineers can argue that it's performing tasks below their skill level! Of course, draftsmen may not be thrilled about computers that can handle mechanical drawing.

Bell Telephone Laboratories

Engineer checks design information for first computer built from complete information furnished by another computer. Shown is a subassembly of the computer, which will be used in the Army’s Nike-Zeus antimissile defense system.

Bell Telephone Laboratories

An engineer reviews design details for the first computer constructed entirely from data provided by another computer. Pictured is a subassembly of the computer, which will be utilized in the Army's Nike-Zeus antimissile defense system.

After a rather hard to explain slow start, then, the computer is now well established as a scientific and engineering tool. Blue-sky schemes describe systems in which the engineer simply discusses his problem with the machine, giving specifications and the desired piece of equipment. The machine talks back, rejecting 193certain proposed inputs and suggesting alternatives, and finally comes up with the finished design for the engineer’s approval. If he laughs overly loud at this possibility, the engineer may be trying to cover up his real feelings. At any rate the computer has added a thinking cap to its wardrobe of eyeshade and work gloves.

After a slow start that's hard to explain, the computer is now firmly established as a valuable tool in science and engineering. Blue-sky projects describe systems where the engineer simply talks about the problem with the machine, providing specs and the desired equipment. The machine responds, rejecting some proposed inputs and suggesting alternatives, and ultimately produces the finished design for the engineer's approval. If the engineer laughs too loudly at this idea, he might be trying to hide his true feelings. In any case, the computer has added a thinking cap to its collection of eyeshades and work gloves.

Digital Doctor

Medical electronics is a fairly well-known new field of science, but the part being played in medicine by the computer is surprising to those of us not close to this work. Indicative of the use of the computer by medical scientists is a study of infant death rates being conducted by the American Medical Research Foundation. Under the direction of Dr. Sydney Kane, this research uses a UNIVAC computer and in 1961 had already processed information on 50,000 births in ninety participating hospitals. Punched-card data include the mother’s age, maternal complications, type of delivery, anesthetics used, and other pertinent information. Dr. Kane believes that analysis by the computer of this information may determine causes of deaths, after-birth pathological conditions, and incapacity of babies to reach viability. A reduction in infant mortality of perhaps 12,000 to 14,000 annually is believed possible as a result of the studies.

Medical electronics is a well-known, emerging field of science, but the role of computers in medicine is surprising to those of us who aren't involved in this work. A prime example of how medical scientists are using computers is a study on infant death rates being conducted by the American Medical Research Foundation. Led by Dr. Sydney Kane, this research utilizes a UNIVAC computer and, by 1961, had already processed data on 50,000 births from ninety participating hospitals. The punched-card data includes the mother’s age, maternal complications, type of delivery, anesthetics used, and other relevant information. Dr. Kane believes that computer analysis of this information could identify causes of death, conditions affecting infants post-birth, and reasons why some babies don’t reach viability. The studies are expected to potentially reduce infant mortality by about 12,000 to 14,000 each year.

Another killer of mankind, cancer, is being battled by the computer. Researchers at the University of Philadelphia, supported in part by the American Cancer Society, are programming electronic computers to act as cancer cells! The complexity of the problem is seen in the fact that several man-years of work and 500 hours of computer programming have barely scratched the surface of the problem. A third of a million molecules make up the genes in a human cell, and the actions of these tiny components take place many times faster than even the high-speed computer can operate. Despite the problems, some answers to tough chemical questions about the cancer cells are being found 194by using the computer, which is of course thousands of times faster than manual computation.

Another killer of humanity, cancer, is being fought with the help of computers. Researchers at the University of Pennsylvania, partly funded by the American Cancer Society, are programming computers to mimic cancer cells! The complexity of this issue is evident, as several years of work and 500 hours of computer programming have only just started to tackle the problem. A third of a million molecules make up the genes in a human cell, and the actions of these tiny components happen much faster than even the fastest computer can process. Despite these challenges, some answers to difficult chemical questions about cancer cells are being discovered using the computer, which is thousands of times quicker than manual calculations. 194

If you were discharged from a hospital in 1962, there is a chance that your records are being analyzed by a computer at Ann Arbor, Michigan as part of the work of the Commission on Professional and Hospital Activity. Information on 2-1/2 million patients from thirty-four states will be processed by a Honeywell 400 computer to evaluate diagnostic and hospital care and to compare the performance of the various institutions.

If you were released from a hospital in 1962, there's a chance that your medical records are being analyzed by a computer in Ann Arbor, Michigan, as part of the work of the Commission on Professional and Hospital Activity. Information on 2.5 million patients from thirty-four states will be processed by a Honeywell 400 computer to assess diagnostic and hospital care and to compare the performance of different institutions.

In the first phase of a computerized medical literature analysis and retrieval system for the National Library of Medicine, the U.S. Public Health Service contracted with General Electric for a system called MEDLARS, MEDical Literature Analysis and Retrieval System. MEDLARS will process several hundred thousand pieces of medical information each year. New York University’s College of Engineering has formed a biomedical computing section to provide computer service for medical researchers. Using an IBM 650 and a Control Data Corporation 1604, the computer section has already done important work, including prediction of coronary diseases in men under forty.

In the first phase of a computerized medical literature analysis and retrieval system for the National Library of Medicine, the U.S. Public Health Service partnered with General Electric to create a system called MEDLARS, which stands for MEDical Literature Analysis and Retrieval System. MEDLARS will process several hundred thousand pieces of medical information each year. New York University's College of Engineering has established a biomedical computing section to provide computer services for medical researchers. Using an IBM 650 and a Control Data Corporation 1604, the computer section has already accomplished significant work, including predicting coronary diseases in men under forty.

The success of computers in these small-scale applications to the problems of medicine has prompted the urging of a national biomedical computer system. It is estimated that as yet only about 5 per cent of medical research projects are using computer techniques, but that within ten years the figure will jump to between 50 and 75 per cent.

The success of computers in these small-scale applications to medical problems has led to calls for a national biomedical computer system. It's estimated that currently only about 5 percent of medical research projects use computer techniques, but in ten years, that number is expected to rise to between 50 and 75 percent.

An intriguing possibility is the use of the computer as a diagnostic tool. Small office machines, costing perhaps only $50, have been suggested, not by quacks or science-fiction writers, but by scientists like Vladimir Zworykin of the Rockefeller Institute of Medical Research. Zworykin is the man who fathered the iconoscope and kinescope that made television possible. The simple diagnostic computer he proposes would use information compiled by a large electronic computer which might eventually catalog the symptoms of as many as 10,000 diseases. Using an 195RCA 501 computer, a pilot project of this technique has already gathered symptoms of 100 hematological diseases.

An interesting possibility is using computers as diagnostic tools. Affordable small office machines, potentially costing around $50, have been proposed, not by frauds or sci-fi writers, but by scientists like Vladimir Zworykin from the Rockefeller Institute of Medical Research. Zworykin is the inventor of the iconoscope and kinescope that made television a reality. The basic diagnostic computer he suggests would use information compiled by a larger electronic computer, which could eventually catalog the symptoms of up to 10,000 diseases. Using an 195 RCA 501 computer, a pilot project of this technique has already collected symptoms of 100 blood-related diseases.

Another use of the computer is in the HIPO system. Despite its frightening acronymic name, this is merely a plan for the automated dispensing of the right medicine at the right time to the right patient, thus speeding recoveries and preventing the occasional tragic results of wrong dosage. More exotic is a computer called the Heikolator which is designed to substitute for the human brain in transmitting messages to paralyzed limbs that could otherwise not function.

Another use of computers is in the HIPO system. Despite its intimidating acronym, this is basically a system for automatically dispensing the correct medicine at the right time to the right patient, which speeds up recovery and helps prevent the unfortunate outcomes of incorrect dosages. A more advanced example is a computer called the Heikolator, which is designed to replace the human brain in sending messages to paralyzed limbs that otherwise wouldn't work.

The simulation of body parts by the computer for study is already taking place. Some researchers treat the flow of blood through arteries as similar to the flow of water through a rubber tube, analyze these physical actions, and use them in computer simulation of the human system. The Air Force uses a computer to simulate the physical chemistry of the entire respiratory and circulatory systems, a task that keeps track of no less than fifty-three interdependent variables.

The computer simulation of body parts for study is already happening. Some researchers view the flow of blood through arteries like the flow of water through a rubber tube, analyze these actions, and apply them in computer simulations of the human body. The Air Force utilizes a computer to simulate the physical chemistry of the entire respiratory and circulatory systems, which involves monitoring at least fifty-three interrelated variables.

Dr. Kinsey of the Kresge Eye Institute in Detroit is directing computer work concerning the physiology of the eye. According to Kinsey it was impossible previously to approximate the actual composition of cell substances secreted from the blood into the eye. Even those whose eyes no longer serve them are being benefited by computer research. The Battelle Memorial Institute in Columbus, Ohio, uses an IBM computer to develop reading devices for the blind. These complicated readers use a digital computer to convert patterns of printed letters into musical tones. Further sophistication could lead to an output of verbalized words. Interestingly, it is thought that the research will also yield applications of use in banking, postal service, and other commercial fields.

Dr. Kinsey from the Kresge Eye Institute in Detroit is leading computer research on the physiology of the eye. According to Kinsey, it was previously impossible to estimate the exact composition of cell substances released from the blood into the eye. Even those whose eyesight has deteriorated are gaining from this computer research. The Battelle Memorial Institute in Columbus, Ohio, uses an IBM computer to create reading devices for the blind. These advanced readers utilize a digital computer to transform printed letter patterns into musical notes. Further advancements could allow for the output of spoken words. Interestingly, this research is also expected to have applications in banking, postal services, and other commercial sectors.

Russia is also aware of the importance of the computer in the medical field. A neurophysiologist reported after a trip to Russia that the Soviet Union is training its brightest medical students in the use of the computer. Such a philosophy is agreed to by medical 196spokesmen in this country who state that no other field can make better use of the computer’s abilities. Among advanced Russian work with computers in the biomedical field is a study of the effects on human perception of changes in sound and color.

Russia recognizes the significance of computers in medicine. A neurophysiologist noted after visiting Russia that the Soviet Union is educating its top medical students in computer usage. This view is shared by medical representatives in this country, who claim that no other field can utilize the computer's capabilities more effectively. One of the advanced Russian projects involving computers in the biomedical field involves researching how changes in sound and color affect human perception. 196

Visionary ideas like those of radio transmitters implanted in patients to beam messages to a central computer for continuous monitoring and diagnosis are beginning to take on the appearance of distinct possibilities. Some are beginning to wonder if after it has learned a good bedside manner, the computer may even ask for a scalpel and a TV series.

Visionary ideas like radio transmitters implanted in patients to send messages to a central computer for ongoing monitoring and diagnosis are starting to seem like real possibilities. Some people are starting to wonder if after it learns proper bedside manner, the computer might even ask for a scalpel and a TV series.

Music

The computer has proved itself qualified in a number of fields and professions, but what of the more artistic ones? Not long ago RCA demonstrated an electronic computer as an aid to the musical composer. Based on random probability, this machine is no tongue-in-cheek gadget but has already produced its own compositions based on the style of Stephen Foster. Instead of throwing up their hands in shocked horror, modern composers like Aaron Copland welcome the music “synthesizer” with open arms. Bemoaning only the price of such a computer—about 197$150,000—Copland looks to the day when the composer will feed in a few rough ideas and have the machine produce a fully orchestrated piece. The orchestration, incidentally, will include sounds no present instruments can produce. “Imagine what will happen when every combination of eighty-eight keys is played,” Copland suggests. Many traditionalists profess to shudder at the thought of a machine producing music, but mathematical compositions are no novelty. Even random music was “composed” by Mozart, whose “A Musical Dice Game” is chance music with a particularly descriptive title, and Dr. John Pierce of Bell Laboratories has extended such work.

The computer has shown its worth in various fields and professions, but what about the more artistic areas? Recently, RCA showcased a computer designed to assist music composers. Using random probability, this machine isn't just a joke; it has already created its own compositions in the style of Stephen Foster. Instead of reacting with shock, modern composers like Aaron Copland are embracing the music “synthesizer.” While Copland does lament the cost of this computer—about 197$150,000—he looks forward to a time when composers can input a few rough ideas and have the machine generate a fully orchestrated piece. The orchestration will even include sounds that current instruments can't create. “Imagine what will happen when every combination of eighty-eight keys is played,” Copland suggests. Many traditionalists claim to be uneasy with a machine making music, but mathematical compositions aren't a new idea. Even random music was “composed” by Mozart, whose “A Musical Dice Game” is chance music with a fitting name, and Dr. John Pierce from Bell Laboratories has built on this kind of work.

Taken from “Illiac Suite,” by L. A. Hiller
and L. M. Isaacson, copyrighted 1957, by
Theodore Presser Co. Used by permission.

Random chromatic music produced by ILLIAC computer
resembles the compositions of some extreme modern composers.

Taken from “Illiac Suite,” by L. A. Hiller
and L. M. Isaac

Hear this:

In 1955, Lejaren A. Hiller, Jr., and L. M. Isaacson began to program the ILLIAC computer at the University of Illinois to compose music. The computer actually published its work, including “Illiac Suite for String Quartet,” Copyright 1957, New Music Editions, done in the style of Palestrina. All music lies somewhere between the complete randomness of, say, the hissing of electrons in vacuum tubes and the orderliness of a sustained tone. No less a master than Stravinsky has called composition “the great technique of selection,” and the computer can be taught to select in about any degree we desire. Hiller describes the process, in which the machine is given fourteen notes representing two octaves of the C-major scale, and restricted to “first-species counterpoint.” By means of this screening technique, the computer “composed” by a trial-and-error procedure that may be analogous to that of the human musician. Each note was examined against the criteria assigned; if it passed, it was stored in memory; if not, another was tried. If after fifty trials no right note was found, the “composition” was abandoned, much as might be done by a human composer who has written himself into a corner, and a new start was made. In an hour of such work, ILLIAC produced several hundred short melodies—a gold mine for a Tin Pan Alley tunesmith! It was then told to produce two-voice counterpoint for the basic melodies. “Illiac Suite” is compared, by its programmers at least, with the modern music of Bartok.

In 1955, Lejaren A. Hiller, Jr., and L. M. Isaacson started programming the ILLIAC computer at the University of Illinois to create music. The computer even published its work, including "Illiac Suite for String Quartet," Copyright 1957, New Music Editions, which was done in the style of Palestrina. All music exists somewhere between the complete randomness of, say, the hissing of electrons in vacuum tubes and the orderliness of a sustained tone. A master like Stravinsky has referred to composition as “the great technique of selection,” and the computer can be taught to select to any degree we want. Hiller describes the process, where the machine is given fourteen notes representing two octaves of the C-major scale and is limited to “first-species counterpoint.” Through this screening technique, the computer “composed” using a trial-and-error method that might be similar to how a human musician works. Each note was checked against the set criteria; if it passed, it was saved in memory; if not, another one was tested. If, after fifty attempts, no suitable note was found, the “composition” was scrapped, much like a human composer might do when stuck, and a new beginning was initiated. In just an hour of this work, ILLIAC produced several hundred short melodies—a treasure trove for a Tin Pan Alley songwriter! It was then instructed to create two-voice counterpoint for the basic melodies. "Illiac Suite" is compared, at least by its programmers, to the modern music of Bartok.

198Purists whose sensibilities are offended by the very notion of computer music point out that music is subjective—a means of conveying emotion from the heart of the composer to that of the listener. Be that as it may, the composition itself is objective and can be rigorously analyzed mathematically, before or after the fact. From a technical standpoint there seems to be only one question about this new music—who composed it, the programmer or the computer?

198Purists who are bothered by the idea of computer music argue that music is subjective—it's a way to express emotions from the composer's heart to the listener's. Regardless, the composition itself is objective and can be analyzed mathematically, whether before or after it's created. From a technical perspective, there seems to be only one question about this new music—who created it, the programmer or the computer?

An interesting sidelight to computer music is its use to test the acoustics of as yet unbuilt auditoriums. Bell Telephone Laboratories has devised such a machine in its Acoustical and Visual Research Department. The specifications of the new auditorium are fed into the computer, followed by music recorded on tape. The computer’s output is then this music as it will sound in the new hall. Critical experts listen and decide if the auditorium acoustics are all right, or if some redesign is in order.

An interesting aspect of computer music is how it's used to test the acoustics of auditoriums that haven't been built yet. Bell Telephone Laboratories has created a machine for this purpose in its Acoustical and Visual Research Department. The specifications for the new auditorium are entered into the computer, along with music recorded on tape. The computer then outputs this music as it will sound in the new hall. Expert listeners evaluate it and determine whether the auditorium's acoustics are acceptable or if some redesign is needed.

The Machine at Play

The computer’s game-playing ability in chess and other games has been described. It is getting into the act in other fields, spectator sports as well. Baseball calls on the computer to plan season strategy and predict winners. When Roger Maris began his home-run string, an IBM 1401 predicted that he had 55 chances in 100 of beating Ruth’s record. Workers at M.I.T. have developed a computer program that answers questions like “Did the Red Sox ever win six games in a row?” and “Did every American League team play at least once in each park in every month?”

The computer's ability to play games like chess has been discussed. It's also making its way into other areas, including spectator sports. Baseball uses computers to strategize for the season and predict which teams will win. When Roger Maris started his home-run streak, an IBM 1401 predicted he had a 55% chance of breaking Ruth’s record. Researchers at M.I.T. developed a computer program that can answer questions like “Did the Red Sox ever win six games in a row?” and “Did every American League team play at least once in each park every month?”

An IBM RAMAC computer is handling the management of New York’s Aqueduct race track, and promises to do a better job than the human bosses, thus saving money for the owners and the State of New York Tax Commission. The Fifteenth Annual Powderpuff Derby, the all-women transcontinental air race, was scored by a Royal Precision LGP-30 computer, and sports car enthusiasts have built their own “rally” computers to gauge their progress. The Winter Olympics at Innsbruck, Austria, will be 199scored by IBM’s RAMAC, and even bowling gets an assist from the computer in the form of a scoring device added to the automatic pin-setter, bad news to scorekeepers who fudge to boost their points.

An IBM RAMAC computer is managing New York’s Aqueduct racetrack, and it’s expected to do a better job than the human bosses, ultimately saving money for the owners and the New York State Tax Commission. The Fifteenth Annual Powderpuff Derby, an all-women transcontinental air race, was scored by a Royal Precision LGP-30 computer, and car enthusiasts have created their own “rally” computers to track their progress. The Winter Olympics in Innsbruck, Austria, will be scored by IBM’s RAMAC, and even bowling is getting help from computers with a scoring device added to the automatic pinsetter, which is bad news for scorekeepers who manipulate scores to inflate their points.

An IBM 704 has proved a handy tool for blackjack players with a system for winning 99 per cent of the time, and rumor has it that a Los Angeles manufacturer plans to market a computer weighing only two pounds and costing $5, for horse-players.

An IBM 704 has shown to be a useful tool for blackjack players with a system that wins 99 percent of the time, and there are rumors that a manufacturer in Los Angeles is planning to sell a computer that weighs just two pounds and costs $5 for horse racing enthusiasts.

Showing that the computer can be programmed with tact is the demonstrator that answers a man’s age correctly if he answers ten questions but announces only that a woman is over twenty-one. Proof that the computer has invaded just about every occupation there is comes to light in the news that a Frankfurt travel agency uses a computer called Zuse L23 as an agent. The traveler simply fills out a six-question form, and in a few seconds Zuse picks the ideal vacation from a choice of 500. Computers, it seems, are already telling us where to go.

Showing that a computer can be programmed with finesse is the demonstrator that accurately tells a man’s age if he answers ten questions but only states that a woman is over twenty-one. Evidence that computers have infiltrated nearly every profession surfaces in the news that a travel agency in Frankfurt uses a computer called Zuse L23 as an agent. The traveler simply fills out a six-question form, and within seconds, Zuse selects the perfect vacation from a selection of 500 options. It seems that computers are already guiding us on where to go.

Business Outlook

The computer revolution promises to reach clear to the top of the business structure, rather than find its level somewhere in middle management. The book, Management Games lists more than 30,000 business executives who have taken part in electronic computer management “games” in some hundred different versions. The first widely used such game was developed in 1956 by the American Management Association. While such games are for educational purposes, their logical extension is the actual conduct of business by a programmed computer.

The computer revolution is set to impact every level of the business hierarchy, rather than just settle in middle management. The book, Management Games, lists over 30,000 business executives who have participated in electronic management "games" across various versions. The first widely used game was created in 1956 by the American Management Association. While these games are meant for educational purposes, they naturally lead to the possibility of managing a business using programmed computers.

In his book, Industrial Dynamics, Dr. J. W. Forrester points out that a high-speed digital computer can be used in analyzing as many as 2,000 variables such as costs, wages, sales, and employment. This is obviously so far beyond human capability that the advantage of computer analysis becomes evident. A corollary benefit is the speed inherent in the computer which makes it possible to test a new policy or manufacturing program in hours 200right in the computer, rather than waiting for months or years of actual implementation and possible failure. For these reasons another expert has predicted that most businesses will be using computer simulations of their organizations by 1966. Regardless of the timetable, it is clear that the computer has jumped into business with both its binary digits and will become an increasingly powerful factor.

In his book, Industrial Dynamics, Dr. J. W. Forrester points out that a high-speed digital computer can analyze up to 2,000 variables like costs, wages, sales, and employment. This capability is well beyond what humans can do, making the advantages of computer analysis clear. Another benefit is the speed of computers, which allows for testing a new policy or manufacturing program in hours right within the system, rather than waiting months or years for actual implementation and potential failure. For these reasons, another expert has predicted that most businesses will be using computer simulations of their organizations by 1966. Regardless of the timeline, it's evident that computers have made a significant entrance into the business world and will continue to be an increasingly powerful factor.

Lichty, © Field Enterprises, Inc.

“Our new ‘brain’ recognizes the human factor, doctor!... After feeding it the symptoms, it gives the diagnosis and treatment.... But YOU set the fee!”

Lichty, © Field Enterprises, Inc.

“Our new ‘brain’ understands the human aspect, doctor!... After you input the symptoms, it provides the diagnosis and treatment.... But YOU set the price!”


201Men have become the tools of their tools.

201People have become the tools of their tools.

—Thoreau

—Thoreau

9: The Computer and Automation

In his movie, City Lights, Charlie Chaplin long ago portrayed the terrible plight of the workman in the modern factory. Now that the machine is about to take over completely and relieve man of this machinelike existence, it is perhaps time for Charlie to make another movie pointing up this new injustice of civilization or machine’s inhumanity to man. It seems to be damned if it does and damned if it doesn’t.

In his movie, City Lights, Charlie Chaplin once depicted the harsh struggles of factory workers. Now that machines are poised to take over completely and free humans from this robotic existence, it might be time for Charlie to create another film highlighting this new injustice of civilization or the machine's cruelty towards humanity. It seems to be a lose-lose situation either way.

For some strange reason, few of us become alarmed at the news of a computer solving complex mathematics, translating a book, or processing millions of checks daily, but the idea of a computer controlling a factory stimulates union reprisals, editorials in the press against automation, and much general breast-beating and soul-searching. Perversely we do not seem to mind the computer’s thinking as much as we do its overt action.

For some strange reason, most of us aren’t too bothered by news of a computer solving complex math problems, translating books, or processing millions of checks every day, but the thought of a computer running a factory sparks union backlash, editorials in the media against automation, and a lot of drama and soul-searching. Ironically, we seem to be less concerned about the computer thinking than we are about its visible actions.

It is well to keep sight of the fact that automation is no new revolution, but the latest development in the garden variety of industrial revolution that began a couple of centuries ago in England:

It’s important to remember that automation isn’t a new revolution; it’s just the latest evolution in the ongoing industrial revolution that started a few centuries ago in England.

Mechanization was the first step in that revolution, mechanization being the application of power to supplement the muscles of men. 202Mass production came along as the second step at the turn of this century. It was simply an organization of mechanized production for faster, more efficient output.

Mechanization was the first step in that revolution, as it involved using power to enhance human strength. 202Mass production followed as the second step at the beginning of this century. It was essentially a systematization of mechanized production aimed at achieving quicker and more efficient output.

Automation is the latest logical extension of the two earlier steps, made possible by rapid information handling and control. Recent layoffs in industry triggered demonstrations, including television programs, that would indicate we suspect automation of having a rather cold heart. The computer is the heart of automation.

Automation is the latest natural progression from the two earlier steps, enabled by fast information processing and control. Recent job cuts in various industries prompted protests, including TV shows, which suggest we believe automation has a rather cold nature. The computer is the core of automation.

Remington Rand UNIVAC

Control operations require “real-time” computers that perform calculations and make necessary decisions practically instantaneously.

Remington Rand UNIVAC

Control operations need “real-time” computers that can do calculations and make necessary decisions almost instantly.

None of these steps is as clear-cut or separate as it may seem without some digging into history and an analysis of what we find. For example, while we generally consider that the loom was simply mechanized during the dawn of industrial revolution, the seeds of computer control were sown by Jacquard with punched-card programming of the needles in his loom. Neither is it sufficient to say that the present spectacle of automated pushbutton machines producing many commodities is no different from the introduction of mass-produced tractors. Tractors, after all, displaced 203horses; the computer-controlled factory is displacing men who don’t always want to be put out to pasture.

None of these steps is as straightforward or distinct as it seems without digging into history and analyzing our findings. For instance, while we typically think of the loom as just being mechanized during the early industrial revolution, the foundations of computer control were laid by Jacquard with his punched-card programming for the needles in his loom. It's also not enough to say that today’s automated push-button machines producing various goods are the same as the introduction of mass-produced tractors. Tractors, after all, replaced horses; the computer-controlled factory is replacing workers who don’t always want to be sidelined.

Automation is radically changing our lives. It is to be hoped that intelligent and humane planning will facilitate an orderly adjustment to this change. Certainly workers now toil in safer and pleasanter surroundings. It is reported that smashed toes and feet, hernia, eye trouble, and similar occupational accidents have all but disappeared in automated automobile plants. Unfortunately other occupational hazards are reportedly taking the place of these, and the psychological trauma induced by removal of direct contact with his craft has given more than one worker stomach ulcers. Let us investigate this transfer of contact from man to computer-controlled machine.

Automation is dramatically changing our lives. We hope that thoughtful and compassionate planning will help us adjust to this change smoothly. Workers now operate in safer and more pleasant environments. It's reported that injuries like smashed toes and feet, hernias, eye issues, and other similar workplace accidents have nearly vanished in automated car manufacturing plants. Unfortunately, other work-related dangers seem to be taking their place, and the loss of hands-on interaction with their craft has caused more than a few workers to develop stomach ulcers. Let's look into this shift of responsibility from humans to computer-controlled machines.

A paper presented at the First Congress of the International Federation of Automatic Control, held in Moscow in 1960, uses as its introductory sentence, “Automatic control always involves computing.” The writer then points out that historically the computing device was analog in nature and tied so closely with the measuring and control elements as to be indistinguishable as an actual computer. In more recent history, however, the trend has been to separate the computer. With this trend is another important change, that of using the digital computer in automatic control.

A paper presented at the First Congress of the International Federation of Automatic Control, which took place in Moscow in 1960, opens with the sentence, “Automatic control always involves computing.” The author notes that historically, the computing device was analog and so closely linked with the measuring and control elements that it was hard to tell it apart from a real computer. However, in more recent times, there has been a shift towards separating the computer. This trend also includes a significant change: the use of digital computers in automatic control.

One of the first papers to describe this separate computer function is “Instrument Engineering, Its Growth and Its Promise,” by Brown, Campbell, and Marcy, published in 1949. “Naturally,” the authors state, “a computer will be used to control the process.” Not a shop foreman or an engineer, but a computer. Watt’s “flyball” governor pioneered the field; more recent and more obvious examples of control by computers include ships guided by “Iron Mike” and airplanes flown by the automatic pilot. These were analog devices, and the first use of a digital computer as a control was in 1952, quite recently in our history. This airborne digital control computer was built by Hughes and was called “Digitac.”

One of the first papers to describe this separate computer function is “Instrument Engineering, Its Growth and Its Promise,” by Brown, Campbell, and Marcy, published in 1949. “Naturally,” the authors state, “a computer will be used to control the process.” Not a shop foreman or an engineer, but a computer. Watt’s “flyball” governor was groundbreaking; more recent and obvious examples of computer control include ships guided by “Iron Mike” and planes flown by the autopilot. These were analog devices, and the first use of a digital computer for control happened in 1952, which is quite recent in our history. This airborne digital control computer was built by Hughes and was named “Digitac.”

Since most industries have been in existence for many years, 204far antedating aviation, electronics, and the modern computer, the general incorporation of such control has been difficult both because of the physical problem of altering existing machines and the mental phenomenon of inertia. Factory management understandably is slow to adopt a revolutionary technique, and most control systems now in use in industry are still analog in nature. However, where new plants are built from the ground up for computer control, the results are impressive. Designed by United Engineering, the Great Lakes 80-inch hot strip mill automatically processes 25-ton slabs of steel. More than 1,000 variables are controlled, and 200 analog signals and 100 digital computer-generated signals are used in the process. The steel sheets are shot out of the rolls at some 45 miles an hour, or about 66 feet a second! A human supervisor would have a difficult job just watching the several hundred signals related to thickness, temperature, quality, and so on, much less trying to think what to do if he noticed something out of specifications. This would be roughly analogous to an editor trying to proofread a newspaper as it flashes by on the press and making corrections back in the linotype room before any typographical errors were printed. The new computer-controlled mill has an output of about 450,000 tons a month, twice that of the next largest in operation.

Since most industries have been around for many years, 204long before aviation, electronics, and modern computers, it's been challenging to fully integrate such control due to both the physical challenges of modifying existing machines and the psychological factor of inertia. It's understandable that factory management is hesitant to embrace a revolutionary technique, and most control systems currently in use in industries are still analog. However, when new plants are built from scratch for computer control, the outcomes are impressive. Designed by United Engineering, the Great Lakes 80-inch hot strip mill automatically processes 25-ton steel slabs. It controls over 1,000 variables, using 200 analog signals and 100 digital computer-generated signals in the process. The steel sheets shoot out of the rolls at around 45 miles per hour, or about 66 feet per second! A human supervisor would struggle just to monitor the hundreds of signals related to thickness, temperature, quality, and so on, let alone figure out what to do if something was out of specification. This is similar to an editor trying to proofread a newspaper as it rushes by on the press and making corrections back in the linotype room before any mistakes are printed. The new computer-controlled mill has an output of about 450,000 tons per month, doubling that of the next largest one in operation.

American control experts who attended the Moscow conference brought back the information that Russian effort in computer control is greater than that in the United States, and that the Russians are more aware of what we are doing in the field than we are of their progress. Their implementation of modern computer control may be made easier because their industries are newer and do not represent such a long-established and expensive investment in hard-to-modify existing equipment.

American control experts who attended the Moscow conference brought back the information that Russia's efforts in computer control are greater than those in the United States, and that the Russians are more aware of what we are doing in the field than we are of their progress. Their adoption of modern computer control might be easier because their industries are newer and don't have the same long-standing and costly investments in hard-to-update existing equipment.

Basically, at least, computer control is simple and can be compared to the feedback principle that describes many physical systems including the workings of our own bodies. In practice, the computer can be put in charge of producing something, and by sampling the output of its work can constantly make corrections or improvements that are desired. This is of course an 205extreme simplification, and the control engineer speaks of “on-line” operation, of adaptive systems that adjust to a changing environment, of predictive control, and so on. One vital requirement of the computer involved in a control process, obviously, is that it cannot take its time about its computations. The control computer is definitely operating “on the line”; that is, in real time, or perhaps even looking ahead by a certain amount so that it can not only keep up with production but also predict forthcoming changes and make corrections in time to be of use.

Basically, computer control is straightforward and can be compared to the feedback principle that describes many physical systems, including how our own bodies function. In practice, a computer can be tasked with producing something, and by sampling its output, it can continuously make the necessary corrections or improvements. This is, of course, a major simplification. Control engineers refer to “on-line” operation, adaptive systems that adjust to changes in the environment, predictive control, and more. One crucial requirement for a computer involved in a control process is that it needs to perform its calculations quickly. The control computer operates “on the line,” meaning in real time, or it may even look ahead a bit so it can not only keep up with production but also anticipate upcoming changes and make timely corrections. 205

The human process controller is stuck with methods like those of the cook who mixes up his recipe with a spoonful of this, and three pinches of that, sniffs or tastes the batter subjectively, and may end up with a masterpiece or a flop. Computer control processes the same batter through the pipes at a thousand gallons a minute and catches infinitesimal variations in time to correct them before the hotcakes are baked. In effect it makes hindsight into foresight by compressing time far more than man could hope to do.

The human process controller is limited to methods like a cook who combines ingredients with a spoonful of this and three pinches of that, sniffs or tastes the mix subjectively, and might end up with a great dish or a disaster. Computer control processes the same mix through pipes at a thousand gallons per minute and detects tiny variations quickly enough to fix them before the hotcakes are cooked. Essentially, it turns hindsight into foresight by reducing time far more than a human could ever manage.

Early applications of the computer in industrial processes were simply those of data “loggers,” or monitors. It was still up to the human operator to interpret what the computer observed and recorded, and to throw the switch, close the valve, or push the panic button as the case demanded. Actual computer control, the “closing of the loop” as the engineers call it, is the logical next step. This replaces the human operator, or at least relegates him to the role of monitor.

Early uses of computers in industry were mainly for data logging or monitoring. It was still the responsibility of the human operator to understand what the computer observed and recorded, and to take action by flipping switches, closing valves, or pushing panic buttons as needed. Real computer control, referred to by engineers as the “closing of the loop,” is the obvious next step. This shifts the role of the human operator, or at least reduces it to that of a monitor.

The Great Lakes hot-rolling steel mill has been mentioned as an example of complete computer control. In Hayange, France, the first European completely automated steel-beam mill is slated to go into operation late in 1962. The Jones & Laughlin Steel Corporation in this country uses a digital computer system to control continuous annealing in its Aliquippa, Pennsylvania, plant, and is evaluating an RCA computer-controlled tin-plating line operating at 3,000 feet a minute. Newer computer-control applications in the offing include sintering and other metal production operations.

The Great Lakes hot-rolling steel mill is noted as an example of fully computer-controlled operations. In Hayange, France, the first fully automated steel-beam mill in Europe is expected to start operating in late 1962. The Jones & Laughlin Steel Corporation in the U.S. is using a digital computer system to manage continuous annealing at its plant in Aliquippa, Pennsylvania, and is looking into an RCA computer-controlled tin-plating line that runs at 3,000 feet per minute. Upcoming applications for computer control include sintering and various other metal production processes.

206

Minneapolis-Honeywell

Boston ice cream makers, H. P. Hood & Sons, use computer to make pushbutton ice cream. Analog computer thinks out recipes, punches them on cards to operate valves.

Minneapolis-Honeywell

Ice cream producers in Boston, H. P. Hood & Sons, use a computer to create push-button ice cream. An analog computer calculates the recipes and punches them onto cards to control the valves.

To those of us who consume it, ice cream may not seem a likely candidate for computer control. However, the firm of H. P. Hood & Sons uses computer control in its blending operation, finding it 20,000 times as fast, and more accurate than when handled by human operators, since computer controls hold mixes within one-tenth of 1 per cent accuracy. Automation is a significant breakthrough in this industry, whose history goes back 110 years, and in baking, which is a little older. The Sara Lee bakeries use the computer too in assembling the ingredients for their goodies. To bake such cakes, Mother will have to get herself a computer.

To those of us who enjoy it, ice cream might not seem like a likely candidate for computer control. However, H. P. Hood & Sons uses computer control in its blending process, finding it 20,000 times faster and more accurate than when handled by humans, since computer controls keep mixes within one-tenth of 1 percent accuracy. Automation represents a significant breakthrough in this industry, which has a history of 110 years, as well as in baking, which is slightly older. The Sara Lee bakeries also use computers to assemble the ingredients for their treats. To bake such cakes, Mom is going to need a computer.

Minneapolis-Honeywell furnished the computer for the ice-cream control; this same company delivered a system for the 207Celanese Corporation of America’s multimillion dollar acetyl manufacturing plant at Bay City, Texas. The new plant produces a petrochemical used in plastics, paint, synthetic rubber, dye, fibers, and other products. Going “on-stream” in 1962, the Celanese plant will produce half a billion pounds of chemicals annually.

Minneapolis-Honeywell provided the computer for the ice cream control; the same company also supplied a system for the 207Celanese Corporation of America's multimillion-dollar acetyl manufacturing plant in Bay City, Texas. The new plant produces a petrochemical used in plastics, paint, synthetic rubber, dye, fibers, and other products. Launching in 1962, the Celanese plant will produce half a billion pounds of chemicals each year.

Russia has been mentioned as active in industrial computer control. A case in point is the soda plant at Slavyansk in the Donets Basin, which was recently test-operated for a continuous period of 48 hours by computer. An unusual feature of this test was that the computer was in Kiev, almost 400 miles away. A wire link between the two cities permitted monitoring and control of the plant from Kiev in what the Russians claim as the first remote automatic operation of such a plant.

Russia has been noted for its involvement in industrial computer control. For example, the soda plant in Slavyansk in the Donets Basin was recently run on a test basis for a continuous 48 hours using computer control. What’s remarkable about this test is that the computer was located in Kiev, nearly 400 miles away. A wired connection between the two cities allowed for monitoring and control of the plant from Kiev, which the Russians claim is the first remote automatic operation of this kind for a plant.

Other Soviet achievements include two large-scale automatically controlled installations. In oil-field operation at Tataria, gas and oil outputs from many wells are monitored and controlled from a central station, dropping the work force required from 600 to 100. The other installation controls irrigation servicing 9,000 acres. A desktop control handles the pumping of water from the Syr Darya River through underground pipes, and distribution to Uzbekistan cotton fields. The Russians have also designed an automatic distillation unit for the Hungarians. With an annual capacity of a million tons, the unit was installed in the large Szoeny refinery and scheduled for operation by 1962.

Other Soviet achievements include two large-scale automated installations. In oil-field operations in Tatarstan, gas and oil production from multiple wells is monitored and controlled from a central station, reducing the workforce from 600 to 100. The other installation manages irrigation for 9,000 acres. A desktop control system manages the pumping of water from the Syr Darya River through underground pipes to Uzbekistan's cotton fields. The Russians have also designed an automatic distillation unit for the Hungarians. With an annual capacity of a million tons, the unit was installed in the large Szoeny refinery and was scheduled to be operational by 1962.

Refineries in the United States are also employing automatic controls in their operations. Phillips Petroleum installed a digital computer control system in its Sweeney, Texas, plant to achieve maximum efficiency in its thermal cracking process. In the first step of an experimental program, Phillips, working with Autonetics computer engineers, used a digital computer to plan optimum furnace operation. An initial 10 per cent improvement was achieved in this way, and a further 6 per cent gain resulted when a digital computer was installed on-line to operate the cracking furnace.

Refineries in the United States are now using automated controls in their operations. Phillips Petroleum set up a digital computer control system at its Sweeney, Texas, plant to optimize efficiency in its thermal cracking process. In the initial phase of an experimental program, Phillips collaborated with Autonetics computer engineers to use a digital computer for planning the best furnace operation. This approach led to a 10 percent improvement initially, and an additional 6 percent gain was achieved when a digital computer was implemented online to control the cracking furnace.

The Standard Oil Company of California is using an IBM 2087090 in San Francisco to control its catalytic or “cat” cracking plant in El Segundo, some 450 miles away. The need for computer speed and accuracy is shown by the conditions under which the cracking plant must operate continuously with no shutdowns except for repair. Each day, two million gallons of petroleum is mixed in the cracker with the catalyst, a metallic clay. The mixing takes place at incandescent heat of 1,000° F., and the resulting inferno faces operators with more than a hundred changing factors to keep track of, a job feasible only with computer help.

The Standard Oil Company of California is using an IBM 2087090 in San Francisco to manage its catalytic or “cat” cracking plant in El Segundo, about 450 miles away. The necessity for computer speed and accuracy is highlighted by the conditions under which the cracking plant must run continuously without shutdowns, except for maintenance. Each day, two million gallons of petroleum are blended in the cracker with the catalyst, a metallic clay. The mixing occurs at an intense temperature of 1,000° F., and the resulting chaos presents operators with over a hundred changing factors to monitor, a task that is only feasible with computer assistance.

Another use of computer control in the petroleum industry is that of automatic gasoline blending, as done by the Gulf Oil Corporation. A completely electronic system is in operation at Santa Fe Springs, California. The system automatically delivers the prescribed quantities of gasoline for the desired blend. In case of error or malfunction of equipment, the control alerts the human supervisor with warning lights and an audible alarm. If he does not take proper action the control system automatically shuts itself off.

Another use of computer control in the oil industry is automatic gasoline blending, like what Gulf Oil Corporation does. A fully electronic system is in operation at Santa Fe Springs, California. The system automatically delivers the right amounts of gasoline for the desired blend. If there's an error or malfunction in the equipment, the control alerts the human supervisor with warning lights and a sound alarm. If they don’t take the right action, the control system automatically shuts itself off.

From the time the war-inspired industry of synthetic rubber production began in 1940 until very recently, it has been almost entirely a manual operation. Then in 1961 Goodyear Tire & Rubber introduced computer control into the process at its Plioflex plant in Houston, Texas. Goodyear expects the new system to increase its “throughput” and also to improve the quality of the product through tighter, smoother control of the complicated operation. Other chemical processors using computer control in their plants include Dow Chemical, DuPont, Monsanto, Union Carbide, Sun Oil, and The Texas Company.

From the time the war-driven production of synthetic rubber started in 1940 until very recently, it has mostly been a manual process. Then in 1961, Goodyear Tire & Rubber introduced computer control into the process at its Plioflex plant in Houston, Texas. Goodyear expects the new system to boost its “throughput” and also enhance product quality through more precise and smoother control of the complex operation. Other chemical manufacturers using computer control in their plants include Dow Chemical, DuPont, Monsanto, Union Carbide, Sun Oil, and The Texas Company.

Adept at controlling the flow of material through pipes, the computer can also control the flow of electricity through wires. An example of this application is the use of digital computers in electric-utility load-control stations. A typical installation is that of the Philadelphia Electric Company in Philadelphia, the first to be installed. Serving 3-1/2 million customers, the utility relies on a Minneapolis-Honeywell computer to control automatically and continuously the big turbine generators that supply electric power 209for the large industrial area. The memory of the computer stores data about the generators, transmission-line losses, operating costs, and so on. Besides controlling the production of power for most economy, the computer in its spare time performs billing operations for exchange of power carried on with Pennsylvania-New Jersey-Maryland Interconnection and Delaware Power & Light Company and Atlantic City Electric Company.

Skilled at managing the flow of materials through pipes, the computer can also regulate the flow of electricity through wires. A clear example of this application is the use of digital computers in electric utility load-control stations. One of the earliest implementations was by the Philadelphia Electric Company in Philadelphia. This utility, serving 3.5 million customers, uses a Minneapolis-Honeywell computer to automatically and continuously control the large turbine generators that provide electric power for the major industrial area. The computer's memory holds data about the generators, transmission-line losses, operating costs, and more. In addition to managing power production for maximum efficiency, the computer uses its downtime to handle billing for the power exchanged with Pennsylvania-New Jersey-Maryland Interconnection and Delaware Power & Light Company, as well as Atlantic City Electric Company. 209

Other utilities using computer control are the Riverside Power Station of the Gulf States Utilities Company, Southern California Edison, and the Louisiana Power & Light Company’s Little Gypsy station in New Orleans.

Other utilities using computer control include the Riverside Power Station from Gulf States Utilities Company, Southern California Edison, and the Little Gypsy station in New Orleans operated by Louisiana Power & Light Company.

Another industry that makes use of a continuous flow of material is now being fitted for computer control, and as a result papermakers may soon have a better product to sell. IBM has delivered a 1710 computer to Potlach Forests, Inc., in Idaho for control of a paperboard machine 500 feet long. Papermaking up to now has been more art than science because of the difficulty of controlling recipes. With the computer, Potlach expects to make better paper, have less reject material, and spend less time in changing from one product run to another.

Another industry that relies on a continuous flow of materials is now being equipped with computer control, which means that papermakers might soon have a better product to offer. IBM has delivered a 1710 computer to Potlach Forests, Inc., in Idaho to manage a paperboard machine that is 500 feet long. Until now, papermaking has been more of an art than a science due to the challenges of controlling recipes. With the computer, Potlach aims to produce better paper, reduce waste, and spend less time switching from one product run to another.

Showing that automatic control can work just about anywhere, the English firm of Cliffe Hill Granite Company in Markfield, Leicestershire, controls its grading and batching of granite aggregate from a central location. Besides rock-crushers, cement plants like Riverside Cement Company use computer control in the United States.

Showing that automatic control can work just about anywhere, the English company Cliffe Hill Granite in Markfield, Leicestershire, manages its grading and batching of granite aggregate from a central location. In addition to rock crushers, cement plants like Riverside Cement Company utilize computer control in the United States.

Thus far most of the computer control operations we have discussed are in the continuous-processing fields of chemicals or other uniform materials. The computer is making headway in the machine shop too, although its work is less likely of notice there since the control panel is less impressive than the large machine tool it is directing. Aptly called APT, for Automatically Programmed Tools, the new technique is the brainchild of M.I.T. engineer Douglas Ross. Automatic control eliminates the need for drill jigs and other special setup tools and results in cheaper, faster, and more accurate machine work.

So far, most of the computer control operations we've talked about are in the continuous processing areas of chemicals or other uniform materials. The computer is also making progress in machine shops, although its work tends to go unnoticed there since the control panel is not as impressive as the large machine tool it's managing. Known as APT, which stands for Automatically Programmed Tools, this new technique was developed by M.I.T. engineer Douglas Ross. Automatic control removes the need for drill jigs and other specialized setup tools, resulting in machine work that is cheaper, faster, and more accurate.

210

International Business Machines Corp.

Controlled by instructions generated by IBM’s AUTOPROMPT, a Pratt & Whitney Numeric-Keller continuous-path milling machine shapes a raw aluminum block (upper left) into the saddle-shaped piece shown at right. The surface is a portion of a geometric shape called a hyperbolic paraboloid.

International Business Machines Corp.

Guided by commands from IBM’s AUTOPROMPT, a Pratt & Whitney Numeric-Keller continuous-path milling machine transforms a raw aluminum block (upper left) into the saddle-shaped piece displayed on the right. The surface is part of a geometric shape known as a hyperbolic paraboloid.

A coded tape, generated by a computer, controls the milling machine, drill press, or shaper more accurately than the human machinist could. In effect, the computer studies a blueprint and punches out instructions on tape that tell the machine what it is to do, how much of it, and for how long. Huge shaping and contouring machines munch chunks of metal from blanks to form them into complex three-dimensional shapes. Remington Rand UNIVAC and IBM are among the companies producing computers for this purpose. The trend is to simpler, more flexible control so that even small shops can avail themselves of the new technique. In a typical example of the savings possible with “numerical” tape control, these were the comparative costs:

A coded tape created by a computer controls the milling machine, drill press, or shaper more precisely than a human machinist could. Essentially, the computer analyzes a blueprint and generates instructions on tape that tell the machine what to do, how much to do, and for how long. Large shaping and contouring machines carve out pieces of metal from blanks to create complex three-dimensional shapes. Remington Rand UNIVAC and IBM are among the companies making computers for this purpose. The trend is toward simpler, more flexible control systems so that even small shops can take advantage of the new technology. In a typical example of the potential savings with "numerical" tape control, here are the comparative costs:

211

Control Engineering

Operation of computer-controlled freight yard in England.

Control Engineering

Running a computer-controlled freight yard in England.

  Conventional Tape Control
Tooling $755 $45
Setup time 15 min. 15 min.
Work time 15 min. 11 min.
Cost per part $2.96 $1.81

Beyond the automated single- or multipurpose tool is the completely computer-controlled assembly line. Complete automation of products like automobiles may be some distance off, but there is nothing basically unworkable about the idea. Simpler things will be made first, and to promote thinking along these lines, Westinghouse set up an automatic assembly line for paperweights. An operator typed the initials of manufacturing department managers on a computer, which transferred the instructions to a milling machine. The machine cut the initials in aluminum blocks which were then automatically finished, painted, and packaged for shipment as completed paperweights.

Beyond the automated single- or multipurpose tool is the fully computer-controlled assembly line. While complete automation of products like cars may still be a ways off, the concept is definitely feasible. Simpler items will be produced first, and to encourage innovation in this area, Westinghouse established an automatic assembly line for paperweights. An operator entered the initials of manufacturing department managers into a computer, which then relayed the instructions to a milling machine. The machine cut the initials into aluminum blocks, which were then automatically finished, painted, and packaged for shipment as finished paperweights.

Another firm, Daystrom, Inc., is designing a computer control system for assembly lines which will adjust itself for the “best” 212product as an output. President Tom Jones described the principle in which the computer will begin production, then move valves, switches, or other controls a small amount. Measuring the finished product, it will decide if the change is in the right direction, and proceed accordingly. Once it finds the optimum point, it will lock in this position and settle down to business.

Another company, Daystrom, Inc., is creating a computer control system for assembly lines that will automatically adjust itself for the "best" output. President Tom Jones explained that the computer will start production, then slightly move valves, switches, or other controls. By measuring the finished product, it will determine if the change is improving the result and act accordingly. Once it identifies the best point, it will lock in that position and get to work.

An excellent example of the computerized assembly line is the Western Electric Company carbon resistor production line at its Winston-Salem plant. A digital computer with a 4,096-word memory is used for the programming, setup, and feedback control of the eleven-station line. It can accept a month’s scheduling requirements for deposited carbon high-quality resistors in four power ratings and almost any desired resistance values. Production rate is 1,200 units per hour.

An excellent example of a computerized assembly line is the Western Electric Company carbon resistor production line at its Winston-Salem plant. A digital computer with a 4,096-word memory is used for programming, setup, and feedback control of the eleven-station line. It can handle a month's scheduling needs for high-quality deposited carbon resistors in four power ratings and almost any desired resistance values. The production rate is 1,200 units per hour.

The computer keeps track of the resistors as they are fabricated, rejecting those out of specification and adjusting the process controls as necessary. Operations include heating, deposition of carbon, contact sputtering, welding, grooving, and inspecting.

The computer monitors the resistors as they are made, rejecting any that don't meet specifications and adjusting the process controls as needed. Tasks include heating, depositing carbon, contact sputtering, welding, grooving, and inspecting.

The Robots

Most of these automated factory operations are doing men’s work, but it is only when we see the robot in the shape of ourselves that cold chills invade our spines. Children’s Christmas toys lately have included mechanical men who stride or roll across the floor and speak, act, and even “think” in more or less humanoid fashion, some of them hurling weapons in a rather frightening manner. There is an industrial robot in operation today which may recall the dread of Frankenstein, though its most worried watchers are perhaps union officials. Called Unimate, this factory worker has a single arm equipped with wrist and hand. It can move horizontally through 220 degrees, and vertically for 60 degrees, and extend its arm from 3 feet to 7 feet at the rate of 2-1/2 feet a second. Without a stepladder, it can reach from the floor to a point nearly 9 feet above it. Unimate 213can pick up 75 pounds, and its 4-inch fingers can clamp together on an iron bar or a tool with a force of up to 300 pounds.

Most of these automated factory tasks are replacing labor typically done by humans, but it's only when we see robots resembling ourselves that we feel a cold chill down our spines. Recently, children's Christmas toys have featured mechanical figures that walk or roll across the floor, speak, act, and even "think" in a somewhat human-like way, some even throwing weapons in a rather scary fashion. There's an industrial robot now in use that might evoke the fear of Frankenstein, although its most concerned observers are probably union officials. Named Unimate, this factory worker has a single arm with a wrist and hand. It can move horizontally through 220 degrees and vertically for 60 degrees, extending its arm from 3 feet to 7 feet at a speed of 2.5 feet per second. Without a stepladder, it can reach from the floor to nearly 9 feet high. Unimate can lift 75 pounds, and its 4-inch fingers can grip an iron bar or a tool with a strength of up to 300 pounds.

The robot weighs close to a ton and a half, but can be moved from job to job on a fork-lift truck. Its designers have turned up a hundred different jobs that Unimate could do, including material loading, packaging, welding, spray painting, assembly work, and so on. The robot has a memory and can retain the 16,000 “bits” of information necessary for 200 operations. To teach it a new task, it is only necessary to “help” it manually through each step one time. Unimate can be instructed to wait for an external signal during its task, such as the opening of a press or a furnace door.

The robot weighs about 1.5 tons but can be moved from job to job using a forklift. Its designers have identified a hundred different tasks that Unimate can perform, including material loading, packaging, welding, spray painting, assembly work, and more. The robot has memory and can store 16,000 “bits” of information needed for 200 operations. To teach it a new task, you only need to guide it through each step manually one time. Unimate can be programmed to wait for an external signal during its task, like the opening of a press or a furnace door.

Advantages of a robot are many and obvious. Pretty girls passing by will not distract it, nor will it require time for lunch or coffee breaks, or trips to the washroom. If necessary it will work around the clock without asking for double power for overtime. High temperatures, noxious gases, flying sparks, or dangerous liquids will not be a severe hazard, and Unimate never gets tired or forgets what it is doing.

Advantages of a robot are numerous and clear. Attractive people walking by won't distract it, and it won't need breaks for lunch or coffee, or trips to the restroom. If needed, it will work around the clock without demanding extra pay for overtime. High temperatures, toxic gases, flying sparks, or hazardous liquids won't pose a serious risk, and Unimate never gets tired or forgets what it's doing.

But Unimate has some drawbacks that are just as obvious. It can’t tell one color from another, and thus might paint parts the wrong color and never know the difference. It is not readily movable, and not very flexible either. It costs $25,000, and will need about $1,300 in maintenance a year. Some industry spokesmen say that this is far too much, and Unimate has a long way to go before it puts any people out of work. Others say it is a step in the right direction, and this is probably a fair evaluation.

But Unimate has some obvious downsides. It can’t distinguish between colors, so it might paint parts the wrong color and wouldn't even realize it. It isn’t very portable and lacks flexibility. It costs $25,000, plus around $1,300 a year for maintenance. Some industry representatives argue that this is too high of a price, and that Unimate has a long way to go before it eliminates any jobs. Others believe it's a step in the right direction, which is likely a reasonable assessment.

Apparently United States Industries, Inc., whose AutoTutor teaching machines are pacing the field, has made another step in the right direction with its “TransfeRobot 200.” This mechanical assembly-line worker is an “off-the-shelf” item, and currently in use by about fifty manufacturers. TransfeRobot uses its own electronic brain, coupled with a variety of magnetic, mechanical, or even pneumatic fingers to pick up, position, insert, remove, and do other necessary operations on small parts.

Apparently, United States Industries, Inc., whose AutoTutor teaching machines are leading the way, has taken another positive step with its “TransfeRobot 200.” This mechanical assembly-line worker is a ready-made product and is currently being used by around fifty manufacturers. The TransfeRobot utilizes its own electronic brain, along with various magnetic, mechanical, or even pneumatic fingers to pick up, position, insert, remove, and perform other necessary tasks on small parts.

Besides these capabilities, TransfeRobot controls secondary 214operations such as drilling, embossing, stamping, welding, and sealing. It is now busy building things like clocks, typewriters, automobile steering assemblies, and electrical parts. No one-job worker, it can be re-programmed for other operations when a new product is needed, or quickly switched to another assembly line if necessary. Billed as a new hand for industry, TransfeRobot obviously has its foot in the door already. United States Industries estimates current yearly sales of its small automation equipment at about $3 million.

Besides these capabilities, TransfeRobot manages secondary 214operations like drilling, embossing, stamping, welding, and sealing. It is currently involved in producing items like clocks, typewriters, automobile steering systems, and electrical components. Not just a single-task machine, it can be reprogrammed for different tasks when a new product is needed, or quickly switched to another assembly line if necessary. Promoted as a new helper for industry, TransfeRobot clearly has already made its mark. United States Industries estimates that current annual sales of its small automation equipment are around $3 million.

Massachusetts Institute of Technology

Dr. Heinrich Ernst, Swiss graduate student at MIT, watches his computer-controlled “hand” pick up a block and drop it in the box.

Massachusetts Institute of Technology

Dr. Heinrich Ernst, a Swiss grad student at MIT, watches his computer-controlled “hand” grab a block and drop it into the box.

215The robots in Čapek’s play R.U.R. looked like their human makers, but scientist Claude Shannon is more realistic. “These robots will probably be something squarish and on wheels, so they can move around and not hurt anybody and not get hurt themselves. They won’t look like the tin-can mechanical men in comic strips. But you’ll want them about man-size, so their hands will come out at table-top or assembly-line level.” Since Professor Shannon is the man who sparked the implementation of symbolic logic in computers, his ideas are not crackpot, and the Massachusetts Institute of Technology’s Hand project is a good start toward a real robot. Dr. Heinrich Ernst, a young Swiss, developed Hand with help from Shannon. Controlled by a digital computer, the hand moves about and exercises judgment as it encounters objects. Such research will make true robots of the remotely manipulated machines we have become familiar with in nuclear power experiments, underwater exploration, and so forth. Hughes Aircraft’s “Mobot” is a good example, and it is obvious that the robot’s bones, muscles, and nerves are available. All they need is the brain to match.

215The robots in Čapek’s play R.U.R. resembled their human creators, but scientist Claude Shannon offers a more practical vision. “These robots will likely have a boxy shape and be on wheels, allowing them to move around without causing harm to anyone or getting hurt themselves. They won't look like the tin-can robots from comic strips. But you'll want them to be about human size so their hands are at table-top or assembly-line height.” Since Professor Shannon is the pioneer of using symbolic logic in computers, his ideas are credible, and the Massachusetts Institute of Technology's Hand project is a promising step towards a real robot. Dr. Heinrich Ernst, a young Swiss researcher, developed Hand with assistance from Shannon. Controlled by a digital computer, the hand moves around and makes decisions as it interacts with objects. This kind of research will lead to true robots that go beyond the remotely operated machines we’re used to seeing in nuclear power experiments, underwater exploration, and similar fields. Hughes Aircraft’s “Mobot” is a good example of this, and it’s clear that the robot’s structure—bones, muscles, and nerves—exists. All they need is a matching brain.

While we wait fearfully for more robots which look the way we think robots should, the machine quietly takes over controlling more and more even bigger projects. The computer does a variety of tasks, from the simple one of cutting rolling-mill stock into optimum lengths to minimize waste, to that of running an electronic freight yard in which cars are classified and made up automatically. The computer in this application not only measures the car and weighs it, but also computes its rollability. Using radar as its eyes, the computer gauges the speed and distance between cars as they are being made up and regulates their speed to prevent damaging bumps. To the chagrin of veteran human switchmen, the computer system has proved it can “hump” cars—send them coasting to a standing car for coupling—without the occasional resounding crash caused by excessive speed.

While we anxiously wait for more robots that look like what we imagine robots should, the machine quietly takes control of larger and more complex projects. The computer handles various tasks, from the simple job of cutting rolling-mill stock into optimal lengths to minimize waste, to managing an electronic freight yard where cars are automatically sorted and assembled. In this role, the computer not only measures and weighs the cars, but also calculates their rollability. Using radar as its eyes, the computer monitors the speed and distance between cars as they're assembled and adjusts their speed to prevent damaging collisions. To the dismay of experienced human switchmen, the computer system has proven it can "hump" cars—send them rolling toward a stationary car for coupling—without the occasional loud crash that usually happens from going too fast.

About all that is holding up similarly automated subway trains in the United States is approval from the union. Soviet Russia 216claims she already has computer-run subways and even ships. The latter application took place on the oil tanker Engineer Pustoshkin plying the Caspian Sea. The main complaint of the director of this research work, P. Strumpe, is that ships are not yet designed for computer control and will change for the better when their designers realize the error of their ways.

About all that's keeping automated subway trains running in the United States is union approval. Soviet Russia claims it already has computer-controlled subways and even ships. One such instance occurred on the oil tanker Engineer Pustoshkin operating in the Caspian Sea. The main issue, according to P. Strumpe, the director of this research, is that ships aren't yet built for computer control and will improve once their designers recognize their mistakes.

Hughes Aircraft Company

Mobot Mark II, carrying a Geiger counter in its “hands,” demonstrates how it can substitute for men in dangerously radiated areas.

Hughes Aircraft Company

The Mobot Mark II, equipped with a Geiger counter in its “hands,” shows how it can take the place of people in areas with dangerous radiation.

Minneapolis-Honeywell in this country is working toward the 217complete automation of buildings, pointing out that they are as much machines as structures. A 33-story skyscraper in Houston will use a central computer to check 400 points automatically and continuously. Temperature and humidity will be monitored, as well as doors and windows. Presence of smoke and fire will be automatically detected, and all mechanical equipment will be monitored and controlled. Equipped with cost figures, the central computer will literally “run” the building for optimum efficiency and economy. Harvard University has a central control for seventy-six campus buildings, and in Denver work is being done toward a central control for a number of large buildings. It is fitting that automation of buildings be carried on, since historically it was in the home that self-control of machines was pioneered with automatic control of furnaces with thermostats.

Minneapolis-Honeywell is currently working on fully automating buildings, emphasizing that they are just as much machines as they are structures. A 33-story skyscraper in Houston will utilize a central computer to automatically and continuously monitor 400 points. It will track temperature and humidity, as well as the status of doors and windows. Smoke and fire detection will be automatic, and all mechanical systems will be monitored and managed. With detailed cost data, the central computer will essentially “run” the building for optimal efficiency and cost-effectiveness. Harvard University has central control for seventy-six buildings on campus, and in Denver, efforts are underway for central control of several large buildings. It makes sense for building automation to advance, especially since the concept of self-controlling machines started in homes with automatic thermostats for furnaces.

Robodyne Division, U.S. Industries, Inc.

TransfeRobot assembly-line worker installs clockwork parts with speed and precision.

Robodyne Division, U.S. Industries, Inc.

TransfeRobot assembly-line worker quickly and accurately installs clockwork components.

In this country our traffic is crying for some kind of control, 218and New York is already using punched-card programming to control part of the city’s traffic. The Federal administration is studying a bold proposal from RCA, Bendix, General Motors, and Westinghouse for an automatically controlled highway. The reason? Traffic is getting to be too much for the human brain to deal with. A better one has to be found, and the computer is applying for the job.

In this country, our traffic is in desperate need of some control, 218 and New York is already using punched-card programming to manage part of the city's traffic. The Federal government is reviewing an ambitious proposal from RCA, Bendix, General Motors, and Westinghouse for an automatically controlled highway. Why? Traffic is becoming too much for humans to handle. We need a better solution, and computers are stepping up to take on the task.

The coming of automation has been likened to a tidal wave. It is useless to shovel against it, and the job would seem to be to find suitable life preservers to keep us afloat as it sweeps in over the world. One approach is that of a nonprofit foundation to study the impact of automation on workers. This group, a joint United States Industries, Inc., and International Association of Machinists organization, has already come up with a scheme for collecting “dues” from the machines, in annual amounts of from $25 to $1,000, depending on the work output of the machine.

The rise of automation has been compared to a tidal wave. It's pointless to try and fight it, so our task is to find effective ways to keep us safe as it washes over the world. One solution is a nonprofit foundation dedicated to studying how automation affects workers. This organization, formed by a partnership between United States Industries, Inc. and the International Association of Machinists, has already proposed a plan to collect "dues" from machines, ranging from $25 to $1,000 per year, based on the machine's output.

A key project of the foundation is a study of effective retraining of workers to fit them for jobs in the new, computerized factory. Such studies may well have to be extended from the assembly line to the white-collar worker and executive as well. The computer can wear many different kinds of hats!

A key project of the foundation is a study on how to effectively retrain workers for jobs in the new computerized factory. These studies may need to expand from the assembly line to include white-collar workers and executives too. The computer can take on many different roles!


219Teaching Machine Age
Lilyn E. Carlton in Saturday Review
In the good old-fashioned school days,
Days of the golden rule,
Teacher said, ‘Good morning, class,’
And so she started school.
Alas! How different things are now,
The school day can’t begin
Till someone finds the socket
And plugs the teacher in.

10: The Academic Computer

It was inevitable that the computer invade, or perhaps “infiltrate” is the better word, our education system. Mark I and ENIAC were university-born and -bred, and early research work was done by many institutions using computers. A logical development was to teach formal courses in using the computer. While application of the machine in mathematical and scientific work came first, its application to business and to the training of executives for such use of the computer was soon recognized. As an example, one of two computers installed by U.C.L.A. in 1957 was for use exclusively in training engineering executives as well as undergraduates in engineering economy.

It was unavoidable that computers would break into, or maybe “infiltrate” is a better term, our education system. Mark I and ENIAC were born and raised in universities, and many institutions conducted early research using computers. A logical step was to offer formal courses on how to use computers. While using the machine for math and science came first, its role in business and training executives to use computers was quickly recognized. For instance, one of the two computers installed by U.C.L.A. in 1957 was exclusively for training engineering executives and undergraduate students in engineering economy.

Early courses were aimed at those already in industry, in an attempt to catch them up with the technology of computer-oriented systems in business and science. As special courses, 220many of these carried a high tuition fee. Next came the teaching of professors and deans of engineering institutions in techniques of computer education for undergraduates. Today the computer is being taught to many students in many schools. New York University has a $3 million computer at its Courant Institute of Mathematical Sciences, being used by students in basic and applied research on projects ranging from the design of bridges to the analysis of voting patterns in Congress.

Early courses were designed for those already working in the industry, aiming to update them on computer technology used in business and science. Many of these special courses came with a high tuition fee. Then, professors and deans from engineering schools began teaching computer education methods to undergraduates. Nowadays, computers are being taught to many students in various schools. New York University has a $3 million computer at its Courant Institute of Mathematical Sciences, which students use for basic and applied research on projects that range from designing bridges to analyzing voting patterns in Congress.

M.I.T. recently added a digital computer to teach its students the operation of electronic data-processing equipment. Another computer is used in more sophisticated work including speech analysis, study of bioelectrical signals, and the simulation of automata as in the “Hand” project. At the computing center of the University of Michigan a second generation of computers is being installed. Students in some one hundred different courses use these computers, programming them with a language developed at the University and called MAD, for Michigan Algorithm Decoder. These are typical examples of perhaps two hundred schools using computers.

M.I.T. recently added a digital computer to teach its students how to operate electronic data-processing equipment. Another computer is used for more advanced work including speech analysis, studying bioelectrical signals, and simulating automata as in the “Hand” project. At the computing center of the University of Michigan, a second generation of computers is being installed. Students in around one hundred different courses use these computers, programming them with a language developed at the University called MAD, which stands for Michigan Algorithm Decoder. These are typical examples of around two hundred schools using computers.

That knowledge of computer techniques is essential for the engineering graduate is evident in the fact that of a recent class of such students at Purdue, 1,600 used the computer during the term. Less known is the integration of computer courses in secondary education. The Royal McBee Corporation teaches a special course on the computer to youngsters at Staples High in Westport, Connecticut. At the end of the first four-week session it was found that the students, fifteen to seventeen years old, had learned faster than adults. At New York’s St. Vincent Ferrer Catholic High School, 400 girls participated in a similar project conducted by Royal McBee. Other high schools are following suit, and computers are expected to appear in significant numbers in high schools before the end of 1962. Textbooks on computers, written for high-school students, are available. As an example of the ability of young people in this field, David Malin of Walter Johnson High School in Rockville, Maryland, read his own paper 221on the use of computers to simulate human thought processes to science experts attending the 1961 Eastern Joint Computer Conference held in Washington, D.C.

That knowledge of computer skills is essential for engineering graduates is clear from the fact that in a recent class at Purdue, 1,600 students used computers throughout the term. Less known is how computer courses are being integrated into high school education. The Royal McBee Corporation offers a special computer course for students at Staples High in Westport, Connecticut. At the end of the first four-week session, it was found that students aged fifteen to seventeen learned faster than adults. At St. Vincent Ferrer Catholic High School in New York, 400 girls took part in a similar project run by Royal McBee. Other high schools are following their lead, and computers are expected to become common in high schools before the end of 1962. Textbooks about computers designed for high school students are now available. As an example of young people's capabilities in this area, David Malin of Walter Johnson High School in Rockville, Maryland, presented his paper on using computers to simulate human thought processes to science experts at the 1961 Eastern Joint Computer Conference held in Washington, D.C.

The use of the computer in the classroom encompasses not only colleges and high schools, but extends even to prisons. Twenty inmates of a Pennsylvania state institution attended a pilot program teaching computer techniques with a UNIVAC machine.

The use of computers in the classroom includes not just colleges and high schools, but also extends to prisons. Twenty inmates at a Pennsylvania state facility participated in a pilot program teaching computer skills using a UNIVAC machine.

Datamation

Seventeen-year-old David Malin who presented a paper on computers at the Eastern Joint Computer Conference in 1961.

Datamation

Seventeen-year-old David Malin presented a paper on computers at the Eastern Joint Computer Conference in 1961.

The United States is not alone in placing importance on the computer in schools. Our Department of Commerce has published details of Russian work in this direction, noting that it began in 1955 and places high priority on the training of specialists in computer research, machine translation, automation, and so on. The Department of Commerce feels that these courses, taught at the graduate, undergraduate, and even high-school level, are of high quality.

The United States isn’t the only country that values computers in schools. The Department of Commerce has reported on Russia's efforts in this area, which started in 1955 and emphasizes training specialists in computer research, machine translation, automation, and more. The Department believes these courses, offered at the graduate, undergraduate, and even high school levels, are of high quality.

222

Teaching Machines

Thus far we have talked of the computer only as a tool to be studied and not as an aid to learning in itself. In just a few years, however, the “teaching machine” has become familiar in the press and controversial from a number of standpoints, including those of being a “dehumanizer” of the process of teaching and a threat to the apple business!

So far, we've only discussed the computer as a tool for study, not as a resource for learning on its own. However, in just a few years, the "teaching machine" has become well-known in the media and sparked controversy from various angles, including concerns about it being a "dehumanizer" of teaching and a threat to the traditional education system!

Actually, the computer has functioned for some time outside the classroom as a teaching machine. Early applications of analog computers as flight simulators were true “teaching machines” although perhaps the act was not as obvious as classroom use of a computer to teach the three R’s. Even today, there are those who insist that such use of the computer by the military or industry offers more potential than an academic teaching machine. Assembly workers have been taught by programmed audiovisual machines such as Hughes Aircraft’s Videosonic trainer, and the government has taught many technicians by computer techniques. A shrewd observer, however, noting that the computer is called stupid, bluntly points out that any untaught student is in the same category, and that perhaps it takes one to teach one.

Actually, the computer has been used as a teaching tool outside of the classroom for quite a while. Early uses of analog computers as flight simulators were real "teaching machines," even if it wasn't as clear as using a computer in a classroom setting to teach basic skills. Even today, some people argue that using computers in the military or industry has more potential than traditional educational tools. Assembly workers have learned from programmed audiovisual machines like Hughes Aircraft’s Videosonic trainer, and the government has trained many technicians using computer methods. However, a perceptive observer notes that since computers are often labeled as "stupid," that applies to any student who hasn’t been taught yet, suggesting that maybe it takes one to teach one.

A strong motivation for looking to the machine as a public teaching tool is the desperation occasioned by the growing shortage of teachers. If the teaching machine could take over even some of the more simple chores of the classroom, early advocates said, it would be worth the effort.

A big reason for considering the machine as a public teaching tool is the urgency caused by the increasing shortage of teachers. Early supporters claimed that if the teaching machine could handle even some of the simpler tasks in the classroom, it would be worth pursuing.

Formal study of machine methods of teaching have a history of forty years or more. In the 20’s, Sydney Pressey designed and built automatic teaching—or more precisely, testing—machines at Ohio State University. These were simply multiple-choice questions so mechanized as to be answered by the push of a button rather than with a pencil mark. A right answer advanced the machine to the next question, while an error required the student to try again. Pressey wisely realized the value in his machines; the student could proceed at his own pace, and his learning 223was also stimulated by immediate recognition of achievement. To further enforce this learning, some of the teaching machines dispensed candy for a correct answer. Using this criterion, it would seem that brighter students could be recognized by their weight.

Formal study of machine methods of teaching has a history of over forty years. In the 1920s, Sydney Pressey designed and built automatic teaching—or more accurately, testing—machines at Ohio State University. These machines used multiple-choice questions that could be answered at the push of a button instead of with a pencil. A correct answer moved the machine to the next question, while a wrong answer required the student to try again. Pressey wisely recognized the value of his machines; students could learn at their own pace, and their learning was boosted by the immediate recognition of their achievements. To further reinforce this learning, some of the teaching machines rewarded correct answers with candy. By this measure, it could be said that smarter students might be identifiable by their weight.

Unfortunately, Pressey’s teaching machines did not make a very big splash in the academic world, because of a combination of factors. The machines themselves had limitations in that they did not present material to be learned but were more of the nature of a posteriori testing devices. Too, educators were loath to adopt the mechanized teachers for a variety of reasons, including skepticism, inertia, economics, and others. However, machine scoring of multiple-choice tests marked with special current-conducting pencils became commonplace.

Unfortunately, Pressey's teaching machines didn't have a significant impact in academia due to several factors. The machines had limitations in that they didn't offer material to learn but were more like a posteriori testing tools. Additionally, educators were hesitant to adopt mechanical teaching due to various reasons, including skepticism, resistance to change, economic concerns, and more. However, machine scoring of multiple-choice tests using special current-conducting pencils became a standard practice.

Another researcher, B. F. Skinner, commenced work on a different kind of teaching machine thirty years ago at Harvard. Basically his method consists of giving the subject small bits—not computer “bits,” but the coincidence is interesting—of learning at a time, and reinforcing these bits strongly and immediately. Skinner insists that actual “recall” of information is more important than multiple-choice “recognition,” and he asks for an answer rather than a choice. Called “operant reinforcement,” the technique has been used not only on man, but on apes, monkeys, rats, dogs, and surprisingly, pigeons.

Another researcher, B. F. Skinner, started working on a different type of teaching machine thirty years ago at Harvard. Basically, his method involves giving the subject small pieces—not computer “bits,” but the coincidence is interesting—of learning at a time and reinforcing these pieces strongly and immediately. Skinner argues that actual “recall” of information is more important than multiple-choice “recognition,” and he requests an answer instead of a choice. Known as “operant reinforcement,” this technique has been used not only on humans but also on apes, monkeys, rats, dogs, and surprisingly, pigeons.

During World War II, Dr. Skinner conducted “Project Pigeon” for the military. In this unusual training program, the feathered students were taught to peck at certain targets in return for which they received food as a reward. This combination of apt pupils and advanced teaching methods produced pigeons who could play ping-pong. This was in the early days of missile guidance, and the pigeons next went into training as a homing system for these new weapons! To make guidance more reliable, not one but three pigeons were to be carried in the nose of the device. Lenses in the missile projected an image before each pigeon, who dutifully pecked at his “target.” If the target was in the center of the cross hairs, the missile would continue on its course; if off to 224one side, the pecking would actuate corrective maneuvers. As Project “Orcon,” for Organic Control, this work was carried on for some time after the end of the war. Fortunately for the birds, however, more sophisticated, inorganic guidance systems were developed.

During World War II, Dr. Skinner ran “Project Pigeon” for the military. In this unique training program, the birds were taught to peck at specific targets in exchange for food as a reward. This mix of smart students and advanced teaching methods produced pigeons that could play ping-pong. This was in the early days of missile guidance, and the pigeons were then trained to be a homing system for these new weapons! To make the guidance more reliable, not just one, but three pigeons were carried in the nose of the device. Lenses in the missile displayed an image in front of each pigeon, who promptly pecked at their “target.” If the target was in the center of the crosshairs, the missile would stay on its path; if it was off to one side, the pecking would trigger corrective maneuvers. As Project “Orcon,” short for Organic Control, this work continued for some time after the war ended. Fortunately for the pigeons, though, more advanced, inorganic guidance systems were developed.

The implications of the pigeon studies in time led to a new teaching method for human beings. Shortly after Skinner released a paper on his work in operant reinforcement with the pigeons, many workers in the teaching field began to move in this direction. For several years Skinner and James Holland have been using machines of this type to teach some sections of a course in human behavior to students at Radcliffe and Harvard. Rheem Califone manufactures the DIDAK machine to Skinner’s specifications.

The findings from the pigeon studies eventually inspired a new teaching method for people. Soon after Skinner published a paper on his work with operant conditioning using pigeons, many educators began to adopt this approach. For several years, Skinner and James Holland have been using this kind of machine to teach certain parts of a course on human behavior to students at Radcliffe and Harvard. Rheem Califone produces the DIDAK machine according to Skinner’s specifications.

To the reasons advanced by those who see teacher shortages looming, Skinner adds the argument that a machine can often teach better. Too much time, he feels, has been spent on details that are not basic to the problem. Better salaries for teachers, more teachers, and more schools do not in themselves improve the actual teaching. Operant reinforcement, Skinner contends, does get at the root of the problem and, in addition to relieving the teacher of a heavy burden, the teaching machine achieves better results in some phases of teaching. It also solves another problem that plagues the educator today. It is well known that not all of us can learn at the same rate. Since it is economically and culturally impossible except in rare cases to teach children in groups of equal ability, a compromise speed must be established. This is fine for the “average” child, of whom there may actually be none in the classroom; it penalizes the fast student, and the slow student perhaps even more. The teaching machine, its proponents feel, takes care of this difficulty and lets each proceed at his own rate. Since speed in itself is no sure indicator of intelligence, the slow child, left to learn as he can, may reach heights not before dreamed possible for him.

To the reasons put forward by those who see teacher shortages on the horizon, Skinner adds that a machine can often teach better. He believes too much time has been spent on details that aren't fundamental to the problem. Better salaries for teachers, more teachers, and more schools do not automatically improve actual teaching. Operant reinforcement, Skinner argues, truly addresses the core issue and, in addition to easing the teacher's heavy workload, the teaching machine delivers better results in certain aspects of teaching. It also tackles another issue that educators face today. It's well-known that not everyone learns at the same pace. Since it's economically and culturally impractical, except in rare cases, to teach children in groups of equal ability, a middle ground speed has to be set. This works for the “average” child, though there may be none in the classroom; it disadvantages the quick learner, and the slower learner even more. Supporters of the teaching machine believe it resolves this challenge and allows each student to move at their own pace. Since speed alone isn’t a reliable measure of intelligence, a slower child, given the freedom to learn at their own speed, may achieve achievements they never thought possible.

Many educators agree that automated teaching is past due. James D. Finn, Professor of Education at the University of 225Southern California, deplores the lack of modern technology in teaching. “Technology during the period from 1900 to 1950 only washed lightly on the shores of instruction,” he says. “The cake of custom proved to be too tough and the mass production state, at least 100 years behind industry, was not entered except here and there on little isolated islands.”

Many educators agree that automated teaching is long overdue. James D. Finn, a Professor of Education at the University of Southern California, laments the absence of modern technology in education. “Technology between 1900 and 1950 only barely touched the field of instruction,” he states. “The tradition was too strong, and the education system, at least 100 years behind industry, only adopted it in isolated instances.”

Educational Science Division,

U.S. Industries, Inc.

AutoTutor teaching machine has programs for teaching many subjects.

Educational Science Division,

U.S. Industries, Inc.

The AutoTutor teaching machine has programs for teaching various subjects.

These little isolated islands are now getting bigger and closer together. The Air Force has for some time trained technicians at Keesler Field with U.S. Industries AutoTutor machines, and also uses them at the Wright Air Development Center. The Post Office Department has purchased fifty-five U.S. Industries’ Digiflex trainers. Following this lead, public education is beginning to use teaching machines. San Francisco has an electronic computer version that not only teaches, tests, and coaches, but even sounds an alarm if the student tries to “goof off” on any of the 226problems. The designers of the machine selected a sure-fire intellectual acronym, PLATO, for Programmed Logic for Automatic Teaching Operations. The System Development Corporation, the operations firm that designed the SAGE computer, calls its computer-controlled classroom teacher simply CLASS. This machine uses a Bendix G-15 computer to teach twenty youngsters at a time.

These small, isolated islands are now expanding and becoming closer to each other. The Air Force has been training technicians at Keesler Field using U.S. Industries' AutoTutor machines for some time and also employs them at the Wright Air Development Center. The Post Office Department has bought fifty-five U.S. Industries' Digiflex trainers. Following this trend, public education is starting to incorporate teaching machines. San Francisco has an electronic computer version that not only teaches, tests, and coaches, but also sounds an alarm if a student tries to slack off on any of the 226problems. The designers of the machine chose a catchy intellectual acronym, PLATO, which stands for Programmed Logic for Automatic Teaching Operations. The System Development Corporation, the company that designed the SAGE computer, simply calls its computer-controlled classroom teacher CLASS. This machine uses a Bendix G-15 computer to teach twenty kids at a time.

To show the awareness of the publishers of texts and other educational material, firms like Book of Knowledge, Encyclopedia Britannica Films, and TMI Grolier are in the “teaching machine” business, and the McGraw-Hill Book Company and Thompson Ramo Wooldridge, Inc., have teamed to produce computerized teaching machines and the programs for them. Other publishers using “programming” techniques in their books include Harcourt-Brace with its 2600 series (for 2,600 programmed steps the student must negotiate), Prentice-Hall, and D. C. Heath. Entirely new firms like Learning, Incorporated, are now producing “programs” on many subjects for teaching machines.

To demonstrate their awareness of publishing educational texts and materials, companies like Book of Knowledge, Encyclopedia Britannica Films, and TMI Grolier are in the “teaching machine” industry. The McGraw-Hill Book Company and Thompson Ramo Wooldridge, Inc. have partnered to create computerized teaching machines and the accompanying programs. Other publishers incorporating “programming” techniques in their books include Harcourt-Brace with its 2600 series (for the 2,600 programmed steps the student must complete), Prentice-Hall, and D.C. Heath. Completely new companies like Learning, Incorporated are now developing “programs” on various subjects for teaching machines.

Subjects available in teaching machine form include algebra, mathematics, trigonometry, slide rule fundamentals, electronics, calculus, analytical geometry, plane geometry, probability theory, electricity, Russian, German, Spanish, Hebrew, spelling, music fundamentals, management science, and even Goren’s bridge for beginners.

Subjects available in teaching machine format include algebra, math, trigonometry, slide rule basics, electronics, calculus, analytical geometry, plane geometry, probability theory, electricity, Russian, German, Spanish, Hebrew, spelling, music fundamentals, management science, and even beginners' bridge with Goren.

While many of these teaching machines are simply textbooks programmed for faster learning, the conversion of such material into computer-handled presentation is merely one of economics. For example, a Doubleday TutorText book costs only a few dollars; an automatic AutoTutor Mark II costs $1,250 because of its complex searching facility that requires several thousand branching responses. However, the AutoTutor is faster and more effective and will operate twenty-four hours a day if necessary. With sufficient demand the machine may be the cheaper in the long run.

While many of these teaching machines are just textbooks designed for quicker learning, turning this material into computer-based presentations is mainly about economics. For instance, a Doubleday TutorText book costs only a few dollars; an automatic AutoTutor Mark II is priced at $1,250 due to its advanced searching capabilities that need thousands of branching responses. However, the AutoTutor is quicker and more effective and can run twenty-four hours a day if needed. With enough demand, the machine might actually be cheaper in the long run.

The System Development Corporation feels that its general 227concept of automated group education will be feasible in the near future despite the high cost of advanced electronic digital computers. It cites pilot studies being conducted by the State of California on data-processing for a number of schools through a central facility. Using this same approach, a single central computer could serve several schools with auxiliary lower-priced equipment. Even a moderately large computer used in this way could teach a thousand or more students simultaneously and individually, the Corporation feels. After school hours, the computer can handle administrative tasks.

The System Development Corporation believes that its idea of automated group education will be practical soon, even with the expensive advanced electronic digital computers. It points to pilot studies being conducted by the State of California on data processing for several schools through a central facility. With this same approach, one central computer could support multiple schools with less expensive additional equipment. Even a moderately large computer used in this way could teach a thousand or more students at the same time and individually, according to the Corporation. After school hours, the computer can take care of administrative tasks.

System Development Corp.

The CLASS facility incorporates an administrative area, hallway, combined observation and counseling area, and a large classroom area divided by a folding wall.

System Development Corp.

The CLASS facility includes an office space, a hallway, a combined observation and counseling area, and a spacious classroom area separated by a folding wall.

In the CLASS system developed by the System Development Corporation, the “branching” concept is used. In a typical lesson program, if the student immediately answers that America was discovered by Christopher Columbus, he will be told he is correct and will then be branched to the next item. If he answers Leif Ericson, the computer takes time out to enlighten the pupil on that score. Next, it reinforces the correct date in the student’s mind before asking another question. Although it would seem 228that a lucky student could progress through the programmed lesson on guesswork alone, the inexorable laws of probability rule this out. He cannot complete the lesson until he has soaked up all the information it is intended to impart. He can do this without an error, in a very short time, or he can learn by the trial-and-error process, whichever is better suited to his speed and mental ability.

In the CLASS system created by the System Development Corporation, the concept of “branching” is utilized. In a typical lesson program, if a student quickly answers that America was discovered by Christopher Columbus, they will be told they are correct and will then move on to the next item. If they answer Leif Ericson, the computer takes a moment to provide some enlightening information on that topic. Next, it reinforces the correct date in the student’s mind before asking another question. While it may seem that a lucky student could get through the programmed lesson just by guessing, the unyielding laws of probability make that unlikely. They cannot finish the lesson until they've absorbed all the information it's meant to teach. They can do this without making any mistakes in a very short time or they can learn through a trial-and-error process, depending on what suits their pace and mental ability better.

Making up the program for the teaching machine is a difficult task and requires the services of technical expert, psychologist, and programmer. An English-like language is used in preparing a CLASS program for the computer. Put on magnetic tape, the program goes into the memory of the computer and is called out by proper responses from the student as he progresses through the lesson.

Creating the program for the teaching machine is a challenging task that requires the expertise of a technical expert, psychologist, and programmer. A language similar to English is used to prepare a CLASS program for the computer. Stored on magnetic tape, the program is uploaded into the computer's memory and is accessed through appropriate responses from the student as they move through the lesson.

System Development Corp.

Students in CLASS are learning French in a group mode of automated instruction.

System Development Corp.

Students in CLASS are learning French through a group-based automated instruction method.

Complex as the programming is, entries from the student’s control are processed into the computer in about one-tenth of a second, and an answer is flashed back in about the same amount of time. Remember that the CLASS computer is handling 229twenty students at a time, and that in addition to teaching it is keeping a complete record of how the student fared at each step of the lesson.

Complex as the programming is, entries from the student’s control are processed into the computer in about a tenth of a second, and an answer is sent back in about the same amount of time. Remember that the CLASS computer is managing twenty students at a time, and that alongside teaching, it is keeping a complete record of how each student performed at every step of the lesson.

It is obvious that the binary or yes-no logic of the computer ties in with the concept put forth by Skinner and others of presenting small bits of information at a time. We can use the game of 20 Questions as a good analogy. Even getting only simple yes-no answers, skilled players can elicit an amazing amount of information in often far less than the permitted number of questions. Thus even complex subjects can be broken down into simple questions answerable by discrete choices from the student.

It’s clear that the computer’s yes-or-no logic aligns with Skinner and others’ idea of presenting small bits of information at a time. The game of 20 Questions serves as a great analogy. Even with just simple yes-or-no answers, skilled players can extract a surprising amount of information, often in far fewer questions than allowed. This means that even complex topics can be simplified into straightforward questions that the student can answer with distinct choices.

The automated group education system of the System Development Corporation is made up of the following components: a digital computer to control and select the material presented and to analyze responses, a magnetic tape storage unit, a typewriter for printing out data analysis, a slide projector and screen for presenting educational materials, and individual desks with keyboards for the students’ responses.

The automated group education system from the System Development Corporation consists of the following components: a digital computer that controls and selects the materials presented and analyzes responses, a magnetic tape storage unit, a typewriter for printing data analysis, a slide projector and screen for presenting educational materials, and individual desks equipped with keyboards for student responses.

We have pointed out that even though it is possible to break down educational material into multiple-choice or yes-no answers to which are assigned intrinsic values, the ideal system permits answers on a linear scale. In other words, instead of picking what he considers the most nearly correct, a student writes his own answer. Some experts feel that the advances being made in optical scanning, or “reading” techniques for computers, will result in linear programming of the teaching machines within the next ten years. Such a development will do much to alleviate the complaint that the machine exerts a rigid mechanizing effect on the teaching process.

We’ve pointed out that while it’s possible to break down educational material into multiple-choice or yes-no answers with assigned intrinsic values, the ideal system allows for answers on a linear scale. In other words, instead of selecting what he thinks is the closest answer, a student writes his own response. Some experts believe that advances in optical scanning, or “reading” techniques for computers, will lead to linear programming of teaching machines in the next ten years. This development will significantly address the concern that machines create a rigid, mechanized effect on the teaching process.

While fear of displacement motivates some teachers to distrust the machine, an honest belief that the human touch is necessary in the schoolroom is also a large factor against acceptance. Yet these same wary teachers generally use flash cards, flip charts, and other mechanical aids with no qualms. The electronic computer is a logical extension of audiovisual techniques, 230and in time the teacher will come to accept it for what it is.

While some teachers are hesitant about using machines due to a fear of being replaced, a genuine belief that the personal touch is essential in the classroom also plays a significant role in their resistance. However, these same cautious teachers often have no issue using flash cards, flip charts, and other mechanical tools. The electronic computer is just a natural progression of audiovisual techniques, and eventually, teachers will come to accept it for what it is. 230

The human teacher will continue to be an indispensable element in education, but he must recognize that as our technology becomes more complex he will need more and more help. In 1960 there were about 44 million students in our classrooms, and about 135,000 too few teachers. By 1965 it is estimated there will be 48 million students and 250,000 teachers fewer than we need. Parallel with this development is the rapidly growing need for college graduates. One large industrial firm which employs 150,000 hires only 300 college graduates a year at present, but will need 7,000 when it automates its plants. The pressure of need thus is forcing our educational system to make use of the most efficient means of educating our students.

The human teacher will always be a crucial part of education, but they need to understand that as our technology grows more advanced, they will require more support. In 1960, there were about 44 million students in classrooms, and we were short about 135,000 teachers. By 1965, it’s estimated there will be 48 million students and 250,000 fewer teachers than we actually need. Alongside this, there is a rapidly increasing demand for college graduates. One major industrial company that employs 150,000 currently hires only 300 college graduates a year, but they will need 7,000 when they automate their plants. The increasing pressure for qualified individuals is pushing our education system to adopt the most effective methods for teaching our students.

Beyond simply taking its place with other aids, however, the computer will make great changes in our basic concepts of teaching, according to Dr. Skinner. He asks the question “Are the students who learn in spite of a confusing presentation of a subject better for the experience, or were they better students at the outset?” He advances this argument to say that perhaps “easy” learning is actually the best; that we would do well to analyze the behavior called thinking and then produce it according to these specifications. The traditional teacher finds the prospect alarming and questions the soundness of minimizing failure and maximizing success.

Beyond just being another tool, the computer will significantly change our fundamental views on teaching, according to Dr. Skinner. He poses the question, “Are students who learn despite a confusing presentation of a subject actually benefiting from the experience, or were they simply stronger students to begin with?” He suggests that maybe “easy” learning is actually the most effective; that we should analyze the process of thinking and then encourage it based on these insights. The conventional teacher finds this idea concerning and questions the validity of downplaying failure while emphasizing success.

There is not yet definite agreement by other psychologists with Skinner’s contention that recall rather than recognition is the desired method. Neither is it sure that the negative reinforcement of a number of incorrect choices may result in remembering wrong answers. And of course the division between rote learning and creativity is an important consideration. The answers may well lie in the computer, which when properly programmed is about the most logical device we have available to us. Thus the machine may determine the best teaching methods and then use them to teach us. Regardless of these as yet unanswered questions, however, the future of the teaching machine 231seems to be assured. One authority has predicted that it will be a $100 million market by 1965.

There isn’t a clear consensus among other psychologists about Skinner’s idea that recall, rather than recognition, is the preferred method. It’s also uncertain whether negative reinforcement from a series of wrong choices could lead to remembering incorrect answers. Additionally, the distinction between rote learning and creativity is an important factor to consider. The solutions may very well lie in computers, which, when programmed correctly, are the most logical tools we have at our disposal. Therefore, machines could identify the best teaching methods and then use those methods to educate us. Despite these still-unresolved questions, the future of the teaching machine 231looks promising. One expert has predicted it will be a $100 million market by 1965.

An intriguing use of computer techniques in teaching is being investigated by Corrigan Communications, which scores students answering questions on telecourses. This work is being done with a course in medicine, and with the rapid growth of educational television the implications of combining it and teaching machine techniques are of great importance.

An interesting application of computer techniques in education is being explored by Corrigan Communications, which grades students' responses to questions in telecourses. This work is focusing on a course in medicine, and with the fast expansion of educational television, the potential benefits of merging it with teaching machine methods are very significant.

Classroom teaching is not the only educational application for the teaching machine. A computer-controlled library is an interesting thought, with the patron requesting information from a central computer and having it presented instantaneously on a viewing screen in front of him. Such a system could conceivably have access to a national library hookup, constantly updated with new material. Such a service would also be available for use during school study hall, or by the teacher during class.

Classroom teaching isn't the only way to use a teaching machine. Imagine a computer-controlled library where users can request information from a central computer and see it instantly on a screen in front of them. This kind of system could connect to a national library network, always updated with new material. Such a service could also be used during school study hall or by teachers in class.

Visitors to the World’s Fair in Seattle previewed the computerized information center of the future. Called Library 21, it is considered a prototype of the next century’s core libraries which will be linked to smaller branches by communications networks. Many computers were displayed, tied in with teaching machines, language laboratories, and information from the Great Books, tailored to the individual questioner’s sex, personality, and mental level. Also shown was a photo process that reduces a 400-page book to the size of a postage stamp for storage.

Visitors to the World’s Fair in Seattle got a sneak peek at the computerized information center of the future. Called Library 21, it's seen as a model for the core libraries of the next century, which will connect to smaller branches through communication networks. Many computers were showcased, linked to teaching machines, language labs, and information from the Great Books, customized to suit each user's gender, personality, and mental level. Also on display was a photo process that shrinks a 400-page book down to the size of a postage stamp for storage.

With this kind of progress, we can in the foreseeable future request and receive up-to-date information of any kind of human knowledge anywhere—in language we can understand. Another computer application sure to come is that of handling correspondence courses. The teaching of extension courses in the home, through television and some sort of response link, has been mentioned, and it is not impossible that the school as a physical plant may one day no longer be necessary.

With this kind of progress, we can soon request and receive current information on any type of human knowledge from anywhere—in a language we can understand. Another likely computer application is managing correspondence courses. The idea of offering extension courses at home, through television and some sort of response link, has been discussed, and it’s possible that physical schools may one day become unnecessary.

International Business Machines Corp.

This system supplies legal information in minutes, with insertion of punched-card query (top). Using inquiry words, computer prints citations of statutes (middle); then, on request, full text (below).

International Business Machines Corp.

This system provides legal information in minutes, using a punched-card query (top). By entering search terms, the computer prints out citations of statutes (middle); then, upon request, it delivers the full text (below).

Since the computer itself does not “teach,” but merely acts as a go-between for the man who prepared the lesson or program 232and the student who learns, it would seem that some of our teachers may become programmers. The System Development Corporation has broken the teaching machine program into three phases: experimenting with the effects of many variables on teaching machine effectiveness, developing a simplified teaching machine, and finally, analyzing the educational system to find where and how the machine fits. Research is still in the first phase, that of experiment. But it is known that some programs produced so far show better results than conventional teaching methods, and also that teaching machines can teach any subject involving factual information. Thus it is evident they will be useful in schools and also in industry and military training programs.

Since the computer itself doesn’t “teach,” but just serves as an intermediary between the person who created the lesson or program and the student who learns, it seems that some of our teachers might become programmers. The System Development Corporation has broken down the teaching machine program into three phases: experimenting with the effects of various factors on teaching machine effectiveness, developing a simplified teaching machine, and finally, analyzing the educational system to determine where and how the machine fits. Research is still in the first phase, which is experimentation. However, it is known that some programs produced so far show better results than traditional teaching methods, and teaching machines can teach any subject that involves factual information. Therefore, it’s clear they will be useful in schools as well as in industry and military training programs.

Language

If man is to use the computer to teach himself, he must be able to converse with it. In the early days of computers it was said with a good deal of justification that the machine was not only stupid but decidedly insular as well. In other words, man spoke to it in its own language or not at all. A host of different languages, or “compilers” as they are often called, were constructed and their originators beat the drums for them. With tongues like ALGY, ALGOL, COBOL, FACT, FLOWMATIC, FORTRAN, INTERCOM, IT, JOVIAL, LOGLAN, MAD, PICE, and PROLAN, to name a few, the computer has become a tower of Babel, and a programmer’s talents must include linguistics.

If people want to use computers to teach themselves, they need to be able to communicate with them. Back in the early days of computers, it was fairly accurate to say that machines were not only dumb but also quite isolated. In other words, humans had to speak to them in their own language or not at all. Many different programming languages, or "compilers" as they're often called, were created, and their developers promoted them enthusiastically. With languages like ALGY, ALGOL, COBOL, FACT, FLOWMATIC, FORTRAN, INTERCOM, IT, JOVIAL, LOGLAN, MAD, PICE, and PROLAN, to name just a few, computers became a tower of Babel, and a programmer's skills now must include language knowledge.

One language called ALGOL, for Algorithmic Oriented Language, had pretty smooth sailing, since it consists of algebraic and arithmetic notation. Out of the welter of business languages a compromise Common Business Oriented Language, or COBOL, evolved. What COBOL does for programming computer problems is best shown by comparing it with instructions once given the machine. The sample below is typical of early machine language:

One programming language called ALGOL, which stands for Algorithmic Oriented Language, was pretty easy to work with because it used algebraic and arithmetic notation. Among the variety of business languages, a compromise named Common Business Oriented Language, or COBOL, emerged. What COBOL accomplishes in programming computer problems becomes clear when you compare it to the instructions that were once given to the machine. The example below is typical of early machine language:

233

SUBTRACT QUANTITY-SOLD FROM BALANCE-ON-HAND. IF BALANCE-ON-HAND IS NOT LESS THAN REORDER-LEVEL THEN GO TO BALANCE-OK ELSE COMPUTE QUANTITY-TO-BUY = TOTAL-SALES-3-MOS/3.

SUBTRACT QUANTITY SOLD FROM BALANCE ON HAND. IF BALANCE ON HAND IS NOT LESS THAN REORDER LEVEL THEN GO TO BALANCE OK ELSE COMPUTE QUANTITY TO BUY = TOTAL SALES 3 MONTHS / 3.

Recommended by a task force for the Department of Defense, industry, and other branches of the government, COBOL nevertheless has had a tough fight for acceptance, and there is still argument and confusion on the language scene. New tongues continue to proliferate, some given birth by ALGOL and COBOL themselves. Examples of this generation are GECOM, BALGOL, and TABSOL. One worthy attempt at a sort of machine Esperanto is called a pun-inviting UNCOL, for Universal Computer-Oriented Language and seems to be a try for the computer’s vote. One harried machine-language user has suggested formation of an “ALGOLICS Anonymous” group for others of his ilk, while another partisan accuses his colleagues in Arizona of creating a new language while “maddened by the scent of saguaro blossoms.”

Recommended by a task force from the Department of Defense, industry, and other government branches, COBOL has still faced a tough road to acceptance, and there remains debate and confusion in the programming world. New languages continue to emerge, some derived from ALGOL and COBOL themselves. Examples of this generation include GECOM, BALGOL, and TABSOL. One interesting attempt at a sort of machine Esperanto is called UNCOL, or Universal Computer-Oriented Language, which seems to be trying to win over computer users. One stressed machine-language user has suggested starting an “ALGOLICS Anonymous” group for others like him, while another supporter accuses his colleagues in Arizona of inventing a new language while “driven crazy by the scent of saguaro blossoms.”

It was recently stated that perhaps by the time a decision is ultimately reached as to which will be the general language, there will be no need of it because by then the computer will have learned to read and write, and perhaps to listen and to speak as well. Recent developments bear out the contention.

It was recently mentioned that by the time a decision is finally made about which language will be the main one, it might not even matter because by then computers will have learned to read and write, and maybe even to listen and speak too. Recent developments support this idea.

Although it has used intermediate techniques, the computer 234has proved it can do a lot with our language in some of the tasks it has been given. Among these is the preparation of a Bible concordance, listing principal words, frequency of appearance, and where they are found. The computer tackled the same job on the poems of Matthew Arnold. For this chore, Professor Stephen Maxfield Parrish of Cornell worked with three colleagues and two technicians to program an IBM 704 data-processing system. In addition to compiling the list of more than 10,000 words used most often by Arnold, the computer arranged them alphabetically and also compiled an appendix listing the number of times each word appeared. To complete the job, the computer itself printed the 965-page volume. The Dead Sea Scrolls and the works of St. Thomas Aquinas have also been turned over to the computer for preparation of analytical indexes and concordances.

Although it has used intermediate techniques, the computer 234has shown that it can do a lot with our language in some of the tasks it has been assigned. One of these tasks is creating a Bible concordance, which lists key words, how often they appear, and where they can be found. The computer also took on the same job for the poems of Matthew Arnold. For this project, Professor Stephen Maxfield Parrish from Cornell worked with three colleagues and two technicians to program an IBM 704 data-processing system. In addition to compiling a list of over 10,000 words that Arnold used most frequently, the computer organized them alphabetically and also created an appendix detailing how many times each word was used. To finish the job, the computer itself printed the 965-page volume. The Dead Sea Scrolls and the writings of St. Thomas Aquinas have also been processed by the computer for analytical indexes and concordances.

At Columbia University, graduate student James McDonough gave an IBM 650 the job of sleuthing the author of The Iliad and The Odyssey. Since the computer can detect metric-pattern differences otherwise practically undiscoverable, McDonough felt that the machine could prove if Homer had written both poems, or if he had help on either. Thus far he is sure the entire Iliad is the work of one man, after computer analysis of its 112,000 words. The project is part of his doctoral thesis. A recent article in a technical journal used a title suggested by an RCA 501, and suspicion is strong that the machines themselves are guilty of burning midnight kilowatts to produce the acronyms that abound in the industry. The computer is even beginning to prove its worth as an abstracter.

At Columbia University, graduate student James McDonough tasked an IBM 650 with figuring out who wrote The Iliad and The Odyssey. Since the computer can spot differences in meter patterns that are nearly impossible to detect otherwise, McDonough believed it could determine whether Homer wrote both poems alone or had assistance with either. So far, he is confident that the entire Iliad is the work of a single author, after analyzing its 112,000 words with the computer. This project is part of his doctoral thesis. A recent article in a technical journal used a title suggested by an RCA 501, and there's strong suspicion that the machines themselves are behind the late-night kilowatt usage to create the acronyms that are so common in the industry. The computer is even starting to show its value as an abstracter.

Other literary jobs the computer has done include the production of a book of fares for the International Air Transport Association. The computer compiled and then printed out this 420-page book which gives shortest operating distances between 1,600 cities of the world. Now newspapers are beginning to use computers to do the work of typesetting. These excursions into the written language of human beings, plus its experience as a poet and in translation from language to language, have undoubtedly 235brought the computer a long way from its former provincialism.

Other literary tasks that computers have taken on include creating a fare book for the International Air Transport Association. The computer compiled and printed this 420-page book, which lists the shortest operating distances between 1,600 cities worldwide. Now, newspapers are starting to use computers for typesetting work. These ventures into human language, along with its experience as a poet and in translating between languages, have definitely advanced the computer far beyond its previous limitations. 235

As pointed out, computer work with human language generally is not accomplished without intermediate steps. For example, in one of the concordances mentioned, although the computer required only an hour to breeze through the work, a programmer had spent weeks putting it in the proper shape. What is needed is a converter which will do the work directly, and this is exactly what firms like Digitronics supply to the industry. This computer-age Berlitz school has produced converters for Merrill Lynch, Pierce, Fenner & Smith for use in billing its stock-market customers, Wear-Ever as an order-taking machine, Reader’s Digest for mailing-list work, and Schering Corporation for rat-reaction studies in drug research, to mention a few.

As noted, working with human language on computers usually involves several steps. For instance, in one of the concordances mentioned, while the computer took just an hour to get through the task, a programmer spent weeks preparing it. What we need is a converter that can handle the job directly, and that's exactly what companies like Digitronics provide to the industry. This modern Berlitz-style school has created converters for Merrill Lynch, Pierce, Fenner & Smith for billing their stock-market clients, Wear-Ever as a machine for taking orders, Reader’s Digest for mailing list operations, and Schering Corporation for rat-reaction studies in drug research, among others.

The importance of such converters is obvious. Prior to their use it was necessary to type English manually into the correct code, a costly and time-consuming business. Converters are not cheap, of course, but they operate so rapidly that they pay for themselves in short order. Merrill Lynch’s machine cost $120,000, but paid back two-thirds of that amount in savings the first year. There is another important implication in converter operation. It can get computer language out of English—or Japanese, or even Swahili if the need arises. A more recent Digitronics’ converter handles information in English or Japanese.

The importance of these converters is clear. Before they were available, typing English manually into the correct code was expensive and time-consuming. While converters aren't cheap, they work so quickly that they pay for themselves pretty quickly. Merrill Lynch’s machine cost $120,000, but it saved two-thirds of that amount in the first year alone. There’s another key point about converter operation: it can translate computer language from English—or Japanese, or even Swahili if needed. A more recent Digitronics converter processes information in either English or Japanese.

If the computer has its language problems, man has them also, to the nth degree. There are about 3,000 tongues in use today; mercifully, scientific reports are published in only about 35 of these. Even so, at least half the treatises published in the world cannot be read by half the world’s scientists. Unfortunately, UNESCO estimates that while 50 per cent of Russian scientists read English, less than 1 per cent of United States scientists return the compliment! The ramifications of these facts we will take up a little later on; for now it will be sufficient to consider the language barrier not only to science but also to culture and the international exchange of good will that can 236lead to and preserve peace. Esperanto, Io, and other tongues have been tried as common languages. One recent comer to the scientific scene is called Interlingua and seems to have considerable merit. It is used in international medical congresses, with text totaling 300,000 words in the proceedings of one of these. But a truly universal language is, like prosperity, always just around the corner. Even the scientific community, recognizing the many benefits that would accrue, can no more adopt Interlingua or another than it can settle on the metric system of measurement. Our integration problems are not those of race, color, and creed only.

If computers have their language issues, humans have them even more intensely. There are about 3,000 languages spoken today; thankfully, scientific reports are published in only around 35 of these. Even so, at least half the research published globally can't be understood by half of the world's scientists. Unfortunately, UNESCO estimates that while 50 percent of Russian scientists can read English, less than 1 percent of U.S. scientists can reciprocate! The implications of these facts will be addressed later; for now, it's enough to acknowledge the language barrier not only to science but also to culture and the international exchange of goodwill that can lead to and maintain peace. Esperanto, Io, and other languages have been attempted as common languages. A more recent addition to the scientific landscape is Interlingua, which seems to have significant potential. It is used in international medical congresses, with about 300,000 words featured in the proceedings of one of these events. But a truly universal language is, like prosperity, always just out of reach. Even the scientific community, recognizing the many advantages that would come from it, can no more adopt Interlingua or another language than it can agree on a single metric system for measurement. Our integration challenges are not limited to race, color, and creed.

Before Sputnik our interest in foreign technical literature was not as keen as it has been since. One immediate result of the satellite launching by the Russians was amendment of U.S. Public Law 480 to permit money from the sale of American farm equipment abroad to be used for translation of foreign technical literature. We are vitally concerned with Russia, but have also arranged for thousands of pages of scientific literature from Poland, Yugoslavia, and Israel. Communist China is beginning to produce scientific reports too, and Japanese capability in such fields as electronics is evident in the fact that the revolutionary “tunnel diode” was invented by Esaki in Japan.

Before Sputnik, we weren't as interested in foreign technical literature as we are now. One immediate outcome of the satellite launch by the Russians was the amendment of U.S. Public Law 480, allowing funds from the sale of American farm equipment abroad to be used for translating foreign technical literature. We’re significantly focused on Russia, but we've also arranged for thousands of pages of scientific literature from Poland, Yugoslavia, and Israel. Communist China is starting to produce scientific reports too, and Japan's expertise in areas like electronics is clear from the fact that the groundbreaking “tunnel diode” was invented by Esaki in Japan.

It is understandable that we should be concerned with the output of Russian literature, and much attention has been given to the Russian-English translator developed by IBM for the Air Force. It is estimated that the Russians publish a billion words a year, and that about one-third of this output is technical in nature. Conventional translating techniques, in addition to being tedious for the translators, are hopelessly slow, retrieving only about 80 million words a year. Thus we are falling behind twelve years each year! Outside of a moratorium on writing, the only solution is faster translation.

It’s reasonable for us to be worried about the volume of Russian literature, and a lot of focus has been put on the Russian-English translator created by IBM for the Air Force. It’s estimated that the Russians publish a billion words each year, and about a third of that is technical content. Traditional translation methods are not only tedious for translators but also incredibly slow, managing to translate only about 80 million words annually. This means we’re falling behind by twelve years every year! Unless we put a stop to writing, the only solution is faster translation.

The Air Force translator was a phenomenal achievement. Based on a photoscopic memory—a glass disc 10 inches in diameter capable of storing 55,000 words of Russian-English dictionary in binary code—the system used a “one-to-one” 237method of translation. The result initially was a translation at the rate of about 40 words per minute of Russian into an often terribly scrambled and confusing English. The speed was limited not by the memory or the computer itself but by the input, which had to be prepared on tape by a typist. Subsequently a scanning system capable of 2,400 words a minute upped the speed considerably.

The Air Force translator was an incredible breakthrough. Based on a photoscopic memory—a glass disk 10 inches wide that could store 55,000 words of Russian-English dictionary data in binary code—the system used a “one-to-one” 237 translation method. The outcome was initially a translation speed of about 40 words per minute from Russian into often jumbled and confusing English. The speed limitation was not due to the memory or the computer but rather the need for the input to be prepared on tape by a typist. Later, a scanning system capable of processing 2,400 words per minute greatly increased the speed.

Impressive as the translator was, its impact was dulled after a short time when it was found that a second “translation” was required of the resulting pidgin English, particularly when the content was highly technical. As a result, work is being done on more sophisticated translation techniques. Making use of predictive analysis, and “lexical buffers” which store all the words in a sentence for syntactical analysis before final printout, scientists have improved the translation a great deal. In effect, the computer studies the structure of the sentence, determining whether modifiers belong with subject or object, and checking for the most probable grammatical form of each word as indicated by other words in the sentence.

Impressive as the translator was, its impact faded quickly when it became clear that a second “translation” was needed for the resulting pidgin English, especially for highly technical content. As a result, work is underway on more advanced translation techniques. By using predictive analysis and “lexical buffers” that store all the words in a sentence for syntactical analysis before the final output, scientists have significantly improved the translation. Essentially, the computer analyzes the structure of the sentence, figuring out whether modifiers go with the subject or object, and checking for the most likely grammatical form of each word based on the other words in the sentence.

The advanced nature of this method of translation requires the help of linguistics experts. Among these is Dr. Sydney Lamb of the University of California at Berkeley who is developing a computer program for analysis of the structure of any language. One early result of this study was the realization that not enough is actually known of language structure and that we must backtrack and build a foundation before proceeding with computer translation techniques. Dr. Lamb’s procedure is to feed English text into the computer and let it search for situations in which a certain word tends to be preceded or followed by other words or groups of words. The machine then tries to produce the grammatical structure, not necessarily correctly. The researcher must help the machine by giving it millions of words to analyze contextually.

The advanced nature of this translation method requires assistance from linguistics experts. One of them is Dr. Sydney Lamb from the University of California at Berkeley, who is developing a computer program to analyze the structure of any language. One early outcome of this study was the realization that we don’t actually know enough about language structure and that we need to go back and build a foundation before moving on to computer translation techniques. Dr. Lamb's approach involves inputting English text into the computer, which then searches for situations where certain words tend to be preceded or followed by other words or phrases. The machine attempts to produce the grammatical structure, though not necessarily accurately. The researcher needs to support the machine by providing it with millions of words for contextual analysis.

What the computer is doing in hours is reproducing the evolution of language and grammar that not only took place over thousands of years, but is subject to emotion, faulty logic, and 238other inaccuracies as well. Also working on the translation problem are the National Bureau of Standards, the Army’s Office of Research and Development, and others. The Army expects to have a computer analysis in 1962 that will handle 95 per cent of the sentences likely to be encountered in translating Russian into English, and to examine foreign technical literature at least as far as the abstract stage.

What the computer is doing in hours is simulating the evolution of language and grammar that not only occurred over thousands of years but is also influenced by emotion, faulty logic, and other inaccuracies. The National Bureau of Standards, the Army’s Office of Research and Development, and others are also tackling the translation issue. The Army expects to have a computer analysis by 1962 that will manage 95 percent of the sentences likely to be encountered when translating Russian into English and will review foreign technical literature at least up to the abstract stage. 238

Difficult as the task seems, workers in the field are optimistic and feel that it will be feasible to translate all languages, even the Oriental, which seem to present the greatest syntactical barriers. An indication of success is the announcement by Machine Translations Inc. of a new technique making possible contextual translation at the rate of 60,000 words an hour, a rate challenging the ability of even someone coached in speed-reading! The remaining problem, that of doing the actual reading and evaluation after translation, has been brought up. This considerable task too may be solved by the computer. The machines have already displayed a limited ability to perform the task of abstracting, thus eliminating at the outset much material not relevant to the task at hand. Another bonus the computer may give us is the ideal international and technical language for composing reports and papers in the first place. A logical question that comes up in the discussion of printed language translation is that of another kind of translation, from verbal input to print, or vice versa. And finally from verbal Russian to verbal English. The speed limitation here, of course, is human ability to accept a verbal input or to deliver an output. Within this framework, however, the computer is ready to demonstrate its great capability.

As difficult as this task may seem, workers in the field are hopeful and believe that it's possible to translate all languages, including those from the East, which appear to have the most complex syntactical challenges. A sign of progress is the announcement by Machine Translations Inc. of a new technique that enables contextual translation at a speed of 60,000 words per hour—a pace that even speed readers would find tough to match! The ongoing issue of actually reading and evaluating the translations has been raised. This significant challenge might also be solved by computers. Machines have already shown some ability to abstract information, filtering out much of the irrelevant material from the start. Another advantage computers might offer is a perfect international and technical language for writing reports and papers. A logical question that arises in discussions about translating printed language is the other type of translation, from spoken input to print, or the reverse. And finally, translating from spoken Russian to spoken English. The speed limitation here, of course, lies in human ability to process spoken input or provide a spoken output. However, within this context, computers are poised to showcase their impressive capabilities.

A recent article in Scientific American asks in its first sentence if a computer can think. The answer to this old chestnut, the authors say, is certainly yes. They then proceed to show that having passed this test the computer must now learn to perceive, if it is to be considered a truly intelligent machine. A computer that can read for itself, rather than requiring human help, would seem to be perceptive and thus qualify as intelligent.

A recent article in Scientific American asks in its first sentence if a computer can think. The authors assert that the answer to this age-old question is definitely yes. They then explain that after passing this test, the computer must learn to perceive in order to be considered a genuinely intelligent machine. A computer that can read on its own, without needing human assistance, would appear to be perceptive and thus meet the criteria for intelligence.

239Even early computers such as adding machines printed out their answers. All the designers have to do is reverse this process so that printed human language is also the machine’s input. One of the first successful implementations of a printed input was the use of magnetic ink characters in the Magnetic Ink Character Recognition (MICR) system developed by General Electric. This technique called for the printing of information on checks with special magnetic inks. Processed through high-speed “readers,” the ink characters cause electrical currents the computer can interpret and translate into binary digits.

239 Even early computers like adding machines printed their results. All designers need to do is reverse this process so that printed human language can also be the machine's input. One of the first successful uses of printed input was the Magnetic Ink Character Recognition (MICR) system created by General Electric. This technique involved printing information on checks using special magnetic inks. When processed through high-speed “readers,” the ink characters generate electrical currents that the computer can interpret and convert into binary digits.

Close on the heels of the magnetic ink readers came those that use the principle of optical scanning, analogous to the method man uses in reading. This breakthrough came in 1961, and was effected by several different firms, such as Farrington Electronics, National Cash Register, Philco, and others, including firms in Canada and England. We read a page of printed or written material with such ease that we do not realize the complex way our brains perform this miracle, and the optical scanner that “reads” for the computer requires a fantastically advanced technology.

Close on the heels of the magnetic ink readers came those that use the principle of optical scanning, similar to how people read. This innovation arrived in 1961 and was developed by several different companies, including Farrington Electronics, National Cash Register, Philco, and others, along with companies in Canada and England. We read a page of printed or handwritten material so effortlessly that we hardly notice the complex way our brains achieve this feat, and the optical scanner that "reads" for the computer relies on incredibly advanced technology.

As the material to be read comes into the field of the scanner, it is illuminated so that its image is distinct enough for the optical system to pick up and project onto a disc spinning at 10,000 revolutions per minute. In the disc are tiny slits which pass a certain amount of the reflected light onto a fixed plate containing more slits. Light which succeeds in getting through this second series of slits activates a photoelectric cell which converts the light into proportionate electrical impulses. Because the scanned material is moving linearly and the rotating disc is moving transversely to this motion, the character is scanned in two directions for recognition. Operating with great precision and speed, the scanner reads at the rate of 240 characters a second.

As the material to be scanned comes into the scanner's field, it gets illuminated so that its image is clear enough for the optical system to detect and project onto a disc spinning at 10,000 revolutions per minute. The disc has tiny slits that allow a specific amount of reflected light to pass onto a fixed plate with more slits. Any light that makes it through this second set of slits activates a photoelectric cell, which converts the light into proportional electrical impulses. Since the scanned material moves in a straight line and the rotating disc moves in a different direction, the character is scanned in two directions for recognition. Operating with great precision and speed, the scanner reads at a rate of 240 characters per second.

National Cash Register claims a potential reading rate for its scanner of 11,000 characters per second, a value not reached in practice only because of the difficulty of mechanically handling 240documents at this speed. Used in post-office mail sorting, billing, and other similar reading operations, optical scanners generally show a perfect score for accuracy. Badly printed characters are rejected, to be deciphered by a human supervisor.

National Cash Register states that its scanner can potentially read at a rate of 11,000 characters per second, a figure that isn't achieved in reality due to the challenges of mechanically processing 240 documents at that speed. When used for sorting mail at post offices, billing, and other similar reading tasks, optical scanners typically demonstrate high accuracy. Poorly printed characters are discarded and must be interpreted by a human supervisor.

It is the optical scanner that increased the speed of the Russian-English translating computer from 40 to 2,400 words per minute. In post-office work, the Farrington scanner sorts mail at better than 9,000 pieces an hour, rejecting all handwritten addresses. Since most mail—85 per cent, the Post Office Department estimates—is typed or printed, the electronic sorter relieves human sorters of most of their task. Mail is automatically routed to proper bins or chutes as fast as it is read.

It’s the optical scanner that boosted the speed of the Russian-English translating computer from 40 to 2,400 words per minute. In post-office operations, the Farrington scanner sorts mail at a rate of over 9,000 pieces an hour, rejecting all handwritten addresses. Since most mail—about 85 percent, according to the Post Office Department—is typed or printed, the electronic sorter takes over most of the work from human sorters. Mail is automatically directed to the right bins or chutes as quickly as it’s read.

The electronic readers have not been without their problems. A drug firm in England had so much difficulty with one that it returned it to the manufacturer. We have mentioned the one that was confused by Christmas seals it took for foreign postage stamps. And as yet it is difficult for most machines to read anything but printed material.

The electronic readers haven't been without their issues. A pharmaceutical company in England had so much trouble with one that they sent it back to the manufacturer. We've talked about the one that mistook Christmas seals for foreign postage stamps. Plus, it's still challenging for most devices to read anything other than printed text.

An attempt to develop a machine with a more general reading ability, one which recognizes not only material in which exact criteria are met, but even rough approximations, uses the gestalt or all-at-once pattern principle. Using a dilating circular scanning method, the “line drawing pattern recognizer” may make it possible to read characters of varying sizes, handwritten material, and material not necessarily oriented in a certain direction. A developmental model recognizes geometric figures regardless of size or rotation and can count the number of objects in its scope. Such experimental work incidentally yields much information on just how the eye and brain perform the deceptively simply tasks of recognition. Once 1970 had been thought a target date for machine recognition of handwritten material, but researchers at Bell Telephone Laboratories have already announced such a device that reads cursive human writing with an accuracy of 90 per cent.

An effort is underway to create a machine with better reading skills, one that can recognize not just text that meets specific criteria but also rough approximations, using the gestalt or all-at-once pattern principle. By employing a circular scanning method that expands outward, the “line drawing pattern recognizer” may enable the reading of characters in various sizes, handwritten content, and text that isn't necessarily oriented in a specific direction. A developmental model can identify geometric shapes regardless of their size or rotation and can count the number of objects within its field. This experimental work also provides significant insights into how the eye and brain carry out the deceptively simple tasks of recognition. Back in 1970, it was believed that this would be the target date for machines to recognize handwritten content, but researchers at Bell Telephone Laboratories have already unveiled a device that can read cursive handwriting with an accuracy of 90 percent.

The computer, a backward child, learned to write long before it could read and does so at rates incomprehensible to those 241of us who type at the blinding speed of 50 to 60 words a minute. A character-generator called VIDIAC comes close to keeping up with the brain of a high-speed digital computer and has a potential speed of 250,000 characters, or about 50,000 words, per second. It does this, incidentally, by means of good old binary, 1-0 technique. To add to its virtuosity, it has a repertoire of some 300 characters. Researchers elsewhere are working on the problems to be met in a machine for reading and printing out 1,000,000 characters per second!

The computer, a bit slow on the uptake, learned to write long before it could read and does so at speeds that are hard to understand for those of us who type at an impressive 50 to 60 words per minute. A character generator called VIDIAC comes pretty close to matching the brain of a high-speed digital computer and has the potential to produce 250,000 characters, or about 50,000 words, per second. It accomplishes this, by the way, using the classic binary, 1-0 method. To add to its skills, it has a library of about 300 characters. Other researchers are tackling the challenges involved in creating a machine that can read and print out 1,000,000 characters per second!

None of us can talk or listen at much over 250 words a minute, even though we may convince ourselves we read several thousand words in that period of time. A simple test of ability to hear is to play a record or tape at double speed or faster. Our brains just won’t take it. For high-speed applications, then, verbalized input or output for computers is interesting in theory only. However, there are occasions when it would be nice to talk to the computer and have it talk back.

None of us can speak or listen at much over 250 words a minute, even though we might convince ourselves that we read several thousand words in that same time. A simple way to test your ability to hear is to play a recording at double speed or faster. Our brains just can’t handle it. So, for high-speed scenarios, using verbal input or output for computers is only interesting in theory. However, there are times when it would be great to talk to the computer and have it respond.

In the early, difficult days of computer development, say when Babbage was working on his analytical engine, the designer probably often spoke to his machine. He would have been stunned to hear a response, of course, but today such a thing is becoming commonplace. IBM has a computer called “Shoebox,” a term both descriptive of size and refreshing in that is not formed of initial capitals from an ad writer’s blurb. You can speak figures to Shoebox, tell it what you want done with them, and it gets busy. This is admittedly a baby computer, and it has a vocabulary of just 16 words. But it takes only 31 transistors to achieve that vocabulary, and jumping the number of transistors to a mere 2,000 would increase its word count to 1,000, which is the number required for Basic English.

In the early, challenging days of computer development, like when Babbage was working on his analytical engine, the designer probably often talked to his machine. He would have been shocked to hear a response, of course, but nowadays, that kind of thing is becoming normal. IBM has a computer called "Shoebox," which is both a fitting description of its size and refreshingly not just a catchy marketing term. You can say numbers to Shoebox, tell it what you want to do with them, and it gets to work. This is admittedly a basic computer, and it has a vocabulary of just 16 words. But it takes only 31 transistors to reach that vocabulary, and increasing the number of transistors to just 2,000 would boost its word count to 1,000, which is the number needed for Basic English.

The Russians are working in the field of speech recognition too, as are the Japanese. The latter are developing an ambitious machine which will not only accept voice instructions, but also answer in kind. To make a true speech synthetizer, the Japanese think they will need a computer about 5,000 times as fast as any present-day type, so for a while it would seem that we will 242struggle along with “canned” words appropriately selected from tape memory.

The Russians are also working on speech recognition, just like the Japanese. The latter are developing an ambitious machine that will not only accept voice commands but also respond accordingly. To create a true speech synthesizer, the Japanese believe they will need a computer about 5,000 times faster than any current model, so for now, it looks like we'll continue to rely on "canned" words carefully chosen from tape memory. 242

We have mentioned the use of such a tape voice in the computerized ground-controlled-approach landing system for aircraft, and the airline reservation system called Unicall in which a central computer answers a dialed request for space in less than three seconds—not with flashing lights or a printed message but in a loud clear voice. It must pain the computer to answer at the snail-like human speed of 150 words a minute, so it salves its conscience by handling 2,100 inputs without getting flustered.

We have talked about using a tape voice in the computerized ground-controlled approach landing system for planes, as well as the airline reservation system called Unicall, where a central computer responds to a dialed request for available seats in less than three seconds—not with flashing lights or a printed message, but in a loud, clear voice. It must be frustrating for the computer to respond at the slow human speed of 150 words per minute, so it eases its conscience by managing 2,100 inputs without getting overwhelmed.

The writer’s dream, a typewriter that has a microphone instead of keys and clacks away merrily while you talk into it, is a dream no longer. Scientists at Japan’s Kyoto University have developed a computer that does just this. An early experimental model could handle a hundred Japanese monosyllables, but once the breakthrough was made, the Japanese quickly pushed the design to the point where the “Sonotype” can handle any language. At the same time, Bell Telephone Laboratories works on the problem from the other end and has come up with a system for a typewriter that talks. Not far behind these exotic uses of digital computer techniques are such things as automatic translation of telephone or other conversations.

The writer's dream, a typewriter that uses a microphone instead of keys and happily types away while you speak into it, is no longer just a dream. Scientists at Kyoto University in Japan have created a computer that does exactly that. An early experimental model could manage a hundred Japanese monosyllables, but once the breakthrough happened, the Japanese quickly advanced the design to the point where the "Sonotype" can handle any language. At the same time, Bell Telephone Laboratories is tackling the challenge from the other side and has developed a system for a typewriter that can talk. Close behind these innovative applications of digital computer techniques are things like automatic translation of telephone or other conversations.

Information Retrieval

It has been estimated that some 445 trillion words are spoken in each 16-hour day by the world’s inhabitants, making ours a noisy planet indeed. To bear out the “noisy” connotation, someone else has reckoned that only about 1 per cent of the sounds we make are real information. The rest are extraneous, incidentally telling us the sex of the speaker, whether or not he has a cold, the state of his upper plate, and so on. It is perhaps a blessing that most of these trillions of words vanish almost as soon as they are spoken. The printed word, however, isn’t so transient; it not only hangs around, but also piles up as well. The pile is 243ever deeper, technical writings alone being enough to fill seven 24-volume encyclopedias each day, according to one source. As with our speech, perhaps only 1 per cent of this outpouring of print is of real importance, but this does not necessarily make what some have called the Information Explosion any less difficult to cope with.

It’s estimated that people around the world speak about 445 trillion words every day over a 16-hour period, making our planet quite noisy. To emphasize this “noisy” idea, someone has figured that only about 1% of the sounds we produce actually convey meaningful information. The rest are just background noise, telling us things like the speaker's gender, whether they have a cold, the condition of their dentures, and so on. It’s probably a good thing that most of these trillions of words disappear almost immediately after being spoken. The printed word, on the other hand, isn’t as fleeting; it not only sticks around but also keeps accumulating. The stack keeps getting taller, with just the technical writings alone filling up seven 24-volume encyclopedias each day, according to one source. Similar to our spoken language, perhaps only 1% of this massive amount of print is truly significant, but that doesn’t make what some refer to as the Information Explosion any easier to deal with.

The letters IR once stood for infra-red; but in the last year or so they have been appropriated by the words “information retrieval,” one of the biggest bugaboos on the scientific horizon. It amounts to saving ourselves from drowning in the fallout from typewriters all over the earth. There are those cool heads who decry the pushing of the panic button, professing to see no exponential increase in literature, but a steady 8 per cent or so each year. The button-pushers see it differently, and they can document a pretty strong case. The technical community is suffering an embarrassment of riches in the publications field.

The letters IR used to mean infra-red, but in the last year or so they’ve been co-opted to refer to “information retrieval,” one of the biggest challenges on the scientific horizon. It’s about saving ourselves from drowning in the overflow of documents from typewriters all over the world. Some level-headed people criticize the alarmism, claiming there’s no huge increase in literature, just a steady 8 percent growth each year. The alarmists see it differently and can make a strong argument. The technical community is overwhelmed with an abundance of publications.

While a doubling in the output of technical literature has taken the last twelve years or so, the next such increase is expected in half that time. Perhaps the strongest indication that IR is a big problem is the obvious fact that nobody really knows just how much has been, is being, or will be written. For instance, one authority claims technical material is being amassed at the rate of 2,000 pages a minute, which would result in far more than the seven sets of encyclopedias mentioned earlier. No one seems to know for sure how many technical journals there are in the world; it can be “pinpointed” somewhere between 50,000 and 100,000. Selecting one set of figures at random, we learn that in 1960 alone 1,300,000 different technical articles were published in 60,000 journals. Of course there were also 60,000 books on technical subjects, plus many thousands of technical reports that did not make the formal journals, but still might contain the vital bit of information without which a breakthrough will be put off, or a war lost. Our research expenses in the United States ran about $13 billion in 1960, and the guess is they will more than double by 1970. An important part of research should be done 244in the library, of course, lest our scientist spend his life re-inventing the wheel, as the saying goes.

While the production of technical literature has doubled over the past twelve years or so, the next increase is expected to happen in half that time. One of the clearest signs that information overload is a significant issue is the undeniable fact that no one really knows how much has been written, is currently being written, or will be written. For example, one expert claims that technical materials are being generated at a rate of 2,000 pages per minute, which would far exceed the seven sets of encyclopedias mentioned earlier. No one seems to have a definite count of how many technical journals exist worldwide; estimates range between 50,000 and 100,000. Randomly choosing a set of figures reveals that in 1960 alone, 1,300,000 distinct technical articles were published in 60,000 journals. Additionally, there were also 60,000 books on technical topics, as well as many thousands of technical reports that didn’t make it into formal journals, yet might still contain crucial information that could delay a breakthrough or result in a lost war. Research spending in the United States was about $13 billion in 1960, and it’s expected to more than double by 1970. A significant portion of research should be conducted in libraries, of course, to prevent scientists from spending their lives reinventing the wheel, as the saying goes. 244

To back up this saying are specific examples. For instance, a scientific project costing $250,000 was completed a few days before an engineer came across practically the identical work in a report in the library. This was a Russian report incidentally, titled “The Application of Boolean Matrix Algebra to the Analysis and Synthesis of Relay Contact Networks.” In another, happier case, information retrieval saved Esso Research & Engineering Co. a month of work and many thousands of dollars when an alert—or lucky—literature searcher came across a Swedish scientist’s monograph detailing Esso’s proposed exploration. Another literature search obviated tests of more than a hundred chemical compounds. Unfortunately not all researchers do or can search the literature in all cases. There is even a tongue-in-cheek law which governs this phenomenon—“Mooer’s” Law states, “An information system will tend not to be used whenever it is more painful for a customer to have information than for him not to have it.”

To support this saying, there are specific examples. For instance, a scientific project that cost $250,000 was finished just days before an engineer found nearly identical work in a report at the library. By the way, this was a Russian report titled “The Application of Boolean Matrix Algebra to the Analysis and Synthesis of Relay Contact Networks.” In another, more fortunate case, information retrieval saved Esso Research & Engineering Co. a month of work and many thousands of dollars when a sharp—or lucky—literature searcher discovered a Swedish scientist’s monograph outlining Esso’s planned exploration. Another literature search eliminated the need to test over a hundred chemical compounds. Unfortunately, not all researchers search the literature as they should in every case. There’s even a humorous law that describes this phenomenon—“Mooer’s” Law states, “An information system will tend not to be used whenever it is more painful for a customer to have information than for him not to have it.”

As a result, it has been said that if a research project costs less than $100,000 it is cheaper to go ahead with it than to conduct a rigorous search of the literature. Tongue in cheek or not, this state of affairs points up the need for a usable information retrieval system. Fortune magazine reports that 10 per cent of research and development expense could be saved by such a system, and 10 per cent in 1960, remember, would have amounted to $1.3 billion. Thus the prediction that IR will be a $100 million business in 1965 does not seem out of line.

As a result, it’s been said that if a research project costs less than $100,000, it's cheaper to move forward with it than to conduct a thorough literature search. Whether in jest or not, this situation highlights the necessity for a practical information retrieval system. Fortune magazine reports that 10 percent of research and development expenses could be saved with such a system, and remember, 10 percent in 1960 would have amounted to $1.3 billion. So, the prediction that information retrieval will be a $100 million business in 1965 doesn’t seem unrealistic.

The Center for Documentation at Western Reserve University spends about $6-1/2 simply in acquiring and storing a single article in its files. In 1958 it could search only thirty abstracts of these articles in an hour and realized that more speed was vital if the Center was to be of value. As a result, a GE 225 computer IR system was substituted. Now researchers go through the entire store of literature—about 50,000 documents in 1960—in thirty-five minutes, answering up to fifty questions for “customers.”

The Center for Documentation at Western Reserve University spends about $6.50 just to acquire and store a single article in its files. In 1958, it could search only thirty abstracts of these articles in an hour and recognized that quicker access was essential for the Center to be useful. As a result, a GE 225 computer IR system was implemented. Now researchers can scan the entire collection—around 50,000 documents in 1960—in thirty-five minutes, answering up to fifty questions for "customers."

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International Business Machines Corp.

The document file of this WALNUT information retrieval system contains the equivalent of 3,000 books. A punched-card inquiry system locates the desired filmstrip for viewing or photographic reproduction.

International Business Machines Corp.

The document file of this WALNUT information retrieval system holds the equivalent of 3,000 books. A punched-card query system finds the filmstrip you want to view or reproduce photographically.

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International Business Machines Corp.

This image converter of the WALNUT system optically reduces and transfers microfilm to filmstrips for storage. Each strip contains 99 document images. As a document image is transferred from microfilm to filmstrip, the image converter simultaneously assigns image file addresses and punches these addresses into punched cards controlling the conversion process.

International Business Machines Corp.

This image converter of the WALNUT system optically reduces and transfers microfilm to filmstrips for storage. Each strip holds 99 document images. As a document image moves from microfilm to filmstrip, the image converter also assigns image file addresses and punches these addresses into punched cards that manage the conversion process.

The key to information retrieval lies in efficient abstracting. It has been customary to let people do this task in the past because there was no other way of getting it done. Unfortunately, man does not do a completely objective job of either preparing or using the abstract, and the result is a two-ended guessing game that wastes time and loses facts in the process. A machine abstracting system, devised by H. Peter Luhn of IBM, picks the words that appear most often and uses them as keys to reduce articles to usable, concise abstracts. A satisfactory solution seems 247near and will be a big step toward a completely computerized IR system.

The key to finding information effectively lies in efficient summarization. In the past, it was common to have people handle this task because there wasn't any alternative. Unfortunately, humans don't approach the creation or use of summaries in a fully objective way, which turns the process into a guessing game that wastes time and leads to missing important details. A machine summarization system created by H. Peter Luhn at IBM selects the most frequently appearing words to create concise, usable summaries from articles. A satisfactory solution seems 247 close at hand and will be a significant step toward a fully computerized information retrieval system.

For several years there has been a running battle between the computer IR enthusiast and the die-hard “librarian” type who claims that information retrieval is not amenable to anything but the human touch. It is true that adapting the computer to the task of information retrieval did not prove as simple as was hoped. But detractors are in much the same fix as the man with a shovel trying to build a dike against an angry rising sea, who scoffs at the scoop-shovel operator having trouble starting his engine. The wise thing to do is drop the shovel and help the machine. There will be a marriage of both types of retrieval, but Verner Clapp, president of the Washington, D.C., Council on Library Resources, stated at an IR symposium that computers offer the best chance of keeping up with the flood of information.

For several years, there’s been an ongoing clash between computer information retrieval enthusiasts and traditional “librarian” types who argue that information retrieval can only work with a human touch. It’s true that getting computers to effectively handle information retrieval wasn’t as easy as everyone hoped. But the critics are in a similar situation to someone with a shovel trying to build a dike against a furious rising tide, laughing at the scoop-shovel operator struggling to start his engine. The smart move is to put down the shovel and assist the machine. There will be a blend of both retrieval methods, but Verner Clapp, president of the Washington, D.C., Council on Library Resources, mentioned at an information retrieval symposium that computers provide the best chance of managing the overwhelming flow of information.

One sophisticated approach to IR uses symbolic logic, the forte of the digital computer. In a typical reductio ad logic, the following request for information:

One advanced method for information retrieval relies on symbolic logic, which is the strength of digital computers. In a typical reductio ad logic, the following request for information:

An article in English concerning aircraft or spacecraft, written neither before 1937 or after 1957; should deal with laboratory tests leading to conclusions on an adhesive used to bond metal to rubber or plastic; the adhesive must not become brittle with age, must not absorb plasticizer from the rubber adherent, and must have a peel-strength of 20 lbs/in; it must have at least one of these properties—no appreciable solution in fuel and no absorption of solvent.

An article in English about aircraft or spacecraft, written between 1937 and 1957, should discuss lab tests that led to conclusions about an adhesive used to bond metal to rubber or plastic. The adhesive must not get brittle over time, should not absorb plasticizer from the rubber it adheres to, and needs a peel strength of 20 lbs/in. Additionally, it must have at least one of these characteristics: no significant dissolution in fuel or no absorption of solvent.

becomes the logical statement:

turns into the logical statement:

KKaVbcPdeCfg, and KAhiKKKNjNklSmn.

KKaVbcPdeCfg, and KAhiKKKNjNklSmn.

Armed with this symbolic abbreviation, the computer can dig quickly into its memory file and come up with the sought-for article or articles.

Armed with this symbolic abbreviation, the computer can quickly access its memory file and retrieve the desired article or articles.

It has been suggested that the abstracting technique be applied at the opposite end of the cycle with a vengeance amounting to birth control of new articles. A Lockheed Electronics engineer proposes a technical library that not only accepts new material, but also rejects any that is not new. Here, of course, we may be 248skirting danger of the type risked by human birth control exponents—that of unwittingly depriving the world of a president, or a powerful scientific finding. Perhaps the screening, the function of “garbage disposal,” as one blunt worker puts it, should be left as an after-the-fact measure.

It has been suggested that the abstracting technique be applied at the opposite end of the cycle with a vengeance amounting to birth control of new articles. A Lockheed Electronics engineer proposes a technical library that not only accepts new material, but also rejects any that is not new. Here, of course, we may be skirting danger of the type risked by human birth control advocates—that of unwittingly depriving the world of a president, or a groundbreaking scientific discovery. Perhaps the screening, the function of “garbage disposal,” as one blunt worker puts it, should be left as an after-the-fact measure.

Despite early setbacks, the computer is making progress in the job of information retrieval. Figures of a 300 per cent improvement in efficiency in this new application are cited over the last several years. Operation HAYSTAQ, a Patent Office project in the chemical patent section accounting for one-fifth of all patents, showed a 50 per cent improvement in search speed and 100 per cent in accuracy as a result of using automated methods. Desk-size computer systems with solid-state circuits are being offered for information retrieval.

Despite initial challenges, computers are advancing in the field of information retrieval. Reports indicate a 300% improvement in efficiency with this new application over the past few years. Operation HAYSTAQ, a Patent Office project in the chemical patent section responsible for one-fifth of all patents, demonstrated a 50% improvement in search speed and a 100% increase in accuracy due to the use of automated methods. Desk-sized computer systems with solid-state circuits are now available for information retrieval.

The number of scientific information centers in this country, starting with one in 1830, reached 59 in 1940 and now stands at 144. Significantly, of 2,000 scientists and engineers working at these centers, 381 are computer people.

The number of scientific information centers in this country, starting with one in 1830, grew to 59 in 1940 and is now at 144. Notably, out of 2,000 scientists and engineers working at these centers, 381 are computer specialists.

Some representative information retrieval applications making good use of computer techniques are the selection of the seven astronauts for the Mercury Project from thousands of jet pilots, Procter & Gamble’s Technical Information Service, demonstration of an electronic law library to the American Bar Association, and Food Machinery and Chemical Corporation’s Central Research Laboratory. The National Science Foundation, the National Bureau of Standards, and the U.S. Patent Office are among the government agencies in addition to the military services that are interested in electronic information retrieval.

Some examples of information retrieval applications that effectively use computer technology include selecting seven astronauts for the Mercury Project from thousands of jet pilots, Procter & Gamble’s Technical Information Service, showcasing an electronic law library to the American Bar Association, and Food Machinery and Chemical Corporation’s Central Research Laboratory. The National Science Foundation, the National Bureau of Standards, and the U.S. Patent Office, along with various military services, are among the government agencies interested in electronic information retrieval.

Summary

The impact of the computer on education, language and communication, and the handling of information is obviously already strongly felt. These inroads will be increased, and progress hastened in the years ahead of us. Perhaps of the greatest importance is the assigning to the machine functions closer to the roots 249of all these things. Rather than simply read or translate language, for example, the computer seems destined to improve on it. The same applies to the process of teaching and to the storage and retrieval of data. The electronic computer has shown that it is not a passive piece of equipment, but active and dynamic in nature. It will soon be as much a part of the classroom and library as books; one day it may take the place of books themselves.

The impact of computers on education, language and communication, and information management is already being strongly felt. These advancements will only grow, and progress will speed up in the years to come. Perhaps most importantly is the machine taking on roles that get closer to the core of all these areas. Instead of just reading or translating language, for instance, computers seem set to enhance it. The same goes for teaching processes and for storing and retrieving data. The electronic computer has proven to be an active and dynamic tool, not just a passive piece of equipment. Soon, it will be as much a part of classrooms and libraries as books; one day, it might even replace books entirely.

Lichty, © Field Enterprises, Inc.

“How come they spend over a million on our new school, Miss Finch, and then forget to put in computer machines?”

Lichty, © Field Enterprises, Inc.

“Why do they spend over a million on our new school, Miss Finch, and forget to include computers?”


250’Tis one and the same Nature that rolls on her course, and whoever has sufficiently considered the present state of things might certainly conclude as to both the future and the past.

250It’s the same Nature that keeps moving forward, and anyone who has really thought about how things are right now could definitely make conclusions about both the future and the past.

—Montaigne

—Montaigne

11: The Road Ahead

In Book One of Les Miserables, Cosette says, “Would you realize what Revolution is, call it Progress; and would you realize what Progress is, call it Tomorrow.” Victor Hugo’s definitions apply well to what has been termed by some the computer revolution and by others simply the natural evolution of species. The computer has a past and a present, differentiated mainly by the slope of the line plotting progress against time. Its future, which blurs somewhat with the present, will obviously be characterized by a line approaching the vertical.

In Book One of Les Miserables, Cosette says, “If you really understood what Revolution is, you'd call it Progress; and if you understood what Progress is, you'd call it Tomorrow.” Victor Hugo’s definitions fit well with what some call the computer revolution and others view as just the natural evolution of species. The computer has a history and a current state, mainly distinguished by the steepness of the graph showing progress over time. Its future, which somewhat blends with the present, will clearly be marked by a line getting closer to vertical.

The intelligent machine has been postulated for years, first by the scientist, then by the science-fiction writer, and now again by the scientist. Norbert Wiener of cybernetics fame, Ashby and his homeostat, Grey Walter and his mechanical turtles, A. M. Turing, John von Neumann, and others, have recently been joined by men like Ramo, Samuel, Newell, et al., who, if not actually beating the drums for machine intelligence, do more than admit to the possibility. For each such pro there are cons, of course, from sincere, intelligent authorities who in effect holler “Get a horse!” at those who say the computer is coming.

The idea of an intelligent machine has been around for years, first proposed by scientists, then embraced by science-fiction writers, and now revisited by scientists again. Notable figures like Norbert Wiener, Ashby with his homeostat, Grey Walter and his mechanical turtles, A. M. Turing, John von Neumann, and others have recently been joined by people like Ramo, Samuel, Newell, et al., who, while not necessarily hyping up machine intelligence, definitely acknowledge its potential. Of course, for every supporter, there are critics from well-meaning, knowledgeable individuals who basically shout “Get a horse!” at those claiming that computers are on the rise.

The Royal Society in England met its stiffest opposition from 251otherwise intelligent people who deplored naturalism in any form. Perhaps such detractors are a necessary goad, a part of progress. At any rate, science survived the Nicholas Gimcrack jibes of the Popes and Addisons and Swifts. Darwin was more right than Butler, though the latter probably made more money from his work. Today, we find a parallel situation in that there are those who refuse to accept the computer as an intelligent machine, though it is interesting to watch these objectors regroup and draw another line the machine dare not go past.

The Royal Society in England faced its toughest challenges from otherwise smart people who criticized naturalism in any form. Perhaps these critics are a necessary push, a part of progress. In any case, science endured the sarcastic remarks from figures like the Popes, Addisons, and Swifts. Darwin was more accurate than Butler, although Butler likely profited more from his work. Today, we see a similar situation where some people refuse to recognize the computer as an intelligent machine, even though it’s fascinating to see these objectors regroup and set new limits that the machine is not allowed to cross.

The writers of science and pseudo-science have often been accused of fantasy and blue-sky dreams. A case in point in the electronics field is the so-called “journalistor” or marvelous successor to the transistor. Such riding off in all directions with each new laboratory experiment may be justified in that it prods the scientist who must keep up with the press and his advertising department! This theory apparently works, and now it seems that the most startling and fantastic stories come not from writers, but from the scientists themselves.

The authors of science and pseudo-science have often been accused of being imaginative and unrealistic. A good example in the electronics field is the so-called “journalistor,” or the amazing successor to the transistor. This tendency to explore various directions with each new lab experiment might be acceptable, as it pushes scientists to stay in sync with the media and their marketing teams! This idea seems to have merit, and it appears that the most surprising and outrageous stories are coming not from writers, but from the scientists themselves.

In 1960 the Western Joint Computer Conference was held in San Francisco, and one session was devoted to the fanciful design and use of a computer with the problem-solving capability of an intelligent man and the speed and capacity of a high-speed data-processor. It was proposed to use “tunnel-effect tetrodes” with a switching time of one ten-billionth of a second as the logic and storage elements. These would be fabricated of thin-film materials by electron beam micromachining, and 100 billion of them could be packed into a cubic inch volume. With these tiny components and new circuit modes a supercomputer could be built, stored with information, and programmed to solve what one of the participants called the most difficult problem the human being faces today—that of bargaining.

In 1960, the Western Joint Computer Conference took place in San Francisco, and one of the sessions focused on the imaginative design and use of a computer that could solve problems like an intelligent human while operating at the speed and capacity of a high-speed data processor. It was suggested to use “tunnel-effect tetrodes” that could switch in just one ten-billionth of a second as the logic and storage elements. These would be made from thin-film materials through electron beam micromachining, allowing for 100 billion of them to fit into a cubic inch. With these tiny components and new circuit designs, a supercomputer could be created, filled with data, and programmed to tackle what one participant described as the toughest challenge humanity faces today—that of bargaining.

This computer has not yet been built; it won’t be for some time. But design and fabrication are moving in that direction on a number of fronts. One of these fronts is that of hardware, the components used in building up the computer circuitry. In a decade we moved from vacuum tubes to transistors to thin-film 252devices. Examples of shrinkage on a gross scale are shown in the use of a single ferrite core to replace some twenty conventional (relatively speaking!) components.

This computer hasn't been built yet; it won’t be for a while. But design and production are progressing in that direction on several levels. One of these levels is hardware, which includes the components used to create the computer circuitry. In just ten years, we went from vacuum tubes to transistors to thin-film devices. A clear example of this shrinkage is the use of a single ferrite core that replaces around twenty conventional (by comparison!) components. 252

Memory circuits once were mechanical relays or tube circuits. Briefly they were transistorized, and then ferrite cores. Magnetic thin-film circuits have now been developed, making random-access storage almost as compact as the sequential tape reel. As circuits grow smaller the major problem is manipulating them, or even seeing them, and a sneeze can be disastrous in today’s electronics plant.

Memory circuits used to be mechanical relays or tube circuits. They were briefly made with transistors, and then with ferrite cores. Now, magnetic thin-film circuits have been developed, making random-access storage nearly as compact as sequential tape reels. As circuits get smaller, the main issue is handling them or even seeing them, and a sneeze can be disastrous in today’s electronics factory.

One early journalistor was the molecular circuit. Many scientists and engineers working in the field scoffed at or derided such a visionary scheme. But the industry has indeed progressed into the integrated-circuit technology—a sort of halfway point—and is now on the fringe of actual functional block techniques in which the individual components are not discernible. Electronic switching and other action at the molecular level is close to reality, and hardheaded scientists now speak calmly of using a homogeneous block of material as a memory, scanning its three dimensions with the speed of light to locate any one or more of billions of bits of data in a few inches of volume.

One early visionary was the molecular circuit. Many scientists and engineers in the field laughed at or dismissed such an ambitious idea. However, the industry has indeed evolved into integrated circuit technology—sort of a halfway point—and is now on the edge of actual functional block techniques where individual components aren’t distinguishable. Electronic switching and other actions at the molecular level are close to becoming reality, and pragmatic scientists now talk calmly about using a uniform block of material as memory, scanning its three dimensions at the speed of light to locate any one or more of billions of bits of data within just a few inches of space.

Writing on the head of a pin was a prophetic bit of showmanship, and pinhead-size computers will not necessarily have pinhead mentalities. This progress toward a seemingly hopeless goal takes on an inexorable quality when the writings of von Neumann are compared with the state of the art today. Starting out much faster but much larger than similar elements of the brain, computer components have been made even faster while simultaneously shrinking dramatically toward the dimensions necessary to produce quantitative equivalence. It happens that these goals work out well together, the one helping the other. Circuitry is now at the point where speed is ultimately dependent on that limiter of all physical activity, the speed of light, or of electrons through a conductor. Only by putting elements closer together can speed be increased; thus one quality is not achieved at the sacrifice of the other.

Writing on the head of a pin was a bold display of foresight, and tiny computers won’t automatically have tiny minds. This movement toward what seems like an impossible goal becomes more tangible when you compare von Neumann's writings to today's technology. Starting off much faster yet larger than similar parts of the brain, computer components have not only become even faster but have also dramatically reduced in size to the point where they can achieve true equivalence. Luckily, these goals align well, with one supporting the other. Circuitry has now reached a stage where speed ultimately depends on the limits of all physical actions, namely the speed of light or electrons moving through a conductor. The only way to increase speed is by bringing elements closer together, meaning that one quality can improve without sacrificing the other.

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International Business Machines Corp.

This experimental “memory plane” consists of 135 cryotron devices built up in a 19-layer “sandwich.” Produced automatically, it is an example of continued shrinking of computer elements.

International Business Machines Corp.

This experimental “memory plane” is made up of 135 cryotron devices layered into a 19-layer “sandwich.” It is produced automatically and represents the ongoing miniaturization of computer components.

As an example of the progress being made toward speeding up computers, speakers at the recent Winter General Meeting of the American Institute of Electrical Engineers described a coming generation of “gigacycle” computers now on the drawing boards. Present electronic machines operate at speeds in the megacycle range, with 50 million cycles per second representing the most 254advanced state of the art. Giga means billion; thus the new round of computers will be some thousand times as fast as those now operating.

As an example of the progress being made toward speeding up computers, speakers at the recent Winter General Meeting of the American Institute of Electrical Engineers discussed an upcoming generation of “gigacycle” computers currently in development. Today's electronic machines operate at speeds in the megacycle range, with 50 million cycles per second representing the most advanced state of the art. Giga means billion; therefore, the new generation of computers will be about a thousand times faster than those currently in use.

Among the firms who plan such ultraspeed computers are RCA, IBM, and Sperry Rand Corporation. To achieve such a great increase in speed requires faster electronic switches. Transistors have been improved, and more exotic devices such as tunnel diodes, thin-film cryotrons, magnetic thin-films, parametrons, and traveling-wave tubes are now coming into use. Much of the development work is being supported by the U.S. Bureau of Ships. Operational gigacycle computers are expected within two years!

Among the companies planning to create these super-fast computers are RCA, IBM, and Sperry Rand Corporation. Achieving such a significant speed boost requires quicker electronic switches. Transistors have been enhanced, and more advanced devices like tunnel diodes, thin-film cryotrons, magnetic thin-films, parametrons, and traveling-wave tubes are starting to be utilized. A lot of the development work is being funded by the U.S. Bureau of Ships. Operational gigacycle computers are anticipated within two years!

Not just the brickmaker, but the architect too has been busy in the job of optimizing the computer. The science of bionics and the study of symbolic logic lead to better ways of doing things. The computer itself comes up with improvements for its next generation, making one part do the work of five, and eliminating the need for whole sections of circuitry. Most computers have a fixed “clock”; that is, they operate at a certain cyclic rate. Now appearing on the scene are “asynchronous” computers which don’t stand around waiting when one job is done, as their predecessors did.

Not only the brickmaker but also the architect has been working on improving the computer. The fields of bionics and symbolic logic are leading to better methods for getting things done. The computer itself generates upgrades for its next version, allowing one part to handle the work of five and removing the need for entire sections of circuitry. Most computers have a set “clock,” meaning they operate at a specific cycle rate. Now, there are “asynchronous” computers emerging that don’t just sit idly waiting for one task to finish before starting another, like their earlier counterparts did.

One advanced notion is the “growing” of complex electronic circuitry, in which a completed amplifier, or array of amplifiers, is pulled from the crystal furnace much the way material for transistors is now grown. Pooh-poohed at first as ridiculous, the notion has been tried experimentally. Since a computer is basically a multiplicity of simple units, the idea is not far off at that. It is conceivable that crystal structure can be exploited to produce millions of molecules of the proper material properly aligned for the desired electronic action.

One advanced idea is the “growing” of complex electronic circuitry, where a finished amplifier, or a set of amplifiers, is removed from the crystal furnace similar to how transistor material is currently grown. Initially dismissed as absurd, this concept has been experimentally tested. Since a computer essentially consists of many simple units, this idea isn't too far-fetched. It's possible that crystal structures can be utilized to create millions of properly aligned molecules of the right material for the intended electronic function.

With this shrinking come the benefits of small size, low power consumption, low cost, and perhaps lower maintenance. The computer will be cheap enough for applications not now economically feasible. As this happens, what will the computer do for us tomorrow?

With this downsizing come the advantages of small size, low power usage, low cost, and possibly less maintenance. The computer will be affordable enough for applications that aren't currently economically practical. As this unfolds, what will the computer do for us in the future?

255A figure of 7 per cent is estimated for the amount of paperwork the computer has taken over in the business world. Computer men are eyeing a market some five times that amount. It does not take a vivid imagination to decide that such a percentage is perhaps conservative in the extreme. Computer sales themselves promise to show a fourfold increase in the five-year period from 1960 to 1965, and in the past predictions have been exceeded many times.

255It's estimated that computers have taken over about 7 percent of the paperwork in the business world. Tech companies are looking at a market that’s about five times that size. It doesn’t take much imagination to think that this percentage might actually be quite conservative. Computer sales are expected to quadruple in the five years from 1960 to 1965, and in the past, predictions have often been surpassed.

As population grows and business expands in physical size and complexity, it is obvious that the computer and its data-processing ability will be called upon more and more. There is another factor, that of the internationalizing of business. Despite temporary setbacks of war, protective tariffs, insular tendencies, and the like, in the long run we will live in one integrated world shrunk by data links that can get information from here to there and back again so fast it will be like conversing with someone across the room. Already planners are talking worldwide computerized systems.

As the population grows and businesses become larger and more complex, it's clear that computers and their ability to process data will be needed more than ever. Another key factor is the globalization of business. Despite temporary setbacks from war, protective tariffs, and isolationist attitudes, in the long run, we’ll be part of one interconnected world made smaller by data links that can transmit information back and forth so quickly it will feel like talking to someone in the same room. Already, planners are discussing global computerized systems.

As a mathematical whiz, the computer will relieve us of our money worries. Coupled with the credit card, perhaps issued to us at birth, a central computer will permit us to make purchases anywhere in the world and to credit our account with wages and other income. If we try to overdraw, it may even flash a warning light as fast as we put the card in the slot! This project interests General Dynamics researchers.

As a math genius, the computer will take away our financial stress. Along with a credit card, possibly issued to us at birth, a central computer will allow us to shop anywhere in the world and deposit our salaries and other income directly into our account. If we attempt to go over our limit, it might even light up a warning as soon as we slide the card in the machine! This project has gotten the attention of researchers at General Dynamics.

Of more importance than merely doing bookkeeping is the impact the computer will have on the planning and running of businesses. Although it is found in surveys that every person thinks computer application reaches to the level just below his in the management structure, pure logic should ultimately win out over man’s emotional frailties at all levels. Operations research, implemented by the computer, will make for more efficient businesses. Decisions will increasingly be made not by vice-presidents but by digital computers. At first we will have to gather the necessary information for these electronic oracles, but in time they will take over this function themselves.

Of greater significance than just keeping records is the impact that computers will have on planning and managing businesses. Surveys show that everyone believes that computer applications only affect roles one level below theirs in the management hierarchy, but rational thinking should ultimately prevail over human emotions at all levels. Operations research, driven by computers, will lead to more efficient businesses. Decisions will increasingly be made not by vice-presidents but by digital computers. Initially, we will need to collect the necessary information for these electronic advisors, but eventually, they will take on this task independently.

256Business is tied closely to education, and we have had a hint of the place the computer will make for itself in education. The effect on our motivation to learn of the little need for much learning will be interesting. But then, is modern man a weaker being because he kills a tiger with a high-powered rifle instead of club or bare hands—or has no need to kill the tiger in the first place?

256Business is closely linked to education, and we’ve seen the role that computers will play in education. It will be interesting to see how the minimal necessity for extensive learning affects our motivation to learn. But then, is modern man weaker because he hunts a tiger with a high-powered rifle instead of a club or his bare hands—or because he doesn’t need to hunt the tiger at all?

After having proved itself as a patent searcher, the computer is sure to excel as inventor. It will invade the artistic field; computers have already produced pleasing patterns of light. Music has felt the effect of the computer; the trend will continue. Some day not far off the hi-fi enthusiast will turn on his set and hear original compositions one after the other, turned out by the computer in as regular or random form as the hearer chooses to set the controls. Each composition will bring the thrill of a new, fresh experience, unless we choose to go back in the computer’s memory for the old music.

After proving itself as a great search tool, the computer is bound to shine as an inventor. It will break into the art world; computers have already created beautiful light patterns. Music has already been impacted by computers, and this trend is likely to continue. Soon, hi-fi fans will switch on their systems to hear original compositions one after another, generated by the computer in whatever style the listener prefers by adjusting the settings. Each piece will offer the excitement of a new experience, unless we decide to revisit the computer's memory for the older music.

The computer will do far more in the home than dream up random music for listening pleasure. The recorded telephone answerer will give way to one that can speak for us, making appointments and so on, and remembering to bring us up to date when we get home. A small computer to plug in the wall may do other things like selecting menus and making food purchases for next week, planning our vacations, and helping the youngsters with their homework. It is even suggested that the computer may provide us with child-guidance help, plus psychological counsel for ourselves and medical diagnoses for the entire family. The entire house might be computerized, able to run itself without human help—even after people are gone, as in the grimly prophetic story by Ray Bradbury in which a neat self-controlled home is shown as the curtains part in the morning. A mechanical sweeper runs about gathering up dust, the air conditioning, lighting, and entertainment are automatic, all oblivious to the fact that one side of the house is blackened from the blast of a bomb.

The computer will do much more in our homes than just play random music for our enjoyment. The traditional answering machine will be replaced by one that can communicate on our behalf, scheduling appointments and keeping us updated when we return home. A small computer that we can plug into the wall may handle tasks like choosing menus and making food orders for the upcoming week, planning our vacations, and assisting kids with their homework. It’s even suggested that computers could offer parenting advice, psychological support for us, and medical diagnoses for the whole family. The entire house could be automated, capable of operating on its own without any human assistance—even after people are gone, similar to the eerily prophetic story by Ray Bradbury, where an impeccably controlled home is depicted as the curtains open in the morning. A robotic vacuum moves around collecting dust, while the heating, lighting, and entertainment systems operate automatically, completely unaware that one side of the house has been charred by a bomb explosion.

Perhaps guarding against that eventuality is the most important 257job the computer can do. Applications of computing power to government have been given; and hints made of the sure path from simple tasks like the census and income tax, Peace Corps work, and so on to decision-making for the president. Just as logic is put to work in optimizing business, it can be used to plan and run a taut ship of state. At first such an electronic cabinet member will be given all available information, which it will evaluate so as to be ready to make suggestions on policy or emergency action. There is more reason for it going beyond this status to become an active agent, than there is against. Government has already become so complex that perhaps a human brain, or a collection of them, cannot be depended on to make the best possible decision. As communications and transportation are speeded up, the problem is compounded. Where once a commander-in-chief could weigh the situation for days before he had to commit himself and his country to a final choice, he may now be called upon to make such a far-reaching decision in minutes—perhaps minutes from the time he is awakened from a sound sleep. The strongest opposition to this delegation of power is man’s own vanity. No machine can govern, even if it can think, the politician exclaims. The soldier once felt the same way; but operations research has given him more confidence in the machine, and SAGE and NORAD prove to him that survival depends on the speed and accuracy of the electronic computer.

Perhaps protecting against that possibility is the most crucial job the computer can handle. Applications of computing power to government have been discussed, and there are signs of the clear path from simple tasks like the census and income tax, Peace Corps work, and so on to decision-making for the president. Just as logic is applied to optimize business, it can be utilized to plan and manage an efficient government. At first, such an electronic cabinet member will be provided with all available information, which it will assess in order to make policy or emergency action suggestions. There are more reasons for it to go beyond this role and become an active agent than there are against it. Government has already grown so complex that perhaps a human brain, or even a group of them, can't be relied upon to make the best possible decision. As communication and transportation speed up, the problem becomes even more complicated. Where once a commander-in-chief could take days to evaluate the situation before committing himself and his country to a final decision, he may now be required to make such a significant choice in minutes—sometimes just minutes after being awakened from a deep sleep. The strongest resistance to this shift in power is human vanity. No machine can govern, even if it can think, the politician argues. Soldiers once felt the same way; however, operations research has instilled greater confidence in machines, and SAGE and NORAD demonstrate to them that survival relies on the speed and accuracy of electronic computers.

Incurable romanticism is found even among our scientific community. The National Bureau of Standards describes a computer called ADAM, for Absolutely Divine Automatic Machine. But the scientists also know that ADAM, or man, needs help. Rather than consider the machine a tool, or even an extension of man’s mind, some are now concerned with a kind of marriage of man and machine in which each plays a significant part. Dr. Simon Ramo, executive vice president of Thompson Ramo Wooldridge, Inc., has termed this mating of the minds “intellectronics.” The key to this combination of man’s intellect and that of electronics is closer rapport between the team members.

Incurable romanticism exists even within our scientific community. The National Bureau of Standards describes a computer called ADAM, which stands for Absolutely Divine Automatic Machine. But the scientists also recognize that ADAM, or humankind, needs assistance. Instead of viewing the machine as merely a tool or even an extension of human thought, some are now focused on a sort of partnership between humans and machines, where each side plays an important role. Dr. Simon Ramo, executive vice president of Thompson Ramo Wooldridge, Inc., has referred to this connection of minds as "intellectronics." The key to combining human intelligence with electronics lies in creating a closer rapport among the team members.

258

Department of Defense

Computer use in defense is typified in this BIRDIE system of the United States Army.

Department of Defense

Computer use in defense is exemplified by the BIRDIE system of the United States Army.

259The man-machine concept has grown into a science called, for the present at least, “synnoetics,” a coinage from the Greek words syn and noe meaning “perceive” and “together.” This science is defined as the treating of the properties of composite systems, consisting of configurations of persons, mechanisms, plant or animal organisms, and automata, whose main attribute is that their ability to invent, to create, and to reason—their mental power—is greater than the mental power of their components.

259The concept of man-machine has evolved into a field of study called, for now at least, “synnoetics,” a term derived from the Greek words syn and noe, meaning “perceive” and “together.” This field is defined as the examination of the properties of complex systems, made up of configurations of people, machines, living organisms, and automated systems, whose main characteristic is that their ability to invent, create, and reason—their mental capacity—is greater than the combined mental capacities of their individual parts.

We get a not-too-fanciful look into the future in a paper by Dr. Louis Fein presented in the summer 1961 issue of American Scientist, titled “Computer-related Sciences (Synnoetics) at a University in 1975.” Dr. Fein is an authority on computers, as builder of RAYDAC in 1952, and as founder and president of the Computer Control Company. The paper ostensibly is being given to alumni some years hence by the university president. Dr. Fein tells us that students in the Department of Synnoetics study the formal languages used in communication between the elements of a synnoetic system, operations research, game theory, information storage, organization and retrieval, and automatic programming. One important study is that of error, called Hamartiology, from the Greek word meaning “to miss the mark.”

We get a not-so-fanciful glimpse into the future in a paper by Dr. Louis Fein presented in the summer 1961 issue of American Scientist, titled “Computer-related Sciences (Synnoetics) at a University in 1975.” Dr. Fein is an expert on computers, known for building RAYDAC in 1952, and for being the founder and president of the Computer Control Company. The paper is supposedly being shared with alumni by the university president years later. Dr. Fein informs us that students in the Department of Synnoetics study the formal languages used for communication between elements of a synnoetic system, operations research, game theory, information storage, organization and retrieval, and automatic programming. One significant area of study is error, referred to as Hamartiology, which comes from the Greek word meaning “to miss the mark.”

The speaker tells us that this field was variously called cybernetics, information science, and finally computer-related science before being formally changed to the present synnoetics. A list of the courses available to undergraduates includes:

The speaker tells us that this field has been known as cybernetics, information science, and eventually computer-related science before it was officially renamed to the current term, synnoetics. A list of courses available to undergraduates includes:

Von Neumann Machines and Turing Machines

Von Neumann Machines and Turing Machines

Elements of Automatic Programming

Parts of Automated Programming

Theory, Design, and Construction of Compilers

Theory, Design, and Construction of Compilers

Algorithms: Theory, Design, and Applications

Algorithms: Theory, Design, and Applications

Foundations of the Science of Models

Foundations of the Science of Models

The Theory, Design, and Application of Non-Numeric Models

The Theory, Design, and Use of Non-Numeric Models

Heuristics

Rules of thumb

Self-Programming Computers

Self-Programming Computers

Advice Giving—Man to Machine and Machine to Man

Advice Giving—Human to Machine and Machine to Human

Simulation: Principles and Techniques

Simulation: Concepts and Methods

Pattern Recognition and Learning by Automata

Pattern Recognition and Learning by Automata

260The Grammar, Syntax, and Use of Formal Languages for Communication Between Machine and Machine and Between Man and Man

260The Grammar, Syntax, and Use of Formal Languages for Communication Between Machines and Between People

Man-Automaton Systems: Their Organization, Use, and Control

Man-Automaton Systems: Their Structure, Application, and Management

Problem-Solving: an Analysis of the Relationship Between the Problem-Solver, the Problem, and the Means for Solution

Problem-Solving: an Analysis of the Connection Between the Problem-Solver, the Problem, and the Methods for Finding a Solution

Measurements of the Fundamental Characteristics of the Elements of Synnoetic Systems

Measurements of the Key Features of the Components of Synnoetic Systems

Of course, synnoetics spills over into the other schools, as shown in the following typical courses taught:

Of course, synnoetics overlaps with the other schools, as illustrated in the following typical courses offered:

Botany Department
Machine-Guided Taxonomy in Botany
Business School
Synnoetic “Business Executives”
Engineering School
Theory of Error and Equipment Reliability
Design of Analog and Digital Computers
Humanities Department
Theory of Creative Processes in the Fine Arts
Law School
Patent and Precedence Searches with Computers
The Effect of Automata on the Legislative and Judicial Process
Mathematics Department
The Theory of Graphs and the Organization of Automata
Medical School
Computer-Aided Medical Diagnosis and Prescription for Treatment
Philosophy
The Relationships between Models and the Phenomena That Are Modeled
Psychology Department
Studies in Intuition and Intellect of Synnoetic Systems
Simulation in the Behavioral Sciences
261Sociology Department
Synnoetics in Modern Society

The speaker proudly refers to the achievement of the faculty mediator and a computer in settling the “famous” strike of 1970.

The speaker proudly talks about how the faculty mediator and a computer successfully resolved the “famous” strike of 1970.

He simply got both sides first to agree that each would benefit by concentrating attention—not on arguing and finally settling the issues one at a time—but on arguing and finally settling on a program for an automaton. This program would evaluate the thousands of alternative settlements and would recommend a small class of settlements each of which was nearly optimum for both sides. The automaton took only 30 minutes to produce the new contract last year. It would have taken one year to do this manually, and even then it would have been done less exhaustively. Agreeing on the program took one week. Of course, you have already heard that in many areas where people are bargaining or trying to make optimum decisions such as in the World Nations Organization, in the World Court, and in local, federal, and world legislative bodies, there is now serious consideration being given to convincing opposing factions to try to agree on a program and having once agreed on it, the contract or legislation or judgment or decision produced with the program would be accepted as optimum for both sides. Automata may also be provided to judges and juries to advise them of the effects of such factors as weight of evidence on verdicts in civil cases.

He got both sides to agree that they would benefit by focusing on creating a program for an automaton instead of arguing and resolving the issues one by one. This program would evaluate thousands of possible settlements and recommend a small number of options that would work well for both sides. The automaton produced the new contract in just 30 minutes last year. If they had done it manually, it would have taken a year and would have been less thorough. Agreeing on the program took one week. Of course, you’ve probably heard that in many situations where people are negotiating or trying to make the best decisions—like at the United Nations, in the World Court, and in local, federal, and global legislative bodies—there is serious discussion about convincing opposing groups to agree on a program. Once they agree, the contract, legislation, ruling, or decision generated by the program would be accepted as optimal for both parties. Automata could also be used by judges and juries to inform them of how factors like the weight of evidence affect verdicts in civil cases.

Dr. Fein makes an excellent case for the usefulness of the science of synnoetics; the main point of challenge to his paper might be that its date is too conservatively distant. Of interest to us here is the idea of man and machine working in harmony for the good of both.

Dr. Fein makes a strong argument for the value of synnoetics; the main criticism of his paper might be that it feels somewhat outdated. What matters to us here is the concept of humans and machines collaborating for the benefit of both.

Another paper, “The Coming Technological Society,” presented by Dr. Simon Ramo at the University of California at Los Angeles, May 1, 1961, also discusses the possible results of man-machine cooperation during the remainder of the twentieth century. He lists more than a dozen specific and important applications for intellectronics in the decades immediately ahead of us. Law, medicine, engineering, libraries, money, and banking are among these. Pointing out that man is as unsuited for “putting 262little marks on pieces of paper” as he was for building pyramids with his own muscles, he suggests that our thumbprints and electronic scanners will take care of all accounting. Tongue in cheek, he does say that there will continue to be risks associated with life; for instance, a transistor burning out in Kansas City may accidentally wipe out someone’s fortune in Philadelphia.

Another paper, “The Coming Technological Society,” presented by Dr. Simon Ramo at the University of California at Los Angeles on May 1, 1961, also talks about the potential outcomes of man-machine collaboration for the rest of the twentieth century. He lists more than a dozen specific and significant applications for intellectronics in the upcoming decades. Law, medicine, engineering, libraries, money, and banking are among them. He points out that humans are just as ill-suited for “putting little marks on pieces of paper” as they were for building pyramids with their bare muscles, suggesting that our thumbprints and electronic scanners will handle all accounting. With a bit of humor, he notes that there will still be risks in life; for example, a transistor malfunctioning in Kansas City could unintentionally wipe out someone’s fortune in Philadelphia.

The making of reservations is onerous busywork man should not have to waste his valuable time on, and the control of moving things too is better left to the machine for the different reason that man’s unaided brain cannot cope with complex and high-speed traffic arteries, be they in space or on Los Angeles freeways. Business and military management will continue to be aided by the electronic machine.

Making reservations is tedious busywork that people shouldn't have to waste their valuable time on, and managing the movement of things is also better handled by machines for the different reason that the human brain alone can't manage complex and high-speed traffic systems, whether in space or on Los Angeles freeways. Business and military management will continue to be supported by electronic machines.

But beyond all these benefits are those more important ones to our brains, our society, and culture. Teaching machines, says Dr. Ramo, can make education ten times more effective, thus increasing our intellect. And this improved intellect, multiplied by the electronic machine into intellectronic brainpower, is the secret of success in the world ahead. Instead of an automated, robotlike regimented world that some predict, Ramo sees greater democracy resulting. Using the thumbprint again, and the speed of electronics, government of our country will be truly by the people as they make their feelings known daily if necessary.

But beyond all these benefits are the more important ones for our brains, our society, and culture. Teaching machines, Dr. Ramo says, can make education ten times more effective, thus boosting our intelligence. This improved intelligence, amplified by electronic machines into intellectronic brainpower, is the key to success in the future. Instead of a robotic, regimented world that some predict, Ramo envisions greater democracy. By using thumbprints and the speed of electronics, our government will genuinely be by the people as they express their opinions daily if needed.

Intellectronic legislation will extend beyond a single country’s boundaries in international cooperation. It will smash the language and communication barriers. It will permit and implement not only global prediction of weather, but global control as well. Because of the rapid handling of vast amounts of information, man can form more accurate and more logical concepts that will lead to better relations throughout the world. Summing up, Dr. Ramo points out that intellectronics benefits not only the technical man but social man as well:

Intellectronic legislation will go beyond the borders of any one country through international cooperation. It will break down language and communication barriers. It will enable and put into action not just global weather prediction, but also global control. Thanks to the quick processing of huge amounts of information, people will be able to form more accurate and logical concepts that will foster better relationships around the globe. In summary, Dr. Ramo emphasizes that intellectronics benefits not just those in technical fields, but also society as a whole:

The real bottleneck to progress, to a safe, orderly, and happy transition to the coming technological age, lies in the severe disparity between scientific and sociological advance. Having discussed technology, with emphasis on the future extension of man’s intellect, we 263should ask: Will intellectronics aid in removing the imbalance? Will technology, properly used, make possible a correction of the very imbalance which causes technology to be in the lead? I believe that the challenging intellectual task of accelerating social progress is for the human mind and not his less intellectual partner. But perhaps there is hope. If the machines do more of the routine, everyday, intellectual tasks and insure the success of the material operation of the world, man’s work will be elevated to the higher mental domains. He will have the time, the intellectual stature, and hence the inclination to solve the world’s social problems. We must believe he has the capability.

The real obstacle to progress, to a safe, organized, and happy transition into the upcoming technological age, lies in the significant gap between scientific and social advancement. After discussing technology, with a focus on the future expansion of human intellect, we 263 should ask: Will intellectronics help close this gap? Can technology, when used correctly, correct the very imbalance that puts technology ahead? I believe that the demanding intellectual challenge of speeding up social progress belongs to the human mind, not its less intellectual counterpart. But there may be hope. If machines take care of more routine, everyday intellectual tasks and ensure the smooth functioning of the material world, then human work will be raised to higher intellectual levels. People will have the time, the intellectual capacity, and therefore the motivation to address the world's social issues. We must believe that they have the ability.

Thompson Ramo Wooldridge, Inc.

Information in many forms can be displayed with “polymorphic” data-processing systems.

Thompson Ramo Wooldridge, Inc.

Information in various formats can be showcased using “polymorphic” data-processing systems.

Antedating synnoetics and intellectronics is another idea of such a relationship. In his book The World, The Flesh and the Devil, J. D. Bernal considers man’s replacement of various of his body’s parts with mechanical substitutes until the only organic remains would be his brain. This is a sort of wrong-end-to synnoetics, but in 1929 when the book was published there was already plenty of raw material for such a notion. Wooden legs and hooks or claws for hands, metal plates for bone material, for example; and the artificial heart already being developed. More recently we have seen the artificial kidney used, along with other 264organs. We have also added electronic gear to our organic components, for example the “pacemaker” implanted in many laggard hearts to keep them beating in proper cadence, plastic plumbing, and the like. There is a word for this sort of part-organic, part-mechanical man: the name “cyborg” for cybernetic organism was proposed by two New York doctors. Their technical definition of cyborg is “an exogenously extended organizational complex functioning as a homeostatic system.” There is of course strong precedent in nature for the idea of such a beneficial combination: symbiosis, the co-existence or close union of two dissimilar organisms. The shark and his buddy, the pilot fish, are examples; as are man and the many parasites to which he is host.

Before synnoetics and intellectronics, there was another concept about this relationship. In his book The World, The Flesh and the Devil, J. D. Bernal discusses how humans replace various parts of their bodies with mechanical substitutes until only their brain remains organic. This is a different take on synnoetics, but in 1929, when the book was published, there was already a lot of evidence for such an idea. For instance, wooden legs and hooks or claws for hands, metal plates replacing bone, and the artificial heart that was already in development. More recently, we've seen the use of artificial kidneys and other organs. We've also integrated electronic devices into our biological parts, like the “pacemaker” that’s implanted in many underperforming hearts to keep them beating rhythmically, plastic plumbing, and similar advancements. There’s a term for this kind of part-organic, part-mechanical person: “cyborg,” a term coined by two doctors in New York. Their technical definition of cyborg is “an exogenously extended organizational complex functioning as a homeostatic system.” There’s certainly strong evidence in nature for the idea of such a beneficial combination: symbiosis, the close relationship or co-existence of two different organisms. Examples include the shark and its companion, the pilot fish, as well as humans and the many parasites that inhabit them.

The idea of man being part of machine harks back to youthful rides in soapbox racers, and later experiences driving cars or flying aircraft. The pilot who flew “by the seat of his pants” in the early days easily felt himself part of the machine. As planes—and cars—grew bigger and more complex, this “one-manship” became more remote and harder to identify. The jet transport pilot may well have the feeling of handling a train when he applies force to his controls and must wait for it to be amplified through a servo system and finally act on the air stream. In the space age the man-machine combination not only survives but also flourishes. Arthur C. Clarke writes in a science-fiction story of a legless space man who serves well and happily in the weightlessness of his orbiting satellite station.

The idea of humans being part of machines goes back to childhood days spent in soapbox racers and later experiences driving cars or flying planes. In the early days, pilots who flew "by the seat of their pants" felt a strong connection to their machines. As planes—and cars—became larger and more complex, this sense of unity became more distant and harder to grasp. A jet transport pilot might feel like they're operating a train when they push their controls and have to wait for that input to be amplified through a servo system before it affects the airflow. Even in the space age, the combination of man and machine not only survives but thrives. Arthur C. Clarke describes in a science-fiction story a legless astronaut who functions well and happily in the weightlessness of his orbiting satellite station.

We have two stages of development, then, not necessarily sequential: man working with the machine and man as part of the machine. Several writers have suggested a third stage in which the machine gradually supplants the weaker human being much as other forms eased out the dinosaur of old. William O. Stapledon’s book, Last and First Men, describes immortal and literal giant brains. Many writers believe that these “brains” will not be man’s, but those of the machine, since frail humanity cannot survive in its increasingly hostile environment.

We have two stages of development, then, which aren’t necessarily in order: humans working with machines and humans as part of the machine. Several authors have proposed a third stage where machines gradually replace the weaker humans, similar to how other forms replaced the dinosaurs long ago. William O. Stapledon’s book, Last and First Men, talks about immortal and literally gigantic brains. Many writers think that these “brains” won’t belong to humans, but to the machines, since fragile humanity can’t survive in its increasingly hostile environment.

Arthur C. Clarke is most articulate in describing what he calls the evolutionary cycle from man to machine. As the discovery of 265tools by pre-man created man, so man’s invention of thinking machines set about the workings that will make him extinct. Clarke theorizes that this breakthrough by man may well be his last, and that his machines will “think” him off the face of the earth!

Arthur C. Clarke clearly explains what he refers to as the evolutionary cycle from human to machine. Just as the discovery of tools by early humans led to the development of modern humans, the invention of intelligent machines by humans might initiate the process that will lead to his own extinction. Clarke suggests that this advancement made by humans could possibly be their final one, and that these machines will "think" humans out of existence!

Hughes Aircraft Company

Withstanding underwater pressures, at depths too great for human divers, a Mobot vehicle demonstrates in this artist’s concept how it can perform salvage and rescue operations at the bottom of the ocean.

Hughes Aircraft Company

Withstanding underwater pressures at depths too deep for human divers, a Mobot vehicle shows in this artist’s concept how it can carry out salvage and rescue missions at the ocean floor.

As we move into a technology that embraces communication at a distance of millions of miles, survival under death-dealing radiation, and travel at fantastic speeds, man’s natural equipment falters and he must rely on the machine both as muscle and brain. Intelligence arose from life but does not necessarily need life, in the sense we think of it, to continue. Thus the extension of man’s intellect by electronics as hailed by Dr. Ramo will lead ultimately to our extinction.

As we enter an age where technology facilitates communication across millions of miles, withstands lethal radiation, and allows for incredible speeds, human capabilities struggle, forcing us to depend on machines for both strength and intellect. While intelligence originated from living beings, it doesn't actually require life, in the way we currently understand it, to persist. Therefore, the enhancement of human intelligence through electronics, as praised by Dr. Ramo, will ultimately result in our extinction.

266Clarke feels that the man-machine partnership we have entered, while mutually benevolent, is doomed to instability and that man with his human shortcomings will fall by the wayside, perhaps in space, which may well be the machine’s true medium. What will remain will be the intelligent machine, reduced as time goes on to “pure” intelligence free to roam where it will and do what it wants, a matterless state of affairs that even Clarke modestly disclaims the imagination to speculate upon.

266Clarke believes that the partnership between humans and machines, while generally positive, is bound to be unstable. He thinks that humans, with their flaws, will eventually be left behind, possibly in space, which may turn out to be the natural environment for machines. What will be left is the intelligent machine, which, as time passes, will be transformed into a state of “pure” intelligence, free to explore and act according to its own desires, existing in a situation that even Clarke humbly admits he cannot fully imagine.

Before writing man off as a lost cause, we should investigate a strong argument against such a take-over by the machine. Man stands apart from other creatures in his consciousness of himself. He alone seems to have the ability to ponder his fate, to reflect, and to write books about his thoughts and dreams. Lesser animals apparently take what comes, do what they have to do, and get through this life with a minimum of changing their environment and themselves. Thus far the machines man has built do not seem to be conscious of themselves. While “rational beings,” perhaps, they do not have the “ability to laugh” or otherwise show conscious awareness of their fate. A term applied to primitive mechanical beings is “plugsuckers.” They learn to seek out a wall socket or other form of energy and nourish themselves much as animals must do. Just where man himself switched from plugsucking and began to rewire his own world is a fuzzy demarcation, but he seems to have accomplished this.

Before giving up on humanity as a lost cause, we should consider a strong argument against machines taking over. Humans are distinct from other creatures due to their self-awareness. Only we seem to have the ability to contemplate our future, reflect, and write books about our thoughts and dreams. Other animals seemingly accept what comes their way, do what they need to survive, and navigate life with minimal changes to their environment and themselves. So far, the machines created by humans don’t appear to be self-aware. While they may be “rational beings,” they lack the “ability to laugh” or show any conscious awareness of their circumstances. A term used for basic mechanical beings is “plugsuckers.” They learn to find an outlet or other energy source to sustain themselves, much like animals do. The exact moment when humans transitioned from plugsucking to rewiring their own world is hard to pinpoint, but it seems they've managed to do just that.

Consciousness is subjective in the extreme, and thus far only in fiction have computers paused to reflect and consider what they have done and its effect on them. However, the machine-builder, if not yet the machine itself, is aware of this consciousness problem. The Hoffman Electronics Corporation recently published an advertisement in the form of a science-fiction story by A. E. Van Vogt. The hero is a defense vehicle, patrolling the Pacific more effectively because it thinks it is king of the Philippine Deep. Its name is Itself, and it has a built-in alter ego. Hoffman admits it has not produced a real Itself—yet, but points out calmly that the company’s business is the conversion of scientific fiction to scientific fact.

Consciousness is extremely subjective, and so far, only in fiction have computers paused to think about what they've done and how it affects them. However, the machine builder, if not the machine itself, is aware of this consciousness issue. Hoffman Electronics Corporation recently released an ad in the form of a science fiction story by A. E. Van Vogt. The main character is a defense vehicle patrolling the Pacific, doing its job better because it believes it's the king of the Philippine Deep. Its name is Itself, and it has a built-in alter ego. Hoffman acknowledges it hasn't created a real Itself—yet, but calmly points out that the company's business is turning science fiction into scientific reality.

267It has been suggested that mechanical consciousness may evolve when the computer begins to reproduce itself, a startling conception blessed in theory by logicians and mathematicians, as well as philosophers. A crude self-replicating model has been built by scientists—a toy train that reproduces itself by coupling together the proper cars to copy the parent train, a whimsical reflection of Samuel Butler’s baby engines playing about the roundhouse door.

267Some people believe that mechanical consciousness could develop when computers start to replicate themselves, a surprising idea backed by logicians, mathematicians, and philosophers alike. Scientists have created a basic self-replicating model—a toy train that duplicates itself by linking the right cars to mimic the original train, reminiscent of Samuel Butler’s baby engines frolicking around the roundhouse door.

Self-reproducing machines may depend on a basic “cell” containing a blueprint of what it should look like when complete, which simply hunts around for the proper parts and assembles itself. In the process it may even make an improvement or two. Having finished, it will make a carbon copy of its blueprint and start another “baby” machine on the way. Writers on this subject—some under the guise of science-fiction—wonder at what point the machines will begin to wonder about how they came to be. Will they produce philosophic or religious literature, or will this step in evolution prove that consciousness was a bad mutation, like seven fingers or three heads, and drop it from the list of instructions?

Self-reproducing machines might rely on a basic "cell" that holds a blueprint of what the completed machine should look like. This cell simply searches for the right parts and assembles itself. In the process, it may even make a few improvements. Once it's finished, it will create a carbon copy of its blueprint and set another "baby" machine in motion. Writers on this topic—some under the guise of science fiction—wonder when the machines will start to question how they came to exist. Will they create philosophical or religious texts, or will this stage of evolution demonstrate that consciousness was a negative mutation, like having seven fingers or three heads, and discard it from their set of instructions?

Clarke admits that the take-over by the machines is centuries off; meantime we can enjoy a golden age of intellectronic partnership with the machine. Linus Pauling, pointing out that knowledge of molecular structure has taken away the mystery of life, hopes that a “molecular theory of thinking” will be developed and so improve man that he may remake his thoughts and his world. Mathematician John Williams believes that existing human intelligence can preserve its distinction only by withdrawing from competition with the machine and defining human intelligence rigorously enough to exclude that of the machines. He suggests using the computer not just for a molecular theory of thinking, but also in the science of genetics to design our children!

Clarke acknowledges that the takeover by machines is still centuries away; in the meantime, we can enjoy a golden age of collaboration with technology. Linus Pauling points out that our understanding of molecular structure has removed some of life's mysteries and hopes that a “molecular theory of thinking” will be developed, enhancing humanity to reshape thoughts and the world around us. Mathematician John Williams believes that human intelligence can maintain its unique status only by stepping back from competition with machines and clearly defining human intelligence in a way that excludes machine intelligence. He suggests using computers not only for developing a molecular theory of thinking but also in genetics to design our children!

Whatever lies ahead, it seems obvious that one of the most important things the computer can help us think about is the computer itself. It is a big part of our future.

Whatever is coming next, it's clear that one of the most important things the computer can help us consider is the computer itself. It's a significant part of our future.


268

Index

  • Abacus, 5, 21, 22, 60, 85, 129, 178, 181
  • Abstracting computer, 245, 248
  • Accuracy
    • analog computer, 82
    • digital computer, 87
  • Ackerman, 110
  • ADAM computer, 258
  • Adaptive principle, 205
  • Adders, 107, 108, 115
  • Adding machine, 129
  • Addition, computer, 106
  • Address, computer, 63
  • Advertising, use of computer, 180
  • AID, 183, 184
  • AIEE, 254
  • Aiken, 46
  • Air Force, 6, 132, 133, 151, 160, 182, 225
  • Airborne computer, 90, 154, 158, 162
  • AiResearch Mfg. Co., 69
  • Airline reservations, computer, 58, 183, 184
  • Algebra, Boolean, 8, 110, 119
  • Alpha rhythm, 126
  • Alphanumeric code, 104
  • American Premium Systems, Inc., 175
  • Analog computer, 21, 45, 72, 74, 80, 125, 203
    • direct, 76, 79
    • direct-current, 76
    • discrete, 80
    • indirect, 76, 79
    • mechanical differential analyzer, 76
    • scaling, 76
  • 269Analytical engine, 36, 37
  • AND gate, 112, 113, 117, 119
  • Antikythera computer, 25
  • Apollo computer, 182
    • space vehicle, 169
  • Applications, digital computer, 92
  • A priori concept, 126, 135
  • APT computer, 209
  • Aquinas, St. Thomas, 235
  • Arabic numbers, 23
  • Archytas, 25
  • Arithmetic unit, computer, 51, 60
  • Aristotle, 26
  • Aristotelian logic, 109
  • Arizona Journal, 179
  • Army, U. S., 21, 78, 146, 259
  • Ars Magna, 28, 29
  • ARTOC, 157
  • Artron, 136
  • Ashby, W. Ross, 51, 124, 128, 251
  • ASC computer, 155
  • Associated Press computer system, 177
  • Asynchronous computer, 255
  • Athena computer, 52
  • Atlas missile, 4, 168
  • Atlas-Centaur missile, 169
  • Atomic Energy Commission, U. S., 149
  • Automatic
  • Automation, 26, 80, 173, 181, 201, 202, 203, 211, 217
  • Automaton, 26
  • 270Auto-parking, use of computer, 178
  • Autonetics, 207
  • AUTOPROMPT computer, 210
  • AUTOTAG, 156
  • AutoTutor teaching machine, 213, 225
  • B-29, 45, 77, 82
  • Babbage, 5, 35, 37, 41, 51
  • Babylonian arithmetic, 23
  • Ballistic computer, 83
  • Banking, 1, 172, 173
  • Bar Association, American, 152, 249
  • Battelle Memorial Institute, 195
  • Batten, Barton, Durstine, & Osborn, 180
  • Bell Telephone Laboratories, 4, 147, 241
  • Bendix Corp., 182, 190, 218
  • Bendix G-15 computer, 183, 188
  • Bernal, J. D., 264
  • Bernstein, Alex, 141
  • Bettelheim, Bruno, 144
  • BIAX memory units, 10
  • Bierce, Ambrose, 43, 121
  • BINAC computer, 7, 47
  • Binary, 98
  • Bionics, 7, 132, 135, 255
  • BIRDIE, 259
  • Birds, counting, 18
  • Bit, 55, 104
  • “Black box” concept, 50, 115
  • BLADES system, 191
  • Block diagram, 58
  • BMEWS, 159
  • Boeing Airplane Co., 186
  • Boltzmann equation, 158
  • Bomarc missile, 186
  • Book of Contemplation, 27
  • Book of Knowledge, 6, 226
  • Boole, George, 38, 110
  • Boolean algebra, 38, 110, 119
  • Bradbury, Ray, 153, 257
  • Brain, 121
  • Brain
  • BRAINIAC computer, 88, 117
  • 271Britton, Lionel, 121
  • Buffer
    • computer, 55
    • lexical, 238
  • Buildings, automation of, 217
  • Burack, Benjamin, 44
  • Bureau of Mines, U. S., 189
  • Bureau of Ships, U. S., 255
  • Burke, Edmund, 32
  • Burkhart, William, 45
  • Bush, Vannevar, 13, 45, 76
  • Business, computer in, 171
  • Business management, use of computer, 12, 143
  • Butler, Samuel, 32, 33, 121, 252, 268
  • CALCULO computer, 75
  • Calculus Ratiocinator, 109
  • Calendars as computers, 24
  • California Institute of Technology, 169
  • Cancer Society, American, 193
  • Candide, 30
  • Capek, Karel, 43, 121, 215
  • Caplin, Mortimer, 150
  • Carroll, Lewis, 38, 118
  • CDC 1604 computer, 165
  • Celanese Corp. of America, 207
  • Celestial simulator, 85
  • Census, 41
  • Census Bureau, U. S., 149
  • Chain circuit, 127
  • Characteristica Universalis, 109
  • Charactron tube, 66
  • Checkers (game), 8, 143
  • Checking, computer, 60
  • Checkout computer, 183
  • Chemical Corp., 249
  • Chess, 8, 9, 16, 35, 99, 142, 156
  • Circuit
    • chain, 127
    • delay-line, 63
    • flip-flop, 63, 115
    • molecular, 9, 253
    • printed, 62
    • reverberation, 128
  • Clapp, Verner, 248
  • Clarke, Arthur C., 265
  • CLASS teaching machine system, 226-228
  • Clock, 20, 24, 56, 85
  • COBOL language, 234
  • 272Code, computer
  • Color computer, 4
  • Commercial Art, 175
  • Commission on Professional and Hospital Activity, 194
  • Communication, use of computers, 179
  • Computer
  • Computer Control Co., 260
  • Conjunctive operation, 37, 51, 110
  • Consciousness, 144, 145, 267
  • Continuous analog computer, 80
  • Continuous digital computer, 80
  • Continuous quantity, 73
  • Control, computer, 51, 56
  • Control Data Corp., 194
  • Conversion
    • analog-to-digital, 74
    • digital-to-analog, 74
  • Converters, 94
  • Cook, William W., 29
  • Copland, Aaron, 11, 196
  • Cornell Medical College, 123
  • Cornell University, 133
  • Corrigan Communications, 231
  • Council on Library Resources, 248
  • Counting
    • Australian, 20
    • birds, 18
    • boards, 20
    • digital, 84
    • machines, 20
    • man, 19
    • modulo-, 97, 101
  • Credit card, 13, 256
  • Cryogenics, 70
    • components, 63
  • Cryotron, 9, 88, 141, 254, 255
  • Cybertron, 135, 139
  • Cyborg, 265
  • Daedalus, 18
  • Darwin, Charles, 32, 137, 252
  • Data
  • Daystrom, Inc., 211
  • Dead Sea Scrolls, 235
  • Decimal system, 19
  • Decision-making, 91
  • Defense, use of computer, 259
  • Delay-line circuit, 63
  • 275DeMorgan, Augustus, 38, 110, 115
  • Department of Commerce, U. S., 149, 221
  • Department of Defense, U. S., 148, 234
  • Design, use of computer, 14, 172, 186, 268
  • Desk calculator, 51
  • Diagnostic use of computer, 194
  • Diamond Ordnance Fuze Laboratory, U. S. Army, 69
  • Dictionary, computer, 49, 50
  • DIDAK teaching machine, 224
  • Difference engine, 5, 35
  • Digiflex trainer, 225
  • Digital computer, 18, 45, 73, 84, 125, 203
  • Digital differential analyzer, 94
  • Digitronics, 236
  • Discrete quantity, 73
  • Disjunctive operation, 110
  • Division, computer, 107
  • Dodgson, Charles L., 38
  • Do-it-yourself computer, 75, 88, 117, 147
  • Douglas Aircraft Co., 65
  • Dow Chemical Corp., 208
  • Du Pont Corp., 208
  • Dunsany, Lord, 108
  • Eccles-Jordan circuit, 47
  • Eckert, J. Presper, 47, 85
  • EDGE computer system, 185
  • Education, use of computers, 219
  • Elan vital, 127
  • Election, use of computers, 150
  • Electric Questionnaire, 133
  • Electric utilities, use of computers, 93, 208
  • Electrical-analog computer, 75
  • Electrical logic machine, 44
  • Electronic computers, 1, 46, 122, 151
  • Elephant, compared with computer, 56
  • Encyclopedia Britannica, 6, 226
  • ENIAC computer, 7, 40, 46, 85, 215
  • Erewhon, 32, 121
  • ERMA computer, 173
  • Ernst, Heinrich, 132, 215
  • Euler, 142, 143, 163
  • EURATOM, 158
  • 276Family tree, computer, 86
  • Farnsworth Car Pool logic problem, 116, 118
  • Farrington Electronics, Inc., 240
  • Federal Aviation Authority, 149, 161
  • Federal Government, 148
  • Feedback principle, 36, 204
  • Fein, Louis, 260
  • Fermat’s theorem, 56
  • Ferranti, Ltd., 182
  • Ferrite cores, 9, 63, 131, 253
  • FIELDATA computer family, 157
  • FINDER computer system, 161
  • Finn, James D., 224
  • Flexibility of digital computer, 89
  • Flight simulator, 83
  • Flip-flop
  • Floating-point arithmetic, 108
  • Flow chart, computer, 58, 59
  • Flyball governor, 36, 203
  • Fluid computer, 70
  • Food Machinery Corp., 249
  • Ford Instrument Co., 42
  • Forrester, J. W., 199
  • Fortune, 245
  • Frankenstein, 42, 212
  • Freed, Roy, 152
  • Free learning, 7
  • Freight trains controlled by computer, 211
  • Game-playing, 8, 12, 143
  • Gaming theory, 92
  • Gardner, Martin, 140
  • GE 210 computer, 172
  • GE 225 computer, 245
  • General Dynamics Corp., 169, 183, 256
  • General Electric Co., 10, 45, 67, 76, 77, 79, 171, 172, 240
  • General Motors Corp., 218
  • General Precision, Inc., 69
  • General-purpose computer, 81, 85, 191
  • Gestalt principle, 241
  • Giant Brain, 121
  • Gigacycle computer, 254
  • Gilfillan Radio, 67
  • Glenn, John, 3
  • Go (game), 143
  • Goal-seeking behavior, 124
  • 277Gödel, Kurt, 135
  • “Golem,” 27
  • Goodrich Tire & Rubber Co., 188
  • Goodyear
    • Aircraft Corp., 77
    • Tire & Rubber Co., 208
  • Goren, Charles, 226
  • Government, 258, 263
  • Greek numbers, 23
  • Grieg, 11
  • Grimaldi, 99
  • Gulliver’s Travels, 30
  • Half-adder, 107, 115
  • Hamilton, Sir William, 109
  • “Hand” computer, 132, 214, 215
  • Handwriting reader, 241
  • Harcourt-Brace, 226
  • Harvard Business Review, 171, 172
  • Harvard University, 132, 217, 224
  • Hawkeye aircraft computer, 162
  • Heath, D. C., and Co., 226
  • HAYSTAQ, 249
  • Heikolator computer, 195
  • Hero, 18
  • Heuristics, 56, 142
  • High-school computer training, 15, 220
  • High-temperature susceptibility, 69
  • Hilbert, David, 110
  • Hiller, Lejaren A., Jr., 197
  • Hindu numbers, 23
  • HIPO system, 195
  • Hippo problem, 155
  • Hoffman Electronics Corp., 267
  • Holland, James, 224
  • Hollerith coding, 42
  • Hollerith, Herman, 2, 41, 54, 148
  • Holmes, Oliver Wendell, 109
  • Homeostat, 124
  • Homer, 26, 47
  • Hood, H. P. & Sons, 206
  • Hoover Commission, 149
  • Hourglass, 24
  • Household computer, 15, 257
  • Hughes Aircraft Co., 203, 215, 222
  • Hugo, Victor, 251
  • Hybrid computer, 80, 84, 92
  • IBM cards, 41
  • IBM 704 computer, 8
  • IBM 1401 computer, 175
  • 278IBM 1620 computer, 177
  • IBM 7074 computer, 175
  • Icarus, 18
  • Ice cream, computer-made, 206
  • ILLIAC computer, 197
  • “Illiac Suite,” 196, 197
  • Iliad, 26, 235
  • India, chess legend, 99
  • Industrial Advertising Research Institute, 180
  • Industrial revolution, 173
  • Industry, 181
  • “Inflexible Logic,” 32
  • Information explosion, 245
  • Information retrieval, 14, 243, 246, 247
  • Input, computer, 51, 54, 125
  • Instamatic computer system, 183
  • Insurance, use of computer, 92, 173
  • Intellectronics, 258, 262
  • Intelligence, 124, 135
  • Interagency Data Processing Committee, 148
  • Internal Revenue Department, U. S., 150
  • International Air Transport Association, 235
  • International Association of Machinists, 218
  • International Business Machines Corp., 69, 237, 247, 255
  • Interlingua, 237
  • Inventory, 176, 185
  • Inverter, 114, 119
  • IRE, 170
  • Isaacson, L. M., 197
  • Jacquard, Joseph M., 4, 34, 41, 54, 202, 242
  • Jet engine simulator, 78
  • Jet Propulsion Laboratory, 169
  • Jevons, William S., 40
  • JOHNNIAC computer, 11, 47, 129, 140, 142
  • Johnson’s Wax Co., 178
  • Jones & Laughlin Steel Corp., 188, 189, 205
  • Journalistor, 64, 252
  • Kalin, Theodore, 45, 135
  • Kalin-Burkhart machine, 45
  • Kane, Sydney, 193
  • 279Kant, Immanuel, 135
  • Kelvin, Lord, 75
  • Kelvin wheels, 76
  • Khayyám, Omar, 108
  • KNXT, television station, 179
  • Kresge Eye Institute, 195
  • Kyoto University, 243
  • Lamb, Sydney, 238
  • Language, computer, 233
  • LARC computer, 47, 162, 191
  • Law, 232
  • Law Institute, American, 152
  • Learning, 123
  • Learning, Inc., 226
  • Leibnitz, Gottfried, 24, 29, 85, 99, 109, 120
  • Lenkurt Electric Co., Inc., 190
  • LGP-30 computer, 198
  • Library, use of computers, 231
  • Limitations of computers, 89
  • Lincoln Laboratory, 124
  • Lindgren, Astrid, 3
  • Literature, computers in, 30
  • Litton Industries, 128
  • Livanov, M., 133
  • Lockheed Aircraft Corp., 185, 248
  • Logarithms, 30
  • Logic, 38, 90, 108, 229
  • Logical algebra, 40, 108
    • piano, 40
  • Loom, Jacquard, 34
  • Loy, W. D., 23
  • Luhn, H. P., 247
  • Lull, Ramon, 27, 28, 122
  • Lull’s wheel, 28
  • Machine Design, 180
  • Machine shop, use of computers, 209
  • Machine Translations, Inc., 239
  • MAD, computer language, 220
  • Maelzel chess automaton, 35
  • 280Magic squares, 142
  • Magnetic cores, 64
  • Magnetic disc, 63
  • Magnetic drum, 63
  • Magnetic films, 88, 255
  • Magnetic ink, 3, 240
  • Magnetic tape, 55
  • Majority rule checking, 60
  • Malin, David, 220, 221
  • Maloney, Russell, 32
  • Management games, 199
  • MANIAC computer, 47, 156, 165
  • Man-machine relationship, 258
  • Mark I computer, 46, 219
  • Marquand, Allan, 40, 44
  • Matsuzake, Kiyoshi, 21
  • Mauchly, John, 47, 85
  • Mayans, 24, 97
  • McCarthy, John, 170
  • McDonnell Aircraft Corp., 186
  • McDonough, James, 235
  • McDougall, W., 124
  • McGraw-Hill Book Co., 226
  • Mechanical-relay, 122
  • Mediation principle, 102
  • Medical diagnosis, 257
  • Medical Research Foundation, American, 193
  • Medical use of computers, 193
  • MEDLARS system, 194
  • Memex computer, 13
  • “Memistor,” 137
  • Memory computer, 51, 63, 254
    • BIAX, 10
    • MIND, 137
    • molecular, 64
    • scratch-pad, 63
    • unit, 62
  • Mercury space capsule, 168, 249
  • Merrill Lynch, Pierce, Fenner & Smith, 236
  • Michigan State University, 151
  • MICR, 240
  • “Mill,” computer, 38, 51, 60
  • MIND memory unit, 137
  • Minneapolis-Honeywell Co., 162, 206, 208, 216
  • Minimax theory, 156
  • Minuteman missile, 4, 137, 168
  • MIPS computer, 159
  • MIT, 44, 169, 209, 215, 220
  • Mobot, 145, 215, 216, 266
  • 281MOBIDIC computer, 157
  • Modeling principle, 83
  • Modular approach, 115, 116
  • Molecular block memory, 64
  • Molecular circuit, 9, 253
  • Molecular electronics, 9
  • Monsanto Chemical Corp., 208
  • “Mooer’s” Law, 245
  • Morse code, 99
  • Mozart, 11, 197
  • Multiplication
    • computer, 61, 107
    • Russian peasant, 103
  • MUSE computer, 48
  • Music, 11, 92, 196, 257
  • Nanosecond, 61
  • NANWEP, 165
  • Napier, John, 30
  • “Napier’s bones,” 30
  • National Library of Medicine, 194
  • NASA, 149
  • National Bureau of Standards, 94, 239, 249, 258
  • National Cash Register Co., The, 240
  • National Science Foundation, 158, 249
  • Navigation, use of computer, 182
  • Navy, U. S., 162
  • Negation principle, 113, 114
  • Neuristor, 137
  • Neurons
  • Newell, Allen, 141, 251
  • Newton, Isaac, 30
  • New York University, 194, 220
  • Nike missile, 119, 157, 191
  • Nim (game), 8, 143
  • NORAD, 3, 160, 258
  • North American Aviation Corp., 65, 185
  • Numbers
    • cuneiform, 23
    • Arabic, 23
    • Babylonian, 23
    • binary, 55
    • discrete, 73
    • Greek, 23
    • Hindu, 23
    • pure binary, 102, 104
    • Roman, 23, 97
  • 282Numerical control, 210
  • Numerical weather prediction, 163
  • Odyssey, 235
  • Ohio State University, 222
  • On-line computers, 81, 205
  • On-stream computers, 83, 207
  • On the Origin of Species, 32
  • Operant reinforcement, 223
  • Operations research, 36, 155, 256
  • Optical scanning, 240
  • OR gate, 112, 113, 117, 119
  • Outline of Psychology, 124
  • Output, computer, 51, 65, 125
  • Packaging density, 9, 140
  • Paper tape, 54
  • Papermaking, 209
  • Paradox, 45
  • Parallel addition, 107
  • Parallel operation, 126
  • Parametron, 255
  • Parity bit checking, 105
  • Parrish, Stephen Maxfield, 235
  • Pascal, Blaise, 30, 85
  • Patent Office, U. S., 249
  • Pauling, Linus, 7, 268
  • Pavlov, 133
  • Peace Corps, 149, 258
  • Peale, Mundy, 125
  • PEP system, 186
  • Perceptron, 7, 8, 134, 135
  • PERT system, 186
  • Petroleum industry, 208
  • Philadelphia Electric Co., 208
  • Philco Corp., 240
  • Phillips Petroleum Co., 207
  • Phonetic typewriter, 56
  • Picatinny Arsenal, 157
  • Pierce, John R., 147, 197
  • Pitt, William, 39
  • Plato, 25, 30
  • PLATO computer system, 25, 226
  • Player-piano, 54, 68
  • “Plot Genii,” 29
  • Plotto, 29
  • Pneumatic buffering, 69
  • Pneumatic capacitor, 69
  • Pneumatic computer, 54, 68, 69
  • Pneumatic diode, 69
  • Pneumatic flip-flop, 69
  • Pneumatic inductor, 69
  • 283Poetry computer, 144
  • Polaris missile, 4, 162, 168
  • Polymorphic data-processing, 264
  • Post office, 55, 149, 225
  • Potentiometers, 76
  • Predictive analysis, 238
  • Predictive control, 205
  • Prentice-Hall, Inc., 226
  • President, 16, 258
  • Pressey, Sydney, 222
  • Prices, computer, 5, 48, 147
  • Primitive equations, 163
  • Principia Mathematica, 110
  • Printed-circuit, 62
  • Printers, 65, 66
  • Prison, use of computers, 221
  • Problem-solving computer, 140, 143
  • Process control, 83
  • Procter & Gamble, 249
  • Program, 52, 226
  • Programmer, 55, 56, 103, 104, 128, 233
  • Programming, 36, 55
  • Psychological Matrix Rotation Computer, 78, 94
  • Public Health Service, U. S., 194
  • Pueblo Indians, 97
  • Punched cards, 2, 34, 41, 42, 43, 54
  • Purdue University, 76, 220
  • Pure binary, 102, 104
  • Q-5 computer, 77
  • Radcliffe College, 224
  • Radiation effects, 69
  • RAMAC computer, 150, 151, 198, 199
  • Ramo, Simon, 258, 262
  • Rand Corp., 11, 129
  • Random-access memory, 63, 131
  • Random net, 136
  • Range Keeper Mark I computer, 42
  • RAYDAC computer, 260
  • Raytheon Co., 135, 136
  • RCA, 205, 218, 255
  • RCA 501 computer, 151
  • Reading, by computer, 3, 55, 229
  • Reader’s Digest, 236
  • Real estate, 179
  • “Real-time” computers, 78, 168, 202, 205
  • RECOMP computer, 47
  • 284Reeves Instrument Co., 77
  • Republic Aviation Corp., 125
  • Reservations, airline, 3
  • Reverberation circuit, 128
  • Revolution, computer, 251
  • Rheem Califone, 224
  • Richardson, L. F., 163
  • Road to Oz, The, 27
  • Robot, 44, 212
  • Rockefeller Institute for Medical Research, 194
  • Roman numerals, 23, 97
  • Rosenblatt, Frank, 133, 135
  • Ross, Douglas, 209
  • Rossby, C. G., 165
  • Royal McBee, Corp., 220
  • Royal Society, 251
  • Rubáiyát, 108
  • R.U.R., 44, 121
  • Russia, 11, 77, 133, 143, 195, 207, 215, 221, 236, 242
  • Russian peasant multiplication, 103
  • Russell, Bertrand, 110, 111, 130
  • Sabre computer, 183
  • SAC, 160, 161
  • SAGE computer, 3, 12, 37, 53, 158, 159, 226, 259
  • Samuel, Arthur, 251
  • Sara Lee Bakeries, 206
  • Sausage making by computer, 179
  • Scaling, analog computer, 76
  • Scientific American, 140, 239
  • “Sea Wolf” testing by computer, 162
  • Second industrial revolution, 171
  • Self-reproducing machines, 33, 268
  • Selfridge, Oliver, 124
  • Sequential computers, 126
  • Sex and numbers, 19
  • Shannon, Claude, 44, 110, 215
  • Shelley, Mary W., 42
  • “Shoebox” computer, 242
  • Sidewinder missile, 160
  • Signal Corps, U. S. A., 77
  • Simon, Herbert, 141
  • Simulator, 79, 169, 187, 189
  • Simulmatics Corp., 181
  • Simultaneous linear equations, 77
  • Skinner, B. F., 133, 223, 230
  • Skybolt missile, 160
  • Slide rule, 7, 85
  • Smee, Alfred, 121
  • 285Social Security, 149
  • “Software,” computer, 54
  • Solartron-John Brown, Ltd., 174
  • Sonotype, 243
  • Son pan, 23
  • “Sorcerer’s Apprentice,” 27
  • Soroban, 5, 22
  • Southern Methodist University, 179
  • Spaceborne computers, 167
  • Space flight, 3, 92
  • SPADATS system, 160
  • Special-purpose computers, 79
  • Speech computer, 242
  • Sperry Rand Corp., 255
  • Sports, use of computers, 198
  • SSEC computer, 155, 156
  • Standard Oil Co. of California, 207
  • Stanhope, Earl of, 39
    • demonstrator, 40
  • Stapledon, Olaf, 265
  • Steel mill, 189, 204
  • Steele, J. E., 132
  • Stock Exchange, American, 176
  • Stock market, 176, 177
  • Stone Age computer, 21
  • “Store” computer, 36, 62
  • Stravinsky, Igor, 197
  • STRETCH computer, 47, 48
  • Stromberg-Carlson, 191
  • “Subroutine” computer program, 59
  • Subtraction, computer, 106
  • Sumerian cuneiform, 23
  • Sundial, 24
  • Sun Oil Co., 208
  • Supermarket, use of computers, 13, 174
  • Surveyor space vehicle, 169
  • Swift, Jonathan, 30
  • Switch, statistical, 137
  • Syllogism, 26, 109
  • Symbiosis, 265
  • Symbolic logic, 38, 109, 110, 115, 248, 255
  • Synnoetics, 260
  • SYNTAC, 150
  • Synthetic rubber production, 208
  • System Development Corp., 156, 220, 226
  • Szoeny refinery, 207
  • Tabula rasa, 126
  • Tallies, 20
  • 286Tape memory, 64
    • magnetic, 54
    • paper, 54
  • TASCON, 180
  • Taylor, Frederick W., 171
  • Teaching machines, 6, 100, 222, 225
  • Technical Information Service, 249
  • Technical Operations, Inc., 150
  • Telecredit, 179
  • Teleflite, 183
  • Testing computers, 117
  • Texas Company, The, 208
  • Thinking, 123
    • molecular theory of, 268
  • Thompson Ramo Wooldridge, Inc., 226, 258
  • Thomson, James, 75
  • Thomson & McKinnon, 177
  • Thor missile, 167
  • Tick-tack-toe, 8, 143
  • Tik-Tok, 27
  • Titan missile, 168
  • TMI Grolier, 226
  • Torres y Quevedo, L., 35
  • Trading stamps with computers, 175
  • Traffic control, 218
  • Trains, 215
  • Transcontinental & Western Air Lines, 186
  • TransfeRobot, 4, 213, 217
  • Transportation, 181
  • Transistors, 9, 87, 144
  • Translation computer, 91, 92, 237
  • Traveling-wave tube, 255
  • Truth tables, 110, 112
  • Tunnel diode, 255te
  • Turing, A. M., 191
  • TutorText, 226
  • UNESCO, 236
  • Unimate, 4, 212, 213
  • Union Carbide, 208
  • Unitary system, 97
  • 287Unicall, 243
  • United Air Lines, 182, 183
  • United States Industries, Inc., 213, 218, 225
  • UNIVAC computer, 47, 149, 151, 171, 221
  • University of California, 76
  • University of California at Berkeley, 238
  • University of California at Los Angeles, 133, 219
  • University of Illinois, 78
  • University of London, 8
  • University of Michigan, 135, 220
  • University of Pennsylvania, 46
  • University of Philadelphia, 193
  • University of Southern California, 225
  • University of Washington, 152
  • Upjohn Co., The, 127
  • Vacuum tubes, 9, 63, 114, 122
  • van Vogt, A. E., 267
  • Venn, John, 29, 38
  • Videosonic trainer, 222
  • VIDIAC character-generator, 242
  • Vitruvius, 25
  • Vocal computer, 67
  • Voltaire, 29
  • Voltmeter, 76
  • von Braun, Wernher, 168
  • von Kempelen, Wolfgang, 35
  • von Neumann, John, 130, 137, 156, 251, 253
  • Wall Street, 6, 176
  • Walter, Grey, 251
  • Walnut information retrieval system, 246, 247
  • War strategy, 143
  • Water clock, 24
  • Watt, James, 36, 203
  • Way of All Flesh, The, 32
  • Wearever Aluminum Co., 236
  • Weather Bureau, U. S., 166
  • Weather map, 164
  • Weather prediction, 15, 163
  • Wells, H. G., 13, 121
  • Werner, Gerhard, 123
  • Western Electric Co., 212
  • Western Reserve University, 245
  • 288Westinghouse Corp., 76, 211, 218
  • Whitehead, A. N., 110, 130
  • Wiener, Norbert, 123, 251
  • Williams, John, 268
  • Wood, Tom, 21
  • World Brain, 13
  • Wright Brothers, 18
  • X-15 aircraft, 71, 160
  • Young & Rubicam, 181
  • Zero, concept of, 24
  • Zuse L23 computer, 199
  • Zworykin, Vladimir, 194

 

  • Transcriber’s Notes:
    • The example of binary division on page 107 couldn’t accurately be drawn with HTML characters.
    • Some formulas and tables that could not replicated well in HTML were replaced by page images from the printed book.
    • Missing or obscured punctuation was silently corrected.
    • Typographical errors were silently corrected.
    • Inconsistent spelling and hyphenation were made consistent only when a predominant form was found in this book.

 


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